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Notahippie
Feb 4, 2003

Kids, it's not cool to have Shane MacGowan teeth
I really like this concept but as I was fleshing it out in my head I realized that basically it's an early MUD/MOO but with more DM engagement. I bet there are some lessons that can be taken from oldschool MUDs about what works or doesn't.

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Notahippie
Feb 4, 2003

Kids, it's not cool to have Shane MacGowan teeth
For the scattered players problem, I wonder about a semi-DM'd approach using solo wargame rules like Five Leagues from the Borderlands or Two Hour Wargames' Talomir or Dungeon Crawl rules. The DM sets up the overall map and whatever basic storyline they want, but actual sessions are sent to the player as a package with a scenario map that they then run using solo play rules and sends the DM back what happens. Depending on how much control you want as a DM you could either let the players roll for loot, etc or you could send it to them. That approach would limit the actual play experience into something more like a CYOA and limit how much you could do with roleplaying and storyline development during an actual play session, but would allow for a distributed play-at-your-own-pace approach for the players and you could always pair it with a discord for more live engagement between players or between players-NPCs when the timing worked out.

Notahippie
Feb 4, 2003

Kids, it's not cool to have Shane MacGowan teeth

ninjoatse.cx posted:

I kind of wonder if there’s a different system that could serve as an in between forum posts and live sessions. A discord chat type system, perhaps? I feel like this is a common problem someone else has solved.

I'm still playing with the idea of a West March system based on solo tabletop games, where the DM can just send a package to the player. But there needs to be room for joint journeys or player interaction or something, so you probably need some kind of PbP system or discord.

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