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I'm enjoying the "jiminy" in the Cole babble but I haven't heard a "willickers" yet and this is bothering me.
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# ¿ Jan 9, 2021 00:21 |
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# ¿ May 15, 2024 19:54 |
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As slow moving as they may be that was quite the jump in the number of enemies in the mid-level fights. Sheer attrition, and it just gets worse?
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# ¿ Jan 19, 2021 06:58 |
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Henry's just helping him fix both his monocles.
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# ¿ Jan 26, 2021 04:31 |
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That's an incredibly lengthy level for a secret.
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# ¿ Feb 1, 2021 05:32 |
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Blastinus posted:Bounce pads combined with the enemies that fire arcing shots. I love this game's brand of evil. Seems like pretty good odds that if you have to jump over/on something there's going to be something on the other side to shoot something at you.
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# ¿ Feb 8, 2021 04:39 |
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I'll give the fight the highest compliment I can think of and put it up there with the final level to Hitman Blood Money for musical accompaniment.
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# ¿ Feb 16, 2021 06:34 |
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That's some pretty brutal timing on those boulder jumps. Those eye pillars don't seem like a great design. Not difficult but especially slow if you don't have the right weapon.
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# ¿ Mar 2, 2021 21:24 |
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They always seem simple but I forever have trouble with the kind of boss in the second phase. A boss on its own with fast but predictable attacks like the first phase might kill me while I spot the tells but after that it's just making sure the timing's right. But a slow moving boss that takes up a lot of the screen with a rotating pattern and a few distractions to make me stop paying attention and take longer is always a disaster.
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# ¿ Mar 15, 2021 09:12 |
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The current section reminded me a bit of the music levels in Rayman Legends. Feels like someone might be able to get through it without stopping at all.
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# ¿ Mar 25, 2021 05:39 |
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The forward movement on the low attack seems a bit annoying. You simply can't attack something that's both small and too close.
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# ¿ Mar 28, 2021 23:26 |
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The swamp monster is a strange aesthetic to appear in the puzzle world levels. Like, the gimmick fits, but why a swamp monster? There's no swamp anywhere!
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# ¿ Apr 9, 2021 07:16 |
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They introduce the swamp monster a level before the sewer level, don't use it in the sewer level, and bring it back for the level after the sewer level? What the hell!
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# ¿ Apr 12, 2021 02:18 |
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Obvious Castlevania references aside, and this is a bit of stretch to connect the two because I'm sure there's been other games where you fight enemies on a bounce pad, I want to think that part was maybe a reference to this bit in Serious Sam The Second Encounter. I think there's actually another part with a bounce pad but that's the first one I found scrolling through. If Hatsworth had replaced the stacked monsters with the ballerinas as a Kleer substitute I'd have more of a case.
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# ¿ Apr 20, 2021 02:54 |
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Finally, swamp monster in a swamp!
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# ¿ Apr 25, 2021 19:20 |
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# ¿ May 15, 2024 19:54 |
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At least we ended up with the superior shopkeeper. Plus he has cripplingly low self esteem so no risk of another betrayal over ambition! A delightful game but one thing I think really could have helped the later levels would be segmenting them into more sections. Some of those levels really started to drag with difficult section after difficult section (and I wasn't even playing it!). A fun LP regardless.
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# ¿ May 16, 2021 05:31 |