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Mailer posted:This. I generally just have one other person to play with, so we're pretty hard capped on progression in most games. Sounds like easy will be a challenge in b4b, and after completion we'll uninstall. Given recent co-op experiences it feels like everyone else in the world is asking for more GTFO and less l4d. Hell, I have three other people to play with and we all found GTFO unfun. Had to walk away for a bit to take care of something at the end of Act 1, got booted, and it took so long to get back I started Solo to try and just get the unlocks. Didn't work, so I ran it again solo trying to speed run it. Again didn't get anything. Come to find out that's by design, which is... fun. And by fun I mean tedious.
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# ¿ Oct 12, 2021 22:59 |
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# ¿ May 22, 2024 02:03 |
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Solo play doesn't count for all intents and purposes but holy gently caress does match making take an eternity and the games are full of obnoxious lag when they do happen!
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# ¿ Oct 13, 2021 19:26 |
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I joined some quick play games on recruit last night after my regular group went to bed to try and get a few more points so that I could finish off a supply line. After an hour and four games I still had zero points because everyone else was dying to the wildest things. The last game I had the bad luck, truth be told, and got Hagged twice, but my team mates were no help.
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# ¿ Oct 15, 2021 14:43 |
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Had a funny moment today where I looked slightly to my left and then whipped back around to see an empty corner fill with three zombies and a Retch. Didn't come through a spawn hole or anything--they materialized. I guess the game forgot to spawn them out of sight because it thought I had turned around. On a different note, I've done Act 4-3 on Recruit a few times now (I haven't gotten into the other acts yet--been mostly playing quickplay) and only finished it twice. Both time I did was actually with bots after players dropped. For some reason every time I run through it with human beings, things go to absolute poo poo. The bots will completely shut down and stop doing anything if I get immobilized, but somehow in that one stage they don't gently caress up nearly as much. marshmallow creep fucked around with this message at 05:32 on Oct 16, 2021 |
# ¿ Oct 16, 2021 05:28 |
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Current irritation: If I have the contrast up around 50 or so, some parts of this game are unintelligibly dark. I wish the flashlight was a toggle, and not something I had to wait for the computer to turn on for me. Characters in the game shouting "need a light in here" for an entire map and not once does the game turn on the flashlight. I finally had to set the contrast to 0 and brightness to 100 so I could loving see consistently.
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# ¿ Oct 16, 2021 17:35 |
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veni veni veni posted:Are there cards that affect fire rate? I don’t think I’ve seen any yet. Would be real nice for a shotgun or magnum. The +reload speed cards are effectively +fire rate for the Belgian.
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# ¿ Oct 18, 2021 00:53 |
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Yeah I have been finding that LMG pairs well with the Deagle, though I am trying out the Belgian and the temporary health per shotgun pellet card. So, question: You are supposed to leave the snitches alone if you can, right? Because damned if everybody that I join in quick play doesn't set them off as soon as they can.
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# ¿ Oct 18, 2021 01:08 |
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Copper Collector and Money Grubber are really good. Last few times I played with those cards, I was able to afford both team upgrades by myself and still have money to spare. It's real nice.
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# ¿ Oct 21, 2021 14:20 |
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So many times I see a scope and go "ooo, that's better colors and numbers" and then actually trying to use it would ruin my gun.
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# ¿ Oct 25, 2021 17:25 |
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WattsvilleBlues posted:Not a reference to horror as such, but I don't know if anyone has mentioned yet that Tony Todd is the voice of Rodgers. That does explain why he sounds like a crazy movie villain.
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# ¿ Oct 27, 2021 02:43 |
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Yeah being able to buy all the squad upgrades and a full stack of 8 or so grenades all by myself is pretty great. I have made it as far as the last mission of Act 3. After we pop the first nest node the director started spawning so many disabling specials we couldn't physically reach any other objectives. Are you supposed to even bother killing the ogres? They seem to respawn as fast as regular specials.
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# ¿ Nov 1, 2021 00:51 |
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moist turtleneck posted:I'd be fine if I could at least look at the store and start the thinking process Right!?
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# ¿ Nov 1, 2021 23:19 |
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I have a friend who was super jazzed to play this and after a few sessions has very firmly decided to put all his time into Cookie Clicker instead.
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# ¿ Nov 2, 2021 23:52 |
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Is Buckshot Bruiser bugged? I can't say I ever noticed it giving temporary health. I ran a super accurate shotgun build last night and no matter what I shot or how I shot it, I never noticed any benefit from BB.
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# ¿ Nov 4, 2021 19:32 |
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Wanderer posted:...or that once you're maybe halfway through a level, every character in the team is so covered in blood, ash, and vomit that they're hard to distinguish at a glance from a zombie. Our resident axe-crazy Holly player wears one of the really plain outfits, so her silhouette in particular ends up being a lot like a zombie's after a few seconds with a crowd, and our group's sniper domes her probably at least once a map as a result.
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# ¿ Nov 5, 2021 22:01 |
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Well, that's baffling.
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# ¿ Nov 6, 2021 13:52 |
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So I just jumped into a quickplay match where when I took over a bot, I didn't have a secondary. Which among other things meant when I got downed I couldn't do anything at all.
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# ¿ Nov 7, 2021 20:11 |
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If Karlee is there, she calls Walker out with "In case you hadn't noticed, there's no on left to make excuses for." I've got a LMG heavy build, and just had a full run of Act 1 where a single LMG didn't spawn until I got to the Church in the woods for the Blue Dog Mine mission. By that point I was hoping one wouldn't spawn at all, because that would have been funnier.
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# ¿ Nov 7, 2021 22:15 |
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Leal posted:Some nights the game just goes "gently caress you" and throws multiples of each type of special on you at once. I remember one run recently where I went into a bathroom with no windows, vents, or any doors but the one I came out of (the Blue Dog Mine house before the wall made out of cars) and as soon as I turned around a Crusher grabbed me from behind. Speaking of runs getting hosed: Last night I had a great one going where I had cleared Act 1 up to Blue Dog Mine, and the game crashed. I was hosting, and was able to rejoin, but it crashed again. When I tried to resume the run today, it said the run had failed, so I'd have to start over.
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# ¿ Nov 8, 2021 21:16 |
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Oh good, the beefieset of the beefy are now even beefier.
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# ¿ Nov 9, 2021 20:24 |
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ShootaBoy posted:The mine finale with the howitzer is still broken to poo poo, just like it was in the beta. Had it happen yet again where the gun was just totally unable to be interacted with, so the finale was impossible to even start, let alone finish great job guys! Never had that happen, personally. That sucks!
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# ¿ Nov 10, 2021 04:40 |
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I'm also getting more CTDs, personally.
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# ¿ Nov 11, 2021 06:43 |
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I normally had that reload-shoot bug when I was having connection issues.
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# ¿ Nov 14, 2021 21:41 |
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How would it work with an LMG and Meat Grinder, I wonder? And which three cards are we talking about? Front sight focus, Optics Enthusiast, Quick Kill, Hunker Down all buff accuracy. Is it a matter of pick your favorite?
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# ¿ Nov 16, 2021 00:18 |
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toasterwarrior posted:AA12 or TAC14 for the slug shotgun build? I've been trying to make a hybrid SMG/shotgun deck work and while the SMG can do great against hordes, the shotgun usually leaves a lot to be desired when it comes to killing specials quickly (though that may just be the tallboy family being horseshit as usual) I find the AA12 is among my best tools for keeping exploders from closing on short notice. I'm led to believe if you can get reload speed up that the TAC14 because the shotgun equivalent of an bullet hose.
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# ¿ Nov 16, 2021 06:03 |
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God drat. Every time I try and play this game at the end of a workday, and it gets to about 11:30 PM Central, the connection goes to absolute poo poo and I have no idea why. I don't seem to have that problem with other games, but this game gets unplayable around then every time I try.
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# ¿ Nov 16, 2021 06:59 |
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So I'm trying the 100% accuracy set ups and had a pair of interesting moments today. In the trailer camp, I got to see 6 retches spawn simultaneously in front of the safe room. Last time I saw exactly six retches spawn they did it at the end of a bridge. In this case, they just popped in after someone in a different part of the map startled some birbs. In a later run, I was playing Mom. Made it to the estate in Act 3. I pick my card, but my card doesn't take effect. I press F to continue and... Mom is not in the safe room and I'm stuck as an invisible camera embedded in the wall. When the other players get to play, it says I have to wait to respawn.
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# ¿ Nov 17, 2021 05:44 |
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Richard Bong posted:You aren’t alone. In my experience, Ps5 players are generally competent enough to get by. The Xbox players seem to range from “not a liability” to “I can’t tell if they have brain problems or are stoned to the bone” The "refuses to use a healing cabinet on recruit despite having so much trauma they die in one hit" seems to be particularly endemic.
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# ¿ Nov 17, 2021 18:14 |
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TheJadedOne posted:love the new way pubbies are being pieces of poo poo by not hitting ready after certain maps and making people wait out the timer. Which can be up to 3 minutes on certain maps Sometimes 6!
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# ¿ Nov 21, 2021 06:49 |
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Did they tweak the director again? Because we started two different acts today (Act 1 and Act 3) on Veteran and didn't make it out of starter locations because it just kept spawning specials at rates I hadn't seen before. It was unreasonably hard. I had to use three defibs before we got to the bridge in Act 1-1, and then we because a charger was immediately followed by an exploder followed by an exploder followed by a stalker in the middle of a horde. It just kept pouring on. I've beaten this game a few times now, it's not usually that bullshit. My last friend who was up for playing this game anymore has given up, so I think I'm just going to have to uninstall and see if it's worth coming back to later. marshmallow creep fucked around with this message at 07:00 on Nov 29, 2021 |
# ¿ Nov 29, 2021 06:58 |
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I remember some kind of internet article being pushed to me that said "Back 4 Blood bots so just how far AI has come." I didn't read it, but if it wasn't a tongue in cheek "and it's not far enough" then it was wrong.
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# ¿ Dec 19, 2021 16:19 |
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I ended up playing Jim when I was solo because he just seems to be kind of isolated from the rest even when he's in a group, while my friend and I ended up meaning mom and doc because they have a pretty good friendly dynamic.
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# ¿ Jan 20, 2022 20:47 |
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The Wiggly Wizard posted:I'm a big fan of cheesing holdout missions with comical amounts of barbed wire, so I'm always disappointed when we get to t-5 or the diner and we had no opportunity to upgrade. Same. Love me some barb wire strats, so I'm sad when it just doesn't come together.
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# ¿ Feb 7, 2022 20:03 |
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# ¿ May 22, 2024 02:03 |
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Corbeau posted:I can't get over the enemy design, in particular. I... I just realized that outside of, like, the ogre, I can't think of a single monster in this game after putting it down.
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# ¿ Jun 25, 2023 15:16 |