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This hack For the castle gate in Ocarina, I think you had to talk to the guard, then fail sneaking outside of the castle, then talk to the guard again to get the chance to bribe him. Also there was a window on top of the Bombchu Bowling Alley that looked super-breakable when you passed by it, maybe that's how you get the Honeycomb piece?
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# ? Dec 5, 2020 02:23 |
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# ? Apr 29, 2024 12:28 |
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I really, really want to play this now.
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# ? Dec 5, 2020 03:13 |
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I admit being a little sad that the castle guard music isn't there, but I think a possible reason the music is different is that there's no need to sneak around this time.Quackles posted:I really, really want to play this now.
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# ? Dec 5, 2020 04:38 |
This hack is really quite good. Doesn't even need a 'for a ROMhack' qualifier, the feel is extremely right for mashing up B-K and Ocarina on counts big and small which is pretty exceptional.
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# ? Dec 5, 2020 05:08 |
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Glad to see that Grunty is channeling some Cia energy in wanting Link.
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# ? Dec 5, 2020 07:12 |
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Does she want to drain his prettiness?
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# ? Dec 5, 2020 19:57 |
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Ignatius M. Meen posted:This hack is really quite good. Doesn't even need a 'for a ROMhack' qualifier, the feel is extremely right for mashing up B-K and Ocarina on counts big and small which is pretty exceptional. The modder(s) really have nailed the B-K writing style, and the music is impressively on point. Not sold on how obtuse the notes and jiggies have been, but I suppose it's a reasonable assumption that anyone playing this would be pretty B-K obsessed.
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# ? Dec 7, 2020 15:08 |
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So I ended up taking the weekend and trying out this hack. I think I'm around 80% done. There's quite a bit of content, and as others have said the music and writing both really shine. That being said, there are definitely annoyances. It's not especially hard to die on some obstacles, which is absolutely brutal with the resetting note score. Luckily, falling into most bottomless pits doesn't actually kill you, it takes you back to the beginning of a level. Depending on where you were in the level, this can be moderately annoying as levels are usually pretty large. As far as obtuse notes/jiggies go, I've managed to find everything so far, but it's definitely a hunt. Level design has been pretty good overall too, with one notable exception, though it may just not be my cup of tea.
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# ? Dec 7, 2020 16:43 |
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I'm one of the few people who actually prefer the first game's note mechanics and am sad they got changed for the sequel and the remake. Maybe it's just nostalgia but for me it definitely made it more of a satisfying achievement to really excel at a world and get that hundo.
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# ? Dec 7, 2020 17:24 |
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# ? Dec 8, 2020 00:12 |
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This game is amazing, but there are a few pain points later on. • Tricky platforming challenges like this • Heavy (perhaps too heavy) use of whipcrack vines and clouds of bees (which interrupt Banjo's moves and can only be killed with the Wonderwing) • A few bottomless pits in some particularly obnoxious sections - which can make you lose an entire level's notes. May I recommend busting out the save states? Just in case. (I did.)
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# ? Dec 8, 2020 07:54 |
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Assuming the mod is finished, I think you can make a reasonable guess about the worlds. B-K and B-T both had a total of 100 jiggies, 10 jiggies per world. Ocarina's main dungeons were: Deku Tree Dodongo Cavern Jabu-Jabu's Belly Forest Temple Fire Temple Water Temple Shadow Temple Spirit Temple Ganondorf's Castle That's 9 dungeons, and we've already seen that Hyrule Castle/Town is a world in this mod. So those might be the worlds in this game, particularly if you assume that the overworld in this mod doesn't have jiggies like the overworld in B-K did (no sign of witch switches). Given that Kokiri Forest was part of the Deku Tree in this game's setup, I'd also assume we might see things like the Goron city being part of the Dodongo Cavern world and Zora's Domain being part of the Jabu-Jabu world.
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# ? Dec 8, 2020 16:59 |
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Sure but that skips over: Gerudo Valley/Fortress Kakariko Village/Graveyard/Bottom of Well Death Mountain Trail/Goron City Zora's River/Domain/Fountain/Ice Cavern Lake Hylia/Fishing Pond Lon Lon Ranch I'm expecting no Adult Link temple content (since without Ganondorf getting into the Sacred Realm they won't be a factor) and also no Ganon's Castle for the same reason. I'm prepared to be proved wrong, though! I'm also very interested to see if there are any boss battles or if it's a pure collectathon.
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# ? Dec 8, 2020 17:59 |
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No Grip Grab until Gruntilda's Mask, sadly. (I have no idea if that will ever be a thing, but I hope so.)
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# ? Dec 8, 2020 18:18 |
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Quantum Toast posted:No Grip Grab until Gruntilda's Mask, sadly. It already is, alas, it was basically a tech demo for this game and only had clock town, if I recall.
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# ? Dec 8, 2020 19:41 |
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Are evil Jiggies unique to this game?
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# ? Dec 8, 2020 20:57 |
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White Coke posted:Are evil Jiggies unique to this game? I believe that's a reskinned version of another enemy, specifically Flotsam (the animated life ring) from Rusty Bucket Bay.
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# ? Dec 8, 2020 21:07 |
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Quackles posted:I believe that's a reskinned version of another enemy, specifically Flotsam (the animated life ring) from Rusty Bucket Bay. I did wonder about that death sound of theirs.
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# ? Dec 8, 2020 21:41 |
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This mod is pretty neat, I'm enjoying watching it. Since you brought up Tooie's levels in the Hyrule Castle video I was thinking about that a while back, and I think Kazooie aged much better due to the levels being much smaller and thus just feeling like there were secrets everywhere. Most of the levels had a central feature (pirate ship, giant tree, mansion) with stuff surrounding it which also made the levels fairly easy to find your way around in. Tooie's levels on the other hand are huge and a lot of it is just wasted space, there's a lot of emptiness where you're just walking to get to a thing in the distance, and since there isn't a central focus in most worlds (besides Witchyworld) it's hard to remember where things are. At least for me, I couldn't tell you where the hell anything is in the dinosaur world even after playing it multiple times. And yeah, Tooie had a lot of bullshit like "open three train stations and then use Mumbo to transport a sick dinosaur two worlds over" which took a ton of time and was just tedious. Not being able to finish worlds in one trip hurt too which you mentioned, since every level except one (well two, but you choose which one of the two) in Kazooie can be fully completed on your first trip.
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# ? Dec 9, 2020 22:53 |
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Twelve by Pies posted:And yeah, Tooie had a lot of bullshit like "open three train stations and then use Mumbo to transport a sick dinosaur two worlds over" which took a ton of time and was just tedious. Not being able to finish worlds in one trip hurt too which you mentioned, since every level except one (well two, but you choose which one of the two) in Kazooie can be fully completed on your first trip. I remember spending a long time in Tooie searching for a way to get up to a ledge with an item in one world, scouring the entire map for a way to get there, only to finally give in and check a walkthrough. I was not happy to find out you get there via a different world entirely. Maybe there was a clue referencing the other world to look in? I can't remember that, only the anger remains.
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# ? Dec 9, 2020 23:04 |
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# ? Dec 10, 2020 00:46 |
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That jump.
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# ? Dec 10, 2020 01:14 |
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That Ganondorf scene...
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# ? Dec 10, 2020 04:00 |
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Oh man, I beat the game on version 1.2. It's good to know that 1.3 is out. Btw, looking at the patch notes, it seems 1.3 also fixes a few other unfortunate pain points later on, so I do recommend getting it. But yeah, I'm looking forward to once you find Mumbo in Castle Town.
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# ? Dec 10, 2020 06:40 |
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Capfalcon posted:That Ganondorf scene... That sent me
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# ? Dec 10, 2020 07:38 |
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Quackles posted:But yeah, I'm looking forward to once you find Mumbo in Castle Town. I have a guess as to the transformation: Richard, that lady's dog
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# ? Dec 10, 2020 10:31 |
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Oh Lord, that platforming. Also, I had a thought: farting eggs into the locks so they hit the actual keyhole, instead of just shooting at the doors. Cythereal fucked around with this message at 15:07 on Dec 10, 2020 |
# ? Dec 10, 2020 15:05 |
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sebzilla posted:I have a guess as to the transformation: Richard, that lady's dog My guess was a bombchu.
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# ? Dec 10, 2020 20:00 |
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# ? Dec 12, 2020 00:13 |
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quote:"We're no strangers to love..." quote:Note Gatekeeping
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# ? Dec 12, 2020 01:08 |
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Did you ever climb around the rooftops once you were able to get onto the boxes? That might be where the last notes were if you didn't.
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# ? Dec 12, 2020 03:48 |
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I'm guessing there was nothing off to the left of Hyrule Castle, where in OoT there's a hole with a Sheikah Stone. Those note counts are kind of rough though, the original Banjo you had a bit of wiggle room for the first couple of doors, it was just the later ones where you needed to get close to all the notes in the levels.
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# ? Dec 12, 2020 05:01 |
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The last 5 notes are in the Temple of Time 2nd level. There's a hint about how to get there in the dungeons. Also I admit I loved the Rickroll If you sit around there long enough, it segues into Robo's theme from Chrono Trigger.
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# ? Dec 12, 2020 09:16 |
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Quackles posted:The last 5 notes are in the Temple of Time 2nd level. There's a hint about how to get there in the dungeons. I'm glad I'm not the only one who heard that similarity before.
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# ? Dec 12, 2020 09:38 |
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Yeah, that was possibly the best use of rickroll I've seen in a game mod. To be fair it would probably have been a lot worse a couple of years ago when rickroll was absolutely everywhere. These days it's more a nice bit of nostalgia than anything.
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# ? Dec 12, 2020 09:52 |
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Between this, the Master of Time LP that FPZero is doing, and Matt/Michael's OOT Randomizer from Achievement Hunter, it is just a pure shot of serotonin to my brain. I love this content, I am smiling the whole way through. Thank you for doing this, it loving rules
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# ? Dec 13, 2020 03:39 |
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Was there anything else in the great fairy fountain or just the honeycombs? You were very quick to get in and out of there without actually having a look around.
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# ? Dec 13, 2020 09:51 |
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Seems to me that Nat is allergic to looking around. Instead, opting to pick the most difficult way to go and being utterly convinced it's the intended path. And before you say C-up doesn't work: you need to be standing perfectly still and Banjo takes a sec to actually stand still once you let go of the stick. And you can absolutely look around with C-up while transformed.
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# ? Dec 13, 2020 12:59 |
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It looked like there was something shiny is that little drainage area in the NW corner of Hyrule Field. There's nothing there in the original OoT so I understand not thinking to check it out
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# ? Dec 13, 2020 19:59 |
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# ? Apr 29, 2024 12:28 |
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Geemer posted:Seems to me that Nat is allergic to looking around. Instead, opting to pick the most difficult way to go and being utterly convinced it's the intended path. There seem to be a lot of Romhacks made for people who know how to break the base game over their knees so that the seemingly impossible route is the intended, and only, one.
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# ? Dec 13, 2020 20:20 |