|
The Missionary Axe is a fun weapon for Strength builds. It is a greataxe with a moveset of almost nothing but overhead swings and it is hilarious.
|
# ? Apr 18, 2021 14:19 |
|
|
# ? May 9, 2024 03:51 |
|
14 - Road of Sacrifices Part 3 I try to explain the cyclical nature of linking the flame at the end. I probably didn't do a very good job of it. Iceblocks posted:The Missionary Axe is a fun weapon for Strength builds. It is a greataxe with a moveset of almost nothing but overhead swings and it is hilarious. I'll actually be using an axe at the start of the next video, but sadly it won't be the Missionary Axe. Though that sounds fun as hell, not gonna lie!
|
# ? Apr 19, 2021 23:05 |
|
DoubleNegative posted:I try to explain the cyclical nature of linking the flame at the end. I probably didn't do a very good job of it.
|
# ? Apr 21, 2021 00:04 |
|
15 - Cathedral of the Deep Part 1Carpator Diei posted:One important correction It's kind of likely that the Age of Man will in fact only begin after the Flame has died; the Age of Fire is linked to the rule of the gods, and it's implied that without the Flame there wouldn't be a distinction between humans and gods anymore (or it wouldn't be possible to maintain the illusion of such a distinction, depending on your reading), which is why the gods and their followers want to keep the Flame burning. Now whether the Age of Dark that seems to alternate with the Age of Fire is identical with the Age of Man (as claimed by the people who would really like to bring about an Age of Dark), and whether those two are the only possibilities, is a rather different question. And I'm not even going to get into how it's a very valid interpretation that the Flame is a metaphor for capitalism See, now that makes more sense than what I was saying! Hopefully it makes sense to Leave too.
|
# ? Apr 23, 2021 11:03 |
|
Well, that miniboss was unexpected. Fits surprisingly well with that particular NPC model.
|
# ? Apr 25, 2021 23:04 |
|
16 - Cathedral of the Deep Part 2 We clear out the majority of the lower Cathedral in this one. Thursday's video is gonna deal with the upper levels!
|
# ? Apr 26, 2021 15:36 |
|
7:24- I've seen that episode. That's the one where they make fun of the undertaker/grave digger who always adds "filth" and "plague" to every lyric he sings or something. MST3K is still a favorite of mine. Svengoolie is different in that it's less (if anything) about riffing or more about the history and respect for those movies and how they launched or sunset various careers. I feel like I'm listening to a classic movie collector showing me his favorite forgotten B-horror movies and telling me all about them. They're not the greatest movies at times, but they are significant in their history. It's really not my thing, but I have a lot of respect for the guy.
|
# ? Apr 27, 2021 04:49 |
|
17 - Cathedral of the Deep Part 3 We go pretty high up in this one and so I'm gonna give a blanket content warning for being extremely high up. So if you're not a fan of that, you probably shouldn't be looking between 13:00 and 19:38
|
# ? Apr 29, 2021 13:20 |
|
I think I mentioned this in the video, but the spine transfers from Tony Hawk games scare the poo poo out of me, but give me the chance, and I'll gladly dive off high poo poo in other games.
|
# ? Apr 29, 2021 20:23 |
|
DoubleNegative posted:17 - Cathedral of the Deep Part 3 Now that you're using the shotgun, I suggest some Doom music once you get to the Demon Ruins. Leave posted:I think I mentioned this in the video, but the spine transfers from Tony Hawk games scare the poo poo out of me, but give me the chance, and I'll gladly dive off high poo poo in other games.
|
# ? Apr 29, 2021 21:04 |
|
I think my greatest disappointment in Sekiro was that there was no Patches character. Is a From game without patches still a From game?
|
# ? May 2, 2021 05:34 |
|
Another nice-looking DSIII mod that people here might be interested in: https://twitter.com/Archthrones/status/1386802988895850499
|
# ? May 9, 2021 15:49 |
|
18 - Cathedral of the Deep Part 4 I don't know why I'm so convinced the game bugged out when it very obviously didn't. This is what I get for recording commentary multiple weeks after recording the video! Also that Archthrones mod looks amazing.
|
# ? May 10, 2021 20:05 |
|
That was pretty much the perfect bossfight for your set-up.DoubleNegative posted:Also that Archthrones mod looks amazing.
|
# ? May 11, 2021 01:10 |
|
19 - Farron Keep Part 1 The start of a new area! We won't be staying for long. This swamp sucks.
|
# ? May 13, 2021 22:47 |
|
At least it's a very atmospheric area, I suppose. There are also some implications that it's actually Oolacile, or what's left of that place. It also seems to be the reworked version of a cut area called Gods' Grave, which would have been a graveyard in a swamp: https://twitter.com/antyherowow/status/1380679157764489216
|
# ? May 14, 2021 23:19 |
|
20 - Farron Keep Part 2 The swamp starts off really long and then it's over just like that
|
# ? May 19, 2021 02:10 |
|
Slowing down the player's walking speed in that area really feels a bit over the mark.
|
# ? May 20, 2021 00:34 |
|
The previous update was meant to go up on Monday. This one is on time, however! 21 - Farron Keep Part 3 We finally face one of the Lords of Cinder! The Abyss Watchers await...
|
# ? May 21, 2021 02:54 |
|
Did cinders change anything about abyss watchers? It didn't seem so but I haven't played DS3 since it came out
|
# ? May 21, 2021 10:15 |
|
I don't actually know! I don't think it did. The wiki is oddly tight-lipped about changes the mod made to individual bosses, sadly.
|
# ? May 21, 2021 15:15 |
|
22 - Catacombs of Carthus Getting fired up about the bad parts of vanilla dark souls 3. There are many.
|
# ? May 24, 2021 17:47 |
|
DoubleNegative posted:22 - Catacombs of Carthus
|
# ? May 25, 2021 01:08 |
|
23 - Smouldering Lake Part 1 More than 70,000 souls down the toilet. Oh well! Carpator Diei posted:I'm genuinely surprised that Solaire didn't fall into any pits. His luck doesn't hold out for more than a full minute in this one!
|
# ? May 27, 2021 19:35 |
|
So, about those sandworms... https://www.youtube.com/watch?v=mgrxv4wd-bU This area is all sorts of weird, but the weirdest part is that the sandworm shouldn't be able to burrow into the ground because the Demon Ruins are down there, right below the surface; and the game even calls attention to that spatial situation by letting you drop into the ruins through a literal hole right in the middle of the lake.
|
# ? May 28, 2021 21:13 |
|
I never did figure out what the intended way of killing that dumb worm was, other than to find a weird bit of geography that blocked it's attacks but let me pelt it with arrows
|
# ? May 28, 2021 21:19 |
|
Carpator Diei posted:So, about those sandworms... Whaaaat the fuuuuuuck. That's kinda horrifying. The sheer amount of detail most players will never see is astounding. EDIT: Also the hole in the ruins isn't spatially making sense to me now that you've got me thinking about it. The path into the ruins proper would have to actually turn almost 90 degrees counterclockwise from the way it's pointed in order for the drop into the back end to make sense. DoubleNegative fucked around with this message at 21:34 on May 28, 2021 |
# ? May 28, 2021 21:30 |
|
DoubleNegative posted:The path into the ruins proper would have to actually turn almost 90 degrees counterclockwise from the way it's pointed in order for the drop into the back end to make sense.
|
# ? May 28, 2021 22:00 |
|
Oh yeah it does turn a corner. That kinda makes sense, then? I might have to run through and toggle the free camera to get a good look at the geometry to see how things line up.
|
# ? May 28, 2021 22:08 |
|
Another detailed look at an enemy that no one asked for: https://www.youtube.com/watch?v=5c4VjoxJ-sE (Zullie's channel is really interesting in general, but has spoilers for later parts of DSIII)
|
# ? May 31, 2021 13:26 |
|
Carpator Diei posted:Another detailed look at an enemy that no one asked for: Mimics without chests are so weird. 24 - Smouldering Lake Part 2 It's an (expected) unfunny joke, but I'm unreasonably proud of it all the same.
|
# ? May 31, 2021 20:39 |
|
I'm not sure if you've mentioned it earlier in the LP, but there's a theory that the corridor areas of the Catacombs of Carthus and the Demon Ruins are the remnants of an attempt to add a Chalice Dungeon equivalent to DSIII; I think that's kind of plausible, those rectangular corridors with clear delineation of height levels could probably be made to fit together in randomly-generated configurations.
|
# ? May 31, 2021 22:04 |
|
Carpator Diei posted:I'm not sure if you've mentioned it earlier in the LP, but there's a theory that the corridor areas of the Catacombs of Carthus and the Demon Ruins are the remnants of an attempt to add a Chalice Dungeon equivalent to DSIII; I think that's kind of plausible, those rectangular corridors with clear delineation of height levels could probably be made to fit together in randomly-generated configurations. Ugh thank god they backed away from that. If those enemies/bosses/items had been integrated properly into Bloodborne instead of via those dogshit chalice dungeons the game would be so much better. And it's already a fantastic game.
|
# ? May 31, 2021 23:57 |
|
Yeah, agreed. While the concept of a randgen Dark Souls level is interesting and probably worth experimenting with, Bloodborne showed that the idea needs a little more time in the oven. And I'm not sure if they had been implemented, DS3's Catacomb Dungeons (or whatever) would have been very successful either. Also I did not know that theory! DoubleNegative fucked around with this message at 00:08 on Jun 1, 2021 |
# ? Jun 1, 2021 00:06 |
|
A Bloodborne fun fact related to that topic: The random Chalice Dungeons aren't actually procedurally generated; there's a total of 2300 dungeon layouts in the game files, and when you use a Root Chalice you get a random one from that chalice's pool (out of 100 dungeons for each Depth 1-3 chalice and 200 for each Depth 4-5 chalice, including Sinister chalices). In other words, it is theoretically possible to complete every single Chalice Dungeon in the game if you're going at it for long enough, and in fact the community has managed to make a list of what's in each one. So while I think this is kind of fascinating, it also shows that the Chalice Dungeon system is even more half-assed than most people assume, and a hypothetical DSIII equivalent probably wouldn't have fared much better (Though I have to admire FromSoft's skill at masking the mechanical limitations of their games)
|
# ? Jun 1, 2021 00:36 |
|
I'm still waiting for a bonfire mimic. Have they done a ladder mimic? Or door mimic?
|
# ? Jun 1, 2021 17:46 |
|
Bonfire mimic was in DS2, but only in the scholar of the first sin rerelease. and to answer: no, and no.
|
# ? Jun 1, 2021 21:51 |
|
it looks like the mod only uses assets already in the game or from bloodborne, so I don't think we're going to see any new types of mimic I really hope I'm wrong though
|
# ? Jun 2, 2021 00:27 |
|
I can confirm that there are no new types of mimics in Cinders. That doesn't mean it doesn't have its own surprise dick moves, though!
|
# ? Jun 2, 2021 00:41 |
|
|
# ? May 9, 2024 03:51 |
|
You know, that's just what a Mimic OP would say...
|
# ? Jun 2, 2021 01:44 |