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Space Kablooey posted:Ahahahah I never got that as a kid. Man I love this game
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# ? Dec 27, 2020 04:25 |
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# ? May 5, 2024 11:09 |
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I have tried many times to understand what a "dangling participle" is and I still have no idea.
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# ? Dec 27, 2020 04:34 |
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DoubleNegative posted:The book contains riddles and has a page missing. Alexander glances at a few of the conundrums, but finds himself more curious about the one that is missing. What was the riddle, he wonders. More importantly, what was the answer? huh, only now do I make a connection to where this happens in the game later, I legit always thought you just needed to understand riddles and use the right piece in your inventory. no wonder I've never gotten 100% points in this game
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# ? Dec 27, 2020 05:11 |
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Aww you took the Cavs reference out of the previous update.
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# ? Dec 27, 2020 06:51 |
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queserasera posted:Aww you took the Cavs reference out of the previous update. It’s still there! I’ve been moving old updates to LPix to keep the thread from being overwhelmed, and the
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# ? Dec 27, 2020 07:50 |
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For some reason it always greatly amuses me when adventure games acknowledge the inherent goofiness of the protagonist carrying half a warehouse's worth of random items, small animals and decaying food in their coat/pants.
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# ? Dec 27, 2020 10:16 |
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Maybe I'm just dumb, but are the bits in italics new lines from the Windows version or dialogue you're adding to punch up otherwise boring conversations?
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# ? Dec 28, 2020 01:37 |
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Truthkeeper posted:Maybe I'm just dumb, but are the bits in italics new lines from the Windows version or dialogue you're adding to punch up otherwise boring conversations? well, there are FFXIV references so I'm p sure it's the Windows version
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# ? Dec 28, 2020 01:41 |
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Hwurmp posted:well, there are FFXIV references Italicized dialogue is me having fun by adding text.
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# ? Dec 28, 2020 01:49 |
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DoubleNegative posted:
I want you to know that I appreciate your original writing! Not everyone who does it for LP's does it in a funny or enjoyable way, but you do.
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# ? Dec 28, 2020 01:50 |
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VIII - His name is Abdul Alhazred DoubleNegative fucked around with this message at 16:13 on Dec 30, 2020 |
# ? Dec 28, 2020 14:36 |
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I like to assume that the book of spells has more than just three, but it only shows the pertinent ones in order to avoid red herrings. Alternatively, this particular wizard just really enjoyed rain for some reason.
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# ? Dec 28, 2020 17:06 |
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Maybe the spell book is like recipes on the internet with a long pointless story before each set of instructions.
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# ? Dec 28, 2020 18:38 |
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It's more of a spell pamphlet, really.
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# ? Dec 28, 2020 19:18 |
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DoubleNegative posted:Why does the evil vizier always have "fine-sounding ideas"? Also, it's apparently no coincidence that the vizier is named after the author of the Necronomicon. According to the King's Quest wiki, he IS the same person. When I first got into the whole Cthulhu Mythos as a teen I read about Alhazred and the Necronomicon my first thought was “Wait, the villain from KQVI?”
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# ? Dec 29, 2020 02:58 |
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Blastinus posted:I like to assume that the book of spells has more than just three, but it only shows the pertinent ones in order to avoid red herrings. Alternatively, this particular wizard just really enjoyed rain for some reason. The wizard was a stardew fanatic obviously.
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# ? Dec 29, 2020 09:56 |
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Guildenstern Mother posted:The wizard was a stardew fanatic obviously.
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# ? Dec 29, 2020 12:25 |
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IX - Not a Very Pleasant Stick-in-the-Mud DoubleNegative fucked around with this message at 15:54 on Jan 1, 2021 |
# ? Dec 30, 2020 16:20 |
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So a fun way to get stuck is to try the teacup on the swamp and then leave the screen. If you do that and then try and give the log the tomato it won't accept it. You have to start the whole stupid conversation over via the teacup to progress.
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# ? Dec 30, 2020 17:25 |
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Oh hey I learnt a new expression in English and I had explained to me in the same conversation! Edutainment!
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# ? Dec 30, 2020 18:08 |
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The noble prince, getting random people into fights so he can loot the stuff they throw at each other.
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# ? Dec 30, 2020 19:52 |
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I think Rotten Tomato still has a line of dialog after everything's said and done. It's been over 20 years since I played KQ6, and I still remember the yell he makes before he's thrown.
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# ? Dec 30, 2020 20:50 |
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PurpleXVI posted:The noble prince, getting random people into fights so he can loot the stuff they throw at each other. Also, making babies cry so he can steal their tears. All in a day's work for an adventure game protagonist.
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# ? Dec 30, 2020 22:16 |
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Eh, it's making plants cry. Could be worse, could have slain a plant for its 'blood'.
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# ? Dec 31, 2020 00:35 |
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I absolutely love this scene Also thanks for all these tidbits about the long and short endings, and DMW scenarios. I played this game a looooong time ago and had a bitch of a time getting a perfect score, so it takes me back.
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# ? Dec 31, 2020 03:47 |
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I always felt kinda bad that I couldn't get milk for the other baby plants after stealing their tears.
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# ? Dec 31, 2020 12:04 |
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Finally catching up on this thread after realizing that I had, indeed, followed the first one. I'd like to point out at least one way in which the game is already even more forgiving than most people give it credit for. If you do trade away your ring before meeting Jollo, it's possible to trade the map back to get it. I think Jollo hangs out in the bookstore long enough for you to get back to him with it, but I could well be wrong about that. Heck, there's even dialogue if you trade the ring or the map to get the pearl back. Interestingly, Sing-Sing the nightingale only appears once you've traded the ring for the map, to make sure you don't send it away before buying the only means of getting off the island. If you then trade the map back for the ring, the nightingale will disappear until you have the map back. She'll only hang around in the presence of the ring once you have the pearl as well. The game blocks you from a lot of scenarios where you'd have no way to progress, and they usually do a great job of signposting the ones that you can still reach.
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# ? Dec 31, 2020 20:42 |
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Nidoking posted:Finally catching up on this thread after realizing that I had, indeed, followed the first one. I'd like to point out at least one way in which the game is already even more forgiving than most people give it credit for. If you do trade away your ring before meeting Jollo, it's possible to trade the map back to get it. I think Jollo hangs out in the bookstore long enough for you to get back to him with it, but I could well be wrong about that. Heck, there's even dialogue if you trade the ring or the map to get the pearl back. Interestingly, Sing-Sing the nightingale only appears once you've traded the ring for the map, to make sure you don't send it away before buying the only means of getting off the island. If you then trade the map back for the ring, the nightingale will disappear until you have the map back. She'll only hang around in the presence of the ring once you have the pearl as well. They do seem to have learned a lot from their mistakes in KQ5.
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# ? Dec 31, 2020 21:31 |
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X - Magical Flying Nightshade Bush DoubleNegative fucked around with this message at 16:22 on Jan 3, 2021 |
# ? Jan 1, 2021 16:03 |
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There's another line directed towards the player while climbing the Cliffs. If you leave him alone long enough, Alexander wobbles on the step he's standing on. Telling him to move while he's wobbling has him say "Whoa! Wait a minute!"
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# ? Jan 1, 2021 16:46 |
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Oh man, the Catacombs. I remember busting my brain on this place several times. It has some rude puzzles if I remember right.
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# ? Jan 1, 2021 17:09 |
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So fun thing I found out recently. A) there's a speedrunning community for this game because of course there is B) they recently figured out that in the next section you can hold down alt and walk straight through the tile puzzle
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# ? Jan 1, 2021 17:59 |
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Alexander knows no fear because his whole life, he's been able to escape any danger just by using whatever he has in his pockets. He does not know of the existence of the thousands of alternate timelines where he's died horrible deaths because he or his father didn't pick up a wooden top or whatever.
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# ? Jan 1, 2021 18:17 |
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Guildenstern Mother posted:B) they recently figured out that in the next section you can hold down alt and walk straight through the tile puzzle
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# ? Jan 1, 2021 18:21 |
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Taking deaths to save time
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# ? Jan 1, 2021 18:45 |
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I recently read through your entire series of this game including your first attempt at 6 so I'm super stoked to see you finishing it. Thanks for doing this! I absolutely love the charm that these games have. They're very twee, but in a way that's so sincere that it works. As a kid, Hakim's description of the pawn shop items always made them feel special, and that hasn't really changed. Even playing it as an adult I'm like "drat that painter's brush sounds dope, I should get one of those" (my wife paints and I am literally surrounded by paintbrushes. But they're not THE Painter's Brush). PurpleXVI posted:Oh man, the Catacombs. I remember busting my brain on this place several times. It has some rude puzzles if I remember right. Yeah the Catacombs are probably the one part of the game that most resembles the open hostility to the player that was Sierra's calling card. At least they're pretty open about it and more or less say "Hey man, go in here without the right items and you're a dead man walking." If this were KQ5 they would immediately chuck you in without giving you a chance to prepare. They'd also lock the door forever once you got out so if you missed a key item from within the Catacombs, you were screwed. Fortunately this isn't KQ5 so it's more forgiving, but still. The floor puzzle in the Catacombs is a little strange to me - the solution for it is in the manual, so I guess it's a second layer of copy protection?
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# ? Jan 1, 2021 19:27 |
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The floor solution AND an unmarked map of the catacombs are in the manual.
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# ? Jan 1, 2021 19:35 |
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Guildenstern Mother posted:B) they recently figured out that in the next section you can hold down alt and walk straight through the tile puzzle that is amazing, kinda reminds me of the minefield in MGS
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# ? Jan 1, 2021 19:49 |
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This game has an amazing guide. Jane Jensen's influence, I guess. Even if the LP doesn't quote the relevant section for each island, you can read along.
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# ? Jan 2, 2021 21:34 |
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# ? May 5, 2024 11:09 |
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OK, I'm catching up with this, and I love the Sense Gnomes.quote:You've been trying to get me killed for the past several days. Also, I have questions.
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# ? Jan 3, 2021 01:31 |