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Dr. Sneer Gory posted:I've toyed with West Marches-esque games in the past, but a big stumbling block I encountered was "What happens when the session ends in the dungeon?" I recall seeing something using a table or roll to see what happens if the players don't make it home safe, but I can't seem to find that at the moment. Could it be The Alexandrian's Escaping the Dungeon?
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# ¿ Jan 11, 2021 23:42 |
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# ¿ May 12, 2024 13:03 |
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ninjoatse.cx posted:Are there any West Marches / crawl style games going on in the forums right now? Given the player pool / low commitment thing, I thought they would be more popular in the forums. While committing to any particular excursion is low, once you have, the expectation is that the session itself will have serious engagement. I don't know that that's easy to work with in PbP, which is already stop-and-go for any individual decision point inside of a session.
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# ¿ Aug 25, 2021 04:11 |
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Whybird posted:One option would be to have the expeditions into the wilderness entirely GM-adjudicated with nearly no player input, send the results of an expedition back in private to only the PCs who went on them, and have the game entirely focus on the players discussing what they found, negotiating about where to go for their next expedition, and deciding who to bring and how to split the loot. That sounds a lot like Tony Bath's Hyborian Campaign. People made mostly strategy-level decisions, and whenever something tactical needed to be done (in that case, mostly battles), Bath and sometimes another person (a co-ref) would set up a wargame to adjudicate it and play that. If people were able to actually come and do it in person, that could happen, too, but the default was this way.
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# ¿ Aug 26, 2021 15:46 |
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OtspIII posted:I missed this thread when it first happened, but it's in line with a lot of stuff I'm working on and thinking about right now. I've been leaning in more of a "extremely dense, relatively small, open-ended" direction (inspired in part by Hot Spring Island), but this resonates pretty well with that. Well, they need to report things, right? If you end a session with a bunch of friends you've made along the way, there's no reason not to have their next adventure start after they've safely gotten home and reported things. Hell, if it's appropriate enough to consider the trail between home base and new pals blazed, then you can just let them have a bigger meta-home to start expeditions from next session.
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# ¿ Aug 29, 2021 04:24 |
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An option that is more literary is to try something like the Coventry games, which if I recall correctly from Jon Peterson's book, involved each person essentially writing a story starring their character, sending it over to the editor, who would accept everyone else's stories, iron out any inconsistencies, and respond with a coherent narrative incorporating all of the strands sent as fairly as possible.
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# ¿ Sep 14, 2021 04:39 |