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3440x1440 lol if u don't 21:9. it's baffling that it took this long for humans to discover this aspect ratio. it's super good
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# ¿ Dec 30, 2020 06:01 |
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# ¿ May 8, 2024 05:18 |
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i always liked that the matrix used mac keyboards. they may have put some stickers on the keys but i'd know that font (univers condensed light oblique) anywhere Sagebrush fucked around with this message at 06:06 on Dec 30, 2020 |
# ¿ Dec 30, 2020 06:02 |
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i mean yeah it would be better if it was a nice clean figure like 4200x1800 but whatcha gonna do.
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# ¿ Dec 30, 2020 08:36 |
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Lol 60hz. Embarrassing
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# ¿ Jan 2, 2021 09:44 |
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Sweevo posted:up to say 100hz i could see for reducing eyestrain, but 120 or 144hz is the monitor equivalent of audiophiles claiming they can hear ultrasonics Everyone thinks this until they try it. You can absolutely tell the difference between 60, 100, 120, 144hz and I bet it keeps going past that but that's where my monitor stops. I tested it out with unreal tournament 99 with various frame limiters and 120-144 is obviously more subtle than 60-120 but there's a difference. Even just dragging windows around on a 60hz screen feels sluggish and jittery once you get used to the high frame rate. E: you also need a mouse with a high report rate to really take advantage of it. Mine can be toggled between 125hz and 500hz and yep, you notice the difference there too Sagebrush fucked around with this message at 16:40 on Jan 2, 2021 |
# ¿ Jan 2, 2021 16:35 |
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yeah i went through that argument when i was looking to get a new monitor. oh if i get something that's high frame rate what if it ruins 60hz for me forever? well it did. my laptop screen now feels chunky and slow. oh well. i don't regret it, hfr is way way better
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# ¿ Jan 2, 2021 22:02 |
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# ¿ May 8, 2024 05:18 |
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echinopsis posted:i remember some dude arguing that movies in 60fps were objectively better as an artistic choice in cinema yes. in user interaction no. your eyes and nerves 'refresh' way faster than the monitor. anything that gets you closer to an instant response is an improvement
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# ¿ Jan 2, 2021 22:07 |