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05. Use Microfilm on Projector At least Billy finally found a moment to enjoy some poetry!
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# ? Jan 14, 2021 07:19 |
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# ? May 9, 2024 10:18 |
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- The start of the video and discovering that Billy couldn't pick up the item either because the inventory was full was funny. It makes be so much more grateful to be playing RE 4, where Leon is carrying in his attache case a pistol, shotgun, rifle (and scope), 9 grenades, about 6 ammo boxes, 5 herbs, 1-2 herb mixes, some First Aid Spray. Oh, AND a Rocket Launcher, and I have some room to spare. - Money well spent on those costumes you wore for 30 seconds. - You can make more molotovs with the empty bottles, but I don't know what the stack size for molotovs is before you need a new stack.
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# ? Jan 14, 2021 16:12 |
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Stack limits usually weren't a problem in the pre-RE4 games. Outside of a few heavily restricted exceptions (like you can only hold 2 doses of gas at a time in the RE1 remake), I think everything that stacks will go up to 255, way more than you'll find of anything but handgun bullets without cheating.
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# ? Jan 14, 2021 20:20 |
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Good thing we have a kid who knows how to mix chemicals with us.
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# ? Jan 15, 2021 02:16 |
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Hello! It's been a super hectic week, but rest assured I haven't forgotten about Resident Evil Aught. 06. Use Statues on Scales Up up down up up ... h-hey!!!
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# ? Jan 23, 2021 07:03 |
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The reason iron maidens don't make sense as torture devices is because they were invented in the 1800s to pad out exhibitions of scary looking 'medieval' torture stuff
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# ? Jan 23, 2021 08:29 |
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Got to have that delicious Battle Data.
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# ? Jan 23, 2021 08:44 |
The Progenitor Virus IS mentioned in a Resident Evil 5 file. Also, this rescue sequence sucks and I hate it.
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# ? Jan 26, 2021 00:43 |
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I think I mentioned in another RE thread or LP that there were two very different viruses (Progenitor being one of them) being studied on that were mentioned in REmake and the documents made me think they were worded to be interchangeable.
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# ? Jan 26, 2021 05:31 |
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07. Use Lighter on Nature Puzzle Gnoman posted:Also, this rescue sequence sucks and I hate it.
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# ? Jan 30, 2021 07:02 |
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Why does this game exist?
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# ? Jan 30, 2021 22:13 |
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My bet's on cash grab.
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# ? Jan 31, 2021 01:25 |
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It's very cheaply made in that the cutscenes seem to be prerendered and made before the game was even made. So the game kind of has to kludge together its gameplay to make it fit. It's also really spitefully designed in several areas. I will say that you guys are driving me nuts a bit. The ally character is being left on idle when you're running around the manor and taking so many hits because they're not defending themselves. Idle saves on ammo, but it carries a higher health cost. But.... you're out of healing and have a bunch of ammo still.
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# ? Jan 31, 2021 01:53 |
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Now you have jumping enemies who are always a pain in the rear end and harder to hit. Might as well play team mode. One thing I am grateful for is that you don't have to wait for the other person to be next to you during door animations. No leaving them behind.
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# ? Jan 31, 2021 01:56 |
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Scalding Coffee posted:One thing I am grateful for is that you don't have to wait for the other person to be next to you during door animations. No leaving them behind. Hahahahahahahahahahahaha
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# ? Jan 31, 2021 02:19 |
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I am talking about the time Rebecca was stuck on that box and you had to leave the room, not that you can cheese Leech man by skipping entire rooms with one person. Anyone still remember Silent Hill 4?
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# ? Jan 31, 2021 04:37 |
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Oh, no, no, I mean that we also thought the same thing you did. Once.
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# ? Jan 31, 2021 04:42 |
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I can't leave without my buddy Billy Coen. Of all the things I've seen and heard about RE0, room memory limits wasn't one of them and I'm really surprised it didn't come up. I guess most people just left stuff lying around randomly. Too bad there just isn't a way to store a mass of game items in a single location.
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# ? Jan 31, 2021 07:15 |
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Agh sorry for the late replies, this whole week's gotten away from me.Scalding Coffee posted:Why does this game exist? Best I can figure is sunk-cost from the initial "We want to put an RE game on the N64" pitch. The whole reason the character switching was a thing was to take advantage of the much faster cartridge load times. Then they wound up having trouble making it happen so they ported it to Gamecube, and spent a ton of time and money prettying it up in the process, and I suspect by the time anyone realized they'd actually made a clunky, unwieldy thing it was far too late and they had to finish it. They never really said how much of the N64 version was actually finished. All the footage released was from the train, and plays really close to the final game. Keldulas posted:I will say that you guys are driving me nuts a bit. The ally character is being left on idle when you're running around the manor and taking so many hits because they're not defending themselves. Idle saves on ammo, but it carries a higher health cost. But.... you're out of healing and have a bunch of ammo still. I can't promise I get any better at playing it later on, because I don't, but we did remember to turn on ally attack a couple times later into it. It's just hard to shake the memory of the time I noticed Sheva in RE5 standing at the edge of a boat, firing our entire supply of shotgun shells at a boss that was half a mile away. I think the part where I tried to run around the bugs in the 3F boss room is probably the worst example of this, fortunately. Kibayasu posted:Of all the things I've seen and heard about RE0, room memory limits wasn't one of them and I'm really surprised it didn't come up. I guess most people just left stuff lying around randomly. Too bad there just isn't a way to store a mass of game items in a single location. It is weird that this doesn't come up more. "Gather all your poo poo in one place" is really common advice for this game.
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# ? Feb 4, 2021 09:36 |
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Level 1 Thief posted:They never really said how much of the N64 version was actually finished. All the footage released was from the train, and plays really close to the final game. Level 1 Thief posted:It is weird that this doesn't come up more. "Gather all your poo poo in one place" is really common advice for this game.
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# ? Feb 8, 2021 01:59 |
Level 1 Thief posted:Agh sorry for the late replies, this whole week's gotten away from me. They also had a contract with Nintendo for the Gamecube. I don't remember the details much, but IIRC they were obligated to produce a certain number of GameCube exclusive games. So finishing one that they had a lot of the work for already was an easy way to check one off.
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# ? Feb 11, 2021 03:14 |
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We're officially in the back half of the videos now! It becomes very clear at this point that this game and I are not going to come to an agreement. 08. Use Billy on Piano Nothing good has ever happened beyond the water door.
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# ? Feb 22, 2021 08:10 |
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That was a lot of rough fights all in one video.
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# ? Feb 22, 2021 10:46 |
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They sure make it easy to find items in each room as you are almost tripping on them. That bat boss messes with the camera or something when it gets close.
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# ? Feb 23, 2021 01:19 |
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You're taking a lot of fights and have used a ton of healing. I'm wondering if you'll run into an encounter that you can't win because you don't have the health and healing supplies, and you'll need to load a save a lot farther back.
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# ? Feb 23, 2021 01:39 |
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We actually never had to roll back a save, but it got pretty close over the next 2-3 parts.
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# ? Feb 23, 2021 02:10 |
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Resident Evil, perspectives, and block pushing - wasting your time since 1996. Also a piano? They did the thing! But also reversed it!
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# ? Feb 23, 2021 22:36 |
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09. Use Shotgun on Bats Rebecca and Billy leave behind the appalling carnage of the giant bat fight and descend into the worst area of the game.
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# ? Mar 4, 2021 07:34 |
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I bet you can position yourself in front of the save room door and stunlock the bat when it gets in front of you.
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# ? Mar 4, 2021 17:16 |
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There is a method for a stunlock quick kill using fire grenades, it turns out, but it's a totally random coinflip whether it works or not. edit: AGDQ runners say it's about 30% odds without the infinite magnum Level 1 Thief fucked around with this message at 19:10 on Mar 4, 2021 |
# ? Mar 4, 2021 18:31 |
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It's a rare game where backing yourself into a corner is the best strategy against a boss but I think this is one.
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# ? Mar 5, 2021 01:06 |
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That boss fight looked absolutely horrendous. It's kind of funny how the game starts badly, and it keeps getting worse as time goes on.
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# ? Mar 6, 2021 03:38 |
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I'm not sure I could describe any Resident Evil boss in the fixed camera era as "good" but I can say that the developers mostly understood that and made them slow and easy to hit but with a lot of damage if they did catch up with you. Then the final boss occasionally did a sprint in a straight line toward the player which was a big a deal back then.
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# ? Mar 6, 2021 10:58 |
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I am legit amazed, upon rewatching this, that I did keep a correct mental count of "8 attempts" over the two videos. Despite everything. Really cannot stress how much the cackling madness was not an act during that recording session.
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# ? Mar 6, 2021 11:33 |
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10. Use Everything on Dumbwaiter We really should've gone back for the other handgun, it turns out.
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# ? Mar 27, 2021 06:17 |
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There is no reason for the dumbwaiter to only hold one item at a time. That was pure padding.
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# ? Mar 27, 2021 12:19 |
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That was a whole bunch of Resident Evil Zero enforced nothing. If you had a summary of screenshots, you'd need to do like 10 to get the important parts of that episode through.
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# ? Mar 28, 2021 02:34 |
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Scalding Coffee posted:There is no reason for the dumbwaiter to only hold one item at a time. That was pure padding. No Reason: The Resident Evil Zero story.
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# ? Mar 28, 2021 05:22 |
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11. Use Nostalgia on Player I'm not even sure what to put here anymore. This game's a jerk.
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# ? Apr 5, 2021 06:02 |
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# ? May 9, 2024 10:18 |
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Hope you were making that map of where everything has been taking place so far
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# ? Apr 5, 2021 06:21 |