|
Personally I'm in a bit of a weird midpoint. I have played Halo 1 on both Xbox and PC (got way further on PC - Halo may have made the FPS viable on console but it was still a struggle for me) without ever finishing it, and I've played a tiny bit of Halo: Reach before deciding I didn't really enjoy it. And I've read Karen Traviss' contribution(s) to the novels. Then later I watched a Let's Play of the Anniversary Edition on 360 and I think one of Reach, and someone started a Halo 2 LP that I don't *think* ever finished (but I certainly didn't get very far in it if it did). But I have never seen the majority of 2 or any of the other Halo games at all. It's a franchise I personally don't find exciting to play, but I've always loved Bungie's storytelling, going right back to Pathways into Darkness and especially Marathon.
|
# ¿ Jan 9, 2021 18:03 |
|
|
# ¿ May 21, 2024 03:32 |
|
White Coke posted:Why didn't they use the D-pad to squeeze in a few more guns? And who invented the weapon wheel? The two weapon limit is a very deliberate design choice, IIRC to try and push players into regularly mixing up their arsenal. Personally I found it had the opposite effect and I hate it having become practically default in the genre subsequently.
|
# ¿ Jan 15, 2021 01:39 |
|
Simply Simon posted:- it's very easy to get lost, the game imo has massive issues with player guidance God yes. This was probably my biggest problem with the game when I tried to play it (at least, once I started playing on PC and could use mouse and keyboard controls).
|
# ¿ Jan 15, 2021 16:33 |
|
Lemniscate Blue posted:Somebody beat me to it, but with more detail: Interesting. I'm familiar with widdershins (mostly because it comes up in fantasy books, especially with witches and similar magic incantation type stuff) but I had no idea it had a counterpart and have never heard the word "deasil".
|
# ¿ Mar 6, 2021 19:56 |
|
Just a quick note regarding coolant: y'all seemed to think coolant would automatically be super cold (thus, frost effect) - actually a lot of coolant used in the real world isn't. It's just efficient at heat transfer, cooler than what's being cooled, easy to circulate, etc. Water is the most common coolant used in the real world, including on some nuclear reactors etc. There are even applications where the coolant is very hot - but temperature stable, and still cooler than the thing being cooled. Liquid sodium is used to cool some fast reactors, for example. Obviously whatever they're using in this level is meant to be some exotic substance the Covenant have (hence, glowing green). But there's a decent chance it's not cold.
|
# ¿ Mar 20, 2021 17:14 |
|
It's not surprising to me that Master Chief and Cortana are the sole survivors. It is weird to me that there's no mention of trying to contact or warn anyone else other than calling in Foehammer. Like, if they knew everyone else was dead, that would be one thing. But it didn't seem that way.
|
# ¿ Mar 27, 2021 02:37 |
|
RoboChrist 9000 posted:I always got the impression that when the Pfhor unleashed the trih xeem at the end of Marathon 2 that they unleashed the W'rkncacnter and it proceeded to start getting all Eldritch and unraveling reality and time. Infinity is you bouncing around various timelines trying to set things right and prevent the W'rkncacnter from being unleashed. Those are definitely words that you used.
|
# ¿ Apr 23, 2021 04:51 |
|
dismas posted:The plot to the marathon trilogy owns I never beat the later Marathons but they're still my favorite Bungie games tbh. No shade on Halo or Destiny, but neither feels nearly as ahead of their time to me, or nearly as narratively rich.
|
# ¿ Apr 23, 2021 05:55 |
|
Judge Tesla posted:Destiny's narrative is split across weapon/armour descriptions, pixel hunting for very obscure lore dumps in overworld locations and story blurbs on the main Destiny site. I mean, I definitely like the Destiny lore that's actually accessible, but...most of it isn't. Not least because they keep doing time-limited event-based lore stuff.
|
# ¿ Apr 23, 2021 15:06 |
|
El Spamo posted:I know that every so often some folks talk about a re-release or re-mastering of Marathon in a modern engine or something, but at the end of the day it's a goodish FPS along with so many other FPSs. I can't think of another game that has quite the same format as Myth, and that's a game that I wouldn't mind seeing re-imagined in some way. Aleph One and Project Magma keep those old flames alive, but while Marathon is in the family of FPS I can't quite think of another game that has the small-unit real-time tactics style that Myth had. Ground Control.
|
# ¿ Apr 26, 2021 20:49 |
|
The Door Frame posted:I found Aliens to be derivative on first viewing because I'd spent my entire life consuming media that cribbed every single iota of Aliens, down to individual lines of dialogue This is basically the problem I had with the original Halloween. Sure, it innovated all these slasher movie tropes. But watching it for the first time after decades of movies using, abusing, and mocking those tropes, it just felt like a stale assemblage of tropes.
|
# ¿ May 15, 2021 22:00 |
|
I have to say, I bounced off the franchise more than once because the original Halo felt very repetitive and the little bit of Reach I played did not feel meaningfully different from the first Halo. Halo 2 is feeling a lot more varied and full of cool set pieces so far. (I mean, the bugs and stay in one spot shooting Flood bits aren't great, but...)
|
# ¿ May 22, 2021 20:29 |
|
I'd definitely be interested in seeing Halo Wars. There doesn't seem to have been an SA-associated Let's Play and I'm generally leery of random Youtube Let's Plays. (I was considering watching Keith Ballard's coop play as I find him at least tolerable...but he can also be a bit frustrating at times.)
|
# ¿ Jun 27, 2021 17:49 |
|
You'd think the people doing the Halo 2 Anniversary Edition would have made Halo 2 Anniversary Miranda Keyes look like identifiably the same person as Halo 3 Miranda Keyes.
|
# ¿ Dec 4, 2021 08:38 |
|
Sylphosaurus posted:Yeah, never forget that the Spartan program was supposed to be a way to put down rebel activity in human colonies, which was also basically run by space Mengele. I'm not going to claim that the Halo show is amazing, but one of the complaints I've regularly been seeing about it is how much it leans into the UNSC as space fascists and I'm like "...that's probably the part that's most lore accurate."
|
# ¿ Apr 17, 2022 22:29 |
|
Samovar posted:Blah, I can't find a video - but in the old RTS Dune II you could move treaded vehicles over infantry units, there would be a death-scream sound effect that was cut off with a CRUNCH, then when you moved off the area, there was a red smear. It was very visceral. Same goes for the early Command and Conquer games. Vehicles versus basic infantry was a very one-sided encounter.
|
# ¿ Aug 15, 2022 02:57 |
|
|
# ¿ May 21, 2024 03:32 |
|
RBA Starblade posted:I had never heard of Minotaur; that's rad Yeah, it was very early in Bungie's life and on Mac exclusively, so it wasn't exactly a household name. They also did a turn-based wargame, I forget what it was called. There was an era when Bungie was constantly doing new experimental things. I was sad when they ended up just doing Halo over and over, for all that these games have cool things to offer. And now Destiny for well over a decade. But I suppose at a certain point you find the thing that works for you and stick with it.
|
# ¿ Feb 18, 2024 19:21 |