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CaptainRat
Apr 18, 2003

It seems the secret to your success is a combination of boundless energy and enthusiastic insolence...

magimix posted:

The 'makers' thing is interesting. Outside of performance, one aspect that has come up in much coverage I've seen is around the makers, and the sense of needing to have vast fields of them running, which need to be tended.

My experience with makers thus far (one game year in) is that I've only needed one or two makers of each type as long as I load them up when I happen to walk by them. The things that are material gated are generally also money gated such that even if I had the materials necessary to get everything that opens up at a time I haven't had the money for it. Once year two spring hit I did build like 10 of the lumber and ore makers and threw them off in their own area and am now finding that I run through raw materials almost faster than I can keep them supplied unless I really take some time out to do some dedicated harvesting; I can't imagine keeping 20 ore makers running constantly through the first year with just the basic tools on top of doing everything else.

On the other hand, there are a lot of types of makers, some of which are very specialized, and it can be a little annoying to keep track of those. This is a minor gripe and on the whole I'm really liking this iteration.

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CaptainRat
Apr 18, 2003

It seems the secret to your success is a combination of boundless energy and enthusiastic insolence...

cheetah7071 posted:

What actually gives you the points you use for directives/remodels? Is there anything you can do to speed up acquiring them?

Most things give you those points passively but hunting wanted monsters gives you a big chunk.

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