|
Ashlands is even more overtuned than Mistlands was on PTR. Not sure what the devs were smoking.
|
# ? Apr 23, 2024 04:14 |
|
|
# ? May 14, 2024 07:16 |
|
I haven't tried it but the very first time I went into any biome was pretty scary. I saw a wolf man when I went into the mountain with red eyes!! Auggh run away!! Same for swamp ghost, gjall and troll. Deathsquito wandering put the fear of the plains in me well before I went into that biome. Lava, ash storms and fire monsters will likely get the same response out of me
|
# ? Apr 23, 2024 12:05 |
|
i remember someone mentioning there is an existing tool to regenerate your world while leaving your homebase intact to allow for new exploration in the new patch. is this still a thing?
|
# ? Apr 23, 2024 15:36 |
|
punishedkissinger posted:i remember someone mentioning there is an existing tool to regenerate your world while leaving your homebase intact to allow for new exploration in the new patch. is this still a thing? It is, but it was not updated for Ashlands yet
|
# ? Apr 23, 2024 15:45 |
|
I took the day off to play the test patch. These are going to be very general observations that don't say anything not already said in the trailer. As a rule I'd say the new monsters are not necessarily any easier than the mistands monsters and potentially you could call them harder, But they are significantly less annoying and feel significantly less BS. Working with the new stone analog is kind of finicky and annoying. For some reason there seem to be more connection points than most other stuff it doesn't seem like it has any more of a hide allowance than normal stone and hiding metal beams is imperfect. The options are really cool and I'm sure people will figure out a bunch of really neat stuff to do with it but as of right now getting what I want done with it is very difficult. I haven't gone very far into the actual Ashland's proper but so far nothing collectible has felt as annoying as the black cores from mistlands. To be as broad and non-specific as possible, If you found the enemies and the lack of visibility in the mistlands annoying you're probably going to greatly enjoy the new biome. There are still some mobility puzzles but it's much more accessible if you have the right gear and the enemies don't feel nearly as BS, still challenging but they don't really get you in no win situations nearly as often as the bugs. I think people are going to like this one and the reaction's going to be a lot more uniformly positive than the last one.
|
# ? Apr 23, 2024 19:56 |
|
really glad to hear that. between the visibility, the high fantasy elements and the enemies, I liked almost nothing about mistlands except building stuff and the cloak. and the dwarves.
|
# ? Apr 23, 2024 20:07 |
|
So is all the content in the Ashlands update just late game type stuff? If a peon like me is only just starting the mountains am I going to notice any difference?
|
# ? Apr 23, 2024 21:39 |
|
Typically with these tier updates. There's been very minor changes to older tiers before though.
|
# ? Apr 23, 2024 21:47 |
|
Zodium posted:really glad to hear that. between the visibility, the high fantasy elements and the enemies, I liked almost nothing about mistlands except building stuff and the cloak. and the dwarves. You're still gonna be disappointed on the high fantasy side because the entire idea is that Mistlands, Ashlands, and Deep North are escalatingly high fantasy.
|
# ? Apr 23, 2024 22:15 |
|
The bubble shield thing from the trailer looks cool, wish there was something like that for the Mistlands just to blow more of the fog away
|
# ? Apr 23, 2024 22:29 |
|
Charliegrs posted:So is all the content in the Ashlands update just late game type stuff? If a peon like me is only just starting the mountains am I going to notice any difference? Probably won't notice many changes. Last time they did the mini-update for Hildr which did add more pre-Mistlands content and there may be some small changes but probably not.
|
# ? Apr 23, 2024 22:35 |
|
Honestly the enemies in Ashlands are pretty fun to fight, they just cranked the spawn nobs too high and their aggro range could probably be toned down a bit too I like fighting 5+ enemies at once, I really don’t like doing it for like 20 minutes straight
|
# ? Apr 23, 2024 22:49 |
|
They do seem to have avoided my two biggest problems with Mistlands repeating Your mobility being hugely constrained by terrain features Enemies that can fly out of nowhere and instantly stun lock you when you can't see poo poo. I haven't run into anything yet that's as frustrating as just having a random two star seeker fly out of the mist and smack you in the back. I only have like two or three hours actually in the biome because I mostly just grabbed a bunch of poo poo and ran home to build, But I never had a single moment I would call a dirty trick or a gently caress you whereas that seemed to happen every 20 to 30 minutes you're out in the open in the mists. The cool thing about this update being released is it basically future proofs your seeds going forward. The only large biome they are updating is the polar north now so just stay in the bottom 2/3 of the globe and you'll be golden. Yeah they're supposed to be an ocean update as well but I just have a feeling that the lack of terrain will make that much less of an issue.
|
# ? Apr 23, 2024 23:24 |
|
Captain Oblivious posted:You're still gonna be disappointed on the high fantasy side because the entire idea is that Mistlands, Ashlands, and Deep North are escalatingly high fantasy. it's not a big deal or anything, just felt kind of jarring getting a wizard staff that summons magic force fields or skeletons after the more norse mythology theme in early game.
|
# ? Apr 23, 2024 23:31 |
|
An Ocean update should just be adding the windwaker ability to change wind direction at will after unlocking a item after a boss and changing worldgen to be more continents and islands and less long thin channels, or just making the longship oars functional to go against the wind.
|
# ? Apr 23, 2024 23:38 |
|
Yeah I loved the color scheme and the terrain in the Mistlands, as well as the mist itself, but the insect enemies and the D&D wizard stuff, while cool and fun, was definitely a departure from the Viking aesthetic they went with for every other biome. One of the many reasons why the Black Forest continually comes out way on top of any polls of player-fav biome.
|
# ? Apr 23, 2024 23:41 |
|
mistlands are beautiful, I just wish you could see it.
|
# ? Apr 23, 2024 23:45 |
|
Black forest is the best biome, aside from just looking really nice, it's the best because of everyone's first encounter with a troll.
|
# ? Apr 23, 2024 23:55 |
|
In the Ocean biome update, the reward from the Ashlands will become a drinking horn. You will put one end in the ocean, and Thor will descend from the skies and drink the sea, allowing you to explore a patch of the seabed until he drinks his fill and the ocean comes crashing back, instantly killing you if you’re still there.
|
# ? Apr 23, 2024 23:59 |
|
hmm .. Thor famously failed to drink the ocean though
|
# ? Apr 24, 2024 00:08 |
|
Zodium posted:mistlands are beautiful, I just wish you could see it. Seriously. Maybe it'd be better with less opacity to the mist? Not sure if that would murder GPUs everywhere though.
|
# ? Apr 24, 2024 00:11 |
|
Zodium posted:hmm .. Thor famously failed to drink the ocean though Well yeah, that’s why you only explore a small piece of it at a time, and why it comes rushing back.
|
# ? Apr 24, 2024 00:34 |
|
With Ashlands I really do think the devs just want to make their own Morrowind. A lot of the austhetic really feels really Morrowindish now. I am not opposed to this. They can improve Mistlands by simply adding a better Wisp light, something that actually clears a large area. Make it require a black core or whatever but it should be in the game.
|
# ? Apr 24, 2024 00:34 |
|
Ashlands seems like it's one of those biomes you visit but don't build a new base in, confirm/deny? Maybe a portal hub if you can get it. Also I'm worried what all the new pieces will do to my forge and galdr table builds! (And what I can do for new ones).
|
# ? Apr 24, 2024 01:26 |
|
If the wisp dispelled like 4x the fog that biome would be way better.
|
# ? Apr 24, 2024 01:33 |
|
Ravenfood posted:Ashlands seems like it's one of those biomes you visit but don't build a new base in, confirm/deny? Maybe a portal hub if you can get it. It's a massive pain in the rear end to get there and back, you definitely want to bring enough supplies to build a strong defensible area. There are also mobs that will very easily destroy a portal through incidental damage.
|
# ? Apr 24, 2024 01:52 |
|
will the next patch break existing saves? my family and I have been playing for months. :|
|
# ? Apr 24, 2024 02:03 |
|
tokenbrownguy posted:will the next patch break existing saves? my family and I have been playing for months. :| Last time a biome was added, it didn't break saves. Any previously explored Mistlands areas on your map were messed up because the placeholder terrain was already written to the world and wouldn't be overwritten by going back there, but any unexplored Mistlands would populate as intended. I assume it will be the same way with the Ashlands here.
|
# ? Apr 24, 2024 02:25 |
|
Patch just dropped that fixes cooking stations lighting on fire and some of the aggro issues when landing. Apparently even the sound of trees lighting on fire was drawing mobs the way chopping them down was supposed to.
|
# ? Apr 24, 2024 15:26 |
|
Those are welcome changes. I wont play it till it goes live but i am already thinking of ways of getting there without the new ship.
|
# ? Apr 24, 2024 16:06 |
|
Ravenfood posted:Patch just dropped that fixes cooking stations lighting on fire and some of the aggro issues when landing. Apparently even the sound of trees lighting on fire was drawing mobs the way chopping them down was supposed to. well, this explains why there were infinite horrible monsters continuously coming for me even after I destroyed the nearby spawner.
|
# ? Apr 24, 2024 16:16 |
|
any speculation on when the ashlands update is gonna become part of the release? sorta waiting it out while chipping away at mistlands stuff that I have not done
|
# ? Apr 24, 2024 18:45 |
|
Marzzle posted:any speculation on when the ashlands update is gonna become part of the release? sorta waiting it out while chipping away at mistlands stuff that I have not done Mistlands was 2 weeks iirc.
|
# ? Apr 24, 2024 19:06 |
|
I understand they're not going to be updated for Ashlands but am I missing something, I can't seem to find a regular like "auto sort inventories" mod. I feel like I had one originally not long after starting playing but I play so many survival crafter games it all blurs together.
|
# ? Apr 24, 2024 19:26 |
|
I stopped playing after the patch that added tar and a hottub, so there is some catching up to do. I ventured into Mistlands and got my rear end handed to me, but I managed to get into a dungeon and run away with some crafting materials. Do I need to grind on Mistlands stuff or can I try Ashlands with my old gear (padded armor and black metal gear?)
|
# ? Apr 24, 2024 20:31 |
|
Everything in Valheim is designed around doing biomes sequentially. I’m not playing the beta servers, but I can promise you that you’ll need to beat Mistlands to do Ashlands.
|
# ? Apr 24, 2024 20:35 |
|
TeaJay posted:I stopped playing after the patch that added tar and a hottub, so there is some catching up to do. I ventured into Mistlands and got my rear end handed to me, but I managed to get into a dungeon and run away with some crafting materials. Do I need to grind on Mistlands stuff or can I try Ashlands with my old gear (padded armor and black metal gear?) Unless there's some way i haven't figured out you can't get to the Ashlands without killing the Mistlands boss.
|
# ? Apr 24, 2024 20:35 |
|
new boat is unbelievably huge. my dock that fits two longboats and a pier is barely wide enough, and neither tall nor deep enough. seems almost impossible to get established in ashlands. I'm a pretty solid fighter, but I basically ended up fighting for a straight game day until some dark angel got me. killing the nearby spawner didn't seem to stop the endless onslaught of mobs at all and I have no idea where they keep coming from. think I need to test different landing sites.
|
# ? Apr 24, 2024 20:39 |
|
Think of spawners as just another npc thst poops out new npcs. Black forest will continue to spawn greydwarfs regardless of whether or not theres a spawner nearby. I am glad that it is possible to sequence break because it can be a lot of fun to do. I fought Yagluth with Mistlands magic gear because i found a mine outside the mist and got lucky with a giant skull. I think it MAY be possible to get to Ashlands without bearing the mistland boss. Burns fucked around with this message at 20:55 on Apr 24, 2024 |
# ? Apr 24, 2024 20:47 |
|
|
# ? May 14, 2024 07:16 |
|
this is like if black forest had an unkillable greydwarf nest every 100 feet, and they all kept converging on you. but there's a big castle with an energy beam where i landed so i'm thinking i should have scouted more.
|
# ? Apr 24, 2024 21:22 |