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christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

Ulio posted:

It's funny whenever a rpg has multiple playable races, the devs release stats as to which race is the most played. It's almost always human which is so boring. I am not sure if humans being the jack of all trades roletype in these games have anything to do with it.

That's part of it, I'm sure. But I think experiencing an unfamiliar world and setting through something familiar is more welcoming for a lot of people.

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Zulily Zoetrope
Jun 1, 2011

Muldoon
I was about to say I really don't get it, but on reflection my process is pretty much the exact opposite of that; I always pick whatever character option seems most alien, and pick a class that seems the least like a generic fighter/soldier type. I'm sure some of those numbers come from people just mashing through the default options, but I can see someone just having the opposite process.

Generic American posted:

4. Say what you want about Andromeda because it has so many flaws, but I really miss the variety of interesting armor designs that it came up with. Trying to customize Shepard's armor at all felt completely pointless to me because you only get a handful of pieces, most of them don't really work together to mix-and-match, and something about the color selection makes everything feel cheaper and out of place if you don't go with the default black with red stripe N7 look, like downloading a "Bastila robes recolored" mod for KotOR that bleaches her whole outfit bright white. Great if you want to look goofy by decking your Shepard out in hot pink plate armor with Splinter Cell night-vision goggles, but not much else. Especially coming off the heels of playing through 1 where you would pretty regularly be upgrading from Onyx to Phoenix or Explorer or Mercenary, it felt like a massive step down in a way that I never really noticed back when it originally came out because I was so blinded by the hype of them making it mostly cosmetic.

Maybe it's just nostalgia goggles since I haven't booted up the game in years, but I remember quite liking the look I ended up with for Shepard. I forget how much I mixed-and-matched; I think I mostly used the +shield pieces because I liked their look, and of course the sick-rear end visor. There was a dark purple that looked really slick with one of the finishes.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Generic American posted:

2. The story is... definitely the weakest part of the game. Most of the individual loyalty missions are great, but with the benefit of some distant hindsight, it makes for some truly awkward pacing. There are so few "main story" missions that it felt like I spent half the game with my entire squad stuck on the "hey, here's my loyalty mission, can we go do that soon?" brick wall that you get until it is completed and you're allowed to unlock more conversations. It doesn't help that other than Horizon and the Suicide Mission itself, the rest of the main story missions don't feel particularly interesting because they are so combat heavy. All of them feel more like Therum than Noveria, which is more than a little jarring when you play any of the Shadow Broker missions and the cinematic quality just skyrockets.

I've been very slowly chipping away at 2 again myself with the Early Recruitment mod, and it actually makes the loyalty mission wall even worse, because it puts everyone's loyalty mission trigger as Horizon. So anyone you get after has a single conversation with you, then you do a mission, and when you come back they're like "SHEPARD I NEED YOUR HELP TO RESOLVE MY PAST" and then suddenly they don't get more development until you finish their mission. Even worse, Legion has basically nothing pertinent to add to any missions you bring him on. Even Tali's recruitment just has like two extra lines of dialogue from Reegar and Tali each.

(The Early Recruitment mod has an option to have Legion join after the Normandy Crash Site)

But even before that, squadmates basically have nothing to say between missions. I got more discussion out of Miranda than anyone else because she has like three required conversations before she'll broach the topic of her sister. Meanwhile Mordin says nothing after his Genophage discussion. It's a far cry from ME1 where you could get a good two-three conversations from some squadmates after each main mission. And ME3 where, if I remember right, everyone gets new dialogue after each non-sidequest mission you do.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




Zulily Zoetrope posted:

I was about to say I really don't get it, but on reflection my process is pretty much the exact opposite of that; I always pick whatever character option seems most alien, and pick a class that seems the least like a generic fighter/soldier type. I'm sure some of those numbers come from people just mashing through the default options, but I can see someone just having the opposite process.

the first time I played ME1 I stuck with the "default" because I wanted to see what the vanilla experience was like just to get a handle on the universe. After that first playthrough of ME1 I immediately started a FemShep run (mostly because everyone online was peeing their pants over how much better Jennifer Hale was than Mark Meer) and decided to only slightly tweak the default FemShep face, but decided to choose a different class.

Since then I don't think I've ever even considered using a default look for either male or female, because the look I make will have an impact on how I want to play them. But the vast majority of gamers won't do that. Hell, the vast majority of gamers won't ever play a game twice, if they even finish it the first time

HaB
Jan 5, 2001

What are the odds?

Ulio posted:

It's funny whenever a rpg has multiple playable races, the devs release stats as to which race is the most played. It's almost always human which is so boring. I am not sure if humans being the jack of all trades roletype in these games have anything to do with it.

As a "spend at least half an hour MINIMUM in the character creator" guy, those stats always boggle me. Playing as Default White Guy bores me to tears.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

I'll always pick preset options rather than try to get my characters earlobes just right, (spoilers: I will not get them right and every attempt creates an uncanny valley monstrosity) but the idea of picking the human instead of one of the cool monster/alien races for my first go in my escapism confuses me.

There are lots of games where I can play as a vanilla human, why throw away the variety of playing as a minotaur or whatever?

imagine dungeons
Jan 24, 2008

Like an arrow, I was only passing through.
That feeling where you spend 45 minutes getting the eyebrows just perfect hit accept and then immediate disappointment as soon as you see your dude in a cutscene.

Scrap Dragon
Oct 6, 2013

SECRET TECHNIQUE:
DARK SHADOW
BLACK FALLEN ANGEL!


I agree for the most part, except I always pick the default Male or Female looks for Shepard because the custom ones all look like poo poo in comparison

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
"yeah my shepard looks amazing this is going to be good"
*First cutscene he turns to the side, opens his mouth and his lips evert*
"OH GOD NO UNDO UNDO UNDO PRESETS ARE FINE"

Dawgstar
Jul 15, 2017

Kurieg posted:

"yeah my shepard looks amazing this is going to be good"
*First cutscene he turns to the side, opens his mouth and his lips evert*
"OH GOD NO UNDO UNDO UNDO PRESETS ARE FINE"

plz don't dox

Although specifically it was often "OH MY GOD WHY CAN SHE PUT SOMEBODY'S EYE OUT WITH THOSE CHEEKBONES!"

Zulily Zoetrope
Jun 1, 2011

Muldoon
oh I always pick a preset and at most tweak the bigger details, I've never bothered with custom cheekbones or whatever

for its cartoonishly goofy animations, Andromeda did have a nice set of presets, and I like that they applied to the whole family. I went with the ginger Ryders.

Bismack Billabongo
Oct 9, 2012

Wet
Half of the fun of mass effect is roleplaying your ugly rear end Shepard as a premier galactic hero and number one poon or cock hound in spite of the fact that they look like Pete Campbell ate a lemon.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Yeah, I've never changed a preset face in a character creator but I will pick between presets and race/class stuff. I also pick hair and stuff. Even that sometimes screws up, with big hair clipping through things like helmets or whatever.

I'm sure they include the character customizer because some group of customers demand it, but it would take too much money to make sure it works well.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




Bismack Billabongo posted:

Half of the fun of mass effect is roleplaying your ugly rear end Shepard as a premier galactic hero and number one poon or cock hound in spite of the fact that they look like Pete Campbell ate a lemon.

are we talking about Mad Men Pete Campbell? Maybe not the best comparison seeing as he's married to Alison Brie for the majority of the show :v:

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum

Bismack Billabongo
Oct 9, 2012

Wet

Aces High posted:

are we talking about Mad Men Pete Campbell? Maybe not the best comparison seeing as he's married to Alison Brie for the majority of the show :v:

Yes but he has the sneeringest bitchy face that has ever existed, was my point.

Wingnut Ninja
Jan 11, 2003

Mostly Harmless

Zulily Zoetrope posted:

oh I always pick a preset and at most tweak the bigger details, I've never bothered with custom cheekbones or whatever

That's what was so annoying in ME1, the default BroShep was a unique handmade model, so you couldn't tweak or recreate it using the actual character editor. Your only choices were to go with that exact face, or settle for some flavor of potatoface.

Sankara
Jul 18, 2008


Wingnut Ninja posted:

That's what was so annoying in ME1, the default BroShep was a unique handmade model, so you couldn't tweak or recreate it using the actual character editor. Your only choices were to go with that exact face, or settle for some flavor of potatoface.

Yeah, it would be nice to use the default heads as a base you can then edit.

SgtSteel91
Oct 21, 2010

christmas boots posted:

That's part of it, I'm sure. But I think experiencing an unfamiliar world and setting through something familiar is more welcoming for a lot of people.

As someone who gravitates to Human Warrior/Fighter in RPGs, it's this. I'm a human so I like to play as a human in a 'stranger in a strange land' kind of way. Coupled with that is the appeal to me of overcoming challenges in a world where there's elves, magical beings, things and people who use magic or advanced technology with just my fists/swords/guns, guile, and fighting strategically with said fist/sword/gun combine with my party members using their strengths to compliment mine

idoliside
Dec 8, 2010

Ulio posted:

Well that was the era where every singleplayer game was getting shoehorned multiplayer modes. For example Bioshock 2 even had a multiplayer mode. There weren't even microtransactions in most of them, it was just a way to keep the player hooked longer in era where there were very little or no digital sales outside of pc and used games were costing devs a lot.

I just reinstalled ME3 to play the multiplayer, I use to have all the classes maxed out on 360 but then I got it on PC. Haven't played in a decade or so but drat this mode is so fun. Playing Helldivers 2 actually made me realize how ahead of it's time this game was. It's also crazy how loving fast you find games for it. I was worried I would have to wait forever but literally instantly got teammates when I played at night time(EST).

Sucks that they didn't put it in the remaster but glad the pc community is still aliving and kicking. I am definitely going to be playing for a while, also makes me want to replay all the games. But there is so much good poo poo and my backlog is huge.

Wait, ME3 MP still works? I thought that got shut down a while ago!

goblin week
Jan 26, 2019

Absolute clown.

exquisite tea posted:

Never understood Bioware's insistence that you always have to start ME with two human squadmates. This is a space game with aliens and stuff, people want the aliens not the boring-rear end humans!!! I suppose James Vega was okay.

it's a human-made game. there's obvious bias

chaosapiant
Oct 10, 2012

White Line Fever

SgtSteel91 posted:

As someone who gravitates to Human Warrior/Fighter in RPGs, it's this. I'm a human so I like to play as a human in a 'stranger in a strange land' kind of way. Coupled with that is the appeal to me of overcoming challenges in a world where there's elves, magical beings, things and people who use magic or advanced technology with just my fists/swords/guns, guile, and fighting strategically with said fist/sword/gun combine with my party members using their strengths to compliment mine

I usually play games like this many times over, but my first playthrough usually amounts to playing “boring standard male fighter as god intended” just to role play a fish out of water and get a mostly canon playthrough down. Then after that first playthrough I start branching out: custom characters, different classes/skills, different love interests and of course different dialogue/quest choices.

davidspackage
May 16, 2007

Nap Ghost

goblin week posted:

it's a human-made game. there's obvious bias

Humans are all racist.

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS

lobsterminator posted:

Hadn't really thought about that. In ME1 it's logical because you are introduced to a new universe. ME2 had a decent excuse because you started working for space nazis. ME3 it was less necessary, but you did meet Liara quite early.

I guess they want to ease players into the galaxy even in the sequels because some idiots started playing at ME2 or ME3.

No, it's the same reason for all three games; they want people to be able to buy the new game and play it without having bought the first two.

They have to stand alone as games, *and* stand together as a trilogy.

It was more blatant in ME2, where they just straight up kill off Shep and start over, but the entire opening of Three, all through Mars, is just straight up 'As you know, Shepard, our entire civilization is built on Mass Effect technology derived from Prothean ruins. Say, here's those dastardly Cerberus folks, remember them? I can't believe you (synopsis of ME2) with these guys. And oh, hey, now they're working with the Geth, doesn't that really bring back memories of (synopsis of ME1) haha those were the days right? Oh hey, here's that blue skinned alien babe you've known for literally years, you remember? Anyway, her name is Liara, and here's her backstory.'

Generic American posted:

On kind of a random whim, I started replaying through the trilogy again for the first time since Andromeda came out — the originals specifically, because my laptop wouldn't stand a chance at running the Legendary Edition. I only just started 3, but it's been pretty strange to see how much my nostalgia goggles influenced my memories of 2 being the best one by a mile. It still holds up for the most part, but not nearly as well as I initially thought; to the point where I absolutely enjoyed my time with 1 more, which I never would have guessed. I guess I just kinda want to work through some of my thoughts more than anything.

1. The characters are still as good as I remember, with the exception of Jacob just feeling like the writers completely gave up on giving him anything interesting to say after Freedom's Progress where you run into Tali's group. He had a handful of conversations on the ship, but even doing my rounds after each mission to check if any of the characters had something new to say, it felt like Jacob was the one who would always give me the "sorry, I'm not big on forcing these things" brush-off, and that aside from the lead-in and aftermath for his loyalty mission, I genuinely can't remember anything that he talked about other than the standard background questions that you can always ask. Oh, and him being weirdly petty during at least a few of the recruitment epilogues where you bring them back to the Normandy, like how he antagonizes Thane for being an assassin when he's perfectly comfortable working for an organization like Cerberus because they "get the job done" or drops the EDI bombshell on Tali as a snarky :iceburn: when she is walking out of the briefing room. All in all, just very strange and wildly inconsistent writing. Also of note: Garrus also had way less dialogue than I remember if you don't romance him.

2. The story is... definitely the weakest part of the game. Most of the individual loyalty missions are great, but with the benefit of some distant hindsight, it makes for some truly awkward pacing. There are so few "main story" missions that it felt like I spent half the game with my entire squad stuck on the "hey, here's my loyalty mission, can we go do that soon?" brick wall that you get until it is completed and you're allowed to unlock more conversations. It doesn't help that other than Horizon and the Suicide Mission itself, the rest of the main story missions don't feel particularly interesting because they are so combat heavy. All of them feel more like Therum than Noveria, which is more than a little jarring when you play any of the Shadow Broker missions and the cinematic quality just skyrockets.

I still say the first game should have been ME2, the second game should have been ME1.

Game 1: Shepard, an Earth Alliance soldier stationed way the hell out in the backwaters of the universe on a 'patrol' ship who's job is to basically fly around showing the flag and trying vainly to put a dent in piracy, hears rumors of mysterious 'Collectors' who are raiding various colonies, but seem to be concentrating more and more on human colonies. They manage to catch a Collector ship in the act, and get absolutely clowned.

Shepard wakes up later, severely wounded (but not dead for two years) and being rebuilt by Cerberus, which considers itself a sort of unofficial militia/Texas Rangers outfit who tries to keep the peace in the backwaters, because the Earth Alliance can't/won't. They ask Shepard to gather up a team of ragtag misfits and specialists to try to figure out how to be the Collector ship; maybe then they can take the wreckage to EA and the Citadel and say 'see!?'

So Shep does, and you basically get the plot of ME2, with some tweaks to account for the fact that you're meeting a lot of these people for the first time. Suicide mission, you meet Harbinger, you realize there's something new and scary afoot.

ME2: Shepard takes the goods to the Citadel, and convinces the Council that something's going on. He's given Spectre status, and sent out with Sarien to investigate. ME1 happens basically as is, but you already know some of the crew. Beacon, figure out about the Reapers, etc etc. Meanwhile, the Reapers, seeing how Cerberus was able to interrupt their plans, co-opts them and indoctrinates them. They try to call on you to do more work for them, but you can tell something's hinky.

ME3: Reaper invasion, etc etc.

TheCenturion fucked around with this message at 14:56 on Apr 2, 2024

RenegadeStyle1
Jun 7, 2005

Baby Come Back

SgtSteel91 posted:

As someone who gravitates to Human Warrior/Fighter in RPGs, it's this. I'm a human so I like to play as a human in a 'stranger in a strange land' kind of way. Coupled with that is the appeal to me of overcoming challenges in a world where there's elves, magical beings, things and people who use magic or advanced technology with just my fists/swords/guns, guile, and fighting strategically with said fist/sword/gun combine with my party members using their strengths to compliment mine

Ive never been able to really articulate it but it's this for me too. It's fun to come in as a normal human sword man or woman and beat down all these Eldritch spells and ancient evils. It's the same reason I always rooted for Krillin in DBZ.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

exquisite tea posted:

They did it in Andromeda too, a game where they could have stretched the setting to do literally anything they wanted.

Mass Effect: Andromeda is set in a whole new galaxy and they gave us three (3) desert planets

bobjr
Oct 16, 2012

Roose is loose.
🐓🐓🐓✊🪧

They had different desert features. One was too hot and one was too sandy

Qwezz
Dec 19, 2010



I'm feeling some good vibrations!

idoliside posted:

Wait, ME3 MP still works? I thought that got shut down a while ago!

I thought it was p2p networking so you didn't need a server. Just enough people to connect to. And also why you wanted to host if playing a Vanguard.
I have almost zero networking knowledge but I do know hosting as a Vanguard was a thing.
But yeah ME3MP is still up and running for the OG me3. It was not included in the LE unfortunately.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Back in the day there used to be the Vanguard Rapture glitch, where dying while charging then being revived by a teammate would cause your character's Z-axis to gradually desync with the world, causing you to float hundreds of feet in the air.

imagine dungeons
Jan 24, 2008

Like an arrow, I was only passing through.
Multiplayer is alive and thriving! I just recently dove back in and it feels great! Is there anything modern that scratches that same itch? I saw Helldivers 2 mentioned earlier but I haven’t checked it out since my computer needs an update.

lobsterminator
Oct 16, 2012




You know what would be really nice to have when colonizing new worlds or even galaxies? That compact mass relay they had between Ilos and the Citadel. You could just haul one with you to a new world and then move resources easily.

Sankara
Jul 18, 2008


Another reason I like playing as "generic human" my first time around is because I *know* the writing isn't going to handle me not being that well. "Explain to me your dwarven customs, even though I am one!" type situations always annoy me.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Sankara posted:

Another reason I like playing as "generic human" my first time around is because I *know* the writing isn't going to handle me not being that well. "Explain to me your dwarven customs, even though I am one!" type situations always annoy me.

Solasta has the existence of the dragonborn be something new and surprising that the commonfolk aren't aware of. The DLC lets you make a Dragonborn character.
The dialog in the main campaign is NOT equipped to handle this eventuality.

Ouroboros
Apr 23, 2011

Sankara posted:

Another reason I like playing as "generic human" my first time around is because I *know* the writing isn't going to handle me not being that well. "Explain to me your dwarven customs, even though I am one!" type situations always annoy me.

Yeah more broadly when I play games I find I try my best to meet the game on its own terms because that way you tend to get a better, more curated experience. Picking a preset or default appearance usually means better quality of animations etc, though not a great example personally as I have zero interest in messing around with character creators. I do the same with picking difficulty, I always want to play the game on the difficulty setting the game was balanced around and get the experience the developers intended. But generally the idea is I can be pretty sure that if I pick the default options the developers will have accounted for someone picking those options. Some games are good about genuinely accommodating a wide range of players and playstyles, but many are not.

lobsterminator
Oct 16, 2012




Sankara posted:

Another reason I like playing as "generic human" my first time around is because I *know* the writing isn't going to handle me not being that well. "Explain to me your dwarven customs, even though I am one!" type situations always annoy me.

That could be flipped in a fun way where you are having to explaining your customs to others, but if you have a game where you can choose your race it would be too much effort.

You could have an extra line of dialogue that just adds "you don't have to humansplain dwarven culture to a dwarf. also you got this part wrong."

Mymla
Aug 12, 2010

Sankara posted:

Another reason I like playing as "generic human" my first time around is because I *know* the writing isn't going to handle me not being that well. "Explain to me your dwarven customs, even though I am one!" type situations always annoy me.

Some games handle this quite well tbf. Dragon age origins just shows you the strange dwarven customs in the tutorial bit. NWN2 has your character raised in a human village so you wouldn't know any strange dwarven customs either way. (That one kinda doesn't make sense in the other direction sometimes, like I remember a drow pc can basically go full lolth cultist the one time you meet a giant spider).

Insanite
Aug 30, 2005

imagine dungeons posted:

Multiplayer is alive and thriving! I just recently dove back in and it feels great! Is there anything modern that scratches that same itch? I saw Helldivers 2 mentioned earlier but I haven’t checked it out since my computer needs an update.

Warframe sometimes reminds me of ME3 MP.

Four players, PvE, guns ‘n’ powers, bizarre color scheme customization, etc.

imagine dungeons
Jan 24, 2008

Like an arrow, I was only passing through.
I definitely got down on some Warframe earlier in its life-cycle. It’s kind of an intimidating game to go back to because of all the crafting and now there’s a pet dog and stuff.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
The division 2 kind of scratches the itch because you get a couple magical powers and you have to hide behind cover until some ogre or robotic demon dog tries to blitz your rear end

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exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


The big problem with the Division is that they don't quite go magical enough. If you have magic drones that can heal you then you should also be able to force throw someone out of bounds!!

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