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Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Maybe they could have done like pregnant people on TV and whenever someone talks, something is covering their face

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FeyerbrandX
Oct 9, 2012

Excluding the remastered normal battle theme and its kazoo/vuvuzela horns taking front and center.

SoundwaveAU
Apr 17, 2018

I think the old soundtrack is a lot better. There are a few remastered tracks I like better, but most of the time the new soundtrack feels like too much, some of the core of the old song is at times erased in favour of more instruments, and a more bombastic and over the top sound.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

FeyerbrandX posted:

Excluding the remastered normal battle theme and its kazoo/vuvuzela horns taking front and center.

I like the new theme :saddowns:. The arranged soundtrack has a lot more going on, which can be a plus or a minus; it doesn't usually bother me, at least. But sometimes it does suck. The remastered Prelude, for instance, is absolute rear end.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 3: Fa Gemm Ed?



So this thing looks like our first real boss, right? It’s big and intimidating, it happens to be right after a save point, it has that ribcage thing that might be part of a special attack.



Wrong. Tidus is completely outmatched; it can do roughly 10 times as much damage to him as he can do to it. This fight is a glorified cutscene that eventually cuts itself off.









Tidus slips through the opening with seconds to spare. The boss slams into the surrounding rock and collapses the opening, a shot I couldn’t get because of motion blur :argh:.





(:rimshot:)







I thought I was going to die in this place.

This next part is a dirt-simple find-the-objects puzzle that’s barely worth talking about. Instead, let’s talk Lyonesse.



Once upon a time, there was a kingdom called Lyonesse that stretched between what is now the southwestern tip of Cornwall and the Isles of Scilly. Its people were devout and industrious, filling the kingdom with 140 magnificent churches; they say that every Sunday Lyonesse’s church bells could be heard all across Cornwall. But at some point, the people of Lyonesse committed a crime.


None of the stories say what that crime was; surely it was something beyond what good people could imagine. But this crime offended God so much he smote the entire kingdom and sank it beneath the waves. To this day, some Cornish fishermen will tell you that on clear days they can hear the church bells ringing underwater, or that they still fish up bits of glass and masonry from time to time.



They say that only one man survived the destruction of that lost kingdom. Some call him Vyvyan and say he founded one of Cornwall’s oldest and greatest families. Others name him as Tristan, a knight of King Arthur’s court, who fell in love with his uncle’s wife in a tale that destroyed all three of them. But the stories agree that sole survivor was the only citizen of that kingdom, spared to carry its lesson to the rest of the world.



Even though this doesn’t come up in the game, canonically this set of ruins is apparently the last remnant of an ancient city that sunk centuries ago, but this story probably isn’t as relevant to our game as it first seems, since it’s both obscure and largely limited to the southwestern part of Britain. If anything, this place is more likely to be based on Atlantis, and we have little evidence that Plato didn’t make that up on the fly. But it’s a fun little thing to bring up, especially since there really were towns in the area flooded by abruptly rising sea levels.





This may be worth keeping in mind.







Something purple flashes by above him.

Man, what would I even eat? Those dead flowers? I could really use some protein –



That isn’t what I loving meant!



This is the Klikk, our first ACTUAL boss. Well, kind of. It isn’t exactly a complicated fight; it just hits you a bunch and you hit it right back. This is a damage race. A damage race you seem destined to lose, until…







Thank gently caress, a salvage crew. Could you guys, uh…



MUCH appreciated.



Let’s welcome our second temporary party member, ????! Aside from one of the most sexualized costumes that provide full-body coverage I’ve ever seen, ???? at first blush doesn’t seem to bring much to the table; she’s much more fragile than even Tidus and her attack does piddly damage. But that’s kind of irrelevant.



Steal does no damage to the enemy but picks up its item, in this case a grenade for some reason. Use lets her use that item.



It does something like three times as much damage as Tidus’s attack does. Grenades are bonkers. Unlike the vast majority of enemies, Klikk here seems to have an unlimited supply of grenades; I take a moment to farm a bunch of them off it while Tidus twats at it and tosses out the occasional Potion to keep whoever’s at the most risk from dying before I get bored and just explode it to death.







Thanks, I really owe you one –

13-Underground Activities-FFX OST





… You’re not a salvage crew, are you.

Bandana Salvager(?): Y veaht! Eh risyh teckieca!

Spiky-Haired Salvager(?): Oac! Ed ec cu!



Gas Mask Salvager(?): Ed uhmo pa cyva.



????: Fryd ev ed ec risyh? Fa tu hud sintan.

Gas Mask Salvager(?): Ed ec cyvan tayt.

????: E vunpet ed! Fa pnehk ed fedr ic. Pacetac, fa lyh ica dra mypun.

Look, I know I’m not in any position to make demands, but I can I ask you a couple questions?



Uh, hi?

????: Cunno.

What –

She thumps Tidus on the back of the head and he passes out.









Hey, that hurts!



Gas Mask Salvager(?): Hu sujehk, rayn?







He mimes swimming and makes a series of rhythmic grunts. Tidus stares at him, and he makes a different series of swimming motions while making the same grunts.

I still don’t understand you!

Gas Mask Salvager(?): Ehcumahla!

He smacks Tidus.

????: Fyed! He said you can stay if you make yourself useful.



Gas Mask Salvager(?): Suna ehcumahla!

He smacks Tidus again.

Okay, okay, I’ll help out. Look, what you need?

????: So, there’s a… Yencreb? I don’t know the word in Lucan. There’s something big and valuable on the ocean floor right beneath us that we need to salvage. If you’re scared of machina, you’re going to have to get over it.

What, you mean machines? Of course I’m not afraid of them! Except, you know, I’m not going to stick my hand between gears, but that’s just common sense. If you need me to push buttons, though, I’m your man.

????:… Wow. I’ll take it. We’re heading out now, we’ll get you a rebreather and a wetsuit –

I don’t need those, I got the implants like forever ago.

????: The… What?

I really am in the boonies. I’m good, trust me.



(Good lord, Tidus :negative:)

See ya!

????: …Fryd oui drehg implant ec?

Mohawk Salvager(?): E ghuf hud, syopa y doba uv sykel?

????: Luhdyld Shinra frah E lyh, syopa ra ghuf.

Mohawk Salvager(?): Upjeuicmo. E cyo hehado du dah fydan gemm res.

????: E hud drehg cu. Syopa ra ryc cusadrehk fa lyh –


What, are you coming?

????: Yeah, on my way!

(At this point we get an explanation of how leveling up works in this game, but I’m going to wait until we get enough freedom to grind so I can show everything off in more detail.)

14-Underwater Ruins-FFX OST





And into the water we go, ignoring how they just let their captive dive into the water. And didn’t take his weapon away. And sent someone who appears to be in command down with an armed prisoner without an escort or means of compelling good behavior. I know there’s nowhere else he can go, but I guess they’re counting on their prisoner being smart, which is always a dicey proposition. Anyway, Spira is a waterlogged setting, expect to see a LOT of swimming. Instead of just swimming near the surface like most games of the time would have you do, you can press B to dive. And dive, and dive, until you finally hit the ruin.



(Oh hey, I remember reading about this OS in History of Programming! It’s old as balls… Crazy good condition. If I remember right, there’s a workaround like…)

Tidus start banging on console with his fist, which, shockingly, works. He does the same with a couple of other consoles as we had deeper into the ruins.

This whole area has Fiend encounters, both inside and outside of the ruins, but they’re not worth worrying about for the most part. By far the most dangerous Fiend we have to face?



The camera. Instead of following us around naturally, the camera has fixed viewpoints that track us as we travel from place to place. All movement is relative to the camera, which means every time you enter a new room there’s a good chance you’ll start heading in a completely different direction. In the case of this doorway, the camera flips almost 180°, meaning if you don’t quickly turn around you’ll pop back into the other area. It catches me twice because I’m not very sharp.





Eventually, we reach what looks like some kind of reactor, turn it on, and…



Finally, our first real boss! Tros hits a little harder than the Klikk, but its standard attacks aren’t the issue. Every couple turns it swims back around the reactor, taking it out of range of our weapons (even though ???? can still hit it with grenades); the turn after it charges, laying down damage intense enough that we can’t afford to take it more than a couple times. Fortunately, we have an out.



Trigger Commands are disappointingly rare, but when they show up they usually end up the centerpiece of a fight. In this case, every time Tros preps its charge we can Defend to prevent more than half the damage it would normally deal, which is absolutely vital. The Klikk might kill you if you refuse to use grenades; Tros will kill you if you don’t fight it with the proper rhythm.



After a few rounds of this we get a new Trigger Command, Pincer Attack, that lets us flank it and trap it on the other side of the reactor. Without its best attack, it’s toast.

With the boss dead, ???? does a little technical fiddling, and…











Gas Mask Salvager(?): Dra naluntc fana nekrd!

Bandana Salvager(?): Huf, ruf du tnyk ed ib?

Gas Mask Salvager(?): Dymg mydan, fa ayd huf.

Great job, team! I’m starving, you guys have a galley down –



Seriously? After all that?

Bandana Salvager(?): Fa pnehk oui saym mydan.

Fap neck to you too, rear end in a top hat. Guess I’ll go towel myself off with the tarp or something…









????: Eat up first, but… We need to talk. You don’t use magic or equipment to breathe underwater, deep sea temperatures don’t faze you until you break the surface, you know how to operate ancient technology and seem surprised we can’t… What ARE you?

Falconier111 fucked around with this message at 04:04 on Feb 14, 2021

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Falconier111 posted:

If anything, this place is more likely to be based on Atlantis, and we have little evidence that Plato didn’t make that up on the fly.

If you divide a few of Plato's numbers by ten, you get a story very consistent with the Minoan eruption. There's no proof, but it really does line up nicely.

Dareon
Apr 6, 2009

by vyelkin
The implants idea is a good one, based on the tech level of Zanarkand. I think the canon explanation is that Tidus and the rest of the Blitzballers are just really good at holding their breath. :downs:

Also, you probably shouldn't quote me on anything I remember about X, I played it on release, a time when there were a lot of people stumped on what to do just after you get the airship, and a lot of people trying to spoil the big plot reveals and mostly failing because they were fairly unbelievable.

Falconier111 posted:

But the stories agree that sole survivor was the only citizen of that kingdom, spared to carry its lesson to the rest of the world.

This may be worth keeping in mind.

Also that would be a real cheeky inclusion if this LP was happening 20 years ago.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense

ultrafilter posted:

If you divide a few of Plato's numbers by ten, you get a story very consistent with the Minoan eruption. There's no proof, but it really does line up nicely.

It was one of the central points of Indiana Jones and the Fate of Atlantis.

BlazetheInferno
Jun 6, 2015

Dareon posted:

The implants idea is a good one, based on the tech level of Zanarkand. I think the canon explanation is that Tidus and the rest of the Blitzballers are just really good at holding their breath. :downs:

I believe so, yes. Not an important plot or lore detail by any stretch, so not bothering to spoiler: If I remember right, Blitzball players you meet later talk about how the players get a chance to breathe during halftime, and they mention one particular player on the team sometimes doesn't bother. The fact that some players do need to take that breath does strongly point to "These guys are just capable of superhuman breath-holding times", especially the ones that don't bother to take the breather at halftime.

I may be off on the details though.

I also appreciate the added dialogue being properly in the as-of-yet-unnamed language. Even remembering not to translate a certain Proper Noun in there!

Quackles
Aug 11, 2018

Pixels of Light.


How does one pronounce 'Tidus', anyway?

If there's no answer to the contrary, I'm going to assume it's [ˈtɪˌdiz].

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Quackles posted:

How does one pronounce 'Tidus', anyway?

If there's no answer to the contrary, I'm going to assume it's [ˈtɪˌdiz].

With a hard "g"

FeyerbrandX
Oct 9, 2012

I believe its suposed to be Teeduhs, not Tyedus.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


FeyerbrandX posted:

I believe its suposed to be Teeduhs, not Tyedus.

That's how they pronounce it in Kingdom Hearts.

stab
Feb 12, 2003

To you from failing hands we throw the torch, be yours to hold it high
I just beat Penance for the first time this week.
It's insane how like "long ago" the main game feels when you get to that level of post-end game content* (since ffx doesn't have a new game + option on the ps2/3)


Also I didn't get the hype for Nemesis, piss easy first time kicked his rear end.


Penance is brutal af though

SoundwaveAU
Apr 17, 2018

The canon pronounciation is Teedus but I choose to rebel against that because it sounds dumb and I've been calling him Tiedus since 2001.

Aerdan
Apr 14, 2012

Not Dennis NEDry
Well, his name is actually ティーダ (tiida), for whatever that's worth. In my notes, I localized it as Tilda.

blossommirage
Nov 7, 2012

Tyedus always made more sense to me than Teedus, because he's associated a lot with water and it's like the word 'tide'. Kinda weather related in a way too, to go with the Cloud and Squall stuff.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Dareon posted:

Also that would be a real cheeky inclusion if this LP was happening 20 years ago.

I knew about Lyonesse off the top of my head but I’d forgotten about the sole survivor facet. I couldn’t believe my loving eyes when I saw that.

BlazetheInferno posted:

I also appreciate the added dialogue being properly in the as-of-yet-unnamed language. Even remembering not to translate a certain Proper Noun in there!

My biggest surprise so far in writing this LP was realizing Al Bhed has its own unique and consistent grammar. As far as I can tell, it boils down to limiting the vocabulary to words that you can pronounce after running them through the Al Bhed cipher and finding ways to arrange them in sentences, but it adds to the experience.

blossommirage posted:

Tyedus always made more sense to me than Teedus, because he's associated a lot with water and it's like the word 'tide'. Kinda weather related in a way too, to go with the Cloud and Squall stuff.

Apparently Tidus is derived from the Okinawan word for sun. That counts, right :v:?

While I remember it, thank you for your kind comment at the end of the last thread, I didn’t respond there cause I didn’t want to necro it. “The game was a good reading aide for this thread, that works” is high praise.

really queer Christmas
Apr 22, 2014

Fedule posted:

So, yeah, the FFX English VA problem is less about having bad acting and more about having bad direction. Or, well, it's not even that, really, just that the localisation process was poorly constructed, probably, in a way that gave rise to problems. The actors were great, mostly. The thing was that Square had only just gotten the hang of their localisation style, and had pretty much just discovered voice acting in the first instance, and everyone was just kinda winging it. FFX had a pretty decent localisation in the abstract, but if I had to guess I'd say it didn't occur to the people localising it that someone else would decide the voice lines were going to have to match the animations that closely, the two departments involved never spoke to eachother, and nobody realized until the actors were in the booths, and someone had to tell James Arnold Taylor that he had half a second to say "with Yuna by my side", and, well, he's a professional, he just did it and collected the check, thought it was funny, and went home.

Contrast FFVII-R, which had equally insane a set of working conditions but felt like one of the most natural localisations ever made. The requirement was still to fit all deliveries within 0.2s of the original Japanese timings. They could cheat at certain things a little - Square have some bananas procedural animation tech for Unreal Engine, including auto-generating lip flaps, facial movements (eg eyebrow arching, nostril flaring) and even stance shifting, all from just an audio file, but they knew from the beginning what the constraints all were and were able to write everything around it in a way that ensured some sanity throughout, such that the writers had some awareness the whole time of what the actors were going to have to do.

I'm not sure if it was confirmed but i remember hearing that the game would straight up crash if the English voice lines didn't match the length of the Japanese voice lines exactly.



stab posted:

I just beat Penance for the first time this week.
It's insane how like "long ago" the main game feels when you get to that level of post-end game content* (since ffx doesn't have a new game + option on the ps2/3)


Also I didn't get the hype for Nemesis, piss easy first time kicked his rear end.


Penance is brutal af though

Sounds like you need a bodyguard for hire.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 4: And Then, Well, Take A Look

I don’t know who you are either? Okay, look, let’s take this from the top.

Final Fantasy X HD Remaster OST 15. Oi Are al Bhed



(Looking back, this is when I first noticed her accent. I’d been too happy to be able to talk to somebody before. Rikku has a thick accent, lots of humming and low vowels, but she speaks my language like a native.)

Pleased to meetcha!

Same. So who are you guys?





I’d like to think I have to know somebody in order to hate them.

… You really don’t know who we are, huh. Well, who are you?

I’m surprised you don’t recognize me – I’m the star player of the Zanarkand Abes!

…Did you hit your head or something?

No, but you guys did.

Fair. So, what do you mean, “Zanarkand”?

How do you not know what Zanarkand is? Don’t you guys go back to sell stuff there? Though maybe you don’t, since you seem to be pirates. Hey, if you return me safe and sound you can probably get a big ransom!

… Let’s take this from the top. Can you tell me what you know about “Zanarkand”?



(… About Zanarkand. I talked about the city itself, its history, its people. I talked about my time at school, my implants, the rest of my team, Auron. I complained about my fans. I bragged about how good I was at blitzball. I did that a LOT. But after a while I had to talk about this “Sin”…)

… And I’m really trying not to think about that. I don’t know…

… You were near Sin.

And?

Being near Sin can screw with your memories. Something about the toxins it lets off leaves people all confused. It gets better after a while.

I’m not confused about anything!

You said you were a blitzball player from Zanarkand!

‘Cause I am!





It’s a Yevonite holy place now.

Bullshit, I was there at most two days ago! And what the gently caress is a Yevonite?

They’re a bunch of religious weirdos that live on the continent. Zanarkand figures into their myths a lot, it’s a whole thing.

… That doesn’t describe MY Zanarkand. You HAVE to be talking about something else.

Well… Normally I’d press the point, but… Those implants you mentioned. You say they put Machina in under your skin. Even WE aren’t that good. But when we went diving… We have to wear a specialized armored wetsuit and either use special magic or a rebreather just to survive down there, and off you go in… Whatever that is…

It’s supposed to slow me down underwater. I’m too good otherwise, they can’t compete if I don’t :smug:.

Yeah, you go underwater with the most impractical clothing ever and swim around like it’s nothing! And you know how to operate computers – I thought I was going to have to do some hacking, but you literally pounded on the interface until it cried uncle. Whatever you got going on, I seriously doubt you’re just an average castaway. So, let me make you an offer.

Shoot.

Once we pull up the yencreb, we’re probably going to head straight to Home. Come with us. We’ll keep you around and help you look for wherever you came from, and we can consult with you on whatever Machina we dig up.

I don’t have anywhere else I can go. Man, you guys won’t even let me in out of the cold.

I can fix that, give me a moment. Oh, wait.



Especially not any Yevonites. Zanarkand is where Sin entered the world. They think you have to purify yourself before you even set foot in the ruins. You claim you’re from there, they’ll see it as, like, sacrilege. Keep it to yourself, ‘kay?

Yeah, sure.

Now sit tight, I’ll be right back.

At this point we get a moment to wander around the area before we hit our next cutscene.



And we can find this! Al Bhed, strictly speaking, isn’t its own language. It’s a cipher of English pronounced phonetically with a cut-down vocabulary and mangled sentence structure to make it comprehensible (proper nouns don’t change). There are 26 Al Bhed Primers scattered across Spira, each of which translates one letter back into its English equivalent whenever it shows up in text; the way they read Al Bhed lines doesn’t change, but the subtitles do. I won’t be fooling around with accommodating all the Primers I’ve found in the text, but I will make note of it when I stumble across them.

Anyway, back to the narrative.



(But 1000 years into the future? I didn’t believe it. I couldn’t believe it. )

Tidus kicks the crates in frustration, only for the ship to start vibrating.

Wh-whoa!





The water starts roiling and the ship shakes.





A massive pulse of water slams against the side of the ship, making Tidus lose his balance.







(I had another one of those dream then.)





(This time, it absolutely was a memory. It was after my first game as team captain of the Abes.)





(It didn’t go very well. Auron’d been kinda out of my life for a while, focusing on the Crimson Blades, rising through the ranks, you know. So I hadn’t expected him to come back…)












Something bounces off his head.





A blitzball, huh?

You remember the shot Tidus showed off back in Zanarkand?

Final Fantasy X HD Remaster OST 17. Blitzball Gamblers



This time, he pulls it off flawlessly.



It goes zooming past this guy’s head.

Whoa-ho!



Two of the people on the shore run off while the rest of them crowd around Tidus after he climbs out of the water.

Yo! Hiya!

You wanna try that move one more time?







Beach People: :aaaaa:

You’re no amateur. Who you play for?









So I don’t know where this place is. Or even where I came from.

Sin’s toxin got to you :hai:. Happens to the best of us. But you’re still alive.









I’m Wakka, coach and captain of the Besaid Aurochs, brudda.

Tidus. I know that much.

They shake hands.

I should probably take you back to the village. Aurochs! Get back to practicing!

Aurochs: Yes sir!

Let’s see if we can get you fixed up, ya?

Final Fantasy X HD Remaster OST 18. Besaid Island

Before we head out, we get a brief moment to chat with the blitzball players along the beach. Instead of talking to them, I… Where’s the mp4…

https://va.media.tumblr.com/tumblr_qjc68eiCP01z232xj.mp4
(Source)

There we go. Yeah, sometimes the animation in this game is good, and sometimes it isn’t. Even today a lot of games struggle with natural movement, and here… Well, they did their best.





… The toxin really did get to you, huh. All right, listen up. Long time ago, there were a whole lot of cities in Spira. Big cities with machina–machines–to run ’em. People played all day and let the machina do the work. And then, well, take a look.



And Zanarkand along with ’em. Yeah, that was about a thousand years ago, just like you said. If you ask me, Sin’s our punishment for letting things get out of hand. What gets me, though… is we gotta suffer, ’cause of what some goofballs did way back when! ‘Course, we must always repent for our sins! That’s important! It’s just that, it’s hard to keep at it sometimes, you know?



Hey, I’m not saying the team never existed, ya? But you gotta figure a team livin’ in luxury like that’d be pretty soft, eh?

(I appreciated the fact that Wakka was trying to cheer me up. But at that time, all I could think about was… everything that happened to me–all this–started with Sin. Maybe if I could find Sin one more time, I could go home! For now, I’d just live life until that time came. No more worrying about where, or when, I was. Sure, it was hard not to think of home. But I started to feel better already. A little better…maybe. It did give me an idea, though.)

You ready to go, bruddah?

Yeah. So, while we go, can you catch me up on blitzball rules? I already know how to play, but… I don’t want to step into an arena and realize I’ve forgotten something important, you know?

Ha! Let’s work our way up from the basics. You know the ball, ya?

Hey!...



Before we end the update, let’s take a moment to discuss the interplay of legend and history, and to do that, let’s talk about Devil’s Bridges.


(Source)

All across Europe, you can find magnificent stone bridges spanning impossible gaps or broad rivers. Dozens of them are so impressive, in fact, that local legends say the builders could have only constructed them with the help of the devil. Though they vary in context and detail, most of these legends share a broad structure: a local or a community decides they need to cross a gap; the devil appears, offering to strike a bargain that exchanges his architectural assistance for their soul(s); they construct the bridge with his help as they prepare a gambit; when the devil returns for his due, they offer something that technically fulfills the bargain without putting their souls at risk (such as promising the first thing that crosses the bridge to him and sending some animal across); and foiled but still bound by the terms of his agreement, the devil flees. The story concluded, the community can now make use of the sort of bridges that can last for centuries.

Looking at them from a remove, these legends sound like a way of justifying the existence of ancient Roman bridges. Magnificent pieces of architecture? Mysterious origins? Scattered across Western Europe, the Empire’s former territory? Sounds about right, doesn’t it?

Wrong. A couple are old ruined Roman bridges and several of them were built on Roman foundations, but the vast majority were built between 1100 and 1400, right about where the legends place them. We often have the records to prove it, forget the fact that we know these bridges use techniques the Romans never had and that we know the locals did.

When you study oral history with modern techniques, you start to realize that old legends often have a lot more truth to them then you would first assume. They almost always have the details wrong, names changed, situations added or subtracted, historical figures referenced who were never present. But the overall arc and structure of the stories often line up with reality. Hell, these days some archaeologists in South America and consult with local storytellers to find lost cities; they preserve the information well enough that you can follow their directions to find ruins you never thought existed. I recommend Edward Barnhart’s work if you want to learn more.

Of course, the devil is in the details (:rimshot:); communities often forget details that make them uncomfortable or twist the facts until they get something that barely resembles what actually happened while maintaining the story’s structure. You see this a lot in communities with something to prove, and it’s been extensively studied in the American South with everything from plantation tours that only touch on the lives of a few people who lived there to the Lost Cause Myth. That mixture of fact and fiction is very resilient and hard to dispel or even question, and when people look back to their past as part of their identities they can end up doing monstrous things because they are convinced that how it’s supposed to be.

It’s entirely possible for legends to be both broadly accurate in structure and deeply flawed in the details.

You have no idea how many shots of Rikku’s rear end I had to cut out. She’s six-loving-teen, you creeps. Also, let me know how viewing that mp4 works; if it does, that means I can start including videos recorded on my Switch.

Falconier111 fucked around with this message at 00:04 on Feb 18, 2021

Dareon
Apr 6, 2009

by vyelkin
One of the bridge legends I'm aware of had a saint building a bridge and promising the devil the soul of the first creature to cross it, then he crossed it while holding a cat. Which is a lovely thing to do to a cat and/or the devil.

BlazetheInferno
Jun 6, 2015
That video worked just fine. You're good there!

Ahhh, Wakka. He means well. :)

Dareon
Apr 6, 2009

by vyelkin

BlazetheInferno posted:

Ahhh, Wakka. He means well. :)

Wakka is my favorite character in this game (My favorite design is Auron, though). He's the only supporting member to really have a strong character arc, much like (And sort of paralleling) Steiner in IX. None of the other supporting characters change significantly over the course of the game, with the possible exception of Rikku.

[modedited to add spoiler tags]

Somebody fucked around with this message at 16:53 on Feb 16, 2021

kaosdrachen
Aug 15, 2011

Dareon posted:

Wakka is my favorite character in this game (My favorite design is Auron, though). He's the only supporting member to really have a strong character arc, much like (And sort of paralleling) Steiner in IX. None of the other supporting characters change significantly over the course of the game, with the possible exception of Rikku.

Wakka gives one of the best character-development lines later in the game that really sums up how far he's come.

[modedited to add spoiler tags]

Somebody fucked around with this message at 16:54 on Feb 16, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

This is the sort of thing that goes in spoiler tags, folks. No hard feelings or anything, it isn't a big issue, but you absolutely should be hiding notes on character development.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 5: Is Sin’s Toxin Really This Bad, Sir?







:laugh:

:mad:

Wakka jumps in after us and we get another extended swimming sequence…



… With further visual evidence of the machina cities lying around. These ruins are everywhere in this game and come in all sorts of shapes and sizes. It’s been a while since then, but Spira is firmly a post-apocalyptic setting and it shows. We don’t go far before we hit another cutscene…





Got a favor to ask ya.

You want me on your team, right?



It’s so huge, I’m sure someone there will recognize you! Then you can go back to your old team, right? It’ll be fun! What do you say, huh? Come on, come on!

…Sure thing.

Dude! Our team is gonna rock, eh?

Wakka’d just spent 20 minutes telling me about Spiran blitzball and, man, it turns out when you don’t have modernized healthcare you tone down your sports a LOT. Not enough blitzers to go around, I guess, so you wanted to hold onto whatever you can. It was still my blitzball, but… I’d felt a bit out of it on the beach. But thinking about having to play blitzball with this granny rule set was the first thing I ran into that made me feel uncomfortable in my own skin.)





Oh, I musta been 16 when I started playing. Worked my way up to being captain when old Leeda retired. It took me 10 years.



… Wow.

Well, after last year’s tournament, I quit. Time seemed right. After quitting, I got this new job, ya? But every time my mind wandered, I thought about the game.

Ten years without a single win’ll do that.

Didn’t take long for me to come back to the Aurochs. My first match last year was my big chance. But something else was on my mind. I couldn’t focus.

Sounds like an excuse.

Hey, it was a pretty good excuse!

Whatever. So you want to win the next tournament–go out with a bang.

Ya.

Then let’s start from the top. When you go out into the arena, what’s the first thing on your mind? What do you care about most when it comes to your performance?

I don’t care how we do. Long as we play our best. If we give it our all, I can walk away happy.

drat, that’s the worst team motto I’ve ever heard. No wonder you always lose.

Hey! And what’s wrong with that?

Because that’s how you lose! You go out there going “I’m just gonna do my best” and everyone else is gonna wipe the floor with you. That’s demotivating! You want to fire up your team and push them to their limits, that’s the only way they’ll ever improve.

You seem awful confident about this.

That’s because I am. Look, if you want me on your team, you’re going to have to change things up. If I say, “What’s our goal?” you say, “Victory!” When you play in a blitzball tournament, you play to win!

Before we can continue our conversation, the two people that ran away from us on the beach run back up.



Short One: Be on guard. There’re fiends on the road today!

Tall One: After surviving your run-in with Sin, ‘twould be a shame if something happened now.

Gotcha.

So… Who are…

The tall redhead there is Luzzu and the short one is Gatta. They’re Crusaders.



What, you forgot that too?

:sigh:

Hey, sorry. Don’t worry about it. I’ll help you out. You can ask them yourself when we get to the village. They’re in the big tent, you can’t miss it.



19-The Sight of Spira-FFX OST (RECOMMENDED LISTENING)



Besaid Village.

They got any food there?

Oh, just you wait. But first things first – oh, right.



I don’t remember.

(I thought I didn’t.)

Man, that’s like the basics of the basics. Alright. I’ll show you.









Turns out I did. Every blitzer back home knows that bow. It’s the Prayer of Victory. It dates back hundreds of years at least; the story goes that it started out as an actual prayer to the gods of blitzball, back when people believed in them. Seeing it used as an actual prayer… Maybe it would’ve thrown me a day or two before, but by this point I was getting pretty jaded.

Tidus bows really shakily; I couldn’t get a shot good enough to capture the awkwardness.

Hey, not bad. Okay, now go present yourself to the temple summoner.

Wakka walks away, so naturally we immediately ignore our objective and go wandering through the village. Besaid is heavily modeled on the Pacific Islands, especially Hawaii (from which Wakka borrows his accent). The village is just a small set of tents, but towns in this game are either tiny outposts or sprawling metropoli you only ever see a part of, so that’s not too shocking. Aside from the big stone temple at the far side of the village, by far the largest thing in the village is the Crusader Lodge.



It’s the only place in town that has a Save Sphere and an inn, even though it’s kind of redundant. It also has a terminal where you can go to revisit any tutorials you forgotten, and I think it has other functions later, but for now we can ignore it. But most importantly, the Lodge also has our next bit of exposition.



I think so.

: So, Sin can’t be far, right? You’re not hiding anything, are you?

Why would I?

: If Sin’s nearby, it’ll attack the island for sure. But it hasn’t. I wonder why?



To tell the truth, I don’t even know what the Crusaders are.

: You’re kidding, right?

: Gatta! The toxin!

: Sorry :shrug:.

: Gatta, tell him who we are!



: We have chapters throughout Spira, accepting all who wish to join our struggle! The hero Mi’ihen formed the Crusaders eight hundred years ago as the Crimson Blades. Later, our ranks grew and we called ourselves the Crusaders. We’ve been fighting Sin ever since!

What, you’ve been fighting eight hundred years and you still haven’t beat it?

: …Is Sin’s toxin really this bad, sir?

: It does seem rather bad…

:sigh:

: None of us have ever been able to defeat it. Our mission as Crusaders is to protect the temples, towns, villages, and people of Spira.

So then whose job is it to defeat Sin?

: :cripes:

:… We could just tell you, but I think it better for you to try and remember. Go pray at the temple. Perhaps Yevon will help you regain your memory.



Okay, let’s take a moment to talk about the following track before we continue. Out of the 90-something in Final Fantasy X, there are only half a dozen I consider necessary to listen to to get the full experience (including To Zanarkand), and maybe half of those are variations on this melody. It’s as much a song as it is a theme or motif, one that shows up in half a dozen variations both throughout the soundtrack and within the game world. It’s so iconic the Remaster’s soundtrack didn’t bother trying to update it.

Give it a listen.

Final Fantasy X HD Remaster OST 20. Hymn of the Fayth (HIGHLY RECOMMENDED LISTENING)















Priest: Ten years have passed since Lord Braska became high summoner.



What’s a high summoner?



Everyone in the Temple turns and gasps.

I…I got too close to Sin’s, uh, toxin.

(It was funny hearing myself make the same excuse over and over. Funny, and a little sad.)







(So what he meant was that we should respect some kinda great men or something like that. Makes sense. Some of these statues, though… I could have sworn I recognized one or two. I couldn’t put words to faces.)

There isn’t much more to do in the Temple. We can bother some of the worshipers (they either tell us what they’re praying for, express hope for our recovery, or tell us to gently caress off), or try to go up the stairs…



… And bounce off an invisible wall. Fine, I didn’t want to go that way anyway. All that’s left to do is find Wakka and see if we can get some grub.



Sorry, man. No time for lunch yet.

:sigh:



As we drift off and the screen goes dark, the priest comes in.



We can’t interfere. It’s a rule. Plus, knowing her, she mighta just forgot to come out and she’ll come back to us when she gets hungry. They’d let us know if something went wrong.

Priest: Maybe. But it’s been nearly a day already…





Man: We’ll let you know the moment we find anything.

Tidus’s Mom: Thank you…



Tidus’s Mom: But he might die!

Fine, let him!



Falconier111 fucked around with this message at 20:33 on Feb 25, 2021

Hunter Noventa
Apr 21, 2010

You posted the shot with the Save Sphere twice in a row.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Hunter Noventa posted:

You posted the shot with the Save Sphere twice in a row.

Fixed, thanx

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
I actually like this vaguely-annoyed Tidus. It's much better than non-stop confusion and ego

Violet_Sky
Dec 5, 2011



Fun Shoe
Besaid blew me away when I saw it. I love the worldbuilding in this game. Its a pretty place, but its clearly hiding something.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




does the game force you to have that copyright text in the corner at all times? that aside, this is a really good remaster when it comes to our heroes but oh man as soon as they are placed beside "generics" you can see where the money was spent to make characters not look like plain PS2 models, unless they looked like that in the original too

Hunter Noventa
Apr 21, 2010

Aces High posted:

does the game force you to have that copyright text in the corner at all times? that aside, this is a really good remaster when it comes to our heroes but oh man as soon as they are placed beside "generics" you can see where the money was spent to make characters not look like plain PS2 models, unless they looked like that in the original too

LPer is using the screenshot function on the Switch version, so I think it's forced there, yeah.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Hunter Noventa posted:

LPer is using the screenshot function on the Switch version, so I think it's forced there, yeah.

That it is. There's no easy way to remove it other than laboriously removing it from every screenshot, which... Just isn't practical. FWIW I do remember their PS2 models being distinctly higher quality than those around them, but I may be misremembering. Speaking of which!

Update 6: Get No Ideas



We wake up a bit later to find somebody cycled the villagers’ dialogue. Before your nap, they talk about any number of thing (mostly how traumatizing their pasts are), but now they’re all obsessing over what might’ve happened to the summoner. There’s only one place to go…





What, isn’t the summoner that old guy?

Well, she’s an apprentice summoner, really… There’s a room in there called the Cloister of Trials. Beyond is where the apprentice summoner prays. If the prayer is heard, the apprentice becomes a fully-fledged summoner, remember?

So someone is in there somewhere and they haven’t come back out. Right, I got it. So… What’s taking her so long?

We don’t know. It’s already been a day.

Is it dangerous in there?

…Sometimes, yes

Why don’t you go in and help? What if something happens? What if the summoner dies!?

There’s already guardians in there. Besides, it’s forbidden. We can’t help it.

“It’s forbidden.” Yeah, maybe you can’t.







Everyone in the Room: :stonk:

(I’m still not sure WHY I did it. I mean, I didn’t want anybody to die, but I don’t know why I cared so much. I think I was just annoyed with all these things I didn’t understand. Maybe I felt I needed to do SOMETHING before I went crazy. But all I could think at the time was, “maybe this wasn’t such a good idea after all.”)



Final Fantasy X HD Remaster OST 22. Cloister of Trials (REGRETFULLY RECOMMENDED LISTENING)



Every temple in Spira shares the same basic plan, even if the details vary. Out front you have the nave, where all the regular prayer happens, plus two or three chambers for clergy to sleep and work in. Past them, forbidden to most visitors, lie the Cloisters of Trials, puzzle dungeons that, despite what the game tells us, are less dangerous and more infuriating. This one’s the best of the bunch, which isn’t saying much.





As befits Spira’s massive hardon for the things, each Cloister revolves manipulating three kinds of spheres: Glyph Spheres, which do most of the heavy lifting by activating or deactivating various bits of machinery; Destruction Spheres, which reveal hidden treasure if placed in specific areas or patterns; and [temple name] Spheres, which you usually need to solve the last bit of the puzzle.



As far as Cloisters go, the Besaid one is pretty simple. You can find several circular indentations in the walls as you wander around; your job is to plug the appropriate spheres into the appropriate slots and to make various walls go up.



After putting my Spheres in every slot I can find at random, I stumble into this incongruously cyberpunk room with my way out of this hole stuck in the wall: the Besaid Sphere, the last piece of the puzzle.



In order to escape, all I have to do is put this sphere in a pedestal that then functions as part of a dirt-basic block pushing puzzle.

I do not do that.



Final Fantasy X is chock-full of permanently missable content. For instance, remember that ship a couple updates ago? A few people would have given me potions if I asked, and now those potions are gone forever. Not that potions really matter in this game, but when we’re talking endgame equipment or Primers it gets a lot more important. You can always solve Cloisters of Trials without bothering to make use of Destruction Spheres, and in fact fulfilling all the requirements you need to get them to the right place usually makes the experience even more obnoxious. But unless you do so, you’ll miss out on some truly excellent equipment. E: that’s actually not quite true, but there’s a factor that pops up later in the game that makes returning a nightmare.



For instance, if we put the Destruction Sphere in the cyberpunk room…





…It blows up this wall…



… And gives us some rare treasure.



Anyway, we finish the puzzle and progress the plot.

… So, how deep in poo poo am I?

Hey, it’s okay. Yevon protects, right? If he didn’t want you here he woulda stopped you back there. Normally only summoners, apprentice summoners, and their guardians can enter here. It’s a tradition. Very important.

Then how do you get around it?

Me? I’m a guardian.

A guardian?



At the end of every temple lays its most important section: the Chamber of the Fayth.

Final Fantasy X HD Remaster OST 23. Hymn of the Fayth ~ Valefor (RECOMMENDED LISTENING)

Summoners go on a pilgrimage to pray at every temple in Spira.



The guardians in there now…One of them’s got a short fuse, and who knows what the other’s thinking.



Well, now that we’ve come this far…Might as well go all the way!









… Did you forget to wipe your shoes off before you came in again, Wakka?

Wow, ouch.



The catboy huffs and turns away.

He got hit by Sin toxin. He doesn’t really know what he’s doing anymore. It’s real bad.

That sounds like an excuse for your carelessness.

… You guys don’t sound all that worried.

We have faith in her.

And hey, no use worrying about something you can’t help.

But what if –



The door at the far end of the room clangs and slowly opens…



… Releasing an exhausted-looking young woman…









… Who promptly falls over.



The catboy leaps into action and catches her faster than the camera can follow.







I’ve done it. I have become a summoner!









Priest: Quickly, to the village square! Share in our joy!

We head out and walked towards the center of the village, only for another cutscene to kick in.



Wait till you see this!

I can’t see anything!

Ready!

Okay!

Final Fantasy X HD Remaster OST 24. Summoned

(This is also the theme that plays in the main menu.)

























(Sure, it was a little scary, but still…I could feel a strange kind of gentleness coming from it.)





And we have our first summon Aeon. We’ll be seeing a LOT of these guys in the future. The fact that you have to name all of them fortunately doesn’t come up nearly as often as the last time we got this opportunity.



(I remember… That night, we talked for the first time. I didn’t know it then, but after that night, everything changed. For everyone…For me…)

Let me introduce you to the team.



So, I’ve been talking with Wakka. We’ve come up with some ideas for changes. What’s our goal?

Aurochs: To do our best!

Nope, we got a new goal now! Our new goal…is victory! To win every match, defeat every opposing team! To bring the Crystal Cup back to our island! That’s all we need to do to win! Easy, ya?

Aurochs: Victory… Victory. Victory!









The people sitting around Yuna call Tidus some means names. Yuna just stands up.

Old Man : Lady Yuna! Be careful!

But it was really my fault to begin with.

She stands up and walks over as the old man visibly sags.

Final Fantasy X HD Remaster OST 25. Daughter of the High Summoner

I’m Yuna. Thank you so much for your help earlier.

Huh? Ah… I’m sorry about that. Wasn’t that… Wasn’t I not supposed to… Guess I… Kind of overreacted.

Can you tell me about Zanarkand tomorrow?

… Can’t say I saw this apology going in this direction.

Wakka said you said you were from Zanarkand. You’ll be taking the same boat to the mainland as us, right? You can tell me about Zanarkand along the way.

Not buying the Sin toxin thing, huh?

You don’t dress like you’re from around here, nobody around here seems to know you, and going around the island doesn’t seem to have woken up your memory at all, so you probably aren’t from Besaid. Either you’re from some other part of Spira, in which case I’d like to hear your stories, or you’re from Zanarkand, in which case I’d REALLY like to hear your stories.

Yeah, I think I’ll take you up on that.



We’ll talk then.

Looking forward to it!



Yeah!

Don’t get no ideas.

No promises there, big guy. Hey, but what if she, like, comes on to me?



Falconier111 fucked around with this message at 22:51 on Feb 19, 2021

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
I alllllllllllllllmost rolled my eyes at the Captain being called Leada but then I remembered the goalie is named Keepa. Maybe people in Besaid are just really good at naming.

I also headcanon that the reason Yuna took so long in the trial is because she's just THAT dumb. I mean, she's smarter than I used to think, but she's still not the shiniest sphere on the grid

BlazetheInferno
Jun 6, 2015
I argue that it should be spelled "Leeda" to keep with the Aurochs' naming scheme - the one thing they all have in common (Wakka included!) is that they all have a double-letter, like Keepa, Wakka, Botta, Letty, Datto and Jassu.

Quackles
Aug 11, 2018

Pixels of Light.


Maybe it's just me, but now that we've met Wakka, does that make Tidus Yakko and Yuna Dot?

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Wakka is 100% the best character in this game.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




oh so THIS is the FF game with the girl with the dress made of belts

I have to admit my only knowledge of this game is that one scene, you all know the one

MightyPretenders
Feb 21, 2014

Since we're led to believe that what goes on in the innermost chamber is just Yuna praying for hours at a time, there's one possibility that springs to mind for why it took so long the first time.

That being that Valefor was stalling until Tidus showed up, since he's a big part of their plan.

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fluffyDeathbringer
Nov 1, 2017

it's not what you've got, it's what you make of it
I like this smarter, more active Yuna, actually. was a bit weird to read those lines about Zanarkand in her "voice" first but then it clicked

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