|
aldantefax posted:
I think the original West Marches campaign addresses this--there was a communal map, which the players could add to or not when back in Town. I don't think he ever mentioned any specific rules, but players did it without his vetting, so the information was not necessarily accurate, just whatever the players' impressions were. I think you could easily extend that--let the players decide what they share and don't share. You could have (friendly?) competing groups that pass each other information (e.g., "hey, you guys should check out the Weeping Crags--there's tons of undead, and that's right up your alley, isn't it?" to a group of mostly clerics/paladins). On a practical level, you could have a Discord channel (called "#the-tavern" or whatever) that represents the Town area where information can be passed. Maybe there's a common map there, maybe it's a document accessible to everyone that can be edited, maybe it's just the text in the channel itself, or some combination. Anything in there is fair game. Players can spread rumors, share information, sell information if they're so inclined, etc. Groups, when they form and go out on adventures, are in a private channel, and the players/characters involved choose what to share back in Town, and to whom. So there's a continuity that's being diegetic, kind of an IC representation of those rumor tables the OSR folks love shoving into everything, and there's minimal effort on the GM's part beyond some administrivia to maintain whatever documents and make sure they're not being defaced or something. Other players can pick up on this background or not, and the justification is it's what everyone in town knows, so it's trivial to discover.
|
# ¿ Jan 11, 2021 03:43 |
|
|
# ¿ May 13, 2024 01:08 |