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Given a mod and a datapack that does the same thing the mod does, is there a reason to prefer one over the other?
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# ¿ Jan 10, 2021 05:16 |
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# ¿ May 15, 2024 23:50 |
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Black Pants posted:That said I've had a few people say they'd appreciate some sort of guide in packs like that so I've considered it for the one I'm going to be releasing soon but I'm not exactly sure how to go about unobtrusively informing players of their options in-game. I don't have any experience with Patchouli (and it seems a bit limited for this purpose) and while I could use FTBQ I guess it seems a bit overkill considering I sure as hell am not going to make actual quests. My advice: forget unobtrusive. For a server I ran last year with a custom modpack, I simply wrote a cheat sheet and linked it in the op.
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# ¿ Jan 12, 2021 20:09 |
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It's true you do lose a lot in the switch from 1.12 to 1.16. The mods I miss the most are Twilight Forest, The Betweenlands, Mowzie's Mobs, RTG, and Streams. There is still one pretty compelling reason to upgrade: Create 0.3. https://www.youtube.com/watch?v=jDIuWv7ROi8 https://www.youtube.com/watch?v=gCI9EF-GCII Besides Create, you get the Forge ports of BetterEnd and (soon) BetterNether, Tetra (sort of an evolved Tinkers Construct), TerraForged, Alex's Mobs, and a lot more features from 1.12 standbys like IE, Quark, and Charm. Also, you get access to datapacks, a completely new "mod" format that is considerably easier for the player to tweak. A few excellent ones that focus on worldgen: Incendium WallsOfConquest End City Eugene V. Dubstep fucked around with this message at 03:38 on Feb 1, 2021 |
# ¿ Feb 1, 2021 03:35 |
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SugarAddict posted:I'm still sad that twitch went "gently caress minecraft mods". It was the best rapid custom modpack maker I know of and it took 99% of the work out of "throwing mods in a modpack". GDLauncher works better than Twitch/Curseforge ever did.
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# ¿ Feb 1, 2021 03:38 |