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Iceblocks
Jan 5, 2013
Taco Defender
The Missionary Axe is a fun weapon for Strength builds. It is a greataxe with a moveset of almost nothing but overhead swings and it is hilarious.

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DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
14 - Road of Sacrifices Part 3

I try to explain the cyclical nature of linking the flame at the end. I probably didn't do a very good job of it.

Iceblocks posted:

The Missionary Axe is a fun weapon for Strength builds. It is a greataxe with a moveset of almost nothing but overhead swings and it is hilarious.

I'll actually be using an axe at the start of the next video, but sadly it won't be the Missionary Axe. Though that sounds fun as hell, not gonna lie!

Carpator Diei
Feb 26, 2011

DoubleNegative posted:

I try to explain the cyclical nature of linking the flame at the end. I probably didn't do a very good job of it.
One important correction :eng101: It's kind of likely that the Age of Man will in fact only begin after the Flame has died; the Age of Fire is linked to the rule of the gods, and it's implied that without the Flame there wouldn't be a distinction between humans and gods anymore (or it wouldn't be possible to maintain the illusion of such a distinction, depending on your reading), which is why the gods and their followers want to keep the Flame burning. Now whether the Age of Dark that seems to alternate with the Age of Fire is identical with the Age of Man (as claimed by the people who would really like to bring about an Age of Dark), and whether those two are the only possibilities, is a rather different question. And I'm not even going to get into how it's a very valid interpretation that the Flame is a metaphor for capitalism :v:

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
15 - Cathedral of the Deep Part 1

Carpator Diei posted:

One important correction :eng101: It's kind of likely that the Age of Man will in fact only begin after the Flame has died; the Age of Fire is linked to the rule of the gods, and it's implied that without the Flame there wouldn't be a distinction between humans and gods anymore (or it wouldn't be possible to maintain the illusion of such a distinction, depending on your reading), which is why the gods and their followers want to keep the Flame burning. Now whether the Age of Dark that seems to alternate with the Age of Fire is identical with the Age of Man (as claimed by the people who would really like to bring about an Age of Dark), and whether those two are the only possibilities, is a rather different question. And I'm not even going to get into how it's a very valid interpretation that the Flame is a metaphor for capitalism :v:

See, now that makes more sense than what I was saying! Hopefully it makes sense to Leave too.

Carpator Diei
Feb 26, 2011
Well, that miniboss was unexpected. Fits surprisingly well with that particular NPC model.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
16 - Cathedral of the Deep Part 2

We clear out the majority of the lower Cathedral in this one. Thursday's video is gonna deal with the upper levels!

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
7:24- I've seen that episode. That's the one where they make fun of the undertaker/grave digger who always adds "filth" and "plague" to every lyric he sings or something. MST3K is still a favorite of mine. Svengoolie is different in that it's less (if anything) about riffing or more about the history and respect for those movies and how they launched or sunset various careers. I feel like I'm listening to a classic movie collector showing me his favorite forgotten B-horror movies and telling me all about them. They're not the greatest movies at times, but they are significant in their history. It's really not my thing, but I have a lot of respect for the guy.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
17 - Cathedral of the Deep Part 3

We go pretty high up in this one and so I'm gonna give a blanket content warning for being extremely high up. So if you're not a fan of that, you probably shouldn't be looking between 13:00 and 19:38

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
I think I mentioned this in the video, but the spine transfers from Tony Hawk games scare the poo poo out of me, but give me the chance, and I'll gladly dive off high poo poo in other games.

Carpator Diei
Feb 26, 2011

DoubleNegative posted:

17 - Cathedral of the Deep Part 3

We go pretty high up in this one and so I'm gonna give a blanket content warning for being extremely high up. So if you're not a fan of that, you probably shouldn't be looking between 13:00 and 19:38
I really don't want to imagine how the inside of that cathedral smells.
Now that you're using the shotgun, I suggest some Doom music once you get to the Demon Ruins.

Leave posted:

I think I mentioned this in the video, but the spine transfers from Tony Hawk games scare the poo poo out of me, but give me the chance, and I'll gladly dive off high poo poo in other games.
https://www.youtube.com/watch?v=whKhVWyEAYk&t=712s

voiceless anal fricative
May 6, 2007

I think my greatest disappointment in Sekiro was that there was no Patches character. Is a From game without patches still a From game?

Carpator Diei
Feb 26, 2011
Another nice-looking DSIII mod that people here might be interested in:
https://twitter.com/Archthrones/status/1386802988895850499

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
18 - Cathedral of the Deep Part 4

I don't know why I'm so convinced the game bugged out when it very obviously didn't. This is what I get for recording commentary multiple weeks after recording the video!

Also that Archthrones mod looks amazing.

Carpator Diei
Feb 26, 2011
That was pretty much the perfect bossfight for your set-up.

DoubleNegative posted:

Also that Archthrones mod looks amazing.
Dark Souls modding is getting more and more ambitious in general; there's also Nightfall for DS1, Flames of Old for DS2, and even Bloodborne has at least one mod that restores a whole cut bossfight. And at least for DS1, modders have now figured out how to create completely new level geometry.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
19 - Farron Keep Part 1

The start of a new area! We won't be staying for long. This swamp sucks.

Carpator Diei
Feb 26, 2011
At least it's a very atmospheric area, I suppose. There are also some implications that it's actually Oolacile, or what's left of that place.

It also seems to be the reworked version of a cut area called Gods' Grave, which would have been a graveyard in a swamp:
https://twitter.com/antyherowow/status/1380679157764489216

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
20 - Farron Keep Part 2

The swamp starts off really long and then it's over just like that

Carpator Diei
Feb 26, 2011
Slowing down the player's walking speed in that area really feels a bit over the mark.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
The previous update was meant to go up on Monday. This one is on time, however!

21 - Farron Keep Part 3

We finally face one of the Lords of Cinder! The Abyss Watchers await...

voiceless anal fricative
May 6, 2007

Did cinders change anything about abyss watchers? It didn't seem so but I haven't played DS3 since it came out

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
I don't actually know! I don't think it did. The wiki is oddly tight-lipped about changes the mod made to individual bosses, sadly.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
22 - Catacombs of Carthus

Getting fired up about the bad parts of vanilla dark souls 3. There are many.

Carpator Diei
Feb 26, 2011

DoubleNegative posted:

22 - Catacombs of Carthus

Getting fired up about the bad parts of vanilla dark souls 3. There are many.
I'm genuinely surprised that Solaire didn't fall into any pits.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
23 - Smouldering Lake Part 1

More than 70,000 souls down the toilet. Oh well!

Carpator Diei posted:

I'm genuinely surprised that Solaire didn't fall into any pits.

His luck doesn't hold out for more than a full minute in this one!

Carpator Diei
Feb 26, 2011
So, about those sandworms...
https://www.youtube.com/watch?v=mgrxv4wd-bU

This area is all sorts of weird, but the weirdest part is that the sandworm shouldn't be able to burrow into the ground because the Demon Ruins are down there, right below the surface; and the game even calls attention to that spatial situation by letting you drop into the ruins through a literal hole right in the middle of the lake.

voiceless anal fricative
May 6, 2007

I never did figure out what the intended way of killing that dumb worm was, other than to find a weird bit of geography that blocked it's attacks but let me pelt it with arrows

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Carpator Diei posted:

So, about those sandworms...
https://www.youtube.com/watch?v=mgrxv4wd-bU

This area is all sorts of weird, but the weirdest part is that the sandworm shouldn't be able to burrow into the ground because the Demon Ruins are down there, right below the surface; and the game even calls attention to that spatial situation by letting you drop into the ruins through a literal hole right in the middle of the lake.

:magical:

Whaaaat the fuuuuuuck. That's kinda horrifying. The sheer amount of detail most players will never see is astounding.

EDIT: Also the hole in the ruins isn't spatially making sense to me now that you've got me thinking about it. The path into the ruins proper would have to actually turn almost 90 degrees counterclockwise from the way it's pointed in order for the drop into the back end to make sense. :psyduck:

DoubleNegative fucked around with this message at 21:34 on May 28, 2021

Carpator Diei
Feb 26, 2011

DoubleNegative posted:

The path into the ruins proper would have to actually turn almost 90 degrees counterclockwise from the way it's pointed in order for the drop into the back end to make sense. :psyduck:
It kind of does:

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
Oh yeah it does turn a corner. That kinda makes sense, then? I might have to run through and toggle the free camera to get a good look at the geometry to see how things line up.

Carpator Diei
Feb 26, 2011
Another detailed look at an enemy that no one asked for:
https://www.youtube.com/watch?v=5c4VjoxJ-sE

(Zullie's channel is really interesting in general, but has spoilers for later parts of DSIII)

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Carpator Diei posted:

Another detailed look at an enemy that no one asked for:
https://www.youtube.com/watch?v=5c4VjoxJ-sE

(Zullie's channel is really interesting in general, but has spoilers for later parts of DSIII)

Mimics without chests are so weird.

24 - Smouldering Lake Part 2

It's an (expected) unfunny joke, but I'm unreasonably proud of it all the same.

Carpator Diei
Feb 26, 2011
I'm not sure if you've mentioned it earlier in the LP, but there's a theory that the corridor areas of the Catacombs of Carthus and the Demon Ruins are the remnants of an attempt to add a Chalice Dungeon equivalent to DSIII; I think that's kind of plausible, those rectangular corridors with clear delineation of height levels could probably be made to fit together in randomly-generated configurations.

voiceless anal fricative
May 6, 2007

Carpator Diei posted:

I'm not sure if you've mentioned it earlier in the LP, but there's a theory that the corridor areas of the Catacombs of Carthus and the Demon Ruins are the remnants of an attempt to add a Chalice Dungeon equivalent to DSIII; I think that's kind of plausible, those rectangular corridors with clear delineation of height levels could probably be made to fit together in randomly-generated configurations.

Ugh thank god they backed away from that. If those enemies/bosses/items had been integrated properly into Bloodborne instead of via those dogshit chalice dungeons the game would be so much better. And it's already a fantastic game.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
Yeah, agreed. While the concept of a randgen Dark Souls level is interesting and probably worth experimenting with, Bloodborne showed that the idea needs a little more time in the oven. And I'm not sure if they had been implemented, DS3's Catacomb Dungeons (or whatever) would have been very successful either.

Also I did not know that theory!

DoubleNegative fucked around with this message at 00:08 on Jun 1, 2021

Carpator Diei
Feb 26, 2011
A Bloodborne fun fact related to that topic: The random Chalice Dungeons aren't actually procedurally generated; there's a total of 2300 dungeon layouts in the game files, and when you use a Root Chalice you get a random one from that chalice's pool (out of 100 dungeons for each Depth 1-3 chalice and 200 for each Depth 4-5 chalice, including Sinister chalices). In other words, it is theoretically possible to complete every single Chalice Dungeon in the game if you're going at it for long enough, and in fact the community has managed to make a list of what's in each one. So while I think this is kind of fascinating, it also shows that the Chalice Dungeon system is even more half-assed than most people assume, and a hypothetical DSIII equivalent probably wouldn't have fared much better :v: (Though I have to admire FromSoft's skill at masking the mechanical limitations of their games)

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
I'm still waiting for a bonfire mimic.

Have they done a ladder mimic? Or door mimic?

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Bonfire mimic was in DS2, but only in the scholar of the first sin rerelease.

and to answer: no, and no.

voiceless anal fricative
May 6, 2007

it looks like the mod only uses assets already in the game or from bloodborne, so I don't think we're going to see any new types of mimic

I really hope I'm wrong though

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
I can confirm that there are no new types of mimics in Cinders. That doesn't mean it doesn't have its own surprise dick moves, though!

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Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
You know, that's just what a Mimic OP would say...

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