Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
FeyerbrandX
Oct 9, 2012

Fionordequester posted:

Fun fact—it also stops in place and drops little mini-spiders, if you jump before it lands.

These are some very strange ideas of fun.

I love the fully charged X-buster, for one very significant reason. That half circle that shoots out behind X? That's an active hitbox. Things like oh, I don't know, those purple assholes that laugh at you when they swoop in and hit you get a nasty surprise when they try to sneak in behind.

I like to think Dr. Light made an insanely overpowered weapon, one that would send X's tiny baby body 30 feet backwards with recoil and instead of scaling it down just shunted some of the blast backwards to offset the recoil.

Adbot
ADBOT LOVES YOU

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Vengeance for Zero... Deliverance for mankind... The end of war. It all hinges on this! X vs. Sigma!



Part 6: Mega Man X1 (100% Guide)—D-Rex, Velguarder, Sigma, Ending Credits, & Review (All Trophies)

VISUAL CUES FOR ARMADILLO SKIP:

This is as close as you can be:



This is as far as you can be:



BOSSES:
D-Rex:
HP: 32 (1/1/2; Weak to Boomerang Cutter; Resists all else)
Damage: 0 (Bottom contact), 4 (Top contact), 6 (Charge), 8 (Energy Bombs), 10 (Drop)
Invincibility Frames: 1 seconds' worth

Velguarder:
HP: 32 (1/2/3; Weak to Shotgun Ice; Resists all else)
Damage: 4 (Flamethrower), 4 (Energy Blasts), 6 (contact)
Invincibility Frames: 0.4 seconds' worth (Storm Tornado=2-4 DMG)

Jedi Sigma:
HP: 10 (1/1/1; Weak to Electric Spark; Resists all else)
Damage: 8 (Head Beams), 10 (contact), 14 (Lightsaber)
Invincibility Frames: 1 seconds’ worth

Wolf Sigma:
HP: 32 (1 DMG from LVL 4 Shot and 2 DMG from Rolling Shield. Immune to all else)
Damage: 8 (Claws), 10 (Head contact), 10 (Energy Bombs), 12 (Lightning), 14 (Flamethrower)
Invincibility Frames: 1 seconds’ worth

TOTAL ACHIEVEMENTS (not counting "His Name is Actually Vava"):

1) "In Buster We Trust" - Defeat any of the 8 Maverick bosses

2) "Gimp My Ride" — Destroy an enemy Ride Armor in Mega Man X.

3) "Nobody Nose My Sorrow" — Cut off Flame Mammoth's trunk in Mega Man X.

4) "Just Plain Dillo" — Knock off Armored Armadillo's armor.

5) "Re-Armed" — Get Zero's buster.

6) "First Armor" — Obtain all four armor pieces.

7) "Never Hearts to Be Careful" — Obtain all Heart Tanks.

8) "In the Heart of Battle" — Learn the Hadoken.

9) "Pretty (Devastating) in Pink" — Get a Spiral Crush Buster kill.

10) "It's Over" — Defeat Wolf Sigma.

11) "How Long Will He Keep Fighting?" — See Sigma's Secret Message.

Fionordequester fucked around with this message at 12:44 on Mar 22, 2021

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
As an aside, a speedrunner called Geo also did an All Achievements run (starts at 11:09) in honor of my efforts (I've been pretty active in their Discords, asking questions and all). This time beats mine by more than 4 minutes, so definitely check it out, if you enjoyed my own!

GENERAL OBSERVATIONS & HIGHLIGHTS:
1) His movement is obviously much sharper than mine. There's a lot of really short hops, a lot more double wall-kicks, and thousands of little techs that were too complicated for me to try and remember for where I was at.

2) His mashing speed is faster, allowing him to shave seconds off of the Intro stage.

3) He didn't need to buffer Iceless Heart, so he saved ~27 seconds on that alone.

4) He didn't damage boost through the 2nd Anglerfish mini-boss. Instead, he risked death by spikes to blast him with Electric Sparks. Definitely the faster strat... I just didn't want to lose any runs :P .

5) He also saved quite a bit of time on Octopus, due to better Rolling Shield conservation, and canceling out his "Tornado invincibility" by intentionally letting himself get drawn into it. Do that, switch to Fire Wave, mash a bunch, and you'll end it seconds faster than you would've waiting for it to run out normally.

6) Got "Pretty (Devastating) in Pink" on Bospider, so he could OHKO Chameleon (RNG, but most definitely faster).

7) Didn't use Rolling Shield for Ice Penguin. I used that because it was easy, not because it was faster than Chameleon Sting... So he won time there.

8) Much cleaner Sigma 2, lol.

9) Scored the Air Hadoken against the Chameleon refight.

10) Despite all this, he actually DIDN'T get any of the Phantom Grabs. Apart from Iceless Heart and some other small techs here and there... Most of his 4+ minute advantage comes from sheer experience.

Fionordequester fucked around with this message at 20:32 on Mar 22, 2021

Scalding Coffee
Jun 26, 2006

You're already dead
I am sure Velguarder exists as a reference to Hot Dog from Mega Man 2.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Scalding Coffee posted:

I am sure Velguarder exists as a reference to Hot Dog from Mega Man 2.

*looks up Hot Dog*

https://megaman.fandom.com/wiki/Friender

...Huh. And here I always thought Velguarder was a reference to Treble. Good catch, friend.

Seraphic Neoman
Jul 19, 2011


I could swear the Hadouken works on Wolf Sigma. I remember the issue was that the hadouken flies too low to hit him. If you do it at the height of the claw it would work?

Sigma has a lightsaber for the same reason Vava is Boba Fett, devs were nuts about Star Wars :v:

I think they later decided to call all robots "Reploids" even if they weren't actual Reploids. This is in contrast to Mavericks, who go from Maverick-virus infectees to "everyone who tries to start poo poo".
In the future games, particularly Command Mission, the villains discuss how Reploids are too quick to label others as Mavericks. Albeit this comes from robots who do poo poo like "try to blow up rainforests", "fire missile superweapons" and "run POW camps". So the moral ambiguity is still kinda not there :v:

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Seraphic Neoman posted:

I could swear the Hadouken works on Wolf Sigma. I remember the issue was that the hadouken flies too low to hit him. If you do it at the height of the claw it would work?

My computer's in the shop because of a broken key... But once I get it back (probably tomorrow), I'll test this out for you.

Sigma has a lightsaber for the same reason Vava is Boba Fett, devs were nuts about Star Wars :v:

Seraphic Neoman posted:

I think they later decided to call all robots "Reploids" even if they weren't actual Reploids. This is in contrast to Mavericks, who go from Maverick-virus infectees to "everyone who tries to start poo poo".

...Which gets really confusing with X8's whole "we can turn Maverick AT WILL!" sting.

Cue me anxiously asking "Ok, and...?"


Seraphic Neoman posted:

In the future games, particularly Command Mission, the villains discuss how Reploids are too quick to label others as Mavericks. Albeit this comes from robots who do poo poo like "try to blow up rainforests", "fire missile superweapons" and "run POW camps". So the moral ambiguity is still kinda not there :v:

So it's just like X4, it sounds like :cheeky: ?

FeyerbrandX
Oct 9, 2012

Fionordequester posted:

So it's just like X4, it sounds like :cheeky: ?

4 was when the veneer of what a maverick is started to peel off. At least them explicitly refusing to disarm and come in for questioning sort of is an explanation.

5 and especially 6 go full into the "you have something I want and its quicker and less paperwork for me to have it if you're a maverick."

Scalding Coffee
Jun 26, 2006

You're already dead

Fionordequester posted:

*looks up Hot Dog*

https://megaman.fandom.com/wiki/Friender

...Huh. And here I always thought Velguarder was a reference to Treble. Good catch, friend.
You just pointed out a decades old reference.
https://casshan.fandom.com/wiki/Friender

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
I actually wasn't sure whether or not to post this... But after making the first X2 episode, I realized that the walkthrough route's going to be a little different from the speedrun route. So, here you go. Consider this a prelude to what you might expect, or pass it so you don't get spoiled on the levels. I leave it to you...



Mega Man X2—100% Speedrun with All Achievements/Trophies (43:44.256)

NOTE: I made the thumbnail this time, reusing some of the elements Vrime used for X1. The frame counter and "Power button pressed" message is there to let verifiers know that I'm not playing back a movie file. This was recorded all in one sitting, no save states used. Will link it on the Leaderboards when it's approved.

dotchan
Feb 28, 2008

I wanna get a Super Saiyan Mohawk when I grow up! :swoon:
Rest in peace Green Biker Guy, you died for our splits. :patriot:

By the way, where do these achievements come from? Is there some version of the game that released with them?

Seraphic Neoman
Jul 19, 2011


dotchan posted:

Rest in peace Green Biker Guy, you died for our splits. :patriot:

By the way, where do these achievements come from? Is there some version of the game that released with them?

I believe they're from the mobile remakes.

FeyerbrandX
Oct 9, 2012

The Switch ports and probably the other current collections have them.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Correct. They're all listed right here:

https://www.trueachievements.com/game/Mega-Man-X-Legacy-Collection/achievements

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright guys, ready for X2? The game that took everything good about X1, and ramped it up even higher? Then come! Step into a new adventure!



Part 1: Mega Man X2 (100% Guide)—Opening & Wire Sponge (All Trophies/Achievements)

BASIC INFO:
1) I'm playing the plain SNES version, so I'll be using captions to mark what achievements I would've won, had I been playing on the Legacy Collection version.
2) The X-Buster's been re-worked from X1. Basic shots do 3 Damage, Dash Shots do 5, LVL 2 (green) shots do 5, and LVL 3 (blue) shots do 8. Bosses take lessened damage from all these.
3) Enemy HP has been streamlined since X1. Regular enemies will always take the damage listed above from the X-Buster (rather than the LVL 3 Shots doing less to some than others).
4) Regular enemies now have weakness weapons, just like bosses do. More on this in Part 2.
5) Enemies will not usually drop health AND ammo. They will usually drop one or the other.

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.

ENEMY LIST (Opening):
Cannon Driver (no legs): 10 HP [Drops health]
Bar Wayings (gates): 27 HP [Does not drop health or ammo]
Scrivers (screwdrivers): 4 HP [Drops health]
Scramblers (helicopter guys): 1 HP [Drops health]
Slidame (wall guy): 4 HP [Drops health]

ENEMY LIST (Wire Sponge):
Croak Hoppers (frogs): 12 HP [Drops health & health]
Weather Balls: 64 HP [Does not drop health or health]
Sole Solars (cannons on poles): 8 HP [Does not drop health or health]
Scrivers (screwdrivers): 4 HP [Drops health]
Sky Farmers [Drops stuff): 4 HP [Drops health]
Sabbotein (electrified vine): 21 HP [Drops health]
Rightrod (lightning rods): 1 HP [Drops health]
Aclanda (scorpion): 48 HP [Drops health]

BOSSES:
Gigantic Mechaniloid CF-0:
HP: 32 (Takes as much damage per shot as a normal enemy)
Damage: 2 (Contact)
Invincibility Frames: ~0.97 seconds' worth

Wire Sponge stats:
HP: 32
Damage (normal): 2 (Vines), 2 (Strike Chain), 2 (Lightning), 5 (contact)
Damage (electrified): 2 (Vines), 4 (Strike Chain), 7 (contact)
Invincibility Frames: ~0.97 seconds' worth

Wire Sponge A.I.:
1) Switches to different attack when you move to the other side.
2) The ceiling attack ends when 4 vines are on the ground, or when he's thrown 7.
3) His desperation move starts when he is under 10 HP, and then electrifies his attacks.

THE SQUARE CUBE LAW (provided by Skaizo):

Fionordequester fucked around with this message at 21:04 on Apr 1, 2021

Scalding Coffee
Jun 26, 2006

You're already dead
RIP green hoverbike guy.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Scalding Coffee posted:

RIP green hoverbike guy.

Don't worry, I could see his control chip. He'll be ok!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
And now we get to some of the really interesting stuff! The Weapon Weakness system, the X-Hunter mechanics, the Japanese-exclusive story elements, and much more!



Part 2: Mega Man X2 (100% Guide)—Wheel Gator & Overdrive Ostrich (All Trophies/Achievements)

THUMBNAIL ART FROM:
The Teppen series of trading cards.

WEAKNESS WEAPONS IN MORE DETAIL:
Most special weapons either do about as much as a LVL 2 Shot, or do a small amount of damage over time. However, they will do as much as 50 Damage in one shot, or 10 Damage a frame, to any enemy weak to them. Furthermore, regular enemies will have multiple weakness weapons, which can be divided into three camps:

1) The "elemental weapons" (Bubble Splash, Speed Burner, & Sonic Slicer)
2) The "industrial weapons" (Silk Shot, Spin Wheel, & Magnet Bomb)
3) The "utility weapons" (Strike Chain & Crystal Hunter)

Crystal Hunter will only freeze the enemies weak to it—it will only bounce off the rest. This also means that Strike Chain will OHKO any enemy that can be frozen.

ABOUT THE STRIKE CHAIN:
This "utility weapon" does 5 Damage at base, and 20 Damage to those weak to it. It also attaches to walls, and pulls X toward them a bit faster than Dash speed.

The charged version, at base, does 2 Damage for every frame that the hook is inside the enemy. This increases to 5 Damage per frame to those weak to it. It pulls X to walls faster than a Ride Chaser moves. It also forces every enemy it destroys (even bosses) to drop health or ammo, in *addition* to what they may, or may not, have already dropped.

ABOUT THE SPIN WHEEL:
This "industrial weapon" does 5 Damage every 10 frames at base, and 25 Damage every 10 frames to those weak to it. It also destroys blocks and rubble, allowing you to access hidden rooms.

The charged version does 10 Damage a bolt at base, and 50 Damage a bolt to those weak to it.

WHEEL GATOR'S STUN-LOCK IN MORE DETAIL (not enough time to cover in the video itself):
There's a brief moment at the beginning where you can strike Gator before he sinks. After that are 3 frames (frame=1/60th of a second) between when Gator is invincible via invincibility frames, and when he's invincible via diving in the water.

The first window you get by having a Charged Strike Chain ready to go, then Dashing at the right moment after his health fills up. I accomplish that by pressing Dash three times (just for the rhythm), and then making the 4th Dash the real thing.

The second window I get by walking up to where X's head is about where Gator's shoulder is, keeping the Strike Chain *held*, and then releasing it the instant Gator's head is fully turned. That burns ammo almost twice as quickly as what top-level speedrunners do (they just press Shoot), but I find it takes out any inconsistency in my timing.

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.

ENEMY LIST (Wheel Gator):
Tubamail-S: 4 HP (Weak to elemental weapons) [Drops health]
Tubamail Generator: 24 HP (Weak to elemental weapons) [Drops health]
Tiranos: 10 HP (Weak to utility weapons) [Drops ammo]
Disk Boy 08: 16 HP (Weak to utility weapons) [Drops ammo]
Rideroid G: 48 HP (Weak to industrial weapons) [Drops health]
Cannon Driver: 40 HP (Weak to industrial weapons) [Drops health]

ENEMY LIST (Overdrive Ostrich):
Crash Roaders (pigs): 7 HP (Weak to utility weapons) [Drops ammo]
Aclandas (scorpions): 48 HP (Weak to industrial weapons) [Drops health]
Ride Chasers (motorcyclists): 8 HP (Weak to elemental weapons) [Drops ammo]

BOSSES:
Wheel Gator stats:
HP: 32
Damage: 1 per hit (Bite), 2 (Spiked Walls), 2 (Mouth Blast), 2 (Spin Wheel), 3 (Charge), 3 (contact)
Invincibility Frames: ~0.97 seconds' worth

Wheel Gator A.I.:
1) Always sinks into the oil at the start, as well as every time he's struck with Strike Chain
2) Charges when he has less than 16 HP, every time he re-emerges

Overdrive Ostrich stats:
HP: 32
Damage: 2 (Sonic Slicer), 2 (Rain Slash), 4 (Crane Kick), 4 (Ground Pound), 4 (contact)
Invincibility Frames: ~0.97 seconds' worth

Overdrive Ostrich A.I.:
1) Uses Ground Pound when scrolled off-screen.
2) Rain Slash adjusts to your location before launched. You should stop till the Rain Slashes leave the screen, THEN go that little bit left or right to dodge them!

Fionordequester fucked around with this message at 11:24 on Apr 7, 2021

Scalding Coffee
Jun 26, 2006

You're already dead
Wheel Gator somehow not hurting you for contact damage when he grabs you and it is a viable strategy as well. What a horrible thing to do to Ecks.

Unreal_One
Aug 18, 2010

Now you know how I don't like to use the sit-down gun, but this morning we just don't have time for mucking about.

If you can see Wheelgator and not think of Iron Chitlin going "NO!", you had a very different early 2010's than I.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Scalding Coffee posted:

Wheel Gator somehow not hurting you for contact damage when he grabs you and it is a viable strategy as well. What a horrible thing to do to Ecks.

Lol.

Unreal_One posted:

If you can see Wheelgator and not think of Iron Chitlin going "NO!", you had a very different early 2010's than I.

Iron Chitlin, eh? What's that about, now?

Unreal_One
Aug 18, 2010

Now you know how I don't like to use the sit-down gun, but this morning we just don't have time for mucking about.

Spoilers for all of X2:
https://youtu.be/8RxHKNDx1C4?t=2534

Back in 2013 Smight did a bunch of races, and in one of them Iron Chitlin got a bit stuck on Wheel Gator... for longer than the race winner took to beat the game.

Unreal_One fucked around with this message at 03:35 on Apr 8, 2021

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Unreal_One posted:

Spoilers for all of X2:
https://youtu.be/8RxHKNDx1C4?t=2534

Back in 2013 Smight did a bunch of races, and in one of them Iron Chitlin got a bit stuck on Wheel Gator... for longer than the race winner took to beat the game.

Owch. And folks wonder if there's still a point to Mega Man X Walkthroughs in 2021. Stuff like this affirms the answer is still "yes" :mmmhmm: .

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
You all ready for double jumps? For how to get Morph Moth's Heart Tank without the Crystal Hunter? For more special weapon pwnage, A.I. exploitation, and mini-boss quick kills... and also the most obnoxious achievement in the game? Then welcome back to X2!



Part 3: Mega Man X2 (100% Guide)—Morph Moth & Bubble Crab (All Trophies/Achievements)

THUMBNAIL ART FROM:
The Teppen series of trading cards.

THE TROUBLE WITH CRYSTAL SNAIL FIRST:
Snail is weak to Centipede's weapon, and Centipede is exceptionally hard to 100% without the Speed Burner, which comes from Flame Stag. You would like Bubble Splash before Flame Stag, but you'd really like the Sonic Slicer for slaying mini-bosses in Crab, Centipede, & Moth's stage. The order, then, works out something like:

quote:

Ostrich → Crab → Stag → Centipede → Snail → Moth

...Except that means you have to revisit a stage in order to *get* Friendly Neighborhood Mega Man (unless you Buster Duel Stag, and save Crab for last). Also, that's a long time without the armor. So just getting Moth's Heart Tank via Neon Jump saves a lot of hassle. You even get Junk Shot for Centipede, as a bonus!

HOW TO NEON JUMP (a double jump, basically):
1) Do an Air Dash
2a) Release Shoot & Press Jump in the middle of the Air Dash (1st Neon)
2b) Press Shoot & Jump at the same time in the middle of the Air Dash (2nd Neon)
3) Air Dash again, if needed (the game let's you use it again if you did this right!)

ABOUT THE SONIC SLICER:
This "elemental weapon" will spit out two blades at a time. Each do 4 Damage at base, and 25 Damage to those weak to them. They also bounce off walls and other objects.

The charged version spits out five waves of energy that go a bit up, spread out, line up single file, then come down. Each wave does 1 Damage a frame at base, and 5 Damage a frame to those weak to them.

ABOUT THE GIGA CRUSH:
It instantly kills regular enemies and does 1 Damage per 2 frames to bosses & some mini-bosses. Will refill when hit by projectiles (the exact amount depends on the attack), but never by contact damage.

ABOUT THE JUNK SHOT:
This "industrial weapon" works like the Shotgun Ice did from X1. It spits out a big chunk that then breaks into four little chunks that go upper-left, lower-left, upper-right, and lower-right. Each chunk does 3 Damage at base (up to a maximum of 15), and 15 Damage to those weak to them (up to a maximum of 75).

The charged version upgrades this to eight little chunks. Each chunk does 6 Damage at base (up to a maximum of 48), and 30 Damage to those weak to them (up to a maximum of 480).

The chunks themselves also change depending on the stage. Wire Sponge turns them into leaves (which do only 1 Damage at base & 2 Damage when charged), Flame Stag & Bubble Crab turn them into rocks, Crystal Snail turns them into crystals, and all other stages turn them into scrap metal.

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.
2) "Take Your Time"—Let Morph Moth transform without hitting him.
3) "Dodge This!"—Kill 1 of 8 starting Mavericks with Giga Crush.
4) "Friendly Neighborhood Mega Man"—Charged Junk Shot to get items in 1 of 3 secret areas (located in Bubble Crab, Overdrive Ostrich, & Crystal Snail)

ENEMY LIST (Morph Moth):
Hanged Reploids: 1 HP if hung, 8 when standing (Weak to elemental weapons) [Drops health]
Disk Boy 08 (shield guys): 16 HP (Weak to utility weapons) [Drops ammo]
Garakuta Robots (miner guys on wheels): 22 total HP (Weak to industrial weapons) [Drops ammo]
Pararoid V-1s (they control you): 5 HP (Weak to utility weapons) [Drops health]
Pararoid R-5s (they fly): 5 HP (Weak to utility weapons) [Drops ammo]
Cannon Driver: 40 HP (Weak to industrial weapons) [Drops health]

ENEMY LIST (Bubble Crab):
Batton Bone Gs (bats): 3 HP (Weak to utility weapons) [Drops ammo]
Fisherns (fish): 1 HP (Weak to industrial weapons) [Drops ammo]
Jelly Seekers: 4 HP (Weak to industrial weapons) [Drops health]
Barite Lasters (wall guys): 4 HP (Weak to industrial weapons) [Drops health]
Scrivers (screwdrivers): 4 HP (Weak to utililty weapons) [Drops health]

MINI-BOSSES:
Old Robot:
HP: 30 (Weak to industrial weapons)
Damage: 2 (Scrap Shot), 2 (contact)
Invincibility Frames: None (Giga Crush=Dead)

Pararoid S-38 (inside the Old Robot):
HP: 36 (Weak to elemental weapons)
Damage: 2 (contact)
Invincibility Frames: None (Giga Crush=Dead)

Sea Canthller (Giant Fish):
HP: 283 total (Weak to elemental weapons; 120 for the tail, 72 for the back fin, 40 for the red orb, 30 for the front fin, 15 for the lower jaw, 9 for the face).
Damage: 1 (Laser), 3 (contact), 4 (Mines)
Invincibility Frames: None (Giga Crush=Dead)

BOSSES:
Morph Cocoon stats:
HP: 32 (Weak to Speed Burner)
Damage: 2 (Debris), 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Morph Cocoon A.I.:
1) Will transform to Morph Moth when its sucked up enough debris, or when dropped to 12 HP

Morph Moth stats:
HP: 12-32 (Weak to Speed Burner)
Damage: 2 (Dust), 2 (Laser), 8 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Bubble Crab stats:
HP: 32 (Weak to Spin Wheel)
Damage: 2 (Bubbles), 3 (Shoulder Spikes), 3 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Bubble Crab A.I.:
1) Always uses Shoulder Spikes when you're right above him.

Fionordequester fucked around with this message at 19:47 on Apr 12, 2021

Scalding Coffee
Jun 26, 2006

You're already dead
I wonder what chaos Moth did when it was a larvae.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright guys! Ready to throw down with the X-Hunters?! Because here we knock them down in one fell swoop, along with their remaining lackeys!



Part 4: Mega Man X2 (100% Guide)—X-Hunters, Round 1 (Stag, Centipede, Snail—All Trophies)

ABOUT THE SPEED BURNER:
This "elemental weapon" will do 5 DMG at base and 25 Damage to those weak to it. Both these values are cut to 1/5th inside water.

The charged version allows a second, longer Air Dash that does 1 DMG every 2 frames.

ABOUT THE MAGNET MINE:
This "industrial weapon" does 1 DMG every 2 frames at base and 5 DMG to those weak to it. This applies to its normal AND charged versions, and both can be guided by the D-Pad.

ABOUT THE CRYSTAL HUNTER:
This "utility weapon" is unique. The normal version freezes any enemy weak to it, and bounces off any that aren't. The charged version makes everything go at half speed for a short while.

It shares the weakness table of Strike Chain, so it will freeze anything that Strike Chain is effective against.

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.
2) "Take Your Time"—Let Morph Moth transform without hitting him.
3) "Dodge This!"—Kill 1 of 8 starting Mavericks with Giga Crush.
4) "Friendly Neighborhood Mega Man"—Charged Junk Shot to get items in 1 of 3 secret areas (located in Bubble Crab, Overdrive Ostrich, & Crystal Snail)
5) "Covert Ops"—Dodge all the spotlights AND beat up Magna Centipede *on the same visit*!
—Yes: That means it's unobtainable once you destroy him.
6) "Second Armor"—Complete the armor!

ENEMY LIST (Flame Stag):
Beetron: 48 HP (Weak to industrial weapons) [Drops ammo]
Barite Lasters (wall guys): 4 HP (Weak to industrial weapons) [Drops health]
Bar Wayings (gate guys): 27 HP (Weak to industrial weapons) [Does not drop health or ammo]
Morguns (flying squirrel guys): 1 HP [Drops ammo]

ENEMY LIST (Magna Centipede):
Barrier Attackers: 2 HP (Weak to utility weapons) [Drops ammo]
Bleckers (small boxes): 18 HP (Weak to industrial weapons) [Drops health]
Installers (big boxes): 20 HP (Weak to industrial weapons) [Drops health, ammo, & extra lives]
Barite Lasters (wall guys): 4 HP (Weak to industrial weapons) [Drops health]
Scramblers (copter guys): 1 HP [Drops health]

ENEMY LIST (Crystal Snail):
Batton Bone Gs (bats): 3 HP (Weak to utility weapons) [Drops ammo]
Refleczers (crystal shooters): 5 HP (Weak to industrial weapons) [Drops health & ammo]

MINI-BOSSES:
Chop Register (Sword):
HP: 32 (Weak to Strike Chain & Junk Shot—Charged Sonic Slicer OHKOs, too)
Damage: 2 (contact)
Invincibility Frames: None (Giga Crush=Dead)

Raider Killer (Humanoid):
HP: 32 (Weak to Speed Burner)
Damage: 2 (Palm Cannon), 3 (Scatter Shot), 4 (contact), 2 (Shield—only available to higher forms)
Invincibility Frames: Half a second's worth (Giga Crush=5 DMG)

Magna Quartz (Crystal):
HP: 20 total (Weak to Junk Shot)
Damage: 2 (Lasers), 3 (contact)
Invincibility Frames: ~0.97 seconds worth (Giga Crush=2 DMG)

------------------------------------------------------------------------------------------------------

BOSSES:
Agile stats:
HP: 32 (Weak to Rock-type Junk Shot & Magnet Mine)
Damage: 1 (Sword Beams), 3 (Saber Dash), 3 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Agile A.I.:
1) He reacts to your moves. Stay in the air, and he'll always spam Sword Beams

Flame Stag:
HP: 32 (Weak to Bubble Splash)
Damage: 2 (contact), 2 (Flame Trail), 2 (Fireballs), 3 (Wall Uppercut), 2+5 (Suplex)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Flame Stag A.I.:
1) Uses Suplex at 16 HP or less.
2) Will use Wall Uppercut if you're too high up when you're on the same wall he's going up.
3) Will not use Suplex or Wall Uppercut if you repeatedly grab, and let go of, the wall you're on in rapid succession.

Violen stats:
HP: 32 (Weak to Grass-type Junk Shot)
Damage: 2 (Pellets), 3 (contact), 5 (Mace)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Violen A.I.:
1) Leans head back=Forward swing. Looks to the side=Overhead swing.

Magna Centipede stats:
HP: 32 (Weak to Junk Shot)
Damage: 3 (Shurikens), 3 (Tail Fragments), 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Magna Centipede A.I.:
1) Will disable Charge → Rapid Fire → Dash → Jump height, in that order.

Serges/Sagesse stats:
HP: 32 (Weak to Ice-type Junk Shot & Sonic Slicer)
Damage: 1 (Cloak Throw), 1 (Spikes), 1 (Spread Gun), 3 (contact), 4 (Mines)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Serges/Sagesse A.I.:
1) The shield rises the minute you press the Shoot button (having it held will bypass it)
2) Can be stun-locked right after getting knocked down, as he climbs to his feet.

Crystal Snail stats:
HP: 32 (Weak to Magnet Mine)
Damage: 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Crystal Snail A.I.:
1) Will attempt to slow time at 9 HP or less

Scalding Coffee
Jun 26, 2006

You're already dead
Agile has shoulderpads that will cleave the heavens.
That multi-kill at the start was pretty great.

FeyerbrandX
Oct 9, 2012

I still argue that the X1 helmet is the best of the original trilogy. At least it serves as a plot coupon beyond just unlocking 100% bonuses and I still think it protects against the rock slides in sting chameleon stage.

X2's dumb helmet is such an afterthought I once got to fortress stage 3 before realizing that I forgot it.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Scalding Coffee posted:

That multi-kill at the start was pretty great.

Thx!

FeyerbrandX posted:

I still argue that the X1 helmet is the best of the original trilogy. At least it serves as a plot coupon beyond just unlocking 100% bonuses and I still think it protects against the rock slides in sting chameleon stage.

Huh... Does it now? I'll have to check that, later...

Anyway! Now is the time for the bonus episode! X1 had a "Beginner strats" video, and now this one will too! Also, we show off some other neat stuff, like how to bring the Ride Armor into the Crystal Snail mini-boss fight, the upgraded Raider Killer mini-boss in Centipede's stage, the intended way to get Morph Moth's heart, and other things!



X2 Parts 2-4 (Beginner Version): All Upgrades & Mavericks (with Achievements/Trophies)

NOTE:
You should watch this if you have trouble following the normal Walkthrough. Otherwise, you can skip it. Also, if you're worried about achievements, you should finish the Prologue for "Size Matters Not" first.

quote:

PASSWORD (NO ACHIEVEMENTS / ONE ZERO PART MISSING): 6666 6666 6666 6626
or

quote:

PASSWORD (NO ACHIEVEMENTS / ALL ZERO PARTS): 6666 6566 6666 6626

Skips Opening, gets you x4 Heart Tanks, x2 Sub-Tanks, and the Boot + Armor upgrades. Also defeats everyone but Wire Sponge & Flame Stag

[Still needs to get Gator Buster, Sponge Sub-Tank, Stag Heart, Moth Heart, Centipede Sub-Tank, Snail Heart + Helmet, and Ostrich Heart]

quote:

PASSWORD (ALL ACHIEVEMENTS): 6626 6566 6666 6426

Skips Opening, gets you x4 Heart Tanks, x2 Sub-Tanks, and the Boot + Armor upgrades. Also defeats everyone but Wire Sponge, Flame Stag, & Magna Centipede

[Still needs to get Gator Buster, Sponge Sub-Tank, Stag Heart, Moth Heart, Centipede Sub-Tank, Snail Heart + Helmet, and Ostrich Heart.

ROUTE TAKEN FOR THESE BEGINNER STRATS:

quote:

Wheel Gator: Arm Buster

Wire Sponge: Sub-Tank (get "Half the Sponge He Used to Be" achievement)

Flame Stag: Heart Tank (get "Dodge This!" achievement)

Morph Moth: Heart Tank

Magna Centipede: Sub-Tank (get Covert Ops achievement)

Crystal Snail: Helmet Part & Heart Tank

Overdrive Ostrich: Heart Tank (get "Friendly Neighborhood Mega Man" achievement)

Fionordequester fucked around with this message at 18:19 on May 4, 2021

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Hello everyone! Ready to slay ALL the X-Hunters once and for all?! Inside the North Pole, no less? Then come! Meet us for Round 2! X vs. the X-Hunters!



Part 5: Mega Man X2 (100% Guide)—X-Hunters, Round 2 (Fortress Stages—All Trophies)

CORRECTION ON THE SHORYUKEN:
I misspoke on the 1st input method. It's "Forward, Down, Forward", not "Down, Down, Forward".

SIDE-BY-SIDE COMPARISON OF ALL X-HUNTER DIALOGUE:
I figured this'd help give a clearer picture of what I was talking about. Hope you enjoy!

https://lpix.org/sslptest/index.php?id=158790

ABOUT THE FRAME RATE:
You must set Youtube to 720p for it to display the SNES' full frame rate. Otherwise, some effects won't render properly.

SHORYUKEN INPUTS (1 DMG on contact, then 8 DMG every 2 frames):
1) Forward + Down + Forward + Shoot (easier method—Forward Shoryuken)
2) 180 spin forward, down, then backward on your D-pad (harder method—Backward Shoryuken)

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.
2) "Take Your Time"—Let Morph Moth transform without hitting him.
3) "Dodge This!"—Kill 1 of 8 starting Mavericks with Giga Crush.
4) "Friendly Neighborhood Mega Man"—Charged Junk Shot to get items in 1 of 3 secret areas (located in Bubble Crab, Overdrive Ostrich, & Crystal Snail)
5) "Covert Ops"—Dodge all the spotlights AND beat up Magna Centipede *on the same visit*!
—Yes: That means it's unobtainable once you destroy him.
6) "Second Armor"—Complete the armor!
7) "Attack Me if You Dare"—Collect the Shoryuken!
8) "Half the Sponge He Used to Be"—Kill Sponge with an *uncharged* Sonic Slicer!
—The charge version will *not* trigger his unique death animation!

CRYSTAL SNAIL QUICK KILL EXPLAINED:
Holding the Shoot button RIGHT as his health fills makes the buster shot automatic—it will fire on the very first frame it can, even though you started holding the button beforehand. It will also start a charge, as well.

Hence, Snail gets stunned, and you Dash, Pause while doing so, hover the cursor over Magnet Mine, and buffer the Mine shot by releasing the Shoot button (X was charging as you went into Pause).

This stuns him for longer, and lets you get that Shoryuken off. For some reason, that destroys his shell, so he'll just hop onto where it's supposed to be, again and again.

BOSSES:
Neo Violen stats:
HP: 32 (Weak to Bubble Splash—Immune to all other Maverick weapons)
Damage: 2 (Scatter Shot), 3 (contact), 6 (Macetail)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Neo Violen A.I.:
1) Spawns three sets of platforms in a fixed pattern, and loops back to the start at the end.
2) Leans head back=Forward swing. Looks to the side=Overhead swing.

Serges Tank stats:
HP: 32 (The cannons are weak to the industrial weapons—Serges himself is weak to Sonic Slicer)
Damage: 3 (All Projectiles), 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Serges Tank A.I.:
1) Phase 1 will advance forward after each cannon you destroy.
2) Phase 2 will always stop on the opposite side of the screen. If you're up, Serges goes down. If you go down, Serges goes up (this is why the platform trick works so well for dodging his attacks)!

Neo Agile stats:
HP: 32 (Weak to Magnet Mine—Immune to all other Maverick weapons)
Damage: 2 (Electro Orbs), 4 contact), 4 (Spikes), 6 (Missiles)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Neo Agile A.I.:
1) EDIT: You can sometimes stand in the black gaps, but only if the platforms fall in a certain way before the camera scrolls up.

Fionordequester fucked around with this message at 12:40 on May 19, 2021

dotchan
Feb 28, 2008

I wanna get a Super Saiyan Mohawk when I grow up! :swoon:
The Shoryuken is so good that I'm fairly sure even the any% speedrun collects it because it makes the boss refights that much shorter.

Scalding Coffee
Jun 26, 2006

You're already dead
Morph Moth got some health back after you punched him to below what the game wanted him to have.

After beating him the first time, Sigma must be much tougher. You must defeat Sheng Long to stand a chance.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

quote:

Good news: I got a new MXL 2006 mic that sounds great—I've got depth to my voice that wasn't there before.

Bad news: It turns out it's also sensitive to something called "plosives", which are what happen when you make B and P sounds. So, those need a pop filter.

So after this coming bonus episode, there's gonna be about a 3 day break till I get a pop filter for 'em. Sorry about that!

Fionordequester fucked around with this message at 08:11 on May 24, 2021

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright guys! Ready for the 3rd hardest boss in the X series?! Here he is! Neo Violen without upgrades!



Bonus: Mega Man X2 (100% Guide)—Neo Violen without Armor Parts, Heart Tanks, or Sub Tanks!

Neo Violen stats:
HP: 32 (Weak to Bubble Splash—2 DMG from Uncharged version, 4 DMG from Charged version)
Damage: 2 (Scatter Shot), 3 (contact), 6 (Mace Tail)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Neo Violen A.I.:
1) Spawns three sets of platforms in a fixed pattern, and loops back to the start at the end.
2) Leans head back=Forward swing. Looks to the side=Overhead swing.

GENERAL STRATEGY:
1) Get used to the movement you see whenever the 1st set of platforms spawn. Drill that into your muscle memory. That's where Violen tends to spend most of his time!

2) Watch his head movements! They tell you what kind of swing is coming!

3) Use his body (3 DMG) to damage boost past his mace (6 DMG)!

4) Remember that the platforms spawn in a *fixed* pattern. He starts every fight with the same one, then goes through the others in the exact same order!

dotchan
Feb 28, 2008

I wanna get a Super Saiyan Mohawk when I grow up! :swoon:

Fionordequester posted:

So after this coming bonus episode, there's gonna be about a 3 day break till I get a pop filter for 'em. Sorry about that!

I'm a cheap broke occasional streamer, and I've found that using a sock and/or hand towel works pretty good (in conjunction with some mic wizardry plugins) as a super low budget pop/noise filter.

Obviously this is not going to be as good as having an actual studio to record in but I don't have that kind of money to burn.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

dotchan posted:

I'm a cheap broke occasional streamer, and I've found that using a sock and/or hand towel works pretty good (in conjunction with some mic wizardry plugins) as a super low budget pop/noise filter.

Obviously this is not going to be as good as having an actual studio to record in but I don't have that kind of money to burn.

Yeah, that's definitely one of the most practical ways of doing it—probably what I'll do if a pop filter doesn't work. That, or just go back to the previous one.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Someone on GameFAQs argued that OG Violen was harder than Neo Violen. So, since the pop filter isn't here yet, and I don't have a mic I want to do anything better with...I decided to upload a video response to that—12 fights in a row with vanilla Violen.



Bonus #2: Mega Man X2 (100% Guide)—Why OG Violen is Easier than Neo Violen (No Upgrades, No Deaths)

ORIGINAL SONG: "Cunning Enemy" (the Ashtar/Jaquio fight from Ninja Gaiden II [NES])
REMIX BY: Mother Brain
YOUTUBE VIDEO OF SAID REMIX (5:16): https://www.youtube.com/watch?v=ch__JtuvgmM
FACEBOOK LINK: https://www.facebook.com/motherbrainmetal

NOTE:
Watch at 720p for better frame rate! Otherwise, you'll miss some flickering and transparency effects!

WHY NO INPUT DISPLAY?
Playing on SNES9X was the only way I could mute the sound channels, and unfortunately, its Input Display doesn't show up when recording AVI. Stuff like that is why I usually use Bizhawk.

Violen stats:
Damage: 2 (Finger Guns), 3 (contact), 5 (Mace Tail)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Violen A.I.:
1) Leans head back=Forward swing. Looks to the side=Overhead swing.

GENERAL STRATEGY:
1) Stay in the upper corners as much as you can to dodge the vast majority of attacks

2) Dash Jump to the other wall once Violen's passed into your side of the room.

3) Use his body (3 DMG) to damage boost past his mace (5 DMG) when needed.

4) Use Dash Shots as much as possible—Violen takes 2 DMG from those, unlike Neo Violen.

TL;DR ON WHY I BELIEVE OG VIOLEN IS EASIER:
1) He does the bullet spam FAR more often than Neo Violen—I fought both versions several dozen times while making each video, so I don't think it's just personal experience. At the very least, he never seems to do the "standing" version of it as Neo Violen (I suspect it outright replaces the "change platforms" move, as OG Violen).

2) His mace only does 5 DMG. It's a 4HKO, not a 3HKO. That's one of the big reasons why I won some of the fights in that video, rather than losing a few, like I did against Neo Violen did.

3) There are significantly less variables to track, now that the platforms are gone. Not nearly as much clutter on the screen, nor objects shifting around every few seconds, nor as many surfaces for the mace to bounce off.

4) The mace itself often takes longer to get to you, since it has to zig-zag across a big, empty room.

Fionordequester fucked around with this message at 02:36 on May 29, 2021

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Deeply sorry for how long this took. TL;DR...
--------------------------------------------------------------------------------

1) I got a new job working with children on the spectrum. Cool as that is, it also required a lot of time and training—an abrupt change to being in lockdown for a year

2) I was unsatisfied with how much silence there originally were in the commentary, and wanted to fill those in before uploading.

3) Skaizo wants to record earlier, while I want to record later—still figuring that out.
--------------------------------------------------------------------------------

But regardless, here it is at last! The stirring reunion with Zero, and the fight against the resurrected Sigma. Can we crush him once and for all?! Find out, today!



Part 6: Mega Man X2 (100% Guide)—Zero, Sigma, Ending Credits & Review (All Trophies)

ABOUT THE FRAME RATE:
You must set Youtube to 720p for it to display the SNES' full frame rate. Otherwise, some effects won't render properly.

IMPROVED SHORYUKEN INPUTS (1 DMG on contact, then 8 DMG every 2 frames):
1) Forward, then hold Down & Forward while Shooting (Forward Shoryuken)
2) Forward, then hold Down & Backward while Shooting (Backward Shoryuken)

ACHIEVEMENTS SO FAR:
9) "Zero Square"—Zero crushes Black Zero (need to defeat all X-Hunters in the Maverick stages)
10) "It's Really Over"—Beat Viral Sigma
11) "The Price of Peace is Often High"—Watch the ending credits

SHORYUKEN INVINCIBILITY GLITCH EXPLAINED:
1) Walk far enough into the Zero boss room that X's fist touches the chair, then do a Shoryuken. X will go past the point that would force him to walk backward into the left side, and land in the center.

2) Let the textbox hang after Zero sends you through the floor on accident, until Sigma's text starts.

3) Clear Sigma's text, then Shoryuken as his health fills. That will extend the normal Shoryuken invincibility to last until you perform another.

4) Do a Shoryuken during Electric Spark, as that's when Sigma's vulnerable. If you miss, you'll lose your invincibility, and have to do the fight normally!

BOSSES:
Zero stats:
HP: 31 (Weak to Speed Burner—Immune to all other Maverick weapons)
Damage: 2 (Saber Shot), 2 (Earth Geyser), 3 (contact), 4 (Charged Shot), 5 (Saber Dash)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Zero A.I.:
1) His moves are done entirely in response to yours
2) You can cancel out his buster & saber shots with Charged Shots, or enough pellets

Neo Sigma stats:
HP: 32 (Weak to Sonic Slicer—Immune to all other Maverick weapons)
Damage: 2 (contact), 2 (Plunge), 2+2 (Slash), 4 (Electric Spark), 6 (Charged Electric Spark)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Neo Sigma A.I.:
1) Attacks phase through him while he's dashing or jumping upward
2) He is also invincible during the Charged Electric Spark

Viral Sigma stats:
HP: 64 (Weak to Strike Chain—Immune to all other Maverick weapons, as well as LVL 1-2 Shots)
Damage: 2 (contact), 2 per hit (Viral Wrap), 4 (Enemy Orbs), 6 (Laser)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Viral Sigma A.I.:
1) You can dodge the laser just by standing on the side it starts on
2) Changes color for every 8 HP lost.
3) Starts doing Viral Wrap at 16 HP or less (red)

Fionordequester fucked around with this message at 11:34 on Jul 6, 2021

Scalding Coffee
Jun 26, 2006

You're already dead
I thought it was strange that your buster fires multiple shots like that and it may be balanced for the Zero fight.

Adbot
ADBOT LOVES YOU

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Scalding Coffee posted:

I thought it was strange that your buster fires multiple shots like that and it may be balanced for the Zero fight.

It seemed like a logical extension of "bigger and badder Mega Man" to me—and it answered the question of "why not have busters on both arms?". But, I wouldn't be surprised if your theory was true as well. The endgame does seem significantly easier with it!

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply