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My friend got me this for christmas as we both have many hours in left 4 dead 1& 2 and Vermintide 2. This game is severely busted. The bots are clueless, matchmaking is slow, pinging is moronic. Playing through on recruit is either a complete joke or an infinite spawn of specials. Pubbies, especially with crossplay on, are probably worse than bots. Playing by yourself becomes impossible when you need to fetch multiple briefcases. I'm going to finish the campaign on easy then uninstall lol
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# ¿ Jan 2, 2022 22:53 |
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# ¿ May 21, 2024 23:08 |
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How many of the -5% damage resistance cards do you guys put in a deck?
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# ¿ Jan 4, 2022 07:59 |
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Jack B Nimble posted:They're all tall boys, except for the boomers and the spitters. Exactly this
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# ¿ Jan 5, 2022 20:43 |
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I've come around on this game a little bit since starting but I still have many gripes The player skins you can unlock for the most part are hilariously low effort. Like changing from dirty tan pants to dirty blue jeans on every single character. Give me some cutoff jorts or heart print boxers for Hoffman please
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# ¿ Jan 13, 2022 19:22 |
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The humvee bleeds when it gets hit by ridden at the end of the jukebox level lol
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# ¿ Jan 15, 2022 00:24 |
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They really should have put in a dodge function Also do the spitter projectiles come at anyone else in about 4 long frames?
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# ¿ Jan 20, 2022 04:16 |
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I think Hoffman is kind of funny. They gave him enough eccentricity that he's more like an x-files conspiracy theorist than a Q-Anon disciple and the voice actor has some good deliveries. Jim, Walker, and Mom are bland and phoned in. No one is so bad that I feel the need to mute but I hope they record more dialogue. The in game lines are much better than the cutscene lines like "but you weren't just in the neighborhood, were you?"
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# ¿ Jan 20, 2022 18:00 |
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Does anyone know how cards work in quickplay? Sometimes I join a game and I get to pick like a dozen extra cards. Is it based on how much intel players pick up over the run? Also, some abilities that were on the bot like Marked for Death and the combat knife seem to carry over to my selected character for one or more rounds without appearing in my Active Cards. Bug or feature?
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# ¿ Jan 26, 2022 22:21 |
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Yeah but yesterday I joined a game and got 5 starter cards and 23 picks. I think you get +1 card if the party used a continue but that still doesn’t account for the extra cards. I’ll try to document next time it happens
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# ¿ Jan 27, 2022 17:24 |
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It would be nice if they "Player X defended Player Y" notification was tuned better. Right now you can kill something actively attacking someone and it doesn't proc, while killing something running 15 feet away you get it. Also it would be cool if they credited players with special kills like in Left 4 Dead.
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# ¿ Feb 3, 2022 20:12 |
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I'm a big fan of cheesing holdout missions with comical amounts of barbed wire, so I'm always disappointed when we get to t-5 or the diner and we had no opportunity to upgrade.
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# ¿ Feb 7, 2022 19:55 |
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What does "Damage Falloff" (e.g. "Damage falloff rescaled to 2250/2750/3000 from 1750/2500/3250") mean in the Balance Updates section? e: quote:Bot Updates good lord finally The Wiggly Wizard fucked around with this message at 01:57 on Feb 9, 2022 |
# ¿ Feb 9, 2022 01:48 |
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Ok another noob question:quote:AA12 Weapon damage scaling per quality increased by 11.5% from 10%. quote:Desert Eagle Weapon damage scaling per quality decreased to 18.5% from 20%. So the AA12 damage is +21.5% per quality now, or it's +11.5% per quality now? Why were some weapons +10% per quality and some +20%? Richard Bong posted:100%/75%/50% damage I believe. I see, but according to statty it's a linear decrease, not a staircase, so I wonder why the middle number, as Varkas mentioned. Just for legibility?
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# ¿ Feb 9, 2022 18:23 |
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I guess you lose the guns you had when you joined quickplay and get whites instead
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# ¿ Feb 11, 2022 02:08 |
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JagerNinja posted:Spawn rates are messed up as per the latest patch notes, we had the same issue on "Cabins by the Lake" last night. I also saw, buried in the patch notes, that "Wandering Specials now have a 12 to 18 second exit cooldown." I wonder if this, combined with the broken spawn rates, allows wandering specials to stick around long enough that they're clustering up with other specials that spawn in. It doesn't explain everything, but lol that their intended change is compounding with an unintended change to gently caress players harder. I think it makes the ferry go faster by like 50% but I've never timed it. Most people don't bother and launch the ferry without boarding it because often the boss will appear when you get to the far dock where you're already overrun and exposed.
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# ¿ Feb 16, 2022 18:30 |
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The Hambulance posted:Another thing I don't care for is the infected being unable to break alarmed doors any more. Or at least they can't break them when it's advantageous to the player. I really wish there was a counter other than carrying a bunch of tool kits. 4 players running Amped Up and On Your Marks
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# ¿ Feb 16, 2022 20:01 |
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I really hope they do something about 1. ridden and mutations being able to instantly scale objects and hit without delay 2. bash not doing anything to climbing ridden 3. tall boys overhead swinging through the top and bottoms of windows 4. Hawkers shooting you without even looking at you
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# ¿ Feb 23, 2022 17:23 |
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quote:Tunnels of Terror Expansion Coming April 12 quote:When Tunnels of Terror arrives on April 12, you can jump into an all-new co-op activity known as Ridden Hives, where you can explore seven different dungeons full of labyrinthine tunnels below the depths of Evansburgh that are infested with a new Ridden type, Warped Ridden. To claim exclusive loot and rewards only offered in Ridden Hives, players must outmaneuver and overcome the daunting new Warped Ridden, including the landmine-setting Urchins, monstrous Shredders, and damage-dealing Rippers. The new Warped Ridden variants are also playable in PvP Swarm mode. neat
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# ¿ Mar 2, 2022 05:35 |
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The new expansion is kind of fun. The loot drops in the tunnels are insanely good and the new characters are blissfully not annoying.
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# ¿ Apr 18, 2022 03:36 |
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Oh yeah gently caress that heavy copper curse. I only got it once so far, but it made the tunnels a slog
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# ¿ Apr 18, 2022 03:48 |
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I found the SMG and while it packs a punch on damage it’s hard to tell if it’s slowing anything significantly
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# ¿ Apr 20, 2022 23:55 |
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Fabricated posted:It's actually really stunning how you cannot make half dead pubbies even look at med cabinets. Playing a doctor with stupidly high medical efficiency who instantly heals like half your health bar, plus trauma, plus the entire group a little bit, plus giving a 10% buff with base level bandages is fun though. I play doc most of the time. Always love telling the team “I’m running a heal deck” and then karlie uses a med kit on me as soon as she picks it up
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# ¿ May 6, 2022 20:14 |
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Canopus250 posted:There is a card that lets you disarm trapped doors/alarmed cars/birds. How on earth does the interaction with birds work? Birds defused. Counterterrorists win.
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# ¿ May 10, 2022 18:50 |
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BonerKid posted:As much as I like long form shows and stuff getting 4 people together for 4+ hours to play through a single act is a hard ask. We had three nightmare acts partially complete with different people because scheduling was difficult and it took over a month to finally complete those three act. Prior to adding the tunnels expansion the acts already felt too long, so I hope whatever they add next doesn't just extend the existing acts. I’ve never felt the impulse to play an act start to finish in one go. The game saves your progress when you host and also there’s quickplay!
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# ¿ May 26, 2022 01:10 |
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BonerKid posted:They added about 5,000 supply points and 100 skull totems worth of cosmetics in this patch. I feel bad for anyone just picking up the game because if they want to be able to consistently get burn cards for higher difficulties they're in for ~200 hours of grinding. Ya it’s a bad system. A separate caravan that always sells burn cards might help.
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# ¿ Jun 7, 2022 23:54 |
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Cage posted:Oops, did not know! I only started dabbling in nightmare recently. Yeah same. I'm learning the hard way where all of the infinite spawns are.
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# ¿ Jun 13, 2022 21:46 |
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It would be nice if they gave you an alert that the horde is an infinite spawn.
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# ¿ Jun 14, 2022 22:46 |
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We finally beat act 1 on nightmare (got lucky with pubbies). Still annoyed that tall boys can hit me around blind corners. Still laughing that punching NPCs causes no reaction except for a massive spurt of blood.
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# ¿ Jul 4, 2022 15:50 |
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BonerKid posted:We finished No Hope tonight and it was one hell of a slog. (we even managed to got all the hives) Is this graphic from in game? If so where can I see it?
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# ¿ Jul 4, 2022 17:40 |
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Nice thanks bro
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# ¿ Jul 4, 2022 20:56 |
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Does anyone still play this game? There's a new expansion coming out at the end of the month lol
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# ¿ Aug 5, 2022 00:21 |
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Wanderer posted:I wonder if that chick with the Farrah hair is supposed to be a "Young Christine" skin for Mom, like how Ana in Overwatch has a young version. Yes that was confirmed on the Twitter. I assume she’ll have the same batty old lady voice which will be fun.
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# ¿ Aug 5, 2022 05:08 |
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The Hambulance posted:Played the expansion with friends tonight. I really enjoyed the new maps, and the new enemies are certainly challenging. This was pretty much my experience last night too. I played 1-4 on Veteran and it was slightly challenging. Got strong Half Life 2 vibes from the boat level, and strong Vermintide 2 vibes from a couple others (arena ending, babysitting explosives on the mine cart). Really cool expansion so far. It seems tough to unlock cards
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# ¿ Sep 2, 2022 00:10 |
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Yeah I haven’t gotten any new cards yet, just some lovely weapons skins
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# ¿ Sep 5, 2022 03:19 |
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I got Expired T5 and it's hella fun dropping every common like Pepe LePew. I built a deck around it with speed cards. I imagine a nerf is incoming.CoolCab posted:we came back because we gave up, and imo all the improvements are quite big. drawing your entire deck makes the challenge much more even and lets you use your broken stuff out the gate. what's the meta shotgun, is it still the AA12? and weapons have colours now, should i be treating those with higher priority i can't remember that at all. I think weapons always had rarity colors. There are legendaries now if you play with the tunnels expansion. The shotguns are pretty balanced in my mind, you just need to decide if you want high fire rate or high single shot damage. AA12 is ok if you have ammo regen and capacity.
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# ¿ Sep 6, 2022 16:46 |
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Shooting Blanks posted:I haven't played this game in awhile, but food is a thing now? I don't remember that... You need to eat an entire jar of peanut butter or a box of cereal every 30 seconds or you take damage lol
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# ¿ Sep 13, 2022 22:00 |
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New balance patch and Halloween update is out. Just at a cursory glance, they nerfed my beloved Expired T5 and Heng is now a food guy https://back4blood.com/en-us/patch-notes/october-2022-update
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# ¿ Oct 11, 2022 18:34 |
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The new expansion levels are pretty cool so far! This game has improved a lot since I started.
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# ¿ Dec 7, 2022 05:34 |
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BigglesSWE posted:Ridden tunnels can be a slog in general imo, sometimes you just want to play the actual level. That being said, if you know you’re coming up to a messy set piece and your team is not up to the task they can be a good alternative. Ultimately they can be easier simply because one can leave as soon as one finds an exit, even before getting a skull. I think tunnels are always worth it in a campaign. On nightmare at least, you'll be loving stacked with cards and loot by mid-act. You're right though that they're a slog if you're just hopping on for a couple quickplay levels and you get boned with Cost of Avarice or razorworms
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# ¿ Jan 8, 2023 08:16 |
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# ¿ May 21, 2024 23:08 |
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Running a shotgun build with Tala is pretty sick because of the stacking bleed damage per pellet. The AA12 or the legendary fire version work especially well Running Doc as a medic, and Food Scav/LMG Heng are my other favorites
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# ¿ Jan 15, 2023 07:38 |