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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Life in the Woods is my favorite modpack that I still hop in to to relax, but hasn't been updated in years. What is the current best approximation of that feeling of just a massive varied world to explore with tons to craft, tons of new biomes, elaborately-generated randomly-placed buildings/cities across the map etc? I'm not interested in making nuclear reactors or calculators in minecraft, I just wanna mine, and craft, and have a massive variety of blocks, food, etc to find and collect and add to my home base. maybe find a village and help it be safe and trade with the locals. nothing super challenging, the vanilla mobs are plenty enough(though the LITW era of modpack has the skeletons with rapid-fire arrows before they toned them down which suuuucks).

basically, is there a newer, better, more expanded and varied Life in the Woods-style pack out there nowadays?

also, I'll ask this as I have at various points in time, but is there a built-in worldgen mod that does something akin to the Primordial Desert generator from almost a decade ago? It required an external program that would generate a specified-sized map of x by y chunks of an "endless" desert broken up by mountain ranges, volcanoes, and the rare oasis. You could modify the waviness of the deserts and stuff. dirt was an extremely valuable resource, as it could only be found in a few hundred blocks per oasis, so you'd have to first find one and then harvest all the dirt from it if you wanted to farm. Caves were gigantic tunnels and ore was extremely rare, but ore veins had hundreds of blocks so finding one was hitting the jackpot. There was also a system that created a massive underground labyrinth full of traps, treasure, and literal pitfalls(pressure plates on sand blocks that would drop you straight down to bedrock), creeper spawners that would spawn them in the ceiling to drop down right behind you, that sort of thing. It was really phenomenal but I don't know if anyone has ever modernized it, I'd love an actual world like that but ingame, not a predetermined span of chunks surrounded by bedrock walls.



if not, that's fine, just figured I'd ask again. :v:

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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Black Pants posted:

That desert looks pretty sweet but I don't think I've seen anything quite like that. It may be possible to create with BiomeTweaker but I don't know if you'd be able to get those dunes or quite recreate the oases.

As for LITW, I mean I could make a pack with a similar set of mods for 1.16 if you like, though I don't know if it would capture the same feel for you. That said, have you tried https://www.curseforge.com/minecraft/modpacks/farming-valley ?

I appreciate the offer, but I don't want you to go through all of the effort for something like that and then it turned out to not have that same feeling. Was just wondering if there had been any similar modpacks crop up in the intervening years. It seems like Pam's Harvestcraft is still in use which is cool because that is one of the best mods in LITW. I do wish there was a "hungry" version of it that balanced the food items a bit more so you have to work a bit more to fill your hunger meter.

as for the primordial desert, there's almost no good video footage of it since every youtube upload is from 2011 it seems, but yogscast did do an episode with it and they kinda explored things a bit including one of the hollow calderas that has a neutral mob spawn and entrance to an underground labyrinth as well as a bit of some of the caverns.

https://www.youtube.com/watch?v=sP119zd7TlI&hd=1&t=672s

I have some ancient screenshots I took as well showing things off. I generated a huge desert that took days to process(the primordial desert program creates every single chunk in a, say, 500x500 span, so the file size is huge too), and slowly gathered resources to create a decent home base with what I could get:


I don't have any screenshots of the labyrinths but they extend throughout the map and have access points via pyramids, some volcanoes that are empty calderas with animal spawns and dirt at the bottom, they have a few dozen variable treasure/trap/decorative rooms with glowstone chandeliers and such, and seemingly endless corridors. the traps included a chicken TNT trap that has a chicken spawner who would randomly wander onto a trigger plate and detonate a huge amount of TNT, blowing a massive hole in the labyrinth and surrounding area and sometimes open a path to the semi-rare vast tubular caverns with shitloads of ore:


the caverns are gigantic tunnels that are just packed full of monsters, this is off at the chunk loading distance:


some overworld shots, volcanoes were the only place to get regular coal:


iirc the generator was created prior to the biome update so you get random chunks covered in snow now, which is kind of a bummer:


it's a really fantastic generator for minecraft and it sucks that apparently nobody else has attempted something similar or tried to integrate it into the game proper. If I had the money on hand I would put down thousands of dollars to encourage someone to do so, it was seriously my favorite time with minecraft trying to survive in a resource-desolate desert.

Captain Invictus fucked around with this message at 05:44 on Jan 5, 2021

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
so I'm in LITW:R and I want to use a bedrock flattening mod, I have Xplosion's FlatBedrock mod and it worked fine before, but suddenly it's not working despite nothing changing aside from switching to Hungry Mode in LITW. I can't figure out what's causing it not to work anymore, not sure why Hungry Mode would break it if that's the cause. The mod page says to edit something in the folder, but there is no folder, just the mod file itself, and as far as I can tell there's no folder inside said mod file.

And the link to UniversalCore, which it supposedly should be run with(even though I didn't have it before and it still worked) is broken, so I can't try that option. Anyone have any ideas on how to fix it?

edit: also, is there a cooking for blockheads style mod for 1.7.10 that makes finding what you can actually cook with what materials you have on hand easier than thumbing through the recipe list?

Captain Invictus fucked around with this message at 02:01 on Jan 17, 2021

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
a while back, possibly in this thread, a goon offered to help me compile an "updated" version of Life in the Woods, which hasn't been meaningfully updated in many years now. I still played that modpack up until last year or so, but I want to try out the new worldgen, deeper underground, etc. is the current caves and cliffs era of minecraft heavily moddable, or are older generations of minecraft needed to heavily mod the game?

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
is the first caves and cliffs version the one with the ridiculously revamped worldgen, or was that like, the precursor to the big update?

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

MonkeyforaHead posted:

The actual crazy worldgen revamp hit in 1.18, but 1.17 I guess laid enough of the groundwork that there are multiple mods and datapacks that basically backport the 1.18 terrain generation into 1.17 (while also dumping a bunch more extraneous poo poo of questionable function into the mix, of course). Terralith is the one I remember being recommended but it looks maybe a bit over the top if you intend to use it as a base for a larger modpack.
this looks really cool, definitely like something I'd want to try! I'm mainly wanting to get at least partially the experience of Life in the Woods. Stuff in LITW I really enjoyed:
Pam's Harvestcraft(to incentivize exploring different biomes to find different crop types), which seems like it's going to updated to 1.18 eventually
Backpack mod(lets you craft basically extra inventories you carry in your main inventory, essential when some mods add like 2000 individual item types) also seems broken/gone
Biomes o Plenty, seems to be current
Gravestone mod(to hold items on death at the location of death), seems gone
Not Enough Items(to get around the foibles minecraft invariably has), seems current
Plant Mega Pack(huge variety of plants etc) which seems gone
Vegan Option(for crafting various things without necessarily needing to kill stuff)

stuff like those. things that add more variety to the general world without necessarily adding insane technological stuff or overwhelming RPG mechanics(though small things like that would be nice too)

I tried rooting around myself and just got overwhelmed at the absolute barrage of mods available nowadays, both in pack form and individually. If there's a goon who can help me cobble together something similar to LITW I'll shower you with plat/archives/av certs whatever you'd like.

oh, and I'm guessing there are better shaders than the ones from like 2012 lol

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Kyrosiris posted:

Sophisticated Backpacks has 1.18 support and is really nice IMO.
holy poo poo that's elaborate

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
those all seem great as well, thank you so much!

fallingtree just seems to be a modern-viable Treecapitator mod which hadn't been updated in ages until apparently a year or two ago, I am so happy to see it return

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
alright, pretty much the only mod of the main ones I was looking for left is some sort of extremely elaborate food mod like pam's harvestcraft, that adds a bunch of plants and stuff in the world to find and harvest and can be farmed etc. since pam's harvestcraft is currently behind on updating to the current build, is there another good one folks recommend?

thanks for the assistance MonkeyforaHead and Kyrosiris, if you want new av certs, let me know

Captain Invictus fucked around with this message at 01:24 on Mar 14, 2022

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
promise I'm almost done, but I've been mostly happy with everything so far, thanks for the help. one thing I'm missing though, is there a current mod that does identical or similar stuff to NEI's cheat UI for magnetism, changing weather, time of day, etc with convenient buttons I can hit to activate or totally disable things?


I liked to have the magnetism on by default just for casual play convenience, since even standing next to blocks that break sometimes won't loot them before they fall out of reach without magnetism on. that sort of thing.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Jade Rider posted:

Any good vanilla plus-style packs for 1.18? I want to vibe with the new caves and my attempts at tossing mods together all ended in failure.
thanks to help from this thread, I cobbled together this group of mods, which has been great so far for me:

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
oh, that's cute! I'm on 1.18.1 right now though.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
sophisticated backpacks is indeed a robust and extremely thorough mod. but some of the requirements for upgrades are so unbelievably insane that I just said gently caress it and JEI'd a few Everlasting upgrades because there's no way I'm getting 4 nether stars and four of the other thing for each upgrade

same goes for 8 netherite blocks for the compacting upgrade, that's just dumb, I found enough scrap for 2 ingots in two entire sessions of being in the nether.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Ash Rose posted:

It will absolutely never stop being the most creepy looking poo poo when people animate minecraft models with full range of movement and with non-pixelated mouths that have depth. How did this become a persistent aesthetic among minecraft youtube stuff.
so you mean like CaptainSparklez's style?
https://www.youtube.com/watch?v=Lyu7-Jcyl_8&hd=1

I like that style of minecraft design upgrade, blocky with some slight increases like individual fingers(but still blocky), and a little bit of bendiness in the eyebrows, mouths, etc to give a wide range of expression. I think it's about the best you can possibly do to "enhance" minecraft's extremely basic character design while keeping the general style.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Isaacs Alter Ego posted:

I haven't played Minecraft in years, the last time was when Technic was a big thing and I played a lot of that with my buddies. We're thinking of starting again, but I loaded up a random modpack using the loader that seems to be the popular one now and was pretty put off by achievements popping up constantly and some really out of place looking monsters and buildings.

What would be the pack to use if I want a mostly vanilla-ish Minecraft experience, with maybe a few updates (minimap ain't so bad) and some technical stuff like generators, electricity, etc? Some bonus explorable worlds like the Nether to explore would also be cool, I just don't want to be super overwhelmed by an unrecognizable experience right from the start.
I too enjoy a mostly vanilla experience, so I grabbed a handful of mods that imo you should start with and then add more depending on what you want.


stuff like Corpse and Sophisticated Backpacks are wonderful quality of life stuff, SB allowing for a large backpack that can condense stacks of 64 blocks into stacks of 1.02k blocks is great for, say, dismantling a piglin bastion for all those sweet sweet blackstone bricks, and then using them to build a massive edifice in the middle of a jungle leading to an underground nether portal

Corpse is vital imo, leaves a corpse with all your stuff on it, just need to do a corpse run and not have to panic so much to get there within 2 minutes or whatever despawn time is.

Simple Magnets, just cheat a gold magnet into your inventory and activate it, then place it in your backpack, and it'll eliminate tedious running-around-and-picking-everything-up nonsense.

Farmer's Delight is great for the moment since Pam's Harvestcraft hasn't updated to recent versions of minecraft yet, I like that you can make a cutting board, then have to manually cut up things, but are rewarded with more efficient food for the tedium of having to place a piece of food and then switch to the knife to cut it and repeat.

Biomes o Plenty has been a crucial standby for increasing world variety for me since basically they first released it, and it's still great today.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
for me it was literally install curseforge -> click links, automatically downloads and adds them to a corresponding snapshot(in my case, 1.81 since some mods have yet to be updated to 1.82 and beyond). no need to gently caress around with jar files etc, just click and it'll do it for you, takes like 5 minutes if you've got all the links at the ready.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I just JEI any bullshit item or enchantment I want and chuck a reasonable amount of another item in the trash to compensate. like I manually harvested and crafted the materials to get my way to a netherite pickaxe, but I still have yet to find a single village in my game world and only a single enchanting book with...sharpness 2 on it in all the time I've spent in my current world. so instead I just spawned whatever books I wanted to enchant the pickaxe with and chucked away 15 blocks of lapis for each enchantment as compensation.

same for exp, not being able to save exp means any death instantly resets me to like level 3, had a hoglin dive into lava to hit me off my perch into a lava sea once and lost 40 levels. gently caress the grind, I'll do a reasonable amount of work to get stuff, but some of the grindy aspects of minecraft are just insane.

case in point: I have the max stack upgrades in my sophisticated backpacks(threw away 30 gold blocks each as compensation) and I decided to try to farm some netherite to upgrade my diamond tools past the pickaxe. I got enough debris after a few session's farming to make about 8 bars(which I had to use multiple to keep the pickaxe working or make a new one to swap the enchants to). in comparison, I also collected every netherrack block I mined in the process, and now have over 60,000 netherrack in my backpacks. 32 ancient debris in 60,000 netherrack. that's insane, and ancient debris is apparently coded to never spawn exposed to air blocks, so you'll only ever find it by digging. it sucks. I even found two bastions and the "motherlode" chests at the bottom of them combined only had enough netherite scraps to make 1.5 bars. some of the base game stuff is way too grindy for how much you need.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
nope, just putting an efficiency enchantment on a netherite pickaxe and swinging wildly will just evaporate all the netherrack in range, I'd go down to...Y=15 I think, the height that is apparently the most common for ancient debris, and cleared everything at character height + 1 higher. only problem is the durability, even with unbreaking it wears down insanely fast when hoovering netherrack. when I hit a lava ocean, I make a wall of obsidian and go in a different direction.

I don't know if there's an easier method for finding ancient debris, it seems ridiculously rare.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
see, that sort of thing would be wonderful. have it be expensive, or like, require some of the material that it's for finding more of. terraria had a really good one of those, the Spelunker's Potion, but I wager it'd be slightly different in 3D. even if it made those blocks emit an audio cue instead of a visual one would be great.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Kyrosiris posted:

Yep, that's from Potions Master: https://www.curseforge.com/minecraft/mc-mods/potionsmaster

It also works with Apotheosis's potion charms, so you can smash three together into an item that's just passive potion effect. Really handy if you want to manually dig.
cool, thanks! does potions master work on ancient debris? that's pretty much the only one I have trouble finding a lot of, even diamonds aren't THAT much of a problem.

NiftyBottle posted:

Re: netherite: that’s one of the reasons an ore distribution mod is one of the two requirements I have before playing a new version of Minecraft (the other being an Apathetic Mobs type mod, or a hostile mob drops in peaceful mod in a pinch). Turn up the distribution, let it spawn exposed to air, blammo. I try vigorously to make my packs as ungrindy and chill as I can.
do you have one you can recommend? that sounds like a nice addition.


also, and I am sure I am opening a can of worms here, but I started getting recommended random "Skyblock" videos on youtube with ridiculous amounts of views, and some folks I follow have done their own skyblock stuff. what's all that about?

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
gotcha, sorry, the page didn't mention netherite so I thought it might be excluded

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Is there a way to run curseforge in offline mode of some sort?

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

dragonshardz posted:

lmao no

use gdlauncher and just buy the frickin' game
...I've owned the game since alpha???

StrixNebulosa posted:

Use polymc to get modpacks from curseforge.
k, I'll give that a go. Thanks

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

StrixNebulosa posted:

Use polymc to get modpacks from curseforge.
thankfully my procrastination has saved me from this recommendation two days ago

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Did something happen within the last day to gently caress up minecraft? I loaded it up as usual, played for a bit, then closed it and went off to do other things. Now it's crashing whenever I try to load my world, even with nothing else running, claiming it's running out of memory or some poo poo. Here's the crash report it just spit out after I reupdated minecraft and tried again: https://pastebin.com/muNC0SGu

also, is it possible to migrate a curseforge/overwolf account over to prismlauncher? I see a multimc migration guide but not one for CF/OW. sorry, I'm not good at this sort of thing. I see overwolf is eating up almost half a gig of memory by itself and that can't be good for anything, aside from the fact that overwolf is bad

I am just hoping there's something wrong with curseforge that's breaking the game from loading and switching to a launcher like prismlauncher will help. I literally just put the finishing touches on a village I "rescued"(one of my favorite parts of the game is finding a village, then rebuilding it and adding walls and gates and light sources to make it safe from monsters and raids) that I've spent the last week or so on, it'd super suck to lose that. I'm just not sure why it worked literally six hours ago and suddenly it reliably doesn't anymore.

Captain Invictus fucked around with this message at 12:00 on Nov 6, 2022

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Xun posted:

Well your first option is to Increase how much RAM you're giving the instance and seeing if your old world is working again. Note that this is not related to how many things are running in the background, your logs say you're giving MC 4GB which I think is kind of low nowadays for larger modpacks, try upping it to like 6GB if you can. Overwolf should have that option hiding somewhere in the settings.


If increasing RAM doesn't work you can try finding your saved world and renaming level.dat to something like level.dat_backup and level.dat_old to level.dat. You will definitely lose some progress but not the whole world. If that works and your backup was really far behind, see if the modpack was doing automatic backups and restore them the same way. Unfortunately if that works then to me that sounds like your file got corrupted.

What do you mean by account migration? If it's moving the mods+map then the multiMC guide should be just fine, prism is based off of multiMC so you just need to replace the names. If it's really incompatible the steps should be

Download prism + log into your Minecraft account
Make a new 1.18.1 instance
Find where overwolf installed your entire instance (should have saves/mods/config/forge/etc)
Copy the contents of that instance folder into the prism instance folder (I think you should be able to get to it through rightclicking the icon or going to the instance settings)
Remember to change how much RAM you give Minecraft

Edit: ah you said it was on launch into the world. Advice changed a bit
did exactly what you said, and this was the result: https://mclo.gs/w8nCLmV

uninstalled/reinstalled java and everything

I really hate how minecraft just likes to arbitrarily break sometimes. happened with life in the woods, and now this one. also, trying to click on the "worlds" tab on the prismlauncher to look at the world I'm trying to load(named Gargamel for old time's sake) straight up crashes prismlauncher. don't have even the foggiest idea of what to do.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

taiyoko posted:

Have you tried installing and using Java 17? The logs say you're using Java 19, and similar crashes in Google are from using too new a Java for the Minecraft version the person is trying to play.
that did indeed work, thank you. I continued on my way, even took a couple screenshots of the village I was working on:


but for some reason, despite increasing the amount of ram used to over 6 gigs, it's still running like poo poo. then I went into the nether, my screen filled with warning text, hardlocked, and I had to C+A+D and sign out to force close the game because I couldn't alt F4 or open the task manager to kill the process:


I have no idea what that bottom link goes to because I couldn't click it and trying to google anything about it doesn't help.

and now every time I load the world I get this crash report with a FATAL error: https://mclo.gs/cJUtGX6

I don't want to give up my world because I wanted to make a world and just stick with it but this arbitrary instability out of nowhere is loving everything up.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Rocko Bonaparte posted:

Have you tried just running around in a new world for a bit? You might still have some hardware or software just kind of making GBS threads itself that is only semi-related.
just did, no luck.

I'm gonna leave this for a while and get my mind off of it, minecraft is my stress relief game and this poo poo is causing me no end of stress trying to fix it.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
no modpack, just these mods:


things were working literally the same day they suddenly weren't working. played it a few hours before I went to play a bit more and it began routinely crashing on trying to load the world.

decided enough was enough and 500-700mb ram usage by overwolf was beyond acceptable, transferred over to prismlauncher, followed the advice in the thread and managed to get it working properly for the most part but it ran pretty hot compared to before. went through a nether portal, immediately fell through the world as only a single chunk loaded next to me as I fell and I took the photo above of my screen(because I couldn't take a screenshot as it had softlocked my computer), then further attempts to load that world resulted in the above FATAL crashes. disabling the terrablender mod breaks a bunch of other mods, too.

being able to load a brand new world with all of said mods perfectly fine while the prior world repeatedly crashes on load(specifically, it hangs at the cube filling in loading screen, or right before that rather, and then after about half a minute quickly says "saving world" and crashes) is weird. I don't know why the previous world has suddenly become unstable.

Captain Invictus fucked around with this message at 12:01 on Nov 7, 2022

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

McFrugal posted:

Sounds like some config settings didn't transfer over properly? You've been in the nether before, right?
yeah, I think I've spent more time in the nether than in the regular overworld.

I'm not sure how to figure out what config stuff didn't transfer over. should I just try making a new instance with only the mods and world save file in it and none of the other folders maybe?

I reaaaaaally wouldn't want to lose all the stuff I've built in the nether:

Captain Invictus posted:

post ur builds

here's some pics of my nether base stuff. what I do is I generally explore until I find a place I like, then I build a base or small outpost, then I build a ridiculous connecting roadway/staircase to it.

the maps, total exploration is pretty big at this point, really, really hate the flesh biomes because of trypophobia. first map is total, second is zoomed in to the main portal base clusters(most waypoints are portal locations), third has a lot of bases and roads visible. emerald blocks are great physical waypoints if I didn't have waypoints enabled, since there's no green in the nether otherwise.


the current dead end with an uneventful box enclosure to protect the portal from the BILLIONS OF GHASTS that spawn in the area, as well as one of the ground floor entrances to the main complex


the main complex, initially built entirely using blackstone bricks, but nether bricks were switched to for construction eventually since I have a smelter backpack that is constantly using lava buckets to turn netherrack into bricks, so I've got about 5,000 nether brick blocks to use at any given time. also helps nether bricks are immune to ghast blasts, while blackstone bricks will sometimes break. it goes from close to the bedrock ceiling down to the lava ocean, as can be seen in the haze below, and is almost entirely open air besides the portal rooms. It generally follows the lay of the land rather than excavating for building purposes, which imo feels much more fun than constantly bland corridors and straight roads. lots of slabs and staircase blocks used to create gradual slopes everywhere.


Down at the lava ocean floor, I'm building out a bottom level base there as I gradually bucket out the lava ocean for smelting or using lava sponges to clear the non-source blocks since it seems non-source blocks in lava oceans don't go away normally.


the entrance to the tunnel highway was an incredible coincidence, I do these wall sconces with glowstone in the middle and blackstone brick fencing surrounding it, making the glowstone block slightly protrude in a nice design. well I connected my first major highway that I was building through the ground and had to build a small staircase to properly get it connected to the main base. so as I dug up through the former walls of my main base to finish the connection, I would up carving out blocks in such a way as to make basically a screaming monkey skull entrance between two of the wall sconces that were in the perfect spot of my base, which I'm very happy with:


and in the monkey maw it switches from blackstone to nether brick, and then the highways begin, leading to a crossroads:


taking a right at the crossroads leads you down a long path, which opens up to a huge bridge over an immense chasm that I detailed a bit. Again, I'm liking working with the contours of the land(for the most part), like not just destroying random single lava source blocks and instead building to incorporate them into the build, like so


reaching the opposite side of the bridge, there is a bastion I largely dug out for blackstone bricks, and a staircase up to an elevated area that leads through to a portal that spawned on a tiny airborne island in the middle of a mushroom forest biome but largely away from almost everything and extremely vulnerable, where I had to immediately fend off ghasts to prevent them from deactivating the portal until I could ensconce it.


and from there, I built a huge protected staircase down to the bottom level of the mushroom forest, and that's where I've currently stalled building until I can harvest more resources. I went exploring and found another huge bastion a few km away that I'm going to scavenge for resources before I continue building the nether brick bases and connections.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I made two instances, one was exporting via overwolf into a zip file and made that an instance in prismlauncher, then a second one was just drag-selecting all the folders in the overwolf instance and pasting it into a new prismlauncher instance. both resulted in the same problem.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I might try disabling all of the Yungs stuff and the terrablender etc things and see if that works. The two you mentioned I reenabled, not sure why its still saying that. I added those Yung mods a bit ago and they worked well, but it's entirely possible they began some sort of cascading failure state behind the scenes since the world already existed when I added them.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
alright, thank you.

I think the save might be toast, though. I tried loading it without the YUNG mods or BYG etc, all the mods I added later after the initial group, and it's still a no go.

fuckin' sucks, man. I hate this poo poo.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I've been super busy this week and haven't had time to do much in the way of fixing things, and only have a little bit right now to fiddle with it.

McFrugal posted:

You can just delete the nether to regenerate it and fix whatever got corrupted. Or delete specific chunks via something like MCA Selector.
yeah, trying to open the nether map via mca selector resulted in it not actually showing the corrupted chunks I spawned in.

I tried loading the game up without YUNG'S mods active in curse and it loaded, eventually. even managed to get into the nether and click that link!(it goes here) but there's another problem: the map is approaching a gig in size, it's currently 848mb. I think that might be what's choking everything to death. Is there any way to reduce the file size significantly, in the hopes it runs even a little more smoothly? do bedrock maps get supermassive filesizes like this, or is it a java problem?

edit: I removed Biomes You'll Go from the curse client and it seems that's what makes the world crash on startup, so I guess that's inextricably linked to that world now. poo poo.

Captain Invictus fucked around with this message at 14:38 on Nov 10, 2022

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
nope, just xaero's map/minimap. the map file for that is 36 megs. the world file folder for everything in that world is 848mb, not just the map, sorry, should've specified.

I explore a LOT, in both the nether and overworld. I think I'm like 7km away from spawn in the overworld and a couple km from my starting point in the nether at this point.

it might just be that my computer is too old to run a world of this size anymore. It's a decently strong PC from half a decade ago or so I think, but I feel like it's getting to be time to upgrade to a beefy one. though maybe that's also just hitting against the limits of java too, possibly? I dunno.

Captain Invictus fucked around with this message at 15:00 on Nov 10, 2022

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I have given up trying to recover my world. now I just want to transfer over my inventory to a new world. but googling character transfer, I'm led to use NBTExplorer to do such file transfers, and so I try to open my lost world's level.dat file to get the inventory from it.



why. why is even the file reader maxing out the memory usage from this damned world.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Halibut Barn posted:

Seems possible that the level.dat file is just plain corrupted in some way. If there's a 'level.dat_old' file in the same directory, you could try copying that over level.dat (make a backup of the original first) and see if you can load that instead.

If that doesn't work, you could try creating a new world (ideally with the same seed to avoid future chunk boundaries) and copying its level.dat into your current world. That would reset everything about your character, but if you're willing to live with that, it might get the rest of the world back...

If you'd like, you can shoot me a copy of the bad level.dat file and I can try and see if there's anything wrong with the NBT structure.
sure, thanks! if you're able to figure it out, this is the old world and the level.dat file for it:
https://www.mediafire.com/file/9fluvfkhiho4a9g/Gargamel.rar/file
https://www.mediafire.com/file/hxabw2gaozo1arz/level.rar/file

and the new world I was trying to transfer the character to, and its level.dat:
https://www.mediafire.com/file/p8igvjyheybhylj/I+will+take+this+world+and+creat.rar/file
https://www.mediafire.com/file/18e1019ke5iwwjn/level2.rar/file

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I tried swapping it out, and nope, still crashes on trying to load the world after hanging for a solid 3 minutes or so. oh well, thanks for trying.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I installed Oh The Biomes You'll Go a while back, and have run into some biomes from it, but nothing too insane yet, mostly encountering some minor sulfurous hot springs or terracotta hills, or Biomes O' Plenty stuff.

until now. I found an absolutely absurd dripstone cave that is partially exposed to the surface and goes all the way down to a lava ocean.




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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
what's the mod that lets you place a block that makes specific chunks within a certain radius of it always active no matter how far you are from them? I had it in a previous install but forget what it is. I remember it being an enchant table-looking block with a little floating teal diamond on it, and you could toggle being able to see how far the radius of it was

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