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Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
[img]https://lpix.org/3944511/2021020713422200_s[1].jpg[/img]

Can you copy-paste the Wikipedia entry to give us some context?

“Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Microsoft Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas (though some areas were still pre-rendered), and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin destroyed his home city of Zanarkand. Shortly after arriving to Spira, Tidus joins the summoner Yuna on her pilgrimage to destroy Sin.”

Specifically, we’ll be using the Switch version of:

“Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed by Square (now Square Enix) on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.”

Thank you. Does anyone read those?

You’re welcome and probably.

But really, what is this?

This will be a narrative screenshot Let’s Play with a heavy focus on character expansion and world building in the vein of my Pokémon Shield LP.

Didn’t The Dark Id already do this, and better than you?
  • Like my previous LP (plug plug), this LP is as much a rewrite as a conventional Let’s Play. I’ll be revising the characters, script, plot, and world as I go, though I’ll still be following the core game pretty closely. I’ll also cover gameplay and such (and note the stuff I’ve changed) because this is still an LP, but if you want a purer take on the game the archives have you covered.
  • Occasionally I'll be adding MP4s to represent sequences that just don't translate into screenshots very well. If you can't/don't want to watch them, you won't be missing plot.
  • I noticed my last time doing this that I had an easier time putting out content if I had something vaguely related to ramble about between discussing plot and gameplay, so I’ve got some stuff lined up. See, I have a Masters in Public History (basically explaining history to non-academics), and the era I’ve always been most interested in is the transition between the late Roman Empire and the Middle Ages – and that and Spira frankly have an ASTONISHING amount in common. I’ll be filling some of this space with little explorations of those connections and what they mean both in- and outside of the game; not the whole LP by any means, and you can safely skim over them if you aren’t interested, but I think I can make them entertaining and informative.
  • I’ll be working any :effortless:posts I spot into the second part of the OP for posterity, no matter the topic. I like to give people the attention they deserve, you know?
  • Yes.
Wait, I see this “X-2” thing up there. Is that the one where you dress up your party like –

That was FFX’s direct sequel. It got a huge amount of backlash for a variety of reasons, most of which, looking back, were kind of stupid. I remember it being… All right, not as awful as people said it was, but just not my thing. The story I have in mind doesn’t really fit that game’s plot and I never liked the combat, so barring exceptional circumstances I probably won’t be running through it.

Shame. Is there anything else I should know?
  • Formatting, first of all. All dialogue or text taken from the game will be in plain text, as well as any stage directions that come up during cutscenes and the like. Anything in parentheses is being thought and anything italicized AND in parentheses is being narrated. I’ll be including links to the soundtrack as specific songs come up; FFX’s music is one of its best features and almost every track is worth listening to, but I’ll point out very best ones as we go. I’ll probably be switching between the original and the remastered soundtrack, which polishes and punches up a lot of the old tracks; opinions seem to vary on which one is better, so I’ll try them both out. (Also, there's a watermark at the bottom left of every screenshot, I can't make that go away.)
  • Tag your spoilers, kids. This game is 20 years old, I don’t expect or want radio silence, but there are lots of people who never played this game, never finished it, or are only vaguely aware of how everything works out, so be considerate. Since I’ll be revising bits of the plot, some of it won’t even be relevant, but if I haven’t shown it yet, whether it’s plot or gameplay, tag it. Don’t go overboard with spoilers, either; I’m not going to be draconian about this but it’s not worth pushing me.
  • What I WILL be draconian about : keep it civil and don’t be a creeper! If people tell you to stop doing something, it’s probably a good idea to do so even if you’re absolutely sure you’re right. I will not hesitate to report people if they can’t listen to clear warnings. I don’t honestly think this’ll be a problem, but it never hurts to lay the groundwork.
  • This will not be a completionist LP. You have plenty of other options if you want to see all of this game’s secrets (and there are many). I plan on digging up stuff as I go by and I’ll listen to people if they want me to investigate some part of the game or clarify something I said – and that’ll be the closest thing we have to direct thread participation – but I’m not breaking my back to fulfill those requests. Fair warning. I'll also be looking at some of the content the remaster added, but again, don't count on seeing everything.
  • I have various health issues that force me to use dictation software to write. I am consistently surprised at what the software can do (it recognizes both deviantART and Snorlax?), but it can and does screw up from time to time. If you spot any off grammar, misplaced or missing words, or general linguistic oddities, they probably shouldn’t be there and I would really appreciate it if you could point them out.

Isn’t this a really ambitious project?

:stonklol:

Oh, right, update schedule.

I can’t make any firm commitments; part of the joy of working from home means I can use my free time to work on the LP, but I can never predict just how much work I will have at any given time. I’d say you’re probably looking at 3-4 updates a week, but who knows? If I haven’t posted in a week, assume I’ve been swept out to sea.

Speaking of which…
I'll be adding banners later based on how things work

Update 1: This May Be Our Last Chance
Update 2: A Dream Of Being Alone
Update 3: Fa Gemm Ed?
Update 4: And Then, Well, Take A Look
Update 5: Is Sin’s Toxin Really This Bad, Sir?
Update 6: Get No Ideas
Update 7: We’re Gonna Wait
Update 8: You’re Here, Are You Not?
Update 9: No Tears Next Time, Hm?
Update 10: I Just Want Him Nearby
Update 11: You Got Talent
Update 12: But Don’t Worry, My Boy
Update 13: First Things First
Update 14: A Little Short On Fun These Days
Update 15: Shoot Like Crazy!
Update 16: Don’t Forget To Smile
Update 17: Said That A Lot, Too
Update 18: Keep Your Head Down, Say “Sir” A Lot, And You’ll Do Fine
Update 19: Pretend You Didn’t See Them
Update 20: Dream A Little Longer
Update 21: I’m Still The Best
Update 22: Yours Goes On, I See
Update 23: Moonflow, Baby, Here We Come!
Update 24: Like A Sea Of Stars
Update 25: Only As Bad As Their Users
Update 26: A Great Loss For All Of Spira
Update 27: But That’s All They Are
Update 28: Nice Knowing You
Update 29: Don’t Tell Me You Were Hoping It Would
Update 30: Ain’t This Supposed To Be A Grand Occasion?
Update 31: He Just Didn’t Know How To Express It
Update 32: All You Can Come Up With
Update 33: Pain
Update 34: Take Care Of Guado Affairs

Falconier111 fucked around with this message at 17:28 on Apr 17, 2021

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Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
CHARACTER LIST

The Guardians



TIDUS: Star Player of the Zanarkand Abes. Not from around here and doesn’t have anywhere else to go. More than a little bit fratty. Used to people not calling him by his first name.



YUNA: summoner, white mage, and daughter of High Summoner Braska. Naive, but hardly stupid. A genius. Has a purpose in life.



AURON: one of the world’s greatest surviving heroes. Almost Tidus’s surrogate father. Inscrutable.



KIMAHRI: a big blue catboy. Very terse. Yuna's bodyguard. Has another purpose in life.



LULU: Black mage. Protective. Elegant. Intelligent. Extremely Goth.



RIKKU: an Al Bhed machinist and effective thief. Yuna's cousin. Very intelligent. VERY energetic.



WAKKA: Captain of the Besaid Aurochs and professional blitzball player. Extremely Hawaiian Besaidi. Likes to think of himself as a big brother. Religious. VERY religious.

Supporting Cast



GATTA: a younger Crusader from Besaid. Eager and driven.



LUZZU: an older Crusader from Besaid. Experienced and (almost) wise.



SHELINDA: an acolyte of Yevon. Wants to help people. Potentially determined.



MAECHEN: Doughty old scholar. Willing to share. Very longwinded.



CID: Rikku's dad. Leader of the Al Bhed. Tough. Boisterous. Has his eyes on the future and on his family.

Others



JECHT: Tidus’s father. Master of Blitzball. Revered wherever he goes. Not by Tidus, though.



BRASKA: Grand Summoner. Yuna's father. Rags to riches story, if by "riches" you mean "the closest thing this world has to a saint". Dead for a while.



MIKA: Grand Maester of Yevon. Curiously old. Broadly respected. Very powerful.



SEYMOUR: Maester of Yevon. Half human, half Guado. Extremely slick. So slick it comes across as shady.



SIN: mankind’s punishment.


BONUS MATERIAL

Update 20 Outtakes
Behind the Scenes: Update Construction

Falconier111 fucked around with this message at 03:34 on Apr 21, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 1: This May Be Our Last Chance



This edition of the game(s) contains both games and a bunch of extras. I might touch on one or two of the extras in the future, but not now. It also includes that little watermark at the bottom left of every screenshot. Irritating, definitely, but not the end of the world.



As we start up a new game, we get the chance to select between two leveling systems and two versions of the soundtrack. I just took the normal leveling system since that’s what I remember, and I will cover it in due time. We already talked about the soundtrack. I have to say, though, that the first track the game breaks out is one of its best, a wistful and moving piano piece that stays with you long after you stop playing. The Final Fantasy X score was the last one that Nobuo Uematsu, the Final Fantasy series’ original composer, headed up before leaving the company, and honestly it’s kind of his swansong. He’s done plenty of good work since, but his work here will always have a special place in my heart.

Final Fantasy X HD Remaster OST 02. To Zanarkand (HIGHLY RECOMMENDED LISTENING)

See? There we go.











HD remaster this may be, but FFX was a PS2 game and it shows. Sometimes the graphics are terrible…



… But sometimes, they really, really aren’t.



This may be our last chance.



Final Fantasy X HD Remaster OST 03. The Prelude



The crowd mills around.



Suddenly, people start shouting and running out of the frame.







Ah, gently caress.



Fans.




(Okay. Kids first or girls first?)



No prob!



Yes, this game is fully voiced and you get to pick the main character’s name. Oh man, does the script go out of its way to try and work around that.



Take it easy!



Yeah, sure, give ‘em here.



Thanks. Look, I gotta go –

Kid:… two, three –



Wait, are you – are you actually asking me to give you private lessons? Look, guys, I already have enough people in my classes –

???: It can’t hurt to look.



… Okay, I’ll see if we have any openings.

Dreads Kid: Promise?

: Promise!













Fuckin’ fans, cost me the tram, now I have to go on foot… Where the hell is my escort?



… Laugh it up, rear end in a top hat.



At this point the game has you run down this walkway while “Zanar” reads some lines in the background, with no explanation as to why we’d be hearing it. As far as I’m aware, the game never does something like this again.


Zanar: I was in a coffee shop, running away from home when I heard the news. Our hero, Jecht, gone. Vanished into thin air! My dad must have been his biggest fan. I knew how sad he’d be. Heck, we all were that day. “Zanar,” I says to myself, “What are you thinking?” I went running straight back home. We sat up talking ’bout Jecht all night. My dad and I never talked so much. Whoa… Didn’t mean to reminisce, folks. Anyway… Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are…of course, the Abes from A-East, and the Duggles from C-South. I know there’s a lot of people out there today to see the star of the Abes! In just one year, he’s become the team’s number one player! He’s Jecht’s blood, and the new hope of blitzball! What kind of super play will he show us today? Will we see his father’s legendary shot? I don’t think I’m the only one excited here, folks!

’Least they’re still in the pre-match…



You actually have to physically push your way through all these fans.



They can’t hold you for long, though.



The following sequence is visually chaotic enough that screenshots just aren’t the best way to view it: I recommend watching it here. If you can’t/don’t want to, though, I got you covered.







Showtime again.


Final Fantasy X HD Remaster OST 05. Otherworld (RECOMMENDED HEADBANGING)





The camera pans back to reveal machinery shaking the arena as the crowd roars.



More fans stream in through the front gate, adding to the cacophony.



Tidus steps out of the water and onto a step as a ball of green lightning builds in the arena…



… Before it explodes, driving the crowd even wilder.







As the arena fills with water, the camera pans out across the city…





… To a grizzled man in a red coat standing on one of its tallest building. He shakes his head ruefully and raises his jug to…



… Something.





Athletes slam into each other in rapid succession. We get an impression of a violent, chaotic underwater sport, like three-dimensional rugby on steroids.



Several of the opposing team’s players seem to target Tidus, but though they land some solid hits on him, nothing seems to stick.





In return, he sends one of them flying out of the playing field’s membrane…



… Giving them a poo poo-eating grin through the resealing barrier. The crowd loses its mind.



The grizzled man steps in a puddle…



… Only for that water to float away as if gravity reversed itself…



… Followed by water in the rest of the city.



The man walks down the street, unconcerned, even as other citizens run by him screaming…



… And as buildings are consumed by water. They seem to warp in unnatural ways, ways you wouldn’t expect just from water distorting light.







Tidus’s team scores the first goal of the match.



Tidus swims up, away from the rest of the players, and breaches the surface…



… Quickly followed by the ball, fired off by one of his teammates past the opposition.





He lines up an elegant shot…







… As whatever’s within the water appears to fire missiles and hordes of smaller objects…





… Straight at the city.



The missiles strike dozens of buildings, enveloping them in a multicolored glow…



… And leveling them.



An alarm sounds as water fills the streets, before it – and chunks of building – float upwards…





… Followed by one of the statues outside the arena.





As the arena crumbles beneath him, Tidus manages to latch onto a ledge.



He can’t hold on.









Oh… gently caress me. Wait, is that…



What are you doing here?

I was waiting for you.



Shouldn’t you be at the Crimson Blades HQ by – hey!



We cut to another street, this one dotted with pedestrians running in the opposite direction of Auron, down at the end of the path. We don’t make it all the way up to him before we stumble into another cutscene.



Kid, get out of the way! I got places to be –

???: See?







Everyone in the road is frozen in time.











Everything returns to normal.

Okay, guess I’m hallucinating now. Gotta watch out for that – Auron! I – hold up!

There you are. It took you.

Man, what is HAPPENING –

Look.







We called it “Sin”.

Falconier111 fucked around with this message at 23:47 on Feb 17, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
I would like some feedback on format. Normally my posts have several hundred more words but less than half as many pictures; do you think I can cut the screenshots back and put in more narration without losing anything? Also, I'd like to know if the italics/plaintext combination I'm using works or could be improved or if there're any other improvements I can make.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

ultrafilter posted:

I agree that we need to see something less visually heavy to get a sense of how it works. This update was fine, but there are parts of the game where a presentation like this would be too screenshot-heavy.

I'd say, though, that if you're going to rewrite the story, there's no real point in distinguishing between the original text and your additions.

Oh, you have no idea how much BBCode that'd save me. Any votes against?

VictualSquid posted:

Tidus looks so incredibly satisfied at the fact that yuna is crying there. And of course the second picture looks like it is from a totally different series.
That is probably the second reason why I never got into those games. Far after the main reason, which is that I never owned a ps2.

In fairness, I think Yuna's face is just wet after popping out of a lake, and Tidus did just get laid :v:

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Explopyro posted:

The popularity of this game always somewhat baffled me; it just never quite clicked with me (aside from there being good music). I'm looking forward to seeing whether your rewrite will change my mind.

Its characters, for all that they aren’t literary masterpieces, have interesting personalities, perspectives, motivations, and character development they go through. Combine that with the aesthetic, which remains visually unique today, and you had something unique. Previous Final Fantasies had done all of this, too, but FFX came out at the beginning of the PS2 era, when video games were starting to become cool, so it was perfectly positioned to hook a bunch of people expecting something a lot more prosaic.

Also its female character designs were really horny.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 2: A Dream Of Being Alone

Final Fantasy X HD Remaster OST 06. Hurry!



Something crashes into a nearby building.



It releases a shower of scales…



… Which embed themselves in the pavement…



… And hatch into strange, insectile creatures…



… That immediately start harassing Tidus, knocking him on his rear end.



I hope you remember how to use it.

Yeah, of course I do!





Yes, of course you do.

Oh, come on –

Look alive.



We have work to do.





Welcome to the Conditional Turn-Based Battle System, which is the name the developers gave Final Fantasy X’s combat system to make it stand out. We’ll gain access to a lot of wilder stuff later, but the game starts us off small. If you’ve ever played a JRPG before, the action selection and HP/MP bars shouldn’t look too outrageous, but the turn order in the upper right deserves some explanation. FFX, while being turn-based, doesn’t have defined turns. Every character/enemy has a speed value that determines how long they wait between taking their turns, not their place in a turn order, meaning faster characters act more often instead of acting first. At this point, Final Fantasy had been using this system for a while, so they added a mechanic where certain actions modified how long those gaps last; if you took a second to pop a potion, you’d be able to act faster than you would have if you’d just attacked and MUCH faster than you would have if you used a special ability. Squeenix spent a lot of game magazine page space promoting that last sentence. The game introduces you to subsystems as they come up, and I’ll be touching on them when we reach them.

Anyway, we cut through a couple waves of Sinscales before breaking free…



… And hitting our first miniboss.



Each party member has an Overdrive, a set of special attacks they can break out after combat’s gone on for a little while with their own customized minigames. I wasn’t able to get any good shots of them in action because I was too busy trying to complete them, but Auron’s Overdrive has you follow a series of button prompts to attack multiple enemies and Tidus’s has you do one of those back-and-forth press-the-button-while-the-icon-is-in-the-highlighted-area things to deal serious damage to one enemy. One solid Auron Overdrive clears out the chaff.



The only thing this miniboss does is spam Demi, which LOOKS terrifying, since it flat-out halves your HP – except that it rounds the damage it does down, meaning it can’t possibly kill you (not that you’d know that your first time through). It’s also a massive bucket of hit points that takes a WHILE to whittle down, leaving new players tense and uncertain even as they figure out it probably won’t wipe your party.



Pretty solid design, if an unremarkable fight.



Hey, don’t you miss it when you had to hunt down places to save, hoping like crazy you didn’t run into something dangerous enough to kill you while the clock ticked down and your mom yelled at you to get a move on? I do not. These things get a bunch of other functions later on, but for now all you can do with them is save your game and get a free full health and mana restore… Which is actually pretty nice, but it would be a lot nicer if they could skip the archaic game design.





… Figures.





… Pardon?



A massive wave of scales thuds down in front of and behind the party…



… Setting the game up to introduce another couple of mechanics. These things are endless and you don’t get any experience for killing them; this fight is another thinly-veiled tutorial.



Sometimes enemies will take a moment to telegraph a special move – like these guys, whose wings flicker one round before they fire their spines at you for double damage. They go down in one hit, though, so it’s not that big a deal. The second mechanic?



Sometimes you get contextual commands of various kinds, the simplest of which let you alter the battlefield in some way. These rarely pop up, and when they do, they’re inevitably part of a major plot battle. We smack it several times while holding off of the Sinscales until…









Its structural integrity compromised, the skyscraper falls over and smashes into the highway. This game uses egregious amounts of motion blur, which makes getting good screenshots of things in motion kind of a crapshoot.



Don’t have to tell me twice!



Tidus sprints across the building as it steadily collapses…



… Before leaping up onto the next piece of highway.



He doesn’t leap far enough.

(The following sequence is another cutscene that works better in video form, but hey, no judgment.)

07-This is Your Story-FFX OST

Auron!









This is your story.









Tidus, Auron, and the wreckage of Zanarkand vanish into the sky.



HEY!



(While I was unconscious, I dreamed about a lot of things.)



(Well, maybe “dreamed” is the wrong word. It was a little too vivid. I think that’s the word? It felt like I was actually there, awake, like I was thinking straight, even though I’m pretty sure what I saw wasn’t real.)



(I didn’t do much. I thought about a lot of things… like where I was, what I’d got myself into. Then, I started feeling sleepy, and definitely had a dream.)



(I wanted someone – anyone, beside me… so I didn’t have to feel alone anymore…)



08-Ominous-FFX OST







Where…



Auron!



…Welp.



Here we get a quick introduction to one of the new quality-of-life updates that come with the remaster: whenever you’re out of battle, you can have the game top off your party’s HP using all those spare healing items you have lying around in your inventory, starting from the piddliest items up. Convenient! Probably not as efficient doing it yourself, but it does save time and energy.





Wow, look at all this stuff! I must be all the way in the Outskirts now. Awful cold out here, even past how I’m soaking wet. Maybe the ocean gets really, really cold once you get away from the city? I dunno, maybe they covered this in one of the classes at ZMU, I don’t know which one, though. Dammit, I KNEW I should’ve paid attention to that stuff all the way back then and I STILL had to spend all my time with the rest of the frat blitzing and getting drunk oh poo poo!





As Tidus walks over a bridge, it collapses underneath him and sends him plunging into a pool of water…



09-Normal Battle-FFX OST

… Where several fish monsters attack him. Did you know that Final Fantasy started out as a digitized version of Dungeons & Dragons? That part of its heritage is mostly gone by now, but a few bits remain – including the sahagin, localized versions of a classic (if now somewhat obscure) intelligent and evil D&D sea monster. Unlike them, though, these guys are just chumps that Tidus easily cuts his way through through. After killing two, something rumbles and collapses, breaking us out of the fight. The third sahagin, knowing something we don’t, panics and tries to flee, only for…



Uh oh.



FUN SCREENSHOT OF THE DAY:

Ever wonder what Tidus looks like when he’s getting spaghettified?





Beautiful.

Falconier111 fucked around with this message at 22:39 on Feb 12, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

oldskool posted:

The sheer upper body strength required to swing a metal sword underwater, let alone hard enough to cut through a fish :stare:

Wakka :v:

Violet_Sky posted:

You can see Tidus's (and other characters) Asian actor model faces during FMVs. I dunno if that was because the limitations of the time though. (Yes I know the game was made in Japan)

The only thing that’s wrong with FFX’s visuals is the face animation but good lord is it unnatural. Look, I’m really, really bad with faces. I have in the past spent 10 minutes staring at someone because I wasn’t sure if I knew them. I once failed to recognize my next door neighbor in a restaurant. It takes a LOT for facial animation to bother me, but FFX manages to pull it off.

Violet_Sky posted:

I love Zanarkand. It looked so pretty. Also that blitzball cutscene is still stunning

For all my quibbles, though, this is absolutely true.

megane posted:

Well, most of the game looks great, but Tidus's outfit killed the entire Final Fantasy franchise for me for like a decade. I can only picture it as a wacky sitcom episode - Dave makes this silly crayon drawing of a dude covered in zippers and belts and shows it around as a petty joke at Nomura's expense, but then it gets mixed in with the real designs by accident, and their crazy boss just loves it and insists they put it on the main character while Dave awkwardly tries to avoid Nomura's furious glare

I’m pretty sure Nomura would be the Dave in this situation. This is the guy who designed Lulu specifically to gently caress with the animators.

Actually, Nomura enjoying pranking his subordinates explains a lot about his designs.

Falconier111 fucked around with this message at 15:30 on Feb 12, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Quick poll: I'm about to update the formatting rules in the OP for future reference. Some lines we'll encounter in the game I'll want to make note of and point out that they were in the original; I'm thinking that I bold the ones I want to stand out, but I'm not sure if that'd make this less readable. E: also, are y'all having any trouble distinguishing my mechanics talk from my stage directions? I'm inclined towards italicizing one of them to help readability.


Thank you, will fix.

Falconier111 fucked around with this message at 22:52 on Feb 12, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

FeyerbrandX posted:

Excluding the remastered normal battle theme and its kazoo/vuvuzela horns taking front and center.

I like the new theme :saddowns:. The arranged soundtrack has a lot more going on, which can be a plus or a minus; it doesn't usually bother me, at least. But sometimes it does suck. The remastered Prelude, for instance, is absolute rear end.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 3: Fa Gemm Ed?



So this thing looks like our first real boss, right? It’s big and intimidating, it happens to be right after a save point, it has that ribcage thing that might be part of a special attack.



Wrong. Tidus is completely outmatched; it can do roughly 10 times as much damage to him as he can do to it. This fight is a glorified cutscene that eventually cuts itself off.









Tidus slips through the opening with seconds to spare. The boss slams into the surrounding rock and collapses the opening, a shot I couldn’t get because of motion blur :argh:.





(:rimshot:)







I thought I was going to die in this place.

This next part is a dirt-simple find-the-objects puzzle that’s barely worth talking about. Instead, let’s talk Lyonesse.



Once upon a time, there was a kingdom called Lyonesse that stretched between what is now the southwestern tip of Cornwall and the Isles of Scilly. Its people were devout and industrious, filling the kingdom with 140 magnificent churches; they say that every Sunday Lyonesse’s church bells could be heard all across Cornwall. But at some point, the people of Lyonesse committed a crime.


None of the stories say what that crime was; surely it was something beyond what good people could imagine. But this crime offended God so much he smote the entire kingdom and sank it beneath the waves. To this day, some Cornish fishermen will tell you that on clear days they can hear the church bells ringing underwater, or that they still fish up bits of glass and masonry from time to time.



They say that only one man survived the destruction of that lost kingdom. Some call him Vyvyan and say he founded one of Cornwall’s oldest and greatest families. Others name him as Tristan, a knight of King Arthur’s court, who fell in love with his uncle’s wife in a tale that destroyed all three of them. But the stories agree that sole survivor was the only citizen of that kingdom, spared to carry its lesson to the rest of the world.



Even though this doesn’t come up in the game, canonically this set of ruins is apparently the last remnant of an ancient city that sunk centuries ago, but this story probably isn’t as relevant to our game as it first seems, since it’s both obscure and largely limited to the southwestern part of Britain. If anything, this place is more likely to be based on Atlantis, and we have little evidence that Plato didn’t make that up on the fly. But it’s a fun little thing to bring up, especially since there really were towns in the area flooded by abruptly rising sea levels.





This may be worth keeping in mind.







Something purple flashes by above him.

Man, what would I even eat? Those dead flowers? I could really use some protein –



That isn’t what I loving meant!



This is the Klikk, our first ACTUAL boss. Well, kind of. It isn’t exactly a complicated fight; it just hits you a bunch and you hit it right back. This is a damage race. A damage race you seem destined to lose, until…







Thank gently caress, a salvage crew. Could you guys, uh…



MUCH appreciated.



Let’s welcome our second temporary party member, ????! Aside from one of the most sexualized costumes that provide full-body coverage I’ve ever seen, ???? at first blush doesn’t seem to bring much to the table; she’s much more fragile than even Tidus and her attack does piddly damage. But that’s kind of irrelevant.



Steal does no damage to the enemy but picks up its item, in this case a grenade for some reason. Use lets her use that item.



It does something like three times as much damage as Tidus’s attack does. Grenades are bonkers. Unlike the vast majority of enemies, Klikk here seems to have an unlimited supply of grenades; I take a moment to farm a bunch of them off it while Tidus twats at it and tosses out the occasional Potion to keep whoever’s at the most risk from dying before I get bored and just explode it to death.







Thanks, I really owe you one –

13-Underground Activities-FFX OST





… You’re not a salvage crew, are you.

Bandana Salvager(?): Y veaht! Eh risyh teckieca!

Spiky-Haired Salvager(?): Oac! Ed ec cu!



Gas Mask Salvager(?): Ed uhmo pa cyva.



????: Fryd ev ed ec risyh? Fa tu hud sintan.

Gas Mask Salvager(?): Ed ec cyvan tayt.

????: E vunpet ed! Fa pnehk ed fedr ic. Pacetac, fa lyh ica dra mypun.

Look, I know I’m not in any position to make demands, but I can I ask you a couple questions?



Uh, hi?

????: Cunno.

What –

She thumps Tidus on the back of the head and he passes out.









Hey, that hurts!



Gas Mask Salvager(?): Hu sujehk, rayn?







He mimes swimming and makes a series of rhythmic grunts. Tidus stares at him, and he makes a different series of swimming motions while making the same grunts.

I still don’t understand you!

Gas Mask Salvager(?): Ehcumahla!

He smacks Tidus.

????: Fyed! He said you can stay if you make yourself useful.



Gas Mask Salvager(?): Suna ehcumahla!

He smacks Tidus again.

Okay, okay, I’ll help out. Look, what you need?

????: So, there’s a… Yencreb? I don’t know the word in Lucan. There’s something big and valuable on the ocean floor right beneath us that we need to salvage. If you’re scared of machina, you’re going to have to get over it.

What, you mean machines? Of course I’m not afraid of them! Except, you know, I’m not going to stick my hand between gears, but that’s just common sense. If you need me to push buttons, though, I’m your man.

????:… Wow. I’ll take it. We’re heading out now, we’ll get you a rebreather and a wetsuit –

I don’t need those, I got the implants like forever ago.

????: The… What?

I really am in the boonies. I’m good, trust me.



(Good lord, Tidus :negative:)

See ya!

????: …Fryd oui drehg implant ec?

Mohawk Salvager(?): E ghuf hud, syopa y doba uv sykel?

????: Luhdyld Shinra frah E lyh, syopa ra ghuf.

Mohawk Salvager(?): Upjeuicmo. E cyo hehado du dah fydan gemm res.

????: E hud drehg cu. Syopa ra ryc cusadrehk fa lyh –


What, are you coming?

????: Yeah, on my way!

(At this point we get an explanation of how leveling up works in this game, but I’m going to wait until we get enough freedom to grind so I can show everything off in more detail.)

14-Underwater Ruins-FFX OST





And into the water we go, ignoring how they just let their captive dive into the water. And didn’t take his weapon away. And sent someone who appears to be in command down with an armed prisoner without an escort or means of compelling good behavior. I know there’s nowhere else he can go, but I guess they’re counting on their prisoner being smart, which is always a dicey proposition. Anyway, Spira is a waterlogged setting, expect to see a LOT of swimming. Instead of just swimming near the surface like most games of the time would have you do, you can press B to dive. And dive, and dive, until you finally hit the ruin.



(Oh hey, I remember reading about this OS in History of Programming! It’s old as balls… Crazy good condition. If I remember right, there’s a workaround like…)

Tidus start banging on console with his fist, which, shockingly, works. He does the same with a couple of other consoles as we had deeper into the ruins.

This whole area has Fiend encounters, both inside and outside of the ruins, but they’re not worth worrying about for the most part. By far the most dangerous Fiend we have to face?



The camera. Instead of following us around naturally, the camera has fixed viewpoints that track us as we travel from place to place. All movement is relative to the camera, which means every time you enter a new room there’s a good chance you’ll start heading in a completely different direction. In the case of this doorway, the camera flips almost 180°, meaning if you don’t quickly turn around you’ll pop back into the other area. It catches me twice because I’m not very sharp.





Eventually, we reach what looks like some kind of reactor, turn it on, and…



Finally, our first real boss! Tros hits a little harder than the Klikk, but its standard attacks aren’t the issue. Every couple turns it swims back around the reactor, taking it out of range of our weapons (even though ???? can still hit it with grenades); the turn after it charges, laying down damage intense enough that we can’t afford to take it more than a couple times. Fortunately, we have an out.



Trigger Commands are disappointingly rare, but when they show up they usually end up the centerpiece of a fight. In this case, every time Tros preps its charge we can Defend to prevent more than half the damage it would normally deal, which is absolutely vital. The Klikk might kill you if you refuse to use grenades; Tros will kill you if you don’t fight it with the proper rhythm.



After a few rounds of this we get a new Trigger Command, Pincer Attack, that lets us flank it and trap it on the other side of the reactor. Without its best attack, it’s toast.

With the boss dead, ???? does a little technical fiddling, and…











Gas Mask Salvager(?): Dra naluntc fana nekrd!

Bandana Salvager(?): Huf, ruf du tnyk ed ib?

Gas Mask Salvager(?): Dymg mydan, fa ayd huf.

Great job, team! I’m starving, you guys have a galley down –



Seriously? After all that?

Bandana Salvager(?): Fa pnehk oui saym mydan.

Fap neck to you too, rear end in a top hat. Guess I’ll go towel myself off with the tarp or something…









????: Eat up first, but… We need to talk. You don’t use magic or equipment to breathe underwater, deep sea temperatures don’t faze you until you break the surface, you know how to operate ancient technology and seem surprised we can’t… What ARE you?

Falconier111 fucked around with this message at 04:04 on Feb 14, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Dareon posted:

Also that would be a real cheeky inclusion if this LP was happening 20 years ago.

I knew about Lyonesse off the top of my head but I’d forgotten about the sole survivor facet. I couldn’t believe my loving eyes when I saw that.

BlazetheInferno posted:

I also appreciate the added dialogue being properly in the as-of-yet-unnamed language. Even remembering not to translate a certain Proper Noun in there!

My biggest surprise so far in writing this LP was realizing Al Bhed has its own unique and consistent grammar. As far as I can tell, it boils down to limiting the vocabulary to words that you can pronounce after running them through the Al Bhed cipher and finding ways to arrange them in sentences, but it adds to the experience.

blossommirage posted:

Tyedus always made more sense to me than Teedus, because he's associated a lot with water and it's like the word 'tide'. Kinda weather related in a way too, to go with the Cloud and Squall stuff.

Apparently Tidus is derived from the Okinawan word for sun. That counts, right :v:?

While I remember it, thank you for your kind comment at the end of the last thread, I didn’t respond there cause I didn’t want to necro it. “The game was a good reading aide for this thread, that works” is high praise.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 4: And Then, Well, Take A Look

I don’t know who you are either? Okay, look, let’s take this from the top.

Final Fantasy X HD Remaster OST 15. Oi Are al Bhed



(Looking back, this is when I first noticed her accent. I’d been too happy to be able to talk to somebody before. Rikku has a thick accent, lots of humming and low vowels, but she speaks my language like a native.)

Pleased to meetcha!

Same. So who are you guys?





I’d like to think I have to know somebody in order to hate them.

… You really don’t know who we are, huh. Well, who are you?

I’m surprised you don’t recognize me – I’m the star player of the Zanarkand Abes!

…Did you hit your head or something?

No, but you guys did.

Fair. So, what do you mean, “Zanarkand”?

How do you not know what Zanarkand is? Don’t you guys go back to sell stuff there? Though maybe you don’t, since you seem to be pirates. Hey, if you return me safe and sound you can probably get a big ransom!

… Let’s take this from the top. Can you tell me what you know about “Zanarkand”?



(… About Zanarkand. I talked about the city itself, its history, its people. I talked about my time at school, my implants, the rest of my team, Auron. I complained about my fans. I bragged about how good I was at blitzball. I did that a LOT. But after a while I had to talk about this “Sin”…)

… And I’m really trying not to think about that. I don’t know…

… You were near Sin.

And?

Being near Sin can screw with your memories. Something about the toxins it lets off leaves people all confused. It gets better after a while.

I’m not confused about anything!

You said you were a blitzball player from Zanarkand!

‘Cause I am!





It’s a Yevonite holy place now.

Bullshit, I was there at most two days ago! And what the gently caress is a Yevonite?

They’re a bunch of religious weirdos that live on the continent. Zanarkand figures into their myths a lot, it’s a whole thing.

… That doesn’t describe MY Zanarkand. You HAVE to be talking about something else.

Well… Normally I’d press the point, but… Those implants you mentioned. You say they put Machina in under your skin. Even WE aren’t that good. But when we went diving… We have to wear a specialized armored wetsuit and either use special magic or a rebreather just to survive down there, and off you go in… Whatever that is…

It’s supposed to slow me down underwater. I’m too good otherwise, they can’t compete if I don’t :smug:.

Yeah, you go underwater with the most impractical clothing ever and swim around like it’s nothing! And you know how to operate computers – I thought I was going to have to do some hacking, but you literally pounded on the interface until it cried uncle. Whatever you got going on, I seriously doubt you’re just an average castaway. So, let me make you an offer.

Shoot.

Once we pull up the yencreb, we’re probably going to head straight to Home. Come with us. We’ll keep you around and help you look for wherever you came from, and we can consult with you on whatever Machina we dig up.

I don’t have anywhere else I can go. Man, you guys won’t even let me in out of the cold.

I can fix that, give me a moment. Oh, wait.



Especially not any Yevonites. Zanarkand is where Sin entered the world. They think you have to purify yourself before you even set foot in the ruins. You claim you’re from there, they’ll see it as, like, sacrilege. Keep it to yourself, ‘kay?

Yeah, sure.

Now sit tight, I’ll be right back.

At this point we get a moment to wander around the area before we hit our next cutscene.



And we can find this! Al Bhed, strictly speaking, isn’t its own language. It’s a cipher of English pronounced phonetically with a cut-down vocabulary and mangled sentence structure to make it comprehensible (proper nouns don’t change). There are 26 Al Bhed Primers scattered across Spira, each of which translates one letter back into its English equivalent whenever it shows up in text; the way they read Al Bhed lines doesn’t change, but the subtitles do. I won’t be fooling around with accommodating all the Primers I’ve found in the text, but I will make note of it when I stumble across them.

Anyway, back to the narrative.



(But 1000 years into the future? I didn’t believe it. I couldn’t believe it. )

Tidus kicks the crates in frustration, only for the ship to start vibrating.

Wh-whoa!





The water starts roiling and the ship shakes.





A massive pulse of water slams against the side of the ship, making Tidus lose his balance.







(I had another one of those dream then.)





(This time, it absolutely was a memory. It was after my first game as team captain of the Abes.)





(It didn’t go very well. Auron’d been kinda out of my life for a while, focusing on the Crimson Blades, rising through the ranks, you know. So I hadn’t expected him to come back…)












Something bounces off his head.





A blitzball, huh?

You remember the shot Tidus showed off back in Zanarkand?

Final Fantasy X HD Remaster OST 17. Blitzball Gamblers



This time, he pulls it off flawlessly.



It goes zooming past this guy’s head.

Whoa-ho!



Two of the people on the shore run off while the rest of them crowd around Tidus after he climbs out of the water.

Yo! Hiya!

You wanna try that move one more time?







Beach People: :aaaaa:

You’re no amateur. Who you play for?









So I don’t know where this place is. Or even where I came from.

Sin’s toxin got to you :hai:. Happens to the best of us. But you’re still alive.









I’m Wakka, coach and captain of the Besaid Aurochs, brudda.

Tidus. I know that much.

They shake hands.

I should probably take you back to the village. Aurochs! Get back to practicing!

Aurochs: Yes sir!

Let’s see if we can get you fixed up, ya?

Final Fantasy X HD Remaster OST 18. Besaid Island

Before we head out, we get a brief moment to chat with the blitzball players along the beach. Instead of talking to them, I… Where’s the mp4…

https://va.media.tumblr.com/tumblr_qjc68eiCP01z232xj.mp4
(Source)

There we go. Yeah, sometimes the animation in this game is good, and sometimes it isn’t. Even today a lot of games struggle with natural movement, and here… Well, they did their best.





… The toxin really did get to you, huh. All right, listen up. Long time ago, there were a whole lot of cities in Spira. Big cities with machina–machines–to run ’em. People played all day and let the machina do the work. And then, well, take a look.



And Zanarkand along with ’em. Yeah, that was about a thousand years ago, just like you said. If you ask me, Sin’s our punishment for letting things get out of hand. What gets me, though… is we gotta suffer, ’cause of what some goofballs did way back when! ‘Course, we must always repent for our sins! That’s important! It’s just that, it’s hard to keep at it sometimes, you know?



Hey, I’m not saying the team never existed, ya? But you gotta figure a team livin’ in luxury like that’d be pretty soft, eh?

(I appreciated the fact that Wakka was trying to cheer me up. But at that time, all I could think about was… everything that happened to me–all this–started with Sin. Maybe if I could find Sin one more time, I could go home! For now, I’d just live life until that time came. No more worrying about where, or when, I was. Sure, it was hard not to think of home. But I started to feel better already. A little better…maybe. It did give me an idea, though.)

You ready to go, bruddah?

Yeah. So, while we go, can you catch me up on blitzball rules? I already know how to play, but… I don’t want to step into an arena and realize I’ve forgotten something important, you know?

Ha! Let’s work our way up from the basics. You know the ball, ya?

Hey!...



Before we end the update, let’s take a moment to discuss the interplay of legend and history, and to do that, let’s talk about Devil’s Bridges.


(Source)

All across Europe, you can find magnificent stone bridges spanning impossible gaps or broad rivers. Dozens of them are so impressive, in fact, that local legends say the builders could have only constructed them with the help of the devil. Though they vary in context and detail, most of these legends share a broad structure: a local or a community decides they need to cross a gap; the devil appears, offering to strike a bargain that exchanges his architectural assistance for their soul(s); they construct the bridge with his help as they prepare a gambit; when the devil returns for his due, they offer something that technically fulfills the bargain without putting their souls at risk (such as promising the first thing that crosses the bridge to him and sending some animal across); and foiled but still bound by the terms of his agreement, the devil flees. The story concluded, the community can now make use of the sort of bridges that can last for centuries.

Looking at them from a remove, these legends sound like a way of justifying the existence of ancient Roman bridges. Magnificent pieces of architecture? Mysterious origins? Scattered across Western Europe, the Empire’s former territory? Sounds about right, doesn’t it?

Wrong. A couple are old ruined Roman bridges and several of them were built on Roman foundations, but the vast majority were built between 1100 and 1400, right about where the legends place them. We often have the records to prove it, forget the fact that we know these bridges use techniques the Romans never had and that we know the locals did.

When you study oral history with modern techniques, you start to realize that old legends often have a lot more truth to them then you would first assume. They almost always have the details wrong, names changed, situations added or subtracted, historical figures referenced who were never present. But the overall arc and structure of the stories often line up with reality. Hell, these days some archaeologists in South America and consult with local storytellers to find lost cities; they preserve the information well enough that you can follow their directions to find ruins you never thought existed. I recommend Edward Barnhart’s work if you want to learn more.

Of course, the devil is in the details (:rimshot:); communities often forget details that make them uncomfortable or twist the facts until they get something that barely resembles what actually happened while maintaining the story’s structure. You see this a lot in communities with something to prove, and it’s been extensively studied in the American South with everything from plantation tours that only touch on the lives of a few people who lived there to the Lost Cause Myth. That mixture of fact and fiction is very resilient and hard to dispel or even question, and when people look back to their past as part of their identities they can end up doing monstrous things because they are convinced that how it’s supposed to be.

It’s entirely possible for legends to be both broadly accurate in structure and deeply flawed in the details.

You have no idea how many shots of Rikku’s rear end I had to cut out. She’s six-loving-teen, you creeps. Also, let me know how viewing that mp4 works; if it does, that means I can start including videos recorded on my Switch.

Falconier111 fucked around with this message at 00:04 on Feb 18, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

This is the sort of thing that goes in spoiler tags, folks. No hard feelings or anything, it isn't a big issue, but you absolutely should be hiding notes on character development.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 5: Is Sin’s Toxin Really This Bad, Sir?







:laugh:

:mad:

Wakka jumps in after us and we get another extended swimming sequence…



… With further visual evidence of the machina cities lying around. These ruins are everywhere in this game and come in all sorts of shapes and sizes. It’s been a while since then, but Spira is firmly a post-apocalyptic setting and it shows. We don’t go far before we hit another cutscene…





Got a favor to ask ya.

You want me on your team, right?



It’s so huge, I’m sure someone there will recognize you! Then you can go back to your old team, right? It’ll be fun! What do you say, huh? Come on, come on!

…Sure thing.

Dude! Our team is gonna rock, eh?

Wakka’d just spent 20 minutes telling me about Spiran blitzball and, man, it turns out when you don’t have modernized healthcare you tone down your sports a LOT. Not enough blitzers to go around, I guess, so you wanted to hold onto whatever you can. It was still my blitzball, but… I’d felt a bit out of it on the beach. But thinking about having to play blitzball with this granny rule set was the first thing I ran into that made me feel uncomfortable in my own skin.)





Oh, I musta been 16 when I started playing. Worked my way up to being captain when old Leeda retired. It took me 10 years.



… Wow.

Well, after last year’s tournament, I quit. Time seemed right. After quitting, I got this new job, ya? But every time my mind wandered, I thought about the game.

Ten years without a single win’ll do that.

Didn’t take long for me to come back to the Aurochs. My first match last year was my big chance. But something else was on my mind. I couldn’t focus.

Sounds like an excuse.

Hey, it was a pretty good excuse!

Whatever. So you want to win the next tournament–go out with a bang.

Ya.

Then let’s start from the top. When you go out into the arena, what’s the first thing on your mind? What do you care about most when it comes to your performance?

I don’t care how we do. Long as we play our best. If we give it our all, I can walk away happy.

drat, that’s the worst team motto I’ve ever heard. No wonder you always lose.

Hey! And what’s wrong with that?

Because that’s how you lose! You go out there going “I’m just gonna do my best” and everyone else is gonna wipe the floor with you. That’s demotivating! You want to fire up your team and push them to their limits, that’s the only way they’ll ever improve.

You seem awful confident about this.

That’s because I am. Look, if you want me on your team, you’re going to have to change things up. If I say, “What’s our goal?” you say, “Victory!” When you play in a blitzball tournament, you play to win!

Before we can continue our conversation, the two people that ran away from us on the beach run back up.



Short One: Be on guard. There’re fiends on the road today!

Tall One: After surviving your run-in with Sin, ‘twould be a shame if something happened now.

Gotcha.

So… Who are…

The tall redhead there is Luzzu and the short one is Gatta. They’re Crusaders.



What, you forgot that too?

:sigh:

Hey, sorry. Don’t worry about it. I’ll help you out. You can ask them yourself when we get to the village. They’re in the big tent, you can’t miss it.



19-The Sight of Spira-FFX OST (RECOMMENDED LISTENING)



Besaid Village.

They got any food there?

Oh, just you wait. But first things first – oh, right.



I don’t remember.

(I thought I didn’t.)

Man, that’s like the basics of the basics. Alright. I’ll show you.









Turns out I did. Every blitzer back home knows that bow. It’s the Prayer of Victory. It dates back hundreds of years at least; the story goes that it started out as an actual prayer to the gods of blitzball, back when people believed in them. Seeing it used as an actual prayer… Maybe it would’ve thrown me a day or two before, but by this point I was getting pretty jaded.

Tidus bows really shakily; I couldn’t get a shot good enough to capture the awkwardness.

Hey, not bad. Okay, now go present yourself to the temple summoner.

Wakka walks away, so naturally we immediately ignore our objective and go wandering through the village. Besaid is heavily modeled on the Pacific Islands, especially Hawaii (from which Wakka borrows his accent). The village is just a small set of tents, but towns in this game are either tiny outposts or sprawling metropoli you only ever see a part of, so that’s not too shocking. Aside from the big stone temple at the far side of the village, by far the largest thing in the village is the Crusader Lodge.



It’s the only place in town that has a Save Sphere and an inn, even though it’s kind of redundant. It also has a terminal where you can go to revisit any tutorials you forgotten, and I think it has other functions later, but for now we can ignore it. But most importantly, the Lodge also has our next bit of exposition.



I think so.

: So, Sin can’t be far, right? You’re not hiding anything, are you?

Why would I?

: If Sin’s nearby, it’ll attack the island for sure. But it hasn’t. I wonder why?



To tell the truth, I don’t even know what the Crusaders are.

: You’re kidding, right?

: Gatta! The toxin!

: Sorry :shrug:.

: Gatta, tell him who we are!



: We have chapters throughout Spira, accepting all who wish to join our struggle! The hero Mi’ihen formed the Crusaders eight hundred years ago as the Crimson Blades. Later, our ranks grew and we called ourselves the Crusaders. We’ve been fighting Sin ever since!

What, you’ve been fighting eight hundred years and you still haven’t beat it?

: …Is Sin’s toxin really this bad, sir?

: It does seem rather bad…

:sigh:

: None of us have ever been able to defeat it. Our mission as Crusaders is to protect the temples, towns, villages, and people of Spira.

So then whose job is it to defeat Sin?

: :cripes:

:… We could just tell you, but I think it better for you to try and remember. Go pray at the temple. Perhaps Yevon will help you regain your memory.



Okay, let’s take a moment to talk about the following track before we continue. Out of the 90-something in Final Fantasy X, there are only half a dozen I consider necessary to listen to to get the full experience (including To Zanarkand), and maybe half of those are variations on this melody. It’s as much a song as it is a theme or motif, one that shows up in half a dozen variations both throughout the soundtrack and within the game world. It’s so iconic the Remaster’s soundtrack didn’t bother trying to update it.

Give it a listen.

Final Fantasy X HD Remaster OST 20. Hymn of the Fayth (HIGHLY RECOMMENDED LISTENING)















Priest: Ten years have passed since Lord Braska became high summoner.



What’s a high summoner?



Everyone in the Temple turns and gasps.

I…I got too close to Sin’s, uh, toxin.

(It was funny hearing myself make the same excuse over and over. Funny, and a little sad.)







(So what he meant was that we should respect some kinda great men or something like that. Makes sense. Some of these statues, though… I could have sworn I recognized one or two. I couldn’t put words to faces.)

There isn’t much more to do in the Temple. We can bother some of the worshipers (they either tell us what they’re praying for, express hope for our recovery, or tell us to gently caress off), or try to go up the stairs…



… And bounce off an invisible wall. Fine, I didn’t want to go that way anyway. All that’s left to do is find Wakka and see if we can get some grub.



Sorry, man. No time for lunch yet.

:sigh:



As we drift off and the screen goes dark, the priest comes in.



We can’t interfere. It’s a rule. Plus, knowing her, she mighta just forgot to come out and she’ll come back to us when she gets hungry. They’d let us know if something went wrong.

Priest: Maybe. But it’s been nearly a day already…





Man: We’ll let you know the moment we find anything.

Tidus’s Mom: Thank you…



Tidus’s Mom: But he might die!

Fine, let him!



Falconier111 fucked around with this message at 20:33 on Feb 25, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Hunter Noventa posted:

You posted the shot with the Save Sphere twice in a row.

Fixed, thanx

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Hunter Noventa posted:

LPer is using the screenshot function on the Switch version, so I think it's forced there, yeah.

That it is. There's no easy way to remove it other than laboriously removing it from every screenshot, which... Just isn't practical. FWIW I do remember their PS2 models being distinctly higher quality than those around them, but I may be misremembering. Speaking of which!

Update 6: Get No Ideas



We wake up a bit later to find somebody cycled the villagers’ dialogue. Before your nap, they talk about any number of thing (mostly how traumatizing their pasts are), but now they’re all obsessing over what might’ve happened to the summoner. There’s only one place to go…





What, isn’t the summoner that old guy?

Well, she’s an apprentice summoner, really… There’s a room in there called the Cloister of Trials. Beyond is where the apprentice summoner prays. If the prayer is heard, the apprentice becomes a fully-fledged summoner, remember?

So someone is in there somewhere and they haven’t come back out. Right, I got it. So… What’s taking her so long?

We don’t know. It’s already been a day.

Is it dangerous in there?

…Sometimes, yes

Why don’t you go in and help? What if something happens? What if the summoner dies!?

There’s already guardians in there. Besides, it’s forbidden. We can’t help it.

“It’s forbidden.” Yeah, maybe you can’t.







Everyone in the Room: :stonk:

(I’m still not sure WHY I did it. I mean, I didn’t want anybody to die, but I don’t know why I cared so much. I think I was just annoyed with all these things I didn’t understand. Maybe I felt I needed to do SOMETHING before I went crazy. But all I could think at the time was, “maybe this wasn’t such a good idea after all.”)



Final Fantasy X HD Remaster OST 22. Cloister of Trials (REGRETFULLY RECOMMENDED LISTENING)



Every temple in Spira shares the same basic plan, even if the details vary. Out front you have the nave, where all the regular prayer happens, plus two or three chambers for clergy to sleep and work in. Past them, forbidden to most visitors, lie the Cloisters of Trials, puzzle dungeons that, despite what the game tells us, are less dangerous and more infuriating. This one’s the best of the bunch, which isn’t saying much.





As befits Spira’s massive hardon for the things, each Cloister revolves manipulating three kinds of spheres: Glyph Spheres, which do most of the heavy lifting by activating or deactivating various bits of machinery; Destruction Spheres, which reveal hidden treasure if placed in specific areas or patterns; and [temple name] Spheres, which you usually need to solve the last bit of the puzzle.



As far as Cloisters go, the Besaid one is pretty simple. You can find several circular indentations in the walls as you wander around; your job is to plug the appropriate spheres into the appropriate slots and to make various walls go up.



After putting my Spheres in every slot I can find at random, I stumble into this incongruously cyberpunk room with my way out of this hole stuck in the wall: the Besaid Sphere, the last piece of the puzzle.



In order to escape, all I have to do is put this sphere in a pedestal that then functions as part of a dirt-basic block pushing puzzle.

I do not do that.



Final Fantasy X is chock-full of permanently missable content. For instance, remember that ship a couple updates ago? A few people would have given me potions if I asked, and now those potions are gone forever. Not that potions really matter in this game, but when we’re talking endgame equipment or Primers it gets a lot more important. You can always solve Cloisters of Trials without bothering to make use of Destruction Spheres, and in fact fulfilling all the requirements you need to get them to the right place usually makes the experience even more obnoxious. But unless you do so, you’ll miss out on some truly excellent equipment. E: that’s actually not quite true, but there’s a factor that pops up later in the game that makes returning a nightmare.



For instance, if we put the Destruction Sphere in the cyberpunk room…





…It blows up this wall…



… And gives us some rare treasure.



Anyway, we finish the puzzle and progress the plot.

… So, how deep in poo poo am I?

Hey, it’s okay. Yevon protects, right? If he didn’t want you here he woulda stopped you back there. Normally only summoners, apprentice summoners, and their guardians can enter here. It’s a tradition. Very important.

Then how do you get around it?

Me? I’m a guardian.

A guardian?



At the end of every temple lays its most important section: the Chamber of the Fayth.

Final Fantasy X HD Remaster OST 23. Hymn of the Fayth ~ Valefor (RECOMMENDED LISTENING)

Summoners go on a pilgrimage to pray at every temple in Spira.



The guardians in there now…One of them’s got a short fuse, and who knows what the other’s thinking.



Well, now that we’ve come this far…Might as well go all the way!









… Did you forget to wipe your shoes off before you came in again, Wakka?

Wow, ouch.



The catboy huffs and turns away.

He got hit by Sin toxin. He doesn’t really know what he’s doing anymore. It’s real bad.

That sounds like an excuse for your carelessness.

… You guys don’t sound all that worried.

We have faith in her.

And hey, no use worrying about something you can’t help.

But what if –



The door at the far end of the room clangs and slowly opens…



… Releasing an exhausted-looking young woman…









… Who promptly falls over.



The catboy leaps into action and catches her faster than the camera can follow.







I’ve done it. I have become a summoner!









Priest: Quickly, to the village square! Share in our joy!

We head out and walked towards the center of the village, only for another cutscene to kick in.



Wait till you see this!

I can’t see anything!

Ready!

Okay!

Final Fantasy X HD Remaster OST 24. Summoned

(This is also the theme that plays in the main menu.)

























(Sure, it was a little scary, but still…I could feel a strange kind of gentleness coming from it.)





And we have our first summon Aeon. We’ll be seeing a LOT of these guys in the future. The fact that you have to name all of them fortunately doesn’t come up nearly as often as the last time we got this opportunity.



(I remember… That night, we talked for the first time. I didn’t know it then, but after that night, everything changed. For everyone…For me…)

Let me introduce you to the team.



So, I’ve been talking with Wakka. We’ve come up with some ideas for changes. What’s our goal?

Aurochs: To do our best!

Nope, we got a new goal now! Our new goal…is victory! To win every match, defeat every opposing team! To bring the Crystal Cup back to our island! That’s all we need to do to win! Easy, ya?

Aurochs: Victory… Victory. Victory!









The people sitting around Yuna call Tidus some means names. Yuna just stands up.

Old Man : Lady Yuna! Be careful!

But it was really my fault to begin with.

She stands up and walks over as the old man visibly sags.

Final Fantasy X HD Remaster OST 25. Daughter of the High Summoner

I’m Yuna. Thank you so much for your help earlier.

Huh? Ah… I’m sorry about that. Wasn’t that… Wasn’t I not supposed to… Guess I… Kind of overreacted.

Can you tell me about Zanarkand tomorrow?

… Can’t say I saw this apology going in this direction.

Wakka said you said you were from Zanarkand. You’ll be taking the same boat to the mainland as us, right? You can tell me about Zanarkand along the way.

Not buying the Sin toxin thing, huh?

You don’t dress like you’re from around here, nobody around here seems to know you, and going around the island doesn’t seem to have woken up your memory at all, so you probably aren’t from Besaid. Either you’re from some other part of Spira, in which case I’d like to hear your stories, or you’re from Zanarkand, in which case I’d REALLY like to hear your stories.

Yeah, I think I’ll take you up on that.



We’ll talk then.

Looking forward to it!



Yeah!

Don’t get no ideas.

No promises there, big guy. Hey, but what if she, like, comes on to me?



Falconier111 fucked around with this message at 22:51 on Feb 19, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

BlazetheInferno posted:

I argue that it should be spelled "Leeda" to keep with the Aurochs' naming scheme - the one thing they all have in common (Wakka included!) is that they all have a double-letter, like Keepa, Wakka, Botta, Letty, Datto and Jassu.

Yeah, that’s fair. I’ll go back and adjust that.

MightyPretenders posted:

Since we're led to believe that what goes on in the innermost chamber is just Yuna praying for hours at a time, there's one possibility that springs to mind for why it took so long the first time.

That being that Valefor was stalling until Tidus showed up, since he's a big part of their plan.

fluffyDeathbringer posted:

I like this smarter, more active Yuna, actually. was a bit weird to read those lines about Zanarkand in her "voice" first but then it clicked

Bifauxnen posted:

I just presume it took Yuna so long cause she wasn't actually a summoner until now. Maybe it takes a while to figure out how this poo poo even works!

When I was a kid I HATED Yuna. Not in a personal level, per se, but I thought she was annoyingly passive and uninteresting, a flat character that didn’t deserve to have the plot revolve around her. She’s definitely one of those characters that becomes more likeable as you age, but I didn’t want to write for her like that. Of all the characters in FFX, she’ll be the one I change the most. I have specific things in plan for her.

Aces High posted:

oh so THIS is the FF game with the girl with the dress made of belts

I have to admit my only knowledge of this game is that one scene, you all know the one

I will have WORDS about that scene.

Quackles posted:

Maybe it's just me, but now that we've met Wakka, does that make Tidus Yakko and Yuna Dot?

I use dictation software to write, right? But I can’t get it to recognize new words reliably, so I use similar words and find/replace them before posting. The word I use for Wakka?

Wacko.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
That looks like we just barely have a consensus, so I’ll go back and add that in.

TheKirbs posted:

Same, I thought it was triggered in the village rather than the gate so I thought I could get close.

Luckily my Yuna was beefy as hell and I had a few Aeons with Damage Limit Break so I won the damage race

Are we talking “lifting regimen from the TDI thread” beefy or just regular beefy?

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 7: We’re Gonna Wait

Later that evening…



…drat.





But no matter what he looks like, he isn’t Chappu.



What, and I shoulda left him confused on the beach? C’mon, Lulu. Why you gotta assume I’m trying to replace him?

Because I’ve seen how you treat him! No one puts strangers in headlocks like that. You treat him the same way you treated Chappu!

Lu –



:sigh:



You up already? It’s not morning yet.

“Chappu”?





He was with the Crusaders when they fought Sin last year. He didn’t make it. I first heard on the day of the tournament.

Yeah, that’d put a dent in your performance. I’m sorry I made fun of you.

Ah, you didn’t know. I became a guardian to fight Sin, ya?



But…I’m more worried about a stupid game now than avenging my brother. Well, after the next tournament, I’ll be a guardian full-time. I know it kinda looks like I’m using you, but I’m not.

You’re using me about as much as I’m using you. Man, you let me change the way you ran your team even though you just met me yesterday! I mean, I owe you a lot. I don’t know what I would’ve done if I hadn’t met you. You really helped me out, you know?







Final Fantasy X HD Remaster OST 27. Yuna's Theme











Yeah, well, he never used it. I’m not gonna leave it sitting in a tent.







So how do you guys know Yuna, anyway?

Yuna came to this village ten years ago, when the last Calm started.



What, not gonna ask this time?

Keep going, I’m going either remember it or pick it up as I go.

Anyway, since then, she’s been like a little sister to me and Lulu. But she had the talent…She became an apprentice. Now, today, she leaves as a summoner.

You really don’t need all that luggage.



I-I thought I would bring along some supplies for all of us. And-and some gifts for the other priests.



… You’re right.







So now, after 6 ½ updates of screwing around, we can finally, FINALLY, get to exploring the combat system proper. While the games already introduced us to the core mechanics, the path from Besaid village to the docks is the first point we get free reign to grind, buy things (you can now buy equipment at the village store), and familiarize yourself with the combat. Not that the game sees the need to stop tutorializing. Final Fantasy X came out in an era where designers were looking to pin down combat roles in RPG, a process that gave birth to everything from World of Warcraft to Dungeons & Dragons 4th Edition. FFX opted to identify no fewer than seven roles and split them between seven party members more or less evenly; each had a type of monster they worked best against and a broader role in boss battles.



Tidus, for instance, deals with fast, lightly-armored enemies and manipulates the turn order…



… Wakka handles flying or distant enemies and inflicts status effects…





… And Lulu handles tough enemies with elemental weaknesses and uses all kinds of offensive magic. As an aside, this game has Fire, Ice, Lightning, and Water elements; the first and second two are weak to each other.

Fun fact about Lulu: Tetsuya Nomura, FFX’s visual designer, has a famous hard on for belts and zippers. He also apparently was very particular about how he wanted his costumes to work, so he designed Lulu’s ridiculous belt skirt to challenge his animation team and see if they could keep everything together while it was in motion. Which they did! For one FMV, the one we got at the beginning of this update, while it was in darkness. They then spent the rest of the game doing everything they could to avoid animating it by manipulating camera positioning during FMVs and otherwise only showing her static model. Good job?







Take your time.







So, are we gonna –







Yuna nods and walks towards a nearby statue. Lulu and Wakka nod to each other and follow her.

… What?

C’mere.



Chappu didn’t pray that day. Said he’d miss his boat.









Tidus runs out ahead of the rest and under the eaves of some overgrown architecture…











:stare:

16-Enemy Attack-FFX OST



… Only to be ambushed. Our catboy has become a catboss.



This really isn’t a complicated fight; all you can do is attack him, and all he can do is attack you…





… And execute this special attack, Jump. Once upon a time, Jump was a special ability that belonged to Dragoons (the Final Fantasy class, not the line infantry that used horses to travel between fights); the user would jump into the air, skip return, and come down hard on an enemy. Here, though, it’s just a special attack. We go back and forth for a little while until…



What’s gotten into you, Kimahri?

… You weren’t actually trying to hurt me, were you, big guy?



I may be rusty, but I know the difference between fighting and sparring. Were you trying to get my measure or something?

He grunts, turns around, and leaves.



Kimahri Ronso, of the Ronso tribe. He’s learned the fiends’ way of fighting.

He’s another of Yuna’s guardians.

Do all of you pick fights with random people?

Sometimes we don’t understand him either. Kimahri doesn’t talk much anyway.



So be nice to him, okay?

… There are so many different things I could say right now, but I think I’m gonna keep them all to myself.

Wise.

Canonically Kimahri really does just try to murder Tidus out of nowhere and gets away scot free. No one ever mentions this again :ssh:.

(Lulu actually used the correct plural possessive :swoon:)



We go a bit further up the path before we run into our next encounter.



A flyer… That’s your department, right?

True, true. But, uh…Why don’t we let our summoner show us what she’s made of!



Yuna is a white mage; in regular combat she deals in healing, buffs, and debuffs, but lacks any real offensive capability. Well, sort of. You remember the summoning sequence back in the village?

https://va.media.tumblr.com/tumblr_qoupb1AVPv1rk96q7.mp4

Here’s what it looks like in action. I would have gotten a video of that too if I’d known I could get videos off the Switch when I was playing the section. Yuna is a Summoner who can call in one of a bevy of what the game calls Aeons. Most (but not all) are new versions of summons in previous games, but unlike the powerful special attacks they used to be, in this game they’re powerful characters in their own right that boot the rest of the party off the battlefield as long as they’re active.



Each Summon has a gimmick of some kind. Valefor, for instance, can use a wide variety of elemental magic and Sonic Wings, which delays an enemy’s turn. They also have Overdrives like full party members do, but unlike the flexible effects those Overdrives have…

https://va.media.tumblr.com/tumblr_qouq4aqRRT1rk96q7.mp4

… Summon Overdrives are just powerful and luxuriously animated special attacks. As a rule, Summons are kind of a nuclear option in gameplay, the sort of thing you break out when you need some extra firepower RIGHT NOW or get really sick of working your way through something. As powerful and tough as they can be, they lack the flexibility of the standard three-person party; they only get so many turns compared to standard combat, making healing limited and potentially tying down turns trying to deal with various issues that you could have, say, Yuna covering otherwise. You also can’t heal them out of battle, meaning you have to wait until you find your next Save Sphere to bring them back if they go down. But if you’re looking for some quick firepower or need some special slot filled, these guys are the way to go.

Valefor here, though, has a secret.



After you leave the village, you can come back later and go looking for something special. At least, I thought. I spent like half an hour searching for it, complete with reverting to an earlier save only to realize the flag hadn’t triggered yet, before I finally figured out what I was missing.



Once you hit the correct story beat, the woman previously manning the desk in the local shop goes on leave and a teenager walking her dog near the temple takes over. Once she does that, you can go exploring and find her dog…





… And it gives Valefor a special second Overdrive. Somehow.

https://va.media.tumblr.com/tumblr_qouqc9zQlj1rk96q7.mp4

As far as I can tell, this second Overdrive is consistently more powerful than the first AND the only second Overdrive this game has to offer. I’m sure the thread can correct me on that.

After running up and down the path for a while, I make the executive decision to use what I’ve grind it up to show off FFX’s leveling system.



Instead of having conventional levels or a job system like previous Final Fantasy titles, Final Fantasy X uses what it calls the Sphere Grid. Experience gain works more or less conventionally. Every character in a fight can seamlessly switch out with any character that isn’t already active without wasting any time, and if they take any action during combat, they get full XP. That experience piles up and then gives them levels. So far, so good. However, instead of those levels directly increasing their stats, Sphere Levels give you the ability to move spaces on the Sphere Grid.



Every Sphere Level lets you move one slot into parts of it you haven’t unlocked yet or up to four slots back through places you’ve already been. While many slots are empty, most have something you can unlock with Spheres that drop during combat (see above) that do anything from boosting some of your stats to giving you new abilities or spells.



As you go further in the game, the Sphere Grid evolves in what it can do, and there are all kinds of special tricks and hidden catches that can make working with it either a pleasure or a nightmare. But I’ll save those for a later update, since I really can’t show them off right now. We’re early in the game yet.



After running through the rest of the trail, we reach the same beach we washed up on three updates back. This dock was already there, but unlike before it now has a big ol’ ferry waiting to take us away. Approaching it triggers another cutscene.

27-Yuna's Theme-FFX OST













Goodbye…

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Quantum Toast posted:

I always kind of liked how combat in these early areas is basically a "match the party member to the enemy" game. It's obviously not gonna stay that simple forever, but I don't think it ever entirely stops being a thing you keep in mind.

It does not. Honestly FFX is generally pretty tightly designed, especially when it comes to role protection, something I’ll go into in my second exploration of the Sphere Grid, once we can start hopping sections.

Rabbi Raccoon posted:

I don't know if I was blind, stupid, or both but I had the hardest time with Tidus' and only Tidus' Sphere Grid the first time I played. I kept going back somehow and ended up so far behind everyone else. I ended up using Kimahri as my speedy striker, which to me makes sense for a cat anyways

I’ve had the same problem; I think his abilities (focused around speed and retreating) aren’t always useful and run against his characterization as, well, in modern terms, a himbo and a manic pixie dream boy. And I know that runs against my last point but :shrug:

I have a major issue directly related to the LP I’m not smart enough to solve; I need to calculate the relationship between several coordinates on a grid to get a fourth coordinate. If there are any math majors reading this, could you shoot me a PM?

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

BlazetheInferno posted:

This. For the love of god, this killed my OCD when I finally got around to playing the game recently. (Turns out, because I was not aware of the various version differences, I played the original U.S. version without the... added content.

Some things they updated. Some things... They did not. Why would you press + during a cutscene? Oh, you must want to PAUSE the cutscene. What? Skip it? You uncouth barbarian, how could you even imply you wouldn’t fall over yourself to view our lavish 10-minute cutscene before a boss fight that boils down to random chance every single retry? How dare you. How DARE you! You will watch that FMV again and you will LIKE it!

Rabbi Raccoon posted:

The thing is, though, the further you get, the less it matters. Wakka can hit those fast monsters better than Tidus can, and other characters have abilities unrelated to accuracy. And that's just one example. There comes a point where if you really want, you can stick to 3-4 favorites

Poor Kimahri...

Falconier111 fucked around with this message at 04:52 on Feb 22, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Violet_Sky posted:

This is kinda why I almost finished the game, but didn't.

I always watched the cutscenes at least once or twice, then took advantage of FFX’s turn-based combat to use the TV and read a book until it finished and I could play again. Nothing says heart-pounding gameplay like letting the game run in the background :v:

Update 8: You’re Here, Are You Not?

28-Sprouting-FFX OST









Tidus flips over him and lands on the railing.









The camera whips away.











Tidus, stop bothering people and get over here!

Yeah, yeah. So what’s up?

I never told you where we were going, bruddah.

()

‘Fore that, though, Yuna’s gotta pray at the temple. I’ll be guarding. We’ll be praying for the Aurochs’ victory, too, so you come along, ya?

Or what, sit around staring at the docks? Yeah, of course I’ll come.

You’ll need the help.

Hey!

Welcome to the S.S. Liki, our fine transport to Kilika. What’s that you say? SS stands for steamship? I don’t know what you’re talking about. There isn’t all that much to do here other than wander around and bother people.





Like so. But there are a couple things we should hit up while we’re here. For instance, if we go all the way to the bottom of the ship…



Engineer: Wh-what the heck is what?

What is this place?

Engineer: The power room, like it says on the door!

Yeah, but why the big birds?

Engineer: …What’s so strange about chocobo power?

Chocobos? Those are chocobos?

Engineer: What? You’ve never seen a chocobo? What kind of backwater island did you come from, anyway?

… A really backward one.

Engineer: Feel free to take a look, but stay away from them. They’re distractible enough as it is.

(I’d heard about these. I thought they were extinct. I guess you learn something new every day.)

Yep, they use everybody’s favorite bird horses to run the paddles instead of steam. Neato. There is a Primer all the way down past the end of the screen where you can see it; you have to run up to it and press the interact button until you activate it. Or miss it. And reload a save to get it. Like I absolutely didn’t do.

We also encounter this gentleman belowdecks.



O’aka XXIII: Yewh! Filthy, filthy! These won’t sell or me name’s not O’aka! Don’t look like you got much money either. I’ve no business with ye. Outta me way!

Hey, who do you think you are?



… Who?

O’aka XXIII: Don’t know me? Well, not many do, not yet. But someday, the name O’aka will be spoken all over Spira!



This isn’t the last time we’ll run into O’aka. He may sound like a con artist, but he isn’t. In the future, he’ll show up in various isolated locales selling us random crap when we need it most for outrageous prices. But there’s a catch. Whenever you meet him, you have the option to spot him some money, and the more money you spot him, the cheaper his goods are. By, like, a lot. I drop practically every gil I own on him (only about 400) right now.
O’aka XXIII: I guess it pays to ask! Thank ye kindly, lad! Fine seed money for the O’aka merchant empire! Much obliged, I’ll be sure to pay ye back!
With that out of the way, let’s get on with the plot.



So, uh, I noticed the crowd. Why…

She’s the daughter of High Summoner Braska! You saw his statue at the temple. Lord Braska defeated Sin ten years ago. Yuna’s the heir to a great legacy!

… Has anybody asked her how she feels about that legacy?

Ah, you see it, too? Ya, she never likes being the center of attention, but she got used to it a long time ago. Her father’s a lot to live up to!

Famous dads, huh. Yeah, I know what that’s like.

You know – you remembering something, bruddah?

I – uh, maybe? My dad was famous. I know that.

You hear that, Lu?! He’s remembering something! Hey, what about –

Give him some space, Wakka. Let him remember things at his own pace. Tidus, I believe Yuna had some questions for you.

THANK you. See ya!

The crowd in front of Yuna scatters; you can talk to them but I’ll just give you variations on hero worship.













They both burst out laughing and the awkwardness passes.

You’re a blitzball player, aren’t you? From Zanarkand?

Uh… You hear that from Wakka?

:)

Ah…Wakka. Wakka doesn’t believe me at all.

But I believe you!

… You do?





Great blitzball tournaments are held there, and the stands are always full!

Yeah, that’s right. How do you know that?







Your body tensed up. Are… Are you all right?

Jecht, huh? Who’s that?

My father spent a few months in Bevelle when partway through his pilgrimage so I could get to know him before he left. He brought his guardians with him. Jecht was… Well, he was loud and rude, sometimes, but he had a good heart. He liked showing off and taught me the rules of Blitzball. He’s the reason I use a staff in combat!

Really.

Jecht told me that I must always know what I’m willing to do in a fight BEFORE it begins. He said that you always have to give it your all, but if you don’t know your limits, you’ll end up pushing too far past them and hurting yourself. I said I wanted to fight but I didn’t want to hurt people too much, so he suggested I use a staff because they aren’t very dangerous weapons and I could fight as hard as I wanted without worrying about it. He then laughed and bragged about how much better he was, but that was his way. He also told me not to drink alcohol.

All the more for him, yeah?

No. Jecht never drank.

Huh. That sounds a lot like my old man. Except for the last part.

Your – Sir Jecht said he had a son he left behind in Zanarkand! A son named Tidus! Oh, our meeting like this must be the blessing of Yevon!

Sounds like him, but it can’t be him.

Why not?



He went out to sea for training one day…and never came back. And no one’s seen him since then.

But Sir Jecht came to Spira then. 10 years and three months ago, correct?

… drat.









The whole ship shudders and one guy goes rolling across the deck.













Stick a harpoon in it and we’ll all get dragged under!

Sailor: Sin is going for Kilika! We gotta distract it!



Go.





The harpoons hit home on Sin, dragging the ship behind it.









Hi there. As far as boss fights go, this one is piss-easy; with access to your previous party AND Kimahri, (who I’ll get into at a later date), all you have to do is keep the scales under control while you hit the fin with either black magic or using Wakka’s insane throwing arm.



:stare:

The Sinscales aren’t any tougher than they were the last time we fought them back at the beginning of the game, and even though they can break out Spines for significant damage and they endlessly respawn every time you kill off all three, you shouldn’t have much trouble dealing with them. As for the “boss”, the fin doesn’t even attack, all it does on its turn is pull the ship around and change the camera angle.



So I take the moment to do something very cheeky. Cheer is the first ability Tidus gets, boosting the active party’s Attack and Defense without using MP. With Kimahri and Wakka active and keeping the Scales under control, Tidus is free to keep spamming Cheer and boosting their stats until all three of them can reliably one-shot Sinscales.

I then sit there for 20 minutes grinding against them.



Eventually I get bored and initiate the next phase of my plan; switch Yuna and Lulu in long enough for them to bonk an enemy or two, which is all the game needs to give them full experience for the fight. With that done, I have Lulu and Wakka blast to the fin a couple times until the battle ends. Easy-peasy.



Sin has had enough.



It rips the harpoons clean off their moorings…



… Lifts and slams its tail down, sending one last wave of water over the Liki…



… And leaves the ship in suddenly calm waters.





Tidus is nowhere to be found.



Wakka dives in after him.







But as they give each other the thumbs up…





… A new foe appears.



Unlike the previous boss, this one is a major threat. It has endlessly-respawning Sinscales still in their scale form, plus a draining standard attack that heals it for as much damage as it does to you…





… And a powerful special attack that hits all party members twice as hard. This fight is very much a damage race. It hits about as hard as anything we’ve seen so far and neither of our current party members have the endurance to take everything it can dish out head on. But there’s a secret to this fight.



This fight exists to force you to learn about status effects. Dark Attack is the first special ability Wakka learns; the Darkness it inflicts drastically drops the target’s accuracy, meaning Drain Touch misses more often than not. With Darkness, this fight goes from “you’re probably going to lose” to “doable with care and lots of potions”.





It eventually goes down. The game counts the last two fights as one and gives the rewards for both all at once.



:smug:



I guess we know what kind of spheres the Sinscales dropped. :stonklol:

Falconier111 fucked around with this message at 14:01 on Feb 23, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

AweStriker posted:

Are you dictating these?

This does bring up a Final Fantasy VIII localization gaffe along these same lines, though. For the German they misinterpreted this same word this same way, so if you missed an attack... it’d show “Fraulein” instead of what would make sense.

I spotted that one last night and fixed it - then forgot to save the change :negative:.

I used to do reviews in the Fatal and Friends thread. I was talking about something called the Vilani Imperium in one of them, but since I used villain to represent their names, I’d occasionally forget to find/replace and get “that’s not very nice” or “are we talking armies of Skeletors and Hordaks here?”

E: forgot to mention: thanks to Quackles and idhrendur for solving my math problem!

Falconier111 fucked around with this message at 18:42 on Feb 23, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 9: No Tears Next Time, Hm?

Our heroes survived.









But this is Spira.



And death is everywhere.





























(I kept hoping it would work in reverse, too.)



(I was just fooling myself.)



(I started to give up hope.)



(This was my new reality, and I was stuck in it for good.)






I am the summoner Yuna. I have come from the temple in Besaid. If there is no other summoner here, please allow me to perform the sending.

Middle-Aged Man: A summoner! Oh, thank Yevon!

Middle-Aged Woman: Ours died in the attack…



Take me to the burials.

They run off.





At this point we get the opportunity to run around town and, well, look at the aftermath.



The Aurochs have taken the initiative and gone to work on repairs – good on them – but the surviving locals are nowhere to be found.



Uh, Lulu, what’s a “sending”? Are we going somewhere?

The crowd turns around and stares.

Uh, I got hit by Sin toxin a while back, still can’t remember much.

Young Woman:… I know my husband is out there now, but I don’t remember his name or face.

Old Man: Sin took my children this morning, but I’m not sure if I lost two or three. It takes so much away from us.

Young Woman: May we recover soon.

Crowd: May you recover soon.



Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living.



Should these souls remain in Spira, they become fiends that prey on the living. The sending takes them to the Farplane, where they may rest in peace.

Summoners do this?

Look.

Final Fantasy X HD Remaster OST 29. Farplane Sending (RECOMMENDED LISTENING)







(I didn’t known much about this world, but I knew about fiends form Zanarkand. At least, I knew they popped up from time to time in back alleys and attacked people.)







(The Crimson Blades – Auron worked with them – got funding from city government to hunt them down before they killed anybody.)









(But I’d never heard of this Farplane. Or them coming out of dead people.)







(Looking back on it, I know it wasn’t as awful as I remember.)





(The sending wasn’t gruesome or anything. I’d honestly call it beautiful.)







(But something about it...)







(Something in my lizard brain could smell death in the air and told me to run.)





(It felt like something about that dance was trying to tear my soul out of its body too.)







(… I keep struggling to find the words to describe what witnessing a sending is like, but I don’t think there are any.)



(I can’t imagine what it was like to perform it.)






Yuna chose her own path. She knew from the beginning what it meant. All we can do is protect her along the way. Until the end.



You did very well!



(I wished there would never be a next time. No more people being killed by Sin. No more sendings for Yuna. Everyone stood there watching her.)

Falconier111 fucked around with this message at 18:11 on Feb 25, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Violet_Sky posted:

The sending is one of the most beautiful parts of the game. I originally saw the sending scene on some random youtube video and thought it was from a actual movie Square made. (Yes I thought this was part of the Spirits Within somehow.)

That sure was a movie that I'm certain I watched and I still don't remember anything about. At least the visuals were good in Advent Children.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 10: I Just Want Him Nearby

Final Fantasy X HD Remaster OST 19. The Sight of Spira



Innkeeper: The others left some time ago.



This time we have the time to actually explore Kilika. Well, what’s left of it. The wreckage is really, really bad, but the people…

Woman Staring Out to Sea: I wanted to believe it was just a bad dream. That this was all a dream and when I opened my eyes, everything would be back to normal. But, when morning came, nothing had changed. Daddy…

Old Man: Our loved ones made it to the Farplane with Lady Yuna’s help. We are truly grateful for Yevon’s blessing. I’m sure my grandchildren made it to the Farplane in peace.

Man on a Crate: I don’t know if it’s the toxin, but I can’t remember a thing. Like my name, my house… I thought someone might notice me and help me out if I sat here. But no one’s paying any attention. I guess everyone has their own problems to worry about. Hey, I may not even be from around here. Maybe I come from someplace far away…Who knows?

Woman in a Hut: Please excuse him. He’s been affected by the toxin. So if he says anything offensive, don’t take it too seriously.

”Him”: What are you lookin’ at? I ain’t on display here! Go away, man.



:smith:

We aren’t powerless, though.





Suddenly, the hut starts to collapse…



… And Tidus dives in to save her. The little girl does the Yevon bow and runs away. If we follow her…



Bartender: That treasure box contains a token of my appreciation. Please accept my thanks.

Little Girl: Thanks for saving me. Our house fell down… but my big sister’s here, so I’m real happy! Hey, are you a blitzer? Good luck! I’m rooting for you!

The game gives us some nice healing potions and a Primer as a reward for being a good person :unsmith:

Anyway, we have a blitzball team to rally.



The players climb out of the wreckage and line up in front of us.

On to the temple, where we pray for victory!

They cheer and run off, followed by Wakka.

High Summoner Ohalland used to live in the Kilika temple here. Yep, Lord Ohalland was once a great blitzer, you know?

Wakka…

Hmm?



Praying for victory’s all good… But, I mean, look around us. It’s a little ghoulish to go off and celebrate blitzball after all this, you know? It it just doesn’t feel right.

Not the first time I’ve heard that… How do I put it. Did you know they use machina in blitzball arenas?

Isn’t that forbidden?

Machina are actually just hunks o’ metal, ya? They aren’t sinful because metal doesn’t sin. The real sin is laziness, and without the Church to keep everybody in line, using machina makes people lazy. The teachings tell us that this world is full of suffering, and our duty as followers of Yevon is to make that burden a little bit lighter for everybody else. We can do that by helping one another and protecting Summoners, too, but… In the arena? The players fight with all their strength; the fans cheer for their favorite team. They forget pain, suffering… Only the game matters! The winners take pride in their teams and forget about being afraid; the losers grumble but think about winning next time instead of what might happen to their families tomorrow, you know? Until we all atone for our sins, the best we can do is make sure everybody suffers a little bit less, and there’s nothin’ better for that than blitzball! That’s why the Church sanctions the use of machina in arenas. ‘Course, the best way to reduce suffering is be a guardian or a summoner and defeat Sin, which is part of why I’m doing it, but blitzing is a close second. Least that’s what I think.

...Huh, I didn’t expect that.

You thought I was just some big meathead, ya?

I wouldn’t go THAT far.

Hey, life is full of surprises…



:)

… Uh-oh.

You know what else is surprising?

I think I should – ack, noogie!

:cawg:



Final Fantasy X HD Remaster OST 30. Calm Before the Storm





Wakka follows us into the forest, where everyone else is waiting. When we approach them, the party all turns to stare at us.

What’s up?

Yuna’s saying she wants you with us.

Wait, what?



Yuna! What? This is no times for jokes, ya? He may be a blitzball whiz kid, but up against fiends, he’s a newbie.



:stare:

I… Huh?

It’s just that, well…



Yeah…

She turns to face Tidus.

I-I’m sorry. I shouldn’t have…

No, no, I’m honored. But… I need a little bit to think it over. I’ll get back to you later, okay?

Okay!



This jungle is the first truly explorable area the game gives us, and it has plenty of things to find. But our first fight gives us something special…



What’s a “Lancet”?

Normally, it’s a skill that weakens enemies and heals the user. But when a Ronso uses it, that Ronso can sometimes learn fiends’ abilities.

Kimahri is kind of an odd beast. He’s fast, but is not as fast as Tidus. He’s accurate, but not as accurate as Wakka. He has respectable spellcasting capability, but he can’t stand up to either Lulu or Yuna, plus he doesn’t have the ability to Summon. Instead he has the lesser version of all of those. I’ll go a bit deeper into how this works in time, but as the game goes on you can jump your party members into other people’s sections of the Sphere Grid, picking up their skills and stats as you go; since there’s only so much room to explore for a given character, you eventually have to send your characters start through somebody else’s area and add their abilities and stat boosts just to keep Sphere Levels from going to waste. In theory, the system is supposed to structure how your characters grow and evolve while letting you specialize them and tweak their abilities to your playstyle. In practice, it leads to samey and redundant characters more often than not. Kimahri embodies the pluses and minuses of this approach: he starts at the very center of the Grid, and between his broadly respectable stats and easy access to the rest of the party’s skills, he’s tailor-made for whatever role you need to fit him in. Unfortunately, that means he starts behind whatever character you’re trying to have him emulate and unless you pay special attention to him, you’re likely to watch him fall by the wayside while you focus on characters that are better at what they do. Jack of all trades, master of none. On the plus side, he has relatively easy access to other characters’ signatures skills, something I will be abusing the future.



His Overdrive is similarly both slapdash and labor-intensive. By using Lancet on certain enemies, Kimahri gains the ability to use their signature special attacks later on, much like Final Fantasy’s Blue Mages of yore. Like his predecessors’ abilities, most of them are situational at best. Collecting them all is such a pointless pain you’re better off using a walkthrough to find the good ones or just ignoring them (and him) than trying to catch ‘em all.

Still pretty terrifying when you use them right.



While this area looks like a natural jungle with paths winding through it, it’s actually an linked pair of rough 3 x 3 grids; while it is easy to get lost, it’s easy to get where you’re going if you just keep going forward, if that makes any sense. As you run around, you start bumping into Crusaders who seemed to be deploying into the area somehow. The details are a bit unclear. If you talk to some of them, though, you can milk a few recovery items out of them.

This area also has the game’s first optional boss right smack dab in the middle; to a large extent, that grid exists to let you go around it if you don’t want to fight it. If you’re me, you’ll first stumble on it after losing another fight with the camera.



I wasn’t watching when exploring and had forgotten it was there, so I wasn’t expecting the camera to suddenly shift and send me running straight towards it. If I hadn’t noticed that and turned around at the last second, I would’ve gotten myself into a boss fight without any preparation. That’s usually a bad thing. The game wants you to approach it from the front.



Gatta! Luzzu! What’s up?

That thing’s what’s up. We’re here to warn travelers away from it.



The Ochu is no garden-variety fiend. Remember, discretion is the better part of valor.

100 Crusaders, you say? I sense an opportunity for :smugbert:.



The Lord Ochu is a doozy. It has buckets of health, a standard attack that inflicts Poison (which drains a character’s health every time they take a turn), the ability to cast Water for significant damage, and, most importantly, it can take a nap. That nap costs it a turn, but it also regenerates more health then you can reasonably expect to shave off in that extra turn. If you fight it conventionally, it probably will kick your rear end.

Fortunately, it’s surprisingly easy to cheese.



Step one: have Wakka hit it with Silence Attack, removing its ability to cast Water. It doesn’t exactly neuter it, but it is necessary for the next step.



Step two: summon Valefor and hit it with Sonic Wing a billion times. Sonic Wing does piddly damage, true, but Lord Ochu’s greatest weakness is the fact that it’s very slow. By abusing Sonic Wing’s time delay property, you can stave off Lord Ochu’s attacks almost indefinitely. Even when it does get the chance to act, Valefor’s flyer status boosts her evasion high enough that Lord Ochu can’t hope to touch her with its melee attack, and the Silence means it can’t target her with Water.



Even the health regen its nap gives it can’t really outpace the damage you put out. Unless you’ve crazy overleveled your party, Lord Ochu will eventually fight off its Silence and start dealing damage, but barring extreme circumstances it’ll go down long before it takes down Valefor, let alone threatens your party.



:smugbert:

But we get an extra reward, too.



Here we see another new feature of the Remake: Extract skills. In the original game, certain Spheres dropped in combat far more often than others, meaning you had to grind strategically to get access to everything you wanted. You needed Ability Spheres to unlock skills and spells, but the monsters that dropped Ability Spheres were rare and those drop rates weren’t always high either. By the time I’d built up enough Sphere Levels to gain access to the stability, I’d already exhausted my Ability Sphere stockpile and had to freeze half the party in place until I built up enough of a stockpile to pick up the skills they were about to leave behind. Enter Extract Ability (and equivalent skills in everybody else’s Grids that target other Sphere types).



They tweak the Sphere drop rates of any monster they hit, either overwriting it with the relevant Sphere type or adding an additional Sphere if their base drop is already the same. By strategic use of Extract Ability I was able to build up enough Ability Spheres to snap up everybody’s abilities before heading forward – a welcome development, since Yuna especially has a ton of abilities early on in her tree and she was throttling everybody else.



And with that, we leave the woods.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
As an aside, how much do you folks want to see of the Cloisters? I’m inclined to breeze past them and just cover the highlights so as not to prolong my torment, but that isn’t exactly in the spirit of LPing, you know?

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Rabbi Raccoon posted:

I would personally like a moment-by-moment update for the one in Bevelle, complete with what headache medicine you used at that particular moment

Not really. Anything you feel is noteworthy is fine by me

The answer will always be “a bullet”.

MechaCrash posted:

I will second the "show interesting parts," with the clarification that I consider any loot you get, especially the optional loot from doing the Destruction Sphere nonsense, to fall under "interesting parts."

This is probably what’s going to happen, though. I’ll use the opportunity to talk about why I’m skipping huge chunks of the Cloisters to fill some airtime with game design talk because my GOD is the next part dialogue-heavy.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Snorb posted:

The man who says "What are you looking at?! I'm not on display here!" was actually in the game.

As is the guy who wonders if he’s from a distant land. I think it comes up later as well in a few other characters, but the narrative never dwells on it.

The Watercrown posted:

I'd say show the visually interesting parts of the Cloisters, because some of them have pretty rooms, or pretty sphere circuits.

Also, the [orb] Extract abilities are from the International release, not the HD remake.

Also Also, are those people suffering from Toxin exposure in the original game or part of your rewrite, because I swear the only person to ever be mentioned as suffering from it was Tidus.

I think I’m going to save updating that until I spend some time in an update or two going over the FFX remake/rerelease thing. God knows we’ll have plenty of dialogue to break up.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 11: You Got Talent



Yep, Lord Ohalland trained here at his peak.

The Aurochs look at each other, look at the stairs, and start stretching.

… Are you thinking about racing me? Because I gotta warn you: that’s a real bad idea.

O-ho! Looks like somebody laid down a challenge. Yuna?

Yeah!



Without bothering to drop her arm, Yuna sprints ahead, laughing.



Kids.

:hmmno:

Everybody else completely schools Tidus, with the two Aurochs players reaching the top first…



… Only to come screaming back down.



Welp.



Sinspawn Geneaux is the actual boss of the Kilika Woods, but even though it’s harder to cheese, it’s a significantly easier fight than Lord Ochu.



This fight has two rough phases. At first, the boss itself hunkers down behind a heavy shell and spawns a pair of tentacle arms to lash at you; the armor neutralizes most physical attacks and the tentacles absorb any magic you use on it. At this point it only really has two kinds of attacks: the tentacle lashes shown above…





… And this attack, which deals significant but not severe damage to the whole active party. Fortunately, the tentacles themselves aren’t terribly dangerous and go down in three or four hits, letting you target the boss with the Fire magic it’s weak to.



Speaking of fire magic, this is how I get more of it. With turn order as important as it is in this game, Tidus’s access to white magic that speeds up or slows down characters can prove absolutely essential. This one spell didn’t trivialize the fight, exactly, but it meant Lulu put out easily as much damage as the rest of the party combined, and given how it can form the cornerstone of strategies later on, I wanted to show it off when we first got it. Also it has a really cool looking animation.





Once the boss hatches it loses the skyhigh defense in exchange for gaining a couple attacks that boil down to slightly weaker versions of Lord Ochu’s. It isn’t exactly a pushover, but from this point forward you can just nuke it with Fire a bunch of times and roar through its hit points.





As long as you take the time to heal people off when they drop into the yellow – or break out Valefor to speed things up – you shouldn’t have any problems with it.



Yeesh.

Sorry about that! Hoped to break you in a little slower!

Do guardians do this all day? I’m not sure I could keep up.

Eh, don’t sell yourself short!



… Eh, maybe. But what WAS that thing?

It was a Sinspawn, a kind of fiend. They fall from Sin’s body, and are left behind in its wake.

Leave ’em alone, and Sin comes back for ’em. You gotta be quick! Usually the militia would take care of ‘em, but, well.

The party goes back to climbing the stairs.

Is that why the Crusaders are running around down there?

Perhaps, but they were moving in numbers. Usually, if they’re going after powerful fiends they send out specialists, but those were infantrymen we ran into. And Gatta and Luzzu haven’t been trained to go after dangerous beasts, more’s the pity.

Huh.





Just a few. It’s a big deal when one shows up, though, people have to call in the Blades and – hey! Since when have you believed me about Zanarkand, anyway?

I been thinking. Maybe people Sin gets to don’t die. Maybe Sin carries ’em through time. Like a thousand years through time. Maybe not everybody, but… Sometimes, they pop out in Zanarkand.







Huh?

After all this time, you STILL keep looking for excuses. I wish this was the first time, but no. You make up one theory after another, refusing to face the simple truth.

Lu –

Sin didn’t take Chappu anywhere.





Oh, and one more thing. No matter how much you want it, no one can take Chappu’s place. No one can replace Sir Jecht, for that matter.



It’s pointless to think about it, and sad.

… I…I could never be what Chappu was.









Templegoing Man:… Is that… They must have fought their way past the fiend on the path!

Templegoing Woman : I recognize her – that’s Lord Braska’s daughter. Those must be her guardians!



Templegoing Child: You saved us! We can go home now!

(All the people in that courtyard swarmed Yuna. Kimahri had to step in and push some of them away. I’d heard crowds cheering me before. But there was something different in this crowd. Their voices had an edge I hadn’t heard before, a gratitude, I guess. It wasn’t as loud as it was in the arena, but it was a lot more intense. Lulu was sulking behind us, Wakka was still downcast, Yuna looked as overwhelmed as she always did in crowds, I had no idea what Kimahri was thinking like usual, but the crowd… I think that was when I started seriously considering becoming a guardian.)

Soon enough, the crowd clears up and we can approach the temple proper.

36-Confrontation-FFX OST









Oh, yeah? Then why are you here?

Blondie: We’ve been praying for some competition this year!

Redhead: So what’s your goal this time? You gonna “do your best” again? Ha! It’s too bad your best isn’t good enough! Why even bother showing up?

Yeah, right. This time, we play to win!

The other Aurochs pump their fists.

Black Guy: Oh, that is just adorable.

Blondie: You’re going to play to win? Just remember even kids can play, boys.

Man, we killed a Sinspawn on the way up here? What makes you think you can top that?

Black Guy: Oh, you did your jobs. Fantastic! That doesn’t make you good at blitzball.

Blondie: You going to try and kill us?

What? No!

Redhead: And there’s your answer. I’m looking forward to watching your first match.

See you in the finals!

They saunter away. Tidus practically smolders.

… We’ll beat them. We have to!

You know that team?

Yeah. I’ve never met them, but I know their type.



Sir Jecht? He was rude and a bit arrogant, but I never heard him try to hurt somebody like the Goers do. He would tell you when you were doing something wrong, but then he’d sit down with you and help you learn.

My Jecht would do that, except he wouldn’t help you, he’d just rub it in… Can we not talk about him right now?

O-okay.



(… Just thinking about my old man got me angry. But maybe that was just my way of keeping him… Nah.)



Final Fantasy X HD Remaster OST 20. Hymn of the Fayth





We get the option to join in again.



This time, Tidus’s bow is smooth and flashy. As he does this, the doors to the Cloister slide open.



My name is Yuna– from the Isle of Besaid.



Dona: So, you’re High Summoner Braska’s daughter. That’s quite a name to live up to. My, my, my…



Dona: As I recall, Lord Braska had only two guardians. Quality over quantity, my dear. Whatever were you thinking? I have need of only one guardian. Right, Barthello?

Bartello: :hai:

Bartello and Kimahri’s eyes meet; they face each other and stare each other down.

I understand what you’re saying, and it’s true that my father was only protected by two men. But I only have as many guardians as there are people I can trust. I trust all four of them with my life! To have so many guardians is a joy and an honor, even more so than being my father’s daughter. I can only hope I can live up to their respect for me. Of course, I would never think of questioning your ways, either.

Bartello: :laugh:

Dona: :stare:

Bartello: :geno:

So, Lady Dona, I ask of you: please leave us in peace.

Dona: You do what you want. Barthello, we’re leaving.

Bartello: :hai:



(A guardian is someone a summoner can rely on. Someone she can trust with her life. I hadn’t agreed to go with her yet, but… Did Yuna already feel that way about me?)



:sigh:





But first, the Cloister of Trials. Kimahri? Wakka? Ready?

:hai:

Strength, everyone!

Yuna does the bow and all four of them step onto the elevator platform.

So, uh, I take it I should stay behind?

That would be best.

We won’t take more than a few hours. We’ll be back soon. Promise!



The moment we turn around…



Tidus nods towards the lift.

Dona: Then why are you still here?

Well, see, I’m not actually her guardian.

Dona: And yet you follow her around.

She just likes having me around, I guess?

Dona: Does she now? Bartello, do Yuna a favor.





Dona: Have fun, you two.

Final Fantasy X HD Remaster OST 22. Cloister of Trials



Okay, look.

Up to this point, in the LP and in the thread, I’ve been playing up my hatred for these things for comic effect. It’s a common position in the fandom and it’s an easy joke to make. But I feel I need to make the point that I genuinely dislike the Cloisters of Trials. There’s definitely something to be said for breaking up the action in RPGs with puzzles that push your brain in entirely different ways than the genre’s standard tactical and resource-management elements, but the Cloisters are just badly implemented: block pushing puzzles where positioning yourself properly just to push the blocks around is a trial, confusing layouts to navigate, music that starts to grate on you after a little while, and a bevy of small annoyances that build up over time do not a good minigame make. Under other circumstances, the Cloisters might have been interesting, even fun.





The aesthetics certainly vary from temple to temple. Fitting the Kilika Temple’s general fire theme, this Cloister’s main gimmick is partially burning through doors by inserting Temple Spheres and fully destroying the doors by removing them.



Plus a big ol’ pit of fire.



The loot tends to be pretty solid, too, even if it’s pretty scanty. For instance, by solving the Destruction Sphere sub-puzzle here you get a piece of armor for Kimahri that protects him from most elements.



But cosmetic or side benefits don’t negate the unpleasantness of the puzzles themselves. In the future, I’ll be showing off the most visually interesting parts of the Cloisters and discussing the special equipment I find, but I’m not going to bother giving full walkthroughs because gently caress that noise.

What is it with me and LPing JRPGs that turn out to be about sports? Is my subconscious trying to tell me something?

Falconier111 fucked around with this message at 21:42 on Feb 28, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Violet_Sky posted:

Doesn't her overdrive involve control stick spinning? I got Mario Party flashbacks.

As someone with chronic tendon pain caused by rapid repetitive movements I am so looking forward to putting off using some people’s Overdrives as long as possible.

Rabbi Raccoon posted:

Unless you're sending everyone into everyone's grid sections the whole game, that's really not an issue here until you start going for the superbosses.

But yes, her Overdrive does suck. Cool in theory, though

I’m probably going to get all the optional aeons except maybe anima and do any extra content I run into, but I won’t be leveling myself into oblivion for secret bosses or anything. That’s, what, every character’s full path plus a little of a second?

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

ultrafilter posted:

Don't you need Anima to get the Magus sisters?

Welp. I may end up getting all of them then.

Hunter Noventa posted:

That's true, I just usually send someone to grab Black Magic and then Lulu is obsolete.

Does the Expert Sphere Grid fix this, or is she just unsalvageable?

Falconier111 fucked around with this message at 04:36 on Mar 1, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 12: But Don’t Worry, My Boy

31-Song of Prayer: Ifrit-FFX OST



Why?

Do you really think I’m dumb enough to do this a second time? Gimme a break!

Clearly you are, because you’re standing right here.

You remember Dona and her pet musclehead? She had him pick me up and literally throw me into the elevator.

And you didn’t go back up?

The cloisters lock you in until the trials are over. We aren’t getting out ‘til Yuna finishes up in there.

… Perfect. If Yuna gets excommunicated for this, the blame rests on your shoulders.

That sounds bad. That’s bad, right?

It is, but it’s not gonna come to that. The Cloisters get rid of trespassers on their own, usually. If the fayth let you through like that, you probably got their blessing.

Oh, that’s good.

No reason worrying about that now. We just gotta wait for Yuna to come back out.



… So let’s just pretend I don’t know what a fayth is and that you need to explain it to me.

Wanna take this one, Lu?

No.

Suit yourself. You saw how Yuna calls Valefor outta the clear sky?

Yeah?

Way back when, some of Yevon’s very first followers came together and made some special statues. When they were ready, they gave up their souls and bodies to the statues and became powerful spirits. They don’t do much by themselves, though…



Can’t help it, eh?

Those souls in physical form are what we call aeons.

Oh. Thanks.









Dancing.

… Dancing? Really?

Yeah. You hear that singing?

Yep.

That’s the fayth singing through the statue. They do that in their temples. When a summoner goes into the Chamber of the Fayth, they gotta accompany the song somehow – singing along, usually, ‘cause that’s easier. Yuna dances because she says it helps her do the summoning ritual faster. Normally it takes summoners a lot longer to get their aeons up and running then it took her back in Besaid.

Speaking of which, are we gonna be here for, like, another day again?

Nah. Usually it takes, what, five, six hours? So we gotta wait a little bit –









(That song we heard there, in the temple…I knew it from my childhood. It was proof that Spira and Zanarkand were connected somehow. At least to me it was. Maybe that’s why, suddenly, I felt like…I just wanted to go home. I tried to say something, to tell them. But the words wouldn’t come.)



(I thought I had put my feelings for Zanarkand behind me. But they were there, and they grew inside me, bigger and bigger, till I was just about ready to burst.)



I…I don’t know.

… Wanna scream?

… Why?

Do it!



He screams. Real loud. Kimahri and Wakka whip their heads around while Lulu keeps walking.

Did that help?

Yeah, actually. Thanks!

:)

:sigh:



As we head back to Kilika, let’s take a moment to look at our new buddy.

https://va.media.tumblr.com/tumblr_qpcresqEBX1rk96q7.mp4

As far as early Final Fantasy X summons go, Valefor is kind of an odd beast with its access to multiple kinds of magic and non-elemental focus. Ifrit, with his strong Fire theming, fits the bill better. Like all Aeons, Ifrit has a standard attack…



As well as a special attack with special effects. While Valefor’s Sonic Wings does minor damage but delays an enemy’s turn, Ifrit’s Meteor Strike punches through defensive magic in exchange for delaying HIS next turn. Unlike Valefor, who has access to all four basic elemental spells, Ifrit can only cast variations on Fire for now…

https://va.media.tumblr.com/tumblr_qpcrjw4YWN1rk96q7.mp4

… And uses a visibly different Overdrive. We’ll be seeing more of him as time goes on.



Kilika doesn’t look much better on the way back. Like, this lady here is the only shopkeeper in town. But, conveniently, our way out just arrived.















https://va.media.tumblr.com/tumblr_qpdb8hM2ps1rk96q7.mp4

Final Fantasy X HD Remaster OST 28. Sprouting



… Sin dreams, man.

The S.S. Winno here may be nearly identical to her ill-fated sister ship, but she has a hell of a lot more to do. I actually had to reload my save and go through the area a second time because I talked to people in the wrong order and missed multiple scenes. For instance, as we navigate past Dona and Bartello making out in the hallway…



O’aka XXIII: Me business is in shambles! What’s an O’aka to do, I ask ye! Mind spotting me some Gil again, lad?

I spot him some Gil, enough that my investment total breaks 1000…

O’aka XXIII: Oh, yes, before I forget. Call me if you need something, lad.

… And gain access to a shop inventory so pitiful I refuse to take a screenshot of it. It’ll get better later.



We can also find a Primer lying on the carpet behind the steering wheel as multiple people mill around the room. Did they just not care? As we get more Primers, the game starts giving us ranks: this one translates to “beginner”.

Captain: We have two summoners and the Goers onboard. It is my responsibility to carry them safely to their destination. What, the Besaid Aurochs? They’re more like cargo.

Prick.



No doubt Kimahri has this under control, but let’s see if we can’t scatter this crowd a bit.





Blondie: Ah, I remember him. Guy from Kilika.

Redhead: Hmm?

Blondie: You know, one of the Besaid Aurochs. Said somethin’ about winning the cup.

Redhead: Oh, right. You’re that idiot.



Redhead: But he is an idiot. They don’t got what it takes to win the cup.

Well, they do now that I’m here!

Yes, they will win! He used to be the star player of the Zanarkand Abes!

Everyone is silent. The Goers start to snicker.

Yuna :cripes:

Blondie: Yeah, as if anyone lived in those ruins.

It’s not ruins, there’s a big city there! There is!

I-I got too close to Sin and–

There is a city, really!

Redhead: Right. Whatever your Ladyship says.



You okay? You were, uh…

They were being rude and… I just got so MAD. I do believe your Zanarkand exists. I really do, you know!

Thanks, Yuna. Sometimes I’m not so sure myself, anymore.

You shouldn’t let them get to you. Sir Jecht used to always tell me stories. He was sure it was real, so I’m sure it’s real too. It’d be great to see your home someday. I’d love to go there.

Tell you what: if we go there, I’ll show you the sights myself.

I’d love that!

(So, Yuna, wanna come over to my place? Right, sure… As if I had a place to show her.)







Relax! He’s bound to know someone in Luca.

And if not?

He could always join a team. Anyhow, it’s better than just leaving him in Besaid!

What? Just leaving him in Luca?

He’s a blitzer! He’s crazy good! The teams’ll falling over each other to draft him. Hell, maybe he’ll just stick with the Aurochs, we could use ‘im.

And what about Yuna? She wants to make him a guardian.

Oh, yeah, geez… There’s that too, eh?

And whose fault is that?

Not mine!





Why’s she so dead set on having him along, anyhow?

Because he’s Sir Jecht’s son.

… You really believe him? I mean, maybe, but…

Yuna seems to believe so. And that’s what matters.

He’s gotta decide whether to come along or not for himself, ya?

… Why don’t you tell him he should? Become Yuna’s guardian, I mean.

Why me?

Because Yuna can’t.

Why not?

He hates his father– what he was, what he did. I haven’t heard him say a single positive thing about him. Do you really think he’ll accept if Yuna says to him…



… He really hates his father that much, eh? Sounds like a luxury to me. I don’t even remember my parents. Can’t say how I feel about ’em.

I…I was five then, so I remember mine a little.

… Dammit! Sin just takes everything away from us.





You see this blitzball? It’s a minigame pretending to be an innocent object, and a particularly insidious one at that.





I never thought I’d be playing a digital representation of someone fending off intrusive thoughts rooted in trauma while attempting to reclaim something their abuser took away from them, but that’s what the following minigame is. I remember it being infuriating, a frantic struggle with the controls to be a challenge that matches the pure shittiness of every other Final Fantasy X minigame. If you fail even once, the game punishes you by playing a humiliating cutscene and permanently seals off its reward unless you reload your save. Actually this isn’t true, if you come back much later in the game and ride the ferry from Kilika to Luca you can try again, but that’s dozens of hours away.

(Epilepsy Warning!)
https://va.media.tumblr.com/tumblr_qpdcktzkJ01rk96q7.mp4

I beat it on my first try. I was not expecting to do so.



…Doesn’t have a name. It’s real tough, but anyone can do it if they try.

Show us one more time, ya?

He does. The rest of the Aurochs head up to the bow and spend the rest of the trip failing to imitate him. Yuna walks up to Tidus afterwards.



… How did you know that?

Sir Jecht showed it to me when I was a child. He called it the “Sublimely Magnificent Jecht Shot Mark III.”

Stupid name, huh? There is no Mark I or Mark II, you know. My old man said the name Mark III was just something to hook the crowd…

… And they’d come back every night expecting to see Mark I and Mark II.

They really did come back.





… Is he alive, you think?

I don’t know. But, Sir Jecht was my father’s guardian.

So he’s famous here, too?

Not as famous as my father, but yes. So if anything happened to him, I should think word would get around fast.

Who knows?



Well…I’d probably just smack him one. After everything he put Mom and me through. And because he was famous, I was always… Well, you should know, Yuna. Your father’s famous, too.

It is hard to follow in his footsteps, as a summoner.

Sure.

But the honor of having a father like him surpasses all that, I think.

Well, there wasn’t much to honor about my old man, that’s for sure.

You shouldn’t say that about your father!

How well did you really know my dad? How long did you spend with him, huh?

A little over a year.

I lived with that man for 10 years. I know him better than you ever did.

:(

Sorry, but it’s true.

… My father said Sir Jecht was a changed man when I asked where he came from. He said his time in Spira gave him perspective… And he talked about his wife and son a lot. He said he wished he did better with them.

Yeah, he could have.



… Did he ever tell you about how he used to take me on trips to the Outskirts?

He mentioned the Outskirts once or twice, but, no.

So, back when Zanarkand was cut off from the mainland after the War, big chunks of the suburbs and defenses out there came with. Everybody there evacuated to the main city but they left a lot behind. Nobody even knows how much stuff is out there, even a thousand years later salvager crews find enough useful junk to make a living. Anyway, sometimes my old man would take me on trips to the Outskirts to toughen me up after I got my implants. He used to say – ow!

A blitzball bounces off the back of his head.



Talk to you later?

I’d love that.

Falconier111 fucked around with this message at 06:04 on Mar 3, 2021

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

bewilderment posted:

I don't understand why people are calling this minigame hard?

Words appear in a section of the screen. Basically any of the eight directions, or the centre.

So you move the control stick to one of the eight directions and press X.
Or if it's in the centre of the screen, you don't need to press a direction. You just press X.

Keep doing that until all the words go away.

What's the hard part?

The controls in FFX in general are sluggish and unresponsive, and it’s surprisingly difficult to force the minigame to register anything. You know that dream at the beginning of the section? It actually happens when you interact with the blitzball, followed by the minigame; there’s no warning, there’s no way to back out, and if you fail, there’s no way to retry it (as far as you know). It’s in an area full of cutscenes, all unskippable, to disincentivize reloading a save if it took you by surprise, and if you fail, it changes the dialogue in the next cutscene to repeatedly make fun of you. It also has an obvious gameplay effect in a bit that I’ll cover when we get to it.

From the godlike perspective of an LP, it doesn’t seem like much. For a first timer, it’s absolute hell. That’s why people hate it.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 13: First Things First

(I didn’t think my old man would come to Luca. He never did like watching other people play. But I couldn’t help feeling something bad was gonna happen. And these feelings of mine are usually right.)

32-Luca-FFX OST











Announcer: Ladies and gentleman, the day we’ve all been waiting for, the opening tournament of the season. This event is sponsored by Yevon. And this year we celebrate Maester Mika’s 50th year in office!



Announcer: Coming down the ramp now…



Announcer: High Summoner Ohalland used to play for them–a big name to live up to.





Bobba: Exciting, isn’t it folks? Our next team off the ramp is…Well, well, well! If it isn’t the Besaid Aurochs!



Bobba: That’s right! In twenty-three years they’ve never made it past the first round! Only a few die-hard fans are in the audience today.



Bobba: Right, Jimma. Moving right along, our next team is…



Bobba: They’ve got power! They’ve got speed! They’ve got teamwork! They’re an all-around first-class team! And they’re back home in Luca!





Bobba: You can say that again, Jimma. Look at the crowd, folks! Look at the crowd! Looks like all of Luca has turned out to cheer the Goers on! They know, I know, and you know, folks! The Luca Goers are number one!

It’s like this every year, ya? Don’t let it bother you.

Nah. There’s no team in the world that won’t let that get to their heads eventually. Someday these losers are gonna run into somebody that takes them by surprise and breaks them over their knee, and when that happens, if they can’t adapt, they’re hosed. Can you imagine how badly it’ll screw with their heads when we take the cup from them?

Ha! I like your attitude. Wish I had your confidence, though…

Wakka, we’ve been over this –



Who-

He’s the leader o’ all the good Yevonites of Spira. They’re throwing this tournament to celebrate his 50th year in office!

Fifty years? Shouldn’t he be, uh, retired by now?

Hey! Mind your mouth, now. Maesters are the chosen of Yevon, they don’t just retire.

Let’s all go see him!





Don’t see the maesters yet…

Final Fantasy X HD Remaster OST 33. Reception for Great Sage Mika





Man in crowd: That’s a Guado, right?

Woman in crowd: Who could it be?

Another man: Isn’t that… Maester Seymour?







You, too! Bow your head!

So, who’s –

Quiet!






People of Spira, I thank you for your generous welcome. Rise, Maester Seymour. And all of you as well.





As some of you already know, he has been officially ordained a maester of Yevon.



In life, my father Jyscal worked to foster friendship between man and Guado. I vow to carry on his legacy, and to fulfill my duties as maester to the best of my abilities.





Seymour breaks eye contact with Yuna. The Maesters and their entourage slowly walk away.

Man, is the first time I’ve ever seen a Maester up close!









Wow, don’t stop the party just for me. Where’s the Wakka?

Datto: At the match-up draws.

Letty: We had to play the Goers in the first match last year.

Jassu: The year before that, and the one before that, too!

… You’ve been placed against the best team in the league three years straight? drat, that’d get anybody down.

Keepa: Well, we would’ve lost to anyone anyway.

Hey, guess what, boys?



That’s right, we got seeded! Two wins and we’re the champions!

The Aurochs: :hawaaaafap:

Now THAT’S what I’m talking about!



34-Inflexible Determination-FFX OST

Okay. Blitzball. You can probably find all this in much more detail elsewhere, but I wanted to lay out the basics here for future reference. Players have eight stats:
  • HP: unrelated to combat. The longer of player has the ball, the further their HP drops; if it hits zero, their ability to pass and shoot is halved. They can still carry it, you just may as well give up on having them do anything with it. It gradually regenerates once you get rid of the ball.
  • SP (Speed): how fast the player moves in the water. Self-explanatory.
  • EN (Endurance): a player’s ability to take tackles. Goes down for every hit the player takes until it hits zero, which gives the ball over to whoever did the last tackle.
  • AT (Attack): determines how much damage tackles do.
  • PA (Pass): how good the player is at passing. After they throw the ball, it’s given the value equal to the thrower’s PA; that value steadily drops the farther it goes and eventually hits zero, making it uncatchable. If the receiver fumbles it, it goes to a random player. You can pass from anywhere in the arena to any other player on your team, meaning if you get trapped somewhere but your opponents aren’t close enough to get an encounter, you can toss a pass to some rando and hope they fumble it over to somebody friendly.
  • SH (Shoot): exactly the same as Pass except for shooting goals.
  • BLK (Block): how much a player can take off a pass or shot during encounter. If they reduce its value to zero, they get the ball.
  • CA: the goalie stat; it measures how likely it is for the goalie to intercept a shot. If they pull it off, they throw the ball to a random friendly player, or they can just fumble it and give it to somebody random. The most important stat for goalies and not important for anybody else.



Ignore that. You have SIX players to a side: two forwards, one midfielder, two defenses, and a goalie. Your goal is to score as many points as possible and keep your opponents from scoring – simple enough. Every blitzer’s movement is automated except for any friendly player that holds the ball, and even then, you can turn that on for them if you want. The game recommends that. I don’t. As you move around, the camera switches between fixed positions as unpredictably as it does in normal map movement, but you always move relative to the minimap, making that much less of a problem. At any time, any player can attempt to pass the ball to another player or try and score a goal, with variable results; the further the ball has to travel, the more likely it is that the recipient will fumble it or the goalie will catch it. The results are always slightly randomized but it’s pretty easy to let the chances drop below zero.



More often than not, if you’re trying to pass or shoot, you’re going to be facing off with one or more players from the opposing team. You have a couple of options getting around these guys. The easiest and the laziest is to just pass or shoot. They’ll try to intercept it in turn, making it harder for the recipient to catch or easier for the goalie to nab, even stealing it then and there if they’re good enough. You can also opt to let one or more of them tackle you and try to take the ball that way; this is the only way you can just force your way past them. You’ll have to deal with anybody you don’t fight off trying to intercept the ball if you try to pass or shoot it during an encounter.



Some players have Techniques, special abilities that let them do things like reduce enemy stats or inflicts status effects in exchange for hit points. There are ways for your players to pick these up from other players, but that’ll only come into play later. For example, right now Tidus has two available techniques, the first of which is Sphere Shot, the move you saw him use in the Zanarkand cinematic; it dramatically boosts his SH for the shot in exchange for some HP. He starts off knowing it. He got his second Technique, Jecht Shot, from completing that minigame earlier, and it’s a solid contender for the best Technique in the game. You remember how it had the ball bounce off obstacles multiple times? In game, it does that to the people you encounter. Not only does using it boost your SH, it automatically knocks away up to two opponents, no attempt to resist, no hassle. Jecht Shot makes Tidus (already pretty impressive stat-wise) into the true star player of the Besaid Aurochs.



The rules are a little bit more complex than that, but not by much; the real meat of the system comes from elements that won’t emerge until later. I remember blitzball being highly controversial when Final Fantasy X first came out. All the promotional material tried to sell it as some kind of exciting, fast-paced borderline combat sport. What you got was a relatively staid affair where people milled aimlessly around an arena for a few minutes, occasionally bumping into each other and failing to score goals. The thing is? Blitzball is actually pretty fun if you have the mind for it. It’s full of irritating niggles and often drags on, but it has a pleasing strategic element and rewards you for paying attention to passersby later on, which helps give the game some longevity. I’ve played ahead a little and it’s pretty much how I remembered it, for good and ill. But this right here is just a tutorial, and we have to wait until later before we can start blitzing proper.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Rabbi Raccoon posted:

That Seymour guy seems swell

I can’t get over the fact that the one screenshot I managed to catch of Seymour looking at Yuna makes him look completely deranged.

Black Robe posted:

Okay, I'm no die-hard follower of sportsball, but how does literally the worst team in the world who haven't made it past the first round in who knows how many years get seeded?

To be honest I thought it was a mixture of pity and the organizers not giving a poo poo :shrug:

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

cant cook creole bream posted:

On the other hand, they are complete idiots for not letting that other guy play. He's so ridiculously fast!

The blitzball AI is terrible in and out of the arena. It's almost comical.

Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E
Update 14: A Little Short On Fun These Days



Tidus yawns and throws his head back while Wakka gives people another run down on the basic rules of the sport they play for a living. The door to the locker room swings open and Yuna and Lulu march in.

Wait, isn’t this the men’s locker –



Au-Auron?

Yes, Sir Auron! Let’s go find him!



C-Come back quick, ya?

Hey, I’ll be back. Look, Wakka, I have faith in you guys, pull it together. I’ll be right back.

:sigh::hai:



Huh?

Sir Auron was also my father’s guardian. So, he might know where Sir Jecht is. Let’s go now!

(It didn’t even occur to me to think that the Auron Yuna was talking about and the one that I knew from Zanarkand could be two different people. I’d lived through too many coincidences since I came here. I knew it was the same guy.)

On our way down the hallway, we pass a couple of unusual individuals. Yuna dashes ahead while Tidus stops to chat.



Psyche 1: Y myto summoner!

Psyche 2: Fa femm dyga ubbundihedo

Tidus: Hey! Al Bhed Psyches, right? Uh…

He pauses, then starts speaking slowly and deliberately.

Some Al Bhed saved me the other day, and… This girl Rikku gave me food and…

Psyche 1: Ra drehg cmuf cbaygehk femm syga ic lusbnaraht myhkiyka fa hud ghuf?

Psyche 2: Res Yevoneda.

You don’t understand me, do you?

Psyche 1: Nylecd.

Psyche 2: Oui aqlica?

Uh, anyway… If you meet Rikku, tell her thanks for me. Oh, and as for the first game? May the best team win!

Psyche 1: Oui nekrd, dans ec fnuhk. Yevonubrupa paddan?

Psyche 2: Ur lusa uh! Oui ekhunehk res frah res dymgehk du oui! Dryd nita yd pacd, yht OUI cyo E teclnesehydeja?!

I, uh, I’m just gonna leave you two to your argument. See ya!



Luca is a big city; while it doesn’t have the visual scale of Zanarkand, in practical terms it’s far larger. Most of the blitzball players are lounging around somewhere in the area with their own lines of dialogue, and there must be at least 50 total NPCs to talk to. But it’s still only a matter of time before we bump into a very harried Yuna trying to escape an interview.



Really nice out today…

:stare:



I think one of my guardians needs my attention. Come on!

Oh, uh, totally.





Think you for helping me. I’m not always good out in the open like that.

No problem, I get it. I got really sick of crowds too back at Zanarkand.

I’m probably going to have to get used to it, though…

Hey, look. Yuna!



:toot:

What was that?

If you ever need me to bail you out, use this.



I’d know that sound anywhere. If I hear it, I’ll come running. Try it, try it! Put your fingers in your mouth like this.



This is kind of weird…

You’re the daughter of the High Summoner and I’m a blitzball player from Zanarkand, there’s nothing normal about us. Try it!



She gets an awkward wheeze.

I don’t think it’s working.

It takes a little practice, but it’s not going to take you long to figure it out. I guess your gonna have to stick with me until then, though.

Yes sir!



Back to the map again, but this time Yuna is following us around. Not sure where Kimahri is; maybe he’s trying to blend into the crowd?



Hell of a town, huh?

Luca is the second largest city in Spira. Over 50,000 people live here!

That’s it?

What do you mean, “that’s it”? The next largest city in Spira, Guadosalam, only has around 12,000 inhabitants!

I think maybe 8 million people live in Zanarkand.

That’s… How do you feed everyone?

Barely. We get food shortages all the time over there.

We could never have a city that big in Spira. Because when a lot of people start to gather…

Sin, huh?

Mm.

Then is it really safe here?

Well, it’s a little dangerous, but the Crusaders have protected Luca for centuries.

How? I thought fighting Sin was suicide.

They have flotillas that patrol off the coast and keep watch. If any of them spot Sin, they group together with anybody else they can find and try to draw it away. It usually works, but it’s very, very dangerous for them. But they’d do anything to protect the Stadium.

Just the Stadium?

It’s really the only entertainment that we have.



No pressure, huh? Hey, this looks like it’s the town square, so are there shops around here?

Probably.

Let’s go buy things we don’t need!

Haha, okay!

There are, in fact, a couple places we can hit up for various things – weapons, armor, items, there’s even a place we can go to buy spheres that we can plug into those blue stand things to play tracks and cutscenes we’ve already encountered again.



We can also go and try to leave town, but our old pals the Besaid Crusaders (Besaiders?) turn us around while moaning about not being able to watch the match.



After heading back down and waiting for Yuna’s pathfinding to unfuck itself, we eventually wander into a bar.







:confused:



Yenke: Kimahri forget Yenke? Forget Biran?

Biran: Leave Kimahri, Yenke. Kimahri is small Ronso. Kimahri so small can’t see Yenke and Biran’s faces.

Yenke: Kimahri forget Ronso friends? We taught you much at time of horn-molt! Biran taught Kimahri to be strong Ronso.

Biran: Maybe taught too much.



:drat:

Bartender: Take it outside! The tournament’s starting, you hear?

Oh gently caress.



… To participate in this great contest of bravery, skill, and strength.







17-Blitzball Gamblers-FFX OST



























Tidus and Kimahri rush out of the bar, only to find Lulu waiting for them.

Where in Spira have you been!?

Looking for Auron? I thought –



In exchange for her safe return, they want the Aurochs to lose.

…Man, that HAS to be illegal.

If they’re only blitzball players, I doubt they’d do anything drastic. But we shouldn’t take chances.

On our way back to the docks…



… We stop to pick up yet another Primer lying on the floor outside of the Goers locker room…



O’aka XXIII But I’m always open for business!

… And run into O’aka again. This time he has an actual, honest to God inventory, including a spear for Kimahri that does extra Lightning damage. We will make good use of that shortly.



Machina. They were expecting us.



As we make our way towards the dock, we start running into these mechanical speed bumps. They’re tough enough to take a couple hits from Tidus and do non-insignificant damage, but Lulu’s Thunder magic and Kimahri’s electrified spear make short work of their Lightning weakness.

As we cut through the last of the little robots, the characters glance up at a nearby screen.





Jimma: But the referee doesn’t call the foul! Wakka’s taking a real beating out there.

He’s still in there!

Not for long. He can’t – the ship!



They run down to the ramp…



… And leap over onto the ship…



… As a hatch opens and something rises out of the deck.









… They weaponized a pitching machine. Haven’t seen that one before.



Let’s take a step back now and talk about history! And speaking of flotillas and danger from the sea, let’s talk about inheritance law in Merovingian France.

Going into the 700s, the Kingdom of the Franks had a land problem. By law, every noble had to divide his holdings between his sons upon his death, with the oldest getting the most important titles; a fair way to divvy up an inheritance, maybe, but it meant holdings kept getting smaller and smaller over the generations. Meanwhile, many lords would deed some of their lands to the church at some point and die confident that that’d secured their way into heaven – and since the local church hierarchy was staffed by the kids of high nobility who often ruled church lands like feudal lords, it didn’t feel all that different from dividing up your stuff normally. Over time, the amount of land available to nobles declined and the amount of land the church controlled grew, making it richer and richer.

You ever heard of European monks? While there is A LOT more to their history than just that, monastic orders first started getting popular around this time in part as a way of rejecting the luxury all that income was buying for church officials. Naturally, the locals glommed onto how virtuous these new monks were trying to be and started giving THEM lots of land, because they were looking for spiritual shortcuts just like the rest of us. Many of these monasteries ended up channeling that wealth into producing lots and lots of books for a variety of reasons, eventually becoming the de facto libraries of France. And this pattern repeated across the Catholic world until you could find entire monastic writing traditions everywhere from Ireland to Italy.

Then the Vikings swung by.

Even today something like 90% of the world’s population lives within 10 miles of open water accessible from the sea, and the proportion back then was even higher. Monastic lands were no exception. As far as Scandinavian raiders were concerned, monasteries were stone piggy banks full of idiots who wouldn’t fight back, and the laboriously illustrated and gorgeously decorated manuscripts they kept around were just another kind of luxury object they could take home, strip down, or sell. We can’t really calculate just how many texts we lost in that era to sackings and burnings. The Catholic Church catches a lot of flak these days for trying to suppress knowledge and holding humanity back, but if you want a better candidate for which single group destroyed the most pre-medieval knowledge, you might look at Vikings killing off the continent’s best scribes.

And I have to emphasize that the Vikings got loving everywhere. Viking raids so destabilized Germanic society in the modern Low Countries that it radically diverged from its neighbors as it rebuilt itself, eventually giving rise to the Dutch. Dublin began life as a Viking fort, as did Waterford and Cork. The word “Russia” probably started as a description of the red hair color of the Scandinavians who founded its predecessor states. The French king gave a huge chunk of northern France to an invading Danish army in exchange for them fighting off future raiders; their descendents, the Normans, conquered territories from England to Sicily to Syria. A Viking leader once sacked the city of Lucca in northern Italy because he thought he was sacking Rome. 62 Viking ships landed in Morocco in the 850s, smashing through the local military to pillage the countryside. It was really bad, is what I’m saying, and even though Scandinavia eventually converted to Christianity and joined the mainstream of Western civilization, the damage had already been done.

I’m not trying to say that the Vikings were an unholy scourge that sought to wipe civilization from the face of the earth. I mean, they kind of were, but they were also so much more that. The point I’m trying to make is that, even in reality, a consistent destructive force coming from the sea absolutely can completely wreck attempts to build a steady society.

Falconier111 fucked around with this message at 05:44 on Mar 6, 2021

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Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

NeverHelm posted:

Remember kids: Don't talk poo poo about people right in front them, thinking they don't understand you. Sometimes, they do. And not all of them make it obvious.

I always found it a bit strange that the Psyches would stoop to rigging the game with a kidnapping. I mean, aren't the Aurochs the worst team ever? Why are they scared of them?

This whole section is pretty contrived outside of the character beats - which are cheesy, even though they are pretty compelling.

Also, fixed the biggest dictation error of the LP so far, thanks MechaCrash. Now the lack of bacon will compound Spira’s misery :(

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