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euphronius posted:Did manor lords turn out to be a flop? I’m not seeing much buzz about it . SettingSun fucked around with this message at 13:36 on May 7, 2024 |
# ? May 7, 2024 13:34 |
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# ? May 7, 2024 17:29 |
I wouldn't say it's a flop, but I do agree it was massively overhyped for what it is. And then shortly after the ea release of manor lords, sony touched the stove with the helldivers 2 thing and that completely absorbed the entire 'gaming press'. Manor Lords is an interesting city builder that's very obviously still in early access and I hope the early access release got the dev the resources needed to continue to develop it more fully.
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# ? May 7, 2024 13:40 |
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It’s a crap shoot with EA money. Sometimes they develop the game. Sometimes that is it and not much happens other some minor stuff.
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# ? May 7, 2024 13:42 |
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I played it for a bit on gamepass and liked it but uninstalled after about an hour to give it more time to cook because it needs it. I'm glad I was able to give it a try on GP without having to buy it outright. Hopefully it doesn't take like 4 years to finish this game.
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# ? May 7, 2024 13:45 |
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Manor Lords is super alpha even for Early Access. It's a good start but we'll have to check back in 2 years to see if it actually developed into a good game or not. Right now it's closer to a demo than a game.
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# ? May 7, 2024 13:50 |
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I wouldn't go as far as 'super alpha' but it's on the level of a demo for sure. Reminded me of the Frostpunk 2 demo. What's there is a really polished kind of slice of what hopefully turns into a bigger game with more map and objective variety, a bigger tech tree, more ways to develop/specialise, more representation of/interaction with cultural stuff like religion, etc. e: I'm aware that this isn't saying much but even at the very start of EA it feels more rounded out than certain recent strategy/management releases like Imperator: Rome, Surviving Mars, or Surviving the Aftermath, and waaaay less buggy than bigger and more ambitious games like Cities: Skylines 2 Cassian of Imola fucked around with this message at 14:03 on May 7, 2024 |
# ? May 7, 2024 13:59 |
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I enjoyed Manor Lords. There's a pretty obvious cut-off where things just kinda start coasting along on the content that is finished and beyond that is the place where all the future stuff is intended to go. What's there is, to me, a pretty unique blend of city building/resource management and battlefield control. If the gaps get filled in with the skeleton of the systems you can see poking through it could turn out to be a long term contender on my game list.
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# ? May 7, 2024 14:18 |
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It really looks nice. I’ll give it that. Paused. The animations are terrible at full speed
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# ? May 7, 2024 14:38 |
What was wrong with them? I didnt really notice anything bad
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# ? May 7, 2024 14:54 |
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It’s mostly the issue that the only speed the game is playable at negates the animations by making them too fast to notice. I suppose this is more of a problem of the dev not balancing game speed correctly then the animations specifically
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# ? May 7, 2024 14:56 |
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yeah I'm not with you there, the animations are notably detailed and fun to watch, especially the construction stages of stuff like windmills. another way it reminds me of frostpunk
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# ? May 7, 2024 14:59 |
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Well, yeah, if you max out the speed there's going to be compromises made. If you put it on normal 1X speed and zoom in it's remarkably detailed. I spent like 20 minutes tracing the route of a piece of iron from the mine to being made in to a helmet once just to see it and it was pretty neat.
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# ? May 7, 2024 16:19 |
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Yes I thought I made that clear. Animations at slow speed are great. I for one tho could not play at slow speed.
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# ? May 7, 2024 16:27 |
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Slow down and enjoy the game a little perhaps
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# ? May 7, 2024 16:32 |
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# ? May 7, 2024 17:29 |
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Some discords I’m in have people posting new screenshots of their manor lords builds every couple of days. Maybe it’s not the new Rimworld but there’s some people playing it.
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# ? May 7, 2024 16:34 |