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If I had to complain about one aspect of that fight, I'd have to single out the icicles. I think those things last for a full minute!
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# ? Mar 14, 2021 22:47 |
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# ? May 2, 2024 05:37 |
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Between the crushers, the elevator section and now the dash, this really is heavily based on Mega Man X, huh?
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# ? Mar 15, 2021 03:11 |
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They always seem simple but I forever have trouble with the kind of boss in the second phase. A boss on its own with fast but predictable attacks like the first phase might kill me while I spot the tells but after that it's just making sure the timing's right. But a slow moving boss that takes up a lot of the screen with a rotating pattern and a few distractions to make me stop paying attention and take longer is always a disaster.
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# ? Mar 15, 2021 09:12 |
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Blaze Dragon posted:Between the crushers, the elevator section and now the dash, this really is heavily based on Mega Man X, huh? MMX got it right, so might as well imitate it.
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# ? Mar 15, 2021 13:37 |
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In this week's update, we start World 4, entering the Puzzle Realm itself and...oh dear...they did WHAT with the level design?!
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# ? Mar 20, 2021 16:36 |
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Oh, the game is done being polite now.
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# ? Mar 20, 2021 20:19 |
Not gonna lie, this looks intensely unfun.
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# ? Mar 20, 2021 21:50 |
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anilEhilated posted:Not gonna lie, this looks intensely unfun. That’s a valid argument, even though I like the harder levels - to each their own, I guess. If you want unfun, wait until you see the World 5 secret levels.
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# ? Mar 21, 2021 20:34 |
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anilEhilated posted:Not gonna lie, this looks intensely unfun. Also, as said, there are folks who love the difficulty that this or a Dark Souls or other precision platformer offers.
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# ? Mar 21, 2021 23:44 |
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Fearless_Decoy posted:Also, as said, there are folks who love the difficulty that this or a Dark Souls or other precision platformer offers. This game came out around the same time as Demon’s Souls - I wonder whether, if this game had been more popular, it would have resulted in the same conversations about absurd difficulty that later Souls games would. theenglishman fucked around with this message at 00:10 on Mar 22, 2021 |
# ? Mar 21, 2021 23:50 |
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You can definitely play this game in ways other than TEM is playing and reduce some of the challenge level it has, too. The aforementioned robot spam is one thing, but even just using powered-up shots more, spamming the crouch-slash, there's a lot you can do to manage enemies more easily.
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# ? Mar 22, 2021 01:03 |
Fair enough, if there are options that's honestly more than I initially gave the game credit for. The boss fights are top-notch, anyway.
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# ? Mar 22, 2021 18:49 |
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Nighthand posted:You can definitely play this game in ways other than TEM is playing and reduce some of the challenge level it has, too. The aforementioned robot spam is one thing, but even just using powered-up shots more, spamming the crouch-slash, there's a lot you can do to manage enemies more easily. I decided not to overly rely on powered-up shots because I thought it would slow the pace of the videos. As for the rest of your suggestions....yeah, there's no excuse for that. I may not actually be that good at this game.
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# ? Mar 22, 2021 19:07 |
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Fearless_Decoy posted:Oh, the game is done being polite now. Henry may be a gentleman, but the learning curve sure isn't
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# ? Mar 23, 2021 03:07 |
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The current section reminded me a bit of the music levels in Rayman Legends. Feels like someone might be able to get through it without stopping at all.
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# ? Mar 25, 2021 05:39 |
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I hope you like fighting Weaselby because these fights are a good chunk of World 4.
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# ? Mar 26, 2021 20:21 |
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Fighting Weaselby and getting pushed by a conveyor, forever.
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# ? Mar 27, 2021 03:48 |
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Imagine 4 Weaselbys on the edge of a cliff
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# ? Mar 28, 2021 03:21 |
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Miz Kriss posted:Imagine 4 Weaselbys on the edge of a cliff I have. 'Tis a wonderful thing.
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# ? Mar 28, 2021 05:00 |
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The forward movement on the low attack seems a bit annoying. You simply can't attack something that's both small and too close.
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# ? Mar 28, 2021 23:26 |
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Kibayasu posted:The forward movement on the low attack seems a bit annoying. You simply can't attack something that's both small and too close. Probably the most annoying part of that attack, as I talked about earlier, is the extending hitbox during the actual attack animation. That being said, if you master the low attack, it’s an excellent way to play keep-away with some of the more powerful enemies.
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# ? Mar 29, 2021 00:02 |
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# ? Apr 2, 2021 15:46 |
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So the events of "Henry Hatsworth in the Puzzling Adventure" take place on Earth-T? Would that be part of the Marvel or DC Multiverse? I used to feel bad about never finishing this game. With every episode, I feel less and less bad about it because this looks really difficult.
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# ? Apr 2, 2021 19:59 |
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Quiet Python posted:So the events of "Henry Hatsworth in the Puzzling Adventure" take place on Earth-T? Would that be part of the Marvel or DC Multiverse? I'm thinking Marvel. The dynamic between Hatsworth and Weaselby seems to fit better with the Marvel rogues gallery.
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# ? Apr 2, 2021 21:37 |
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I know it sounds like Weasleby used aggression on Cole to get him to help him, but I like to think that his "persuasion" is just him realizing that Cole is extremely greedy and loves any kind of gem. He'll persuade Cole with the power of capitalism.
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# ? Apr 3, 2021 03:47 |
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Blaze Dragon posted:I know it sounds like Weasleby used aggression on Cole to get him to help him, but I like to think that his "persuasion" is just him realizing that Cole is extremely greedy and loves any kind of gem. He'll persuade Cole with the power of capitalism. Let’s just say I think you’ll find the real ending very interesting
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# ? Apr 5, 2021 20:10 |
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theenglishman posted:Let’s just say I think you’ll find the real ending very interesting Given Cole has the same hair as the protagonist, and keeps knowing exactly where the suit pieces are and how to use them, I'm guessing time travel shenanigans. Or perhaps the suit grants eternal youth and Cole has been the Gentleman all along.
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# ? Apr 5, 2021 22:20 |
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My bullshit detector says that Cole is the real villain due to his knowledge of both puzzle realm & suit, as well as his love for gems. Maybe seeing two old men fighting is just a bonus
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# ? Apr 5, 2021 23:20 |
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The swamp monster is a strange aesthetic to appear in the puzzle world levels. Like, the gimmick fits, but why a swamp monster? There's no swamp anywhere!
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# ? Apr 9, 2021 07:16 |
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My apologies for not posting this update earlier today.
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# ? Apr 10, 2021 00:44 |
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They introduce the swamp monster a level before the sewer level, don't use it in the sewer level, and bring it back for the level after the sewer level? What the hell!
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# ? Apr 12, 2021 02:18 |
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Not even the swamp monster wants to be in the sewer.
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# ? Apr 12, 2021 04:41 |
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I've found that if you time an up-slash precisely, the ballerinas just bounce off. It's pretty cool.
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# ? Apr 16, 2021 05:56 |
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Only two more updates left! I feel like I can touch the Master Piece already.
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# ? Apr 16, 2021 21:31 |
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Obvious Castlevania references aside, and this is a bit of stretch to connect the two because I'm sure there's been other games where you fight enemies on a bounce pad, I want to think that part was maybe a reference to this bit in Serious Sam The Second Encounter. I think there's actually another part with a bounce pad but that's the first one I found scrolling through. If Hatsworth had replaced the stacked monsters with the ballerinas as a Kleer substitute I'd have more of a case.
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# ? Apr 20, 2021 02:54 |
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So, did you like the Weaselby's Mansion level from last update? Have another one.
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# ? Apr 23, 2021 15:36 |
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I've been keeping up with this on youtube and you've done a great job with the game. I never got to the third world as a kid, so this has been great.
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# ? Apr 23, 2021 15:57 |
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Wow, the sheer amount of enemies on the lower screen at some points was impressive. At a few points all of your blocks were enemy blocks so new defeated enemies just had to make new blocks, that hasn't happened before.
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# ? Apr 23, 2021 18:34 |
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Finally, swamp monster in a swamp!
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# ? Apr 25, 2021 19:20 |
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# ? May 2, 2024 05:37 |
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I always thought Pokeys' hats flash red and yellow to indicate that it is a weak spot. I'm pretty sure you're supposed to attack the hat on some of those ones that are in tight spaces.
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# ? Apr 26, 2021 03:05 |