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Dark Souls 4 but the game case is a mimic that you have to defeat and when you do it just drops a digital store redemption code
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# ? Jun 2, 2021 18:48 |
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# ? May 9, 2024 17:18 |
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Dark Souls 4; the game case is normal, but the manual seems a little thick, and you notice it's drooling...
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# ? Jun 7, 2021 04:30 |
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25 - Smouldering Lake Part 3 Two bosses in one video! It's the Old Demon King and Highlord Wolnir
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# ? Jun 7, 2021 23:33 |
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Regarding Quelana: I'm pretty sure you were thinking about the Fair Lady there; Quelana is a different character, the one you meet at the base of Blighttown if you have a +10 Pyromancy Flame. She asks you to kill her sisters who were turned into spider creatures, but it's not quite clear if those sisters are really all that unhappy with their situation. Also, it's a bit ambiguous whether demons in Dark Souls were all transformed into that shape; it applies for some in DS1 (such as the Fair Lady), but others seem to have been created by the Chaos Flame, and the transformed ones are never actually referred to as demons. The demons are also very much a sapient species with their own society and culture, and it's possible that they were only called 'demons' by their enemies, who waged war against them and managed to mostly eradicate that society. Of course, all of that only applies to the demons in DS1 and 3; in DS2 the term seems to be used completely differently, in such an obvious way that it's probably intentional.
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# ? Jun 8, 2021 00:42 |
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Carpator Diei posted:Regarding Quelana: I'm pretty sure you were thinking about the Fair Lady there; Quelana is a different character, the one you meet at the base of Blighttown if you have a +10 Pyromancy Flame. She asks you to kill her sisters who were turned into spider creatures, but it's not quite clear if those sisters are really all that unhappy with their situation. I had completely forgotten that Quelana was a character. Shows how long it's been since I played the first game.
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# ? Jun 8, 2021 01:37 |
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And he was perfectly comfortable giving me bad information, knowing that I'd never know the difference. That's dirty pool, mister.
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# ? Jun 8, 2021 02:03 |
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Wow that's a cool big skeleton. I've been watching and enjoying this LP. It's nice to watch someone play a Souls game I haven't, and the gimmick of "with a loving gun" makes it a delight.
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# ? Jun 8, 2021 22:06 |
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90s Cringe Rock posted:Wow that's a cool big skeleton. It's worth either playing yourself or watching someone else play a more melee-focused build (who is good at the game) because you can either have those moments of "hell yeah, THAT'S how you gently caress this poo poo up" or "holy crap, I didn't know you could do something like that when there's a thousand fire sprays and bonewheels around at all times" DSIII is really good at spectacle, in ways that definitely seem polished up from the previous games. I think it's the weakest in having everything get tied together in a neat bow, but the grandiose present wrapped in shiny paper is something I really enjoyed. DS1 felt like a puzzle box that was tightly wound together, DSII felt like a dreamy reimagining of the parts that DS1 had packed together, and DSIII is like those individual parts inspected and illustrated in wonderful ways. I won't say anything more because it is spoilers, but I felt all of the late game bosses are a true culmination in building up a final boss that DS1 subverted with Gwyn, but DSIII just says "and here's the climax. Have fun! (You Will Die)" e: Not saying Double Negative won't show it off or isn't showing it off well, but there's a big difference between the fireworks of full auto melting something and a melee build bringing all the skill and game-knowledge together to feel like a melee action movie nail-biter while the background and skybox just light the whole thing up in an epic setting. Definitely a post-LP thing to put on a to-watch list. bawk fucked around with this message at 02:45 on Jun 9, 2021 |
# ? Jun 9, 2021 02:43 |
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No I totally get it, and you are absolutely right. Once this LP is done, anyone who's seeing DS3 for the first time really owes it to themself to either play it or go watch it done in melee. IGgy IGsen did a fantastic job with his LP, and he covered the base game and all the DLC.
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# ? Jun 9, 2021 03:16 |
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A closer look at Wolnir's model: https://www.youtube.com/watch?v=dbSRmYYMtKc
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# ? Jun 10, 2021 22:30 |
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Carpator Diei posted:A closer look at Wolnir's model: Big skeleton man has a lot of smaller skeletons! Also, it's nearly two days late, but... 26 - Irithyll Part 1 We take on Irithyll of the Boreal Valley while wearing a pretty, pretty dress
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# ? Jun 12, 2021 03:56 |
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I would have never known that the giant skeleton was covered in smaller skeletons, had you not posted that. How are you supposed to see that, beyond getting a view like in the video?
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# ? Jun 12, 2021 03:57 |
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Leave posted:I would have never known that the giant skeleton was covered in smaller skeletons, had you not posted that. How are you supposed to see that, beyond getting a view like in the video? Generally in dark souls you just assume that every skeleton has more skeletons inside of it.
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# ? Jun 12, 2021 09:11 |
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DoubleNegative posted:26 - Irithyll Part 1 Did you notice that the snowpiles in the corners look kind of weird and un-snow-like? It's recoloured sand. Leave posted:I would have never known that the giant skeleton was covered in smaller skeletons, had you not posted that. How are you supposed to see that, beyond getting a view like in the video? Builders wrought with greatest care Each minute and unseen part; For the Gods see everywhere.
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# ? Jun 13, 2021 00:07 |
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Point of order, Sirris' grandfather is the next part of her questline. The guy you fought on the bridge was a cameo from Dark Souls 2.
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# ? Jun 13, 2021 10:56 |
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Iceblocks posted:Point of order, Sirris' grandfather is the next part of her questline. The guy you fought on the bridge was a cameo from Dark Souls 2. This is why I shouldn't try to talk authoritatively on things I saw once in a video several months ago. Speaking of which... 27 - Irithyll Part 2 Let's beat up Creighton again because he's a dingus who deserves it. Carpator Diei posted:That reconstruction of DS3's early area concepts I linked to a while ago mentions an interesting theory about Irithyll: It was initially designed as a certain area from DS1, now in the middle of a desert and halfway sunken into the sands; and some aspects of that early design are still visible in the final area. This explains why the most prominent art of DS3 (like I've been putting after every video) shows Knight Man standing in a desert! DoubleNegative fucked around with this message at 01:05 on Jun 15, 2021 |
# ? Jun 15, 2021 01:02 |
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Concept art of Creighton (found here): https://pbs.twimg.com/media/E3vEFxHVUAAGg1H?format=png&name=900x900 Yeah, I'd say "sus" is the appropriate description.
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# ? Jun 15, 2021 22:01 |
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Creighton trying so hard to be the Patches of DS2 was a weird decision, but it made him memorable. Or was that the guy who gives you the white soapstone?
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# ? Jun 15, 2021 22:09 |
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DoubleNegative posted:Creighton trying so hard to be the Patches of DS2 was a weird decision, but it made him memorable. both of them are trying to fill in for patches. Pates sort of a soft touch, and creightons just murderous. Theyre still both assholes who are lying through their teeth to you. Rigged Death Trap fucked around with this message at 23:53 on Jun 15, 2021 |
# ? Jun 15, 2021 23:46 |
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28 - Irithyll Part 3 This has been encoding since 7PM. It's now almost midnight.
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# ? Jun 18, 2021 04:50 |
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29 - Irithyll Dungeon Part 1 Loud noises warning sporadically throughout the video. Some of the corpses have a very unfortunate habit of screaming when you loot them
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# ? Jun 21, 2021 11:59 |
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Had completely forgot how much of a boring slog the dungeon was. Most of it isn't even particularly dangerous (except for a specific dick move up ahead), since the jailers can often be fought 1-1, it just takes forever and is incredibly dull looking (although the later can be said of most of DS3 tbh, the locations themselves are pretty cool but the colours are just so drat muted most of the time).
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# ? Jun 21, 2021 18:44 |
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Ah yes, the worst part of DS3 IMO. It's all uphill after this.
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# ? Jun 22, 2021 21:44 |
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I'm pretty sure all the invasions in the dungeon were added by Cinders; for instance, Annalise and Eileen are Bloodborne references. The Jailers don't even need to touch you with their branding irons to shrink your health bar; it happens when their lantern glows, even if you aren't close to them. If the branding iron hits you, you get a status effect that raises your equip load and prevents you from using the Estus Flask. By the way, another DS3 boss video from Zullie, this time with a closer look at a certain ballsy tree: https://www.youtube.com/watch?v=0Rd3K8jHYQQ
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# ? Jun 22, 2021 22:20 |
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Cinders has been a bit odd in its additions. It'll leave large areas of the game pretty much unchanged but then cram a whole bunch of changes into one area. I don't mind the irithyll dungeon though tbh. It's boring to look at but it's laid out in a straightforward way and open enough that you don't get lost.
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# ? Jun 28, 2021 20:00 |
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30 - Irithyll Dungeon Part 2 (The Rat Video) Turns out the hardest part about actually editing audio is just sitting down to do it. Also this video is aptly subtitled. Rats everywhere. So many rats.
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# ? Jun 29, 2021 13:15 |
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I would like to thank you for calling Smough "Smoff" because it always bothered me that we have three giants in the first game, two named Smough and Gough, and everyone called them "Ornstein and Smoh" when Gough introduces himself and pronounces it as "Goff" in the DLC I felt like I was taking crazy pills when people would look at me funny for pronouncing the giants' names the same.
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# ? Jun 30, 2021 01:30 |
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Turning the lowest floor of the dungeon into a rathole is a weird choice, though I suppose the pseudo-stealth segment with the horde of Jailers in the original was not the most overwhelmingly fun experience. Especially when that one screaming corpse with the Dusk Crown Ring alerts all of them at once.
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# ? Jun 30, 2021 11:21 |
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thecluckmeme posted:I would like to thank you for calling Smough "Smoff" because it always bothered me that we have three giants in the first game, two named Smough and Gough, and everyone called them "Ornstein and Smoh" when Gough introduces himself and pronounces it as "Goff" in the DLC Only through tough and thorough thought can you pronounce Smough and Gough consistently. /ough/ is like the least consistently pronounced morpheme in English so say them however you want, but his name in Japanese is スモウ which is pronounced "Sumo" (with a long o) voiceless anal fricative fucked around with this message at 10:28 on Jul 2, 2021 |
# ? Jul 2, 2021 10:26 |
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you wait until someone else says it and then say it differently.
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# ? Jul 2, 2021 10:28 |
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31 - Profaned Capital I'm not sure I appreciate the gargoyles from up on top of the Grand Archives showing up here randomly.
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# ? Jul 3, 2021 01:36 |
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The gargoyles are down there in the main game; the ones in the Grand Archives actually look a bit different (in that they have heads).
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# ? Jul 4, 2021 19:29 |
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32 - Upper Irithyll (feat. LevelZeroBadger) Leave couldn't be with me for this and the next two, so I brought in someone from the LP Discord. Also this is featuring That Part of Irithyll. It's as deliciously dickish as you might expect from Cinders. Also the video isn't done processing yet. But I have to step out. So here it is "early." Carpator Diei posted:The gargoyles are down there in the main game; the ones in the Grand Archives actually look a bit different (in that they have heads). I legit thought they were only on Grand Archives. The more you know!
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# ? Jul 5, 2021 23:42 |
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But what does our spouse look like underneath that veil? https://www.youtube.com/watch?v=8KVOFEZpfBQ
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# ? Jul 7, 2021 12:07 |
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Okay that got me good.
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# ? Jul 7, 2021 19:51 |
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33 - Anor Londo (feat. LevelZeroBadger) The time has come for Aldrich, the Devourer of Gods to die. Fitting it would happen where the illusions of Ornstein and Smough were defeated so long ago.
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# ? Jul 8, 2021 22:43 |
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LevelZeroBadger? I know that name, it's me! Thank you DoubleNegative, for letting me pop in on your commentary. I hope the rest of you are as nearly amused with my input as DoNe was. There were a few points where I was gonna spoil what was coming up (I had a good guess on top of my flashbacks), that I managed to keep under control. But that section of the game was hell for my first playthrough.
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# ? Jul 9, 2021 05:29 |
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34 - Consumed King's Garden (feat. LevelZeroBadger) Leave will be back for Thursday's update, but for now... enjoy some purestrain Cinders dickery!
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# ? Jul 13, 2021 03:42 |
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That curse swamp seems a bit pointless. With only a few slugs left in the area, why would you ever stay on the white parts long enough to actually get cursed?
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# ? Jul 14, 2021 18:43 |
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# ? May 9, 2024 17:18 |
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It was definitely a "because they could" change instead of a meaningful one. It's the sort of trap that only ever catches you out once.
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# ? Jul 14, 2021 23:30 |