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MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me
Did they ever fix the bug where boats randomly smash themselves to bits? A big part of why I burned out last time was because I lost my 3rd longboat that way and didn’t have near enough resources to replace it.

Otherwise are there any tips to mitigate that problem? I’m in the middle of trying to move my base into the plains so I’m not sure what the best course of action would be there.

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PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Where have you been leaving your boat? Because I've honestly never had that problem. Like the only way it'll get smashed is if it's attacked by monsters who cannot path to you (generally because you are in the boat), or if the waves are really high and causing it to hit the bottom.

I just leave mine like 10 feet offshore and it's always fine. Alternatively drive it up on the shore, smash it and grab the mats, and stick them in a chest

Icon Of Sin
Dec 26, 2008



Eels are the bane of my existence when I’m in the swamps, for my boats getting wrecked :argh:

Zodium
Jun 19, 2004

MechanicalTomPetty posted:

Did they ever fix the bug where boats randomly smash themselves to bits? A big part of why I burned out last time was because I lost my 3rd longboat that way and didn’t have near enough resources to replace it.

Otherwise are there any tips to mitigate that problem? I’m in the middle of trying to move my base into the plains so I’m not sure what the best course of action would be there.

you are probably too close to the shore and hitting underwater rocks, which can basically destroy boats instantly.

Zesty
Jan 17, 2012

The Great Twist
Dock at home. Sensible parking in the wild.

tokenbrownguy
Apr 1, 2010

FLIPADELPHIA posted:

Last time a biome was added, it didn't break saves. Any previously explored Mistlands areas on your map were messed up because the placeholder terrain was already written to the world and wouldn't be overwritten by going back there, but any unexplored Mistlands would populate as intended. I assume it will be the same way with the Ashlands here.

Thanks!

Cheesus
Oct 17, 2002

Let us retract the foreskin of ignorance and apply the wirebrush of enlightenment.
Yam Slacker

Icon Of Sin posted:

Eels are the bane of my existence when I’m in the swamps, for my boats getting wrecked :argh:
Cheap little base with a portal and chest next to a crypt in a fully enemy cleared area and then just cart out the iron because you also spent a little time clearing out trees and raising land?

My favorite was doing all of that and forgetting the exact path into/out of the swamp. "My Black Forrest boat port is not that far away, maybe I should just portal back to that and walk my way back here to refresh my memory? Nahh". Yoked up, I wandered into a tiny corner of plains, was a little too new to the cart usage so I couldn't disengage, and got spanked by deathsquitos and trolls that I hadn't quite mastered. Took me a good hour to clean myself out of that one.

Firebert
Aug 16, 2004
The bugfix completely fixed Ashlands for me, now it operates like a normal zone and not vampire survivors lol

Burns
May 10, 2008

So getting to ashlands:

Ive not actually tried this but I do think it is possible to make it there in a longship. So long as your longship survives long enough to get to those pillar rocks, which from youtube vids ive seen seems possible, that border the ashland. Assuming you get there, it may be possible to place a workbench on them (this will determine the viability of this strat). If so, you can then place a portal there but also use beams to essentially create a bridge to other pillars and essentially bridge your way into the Ashlands without the need for the new ship.

bird food bathtub
Aug 9, 2003

College Slice
Did they change something with Ashlands in the patch? Last time I played through you could just sail down there in anything, even a raft, and run around the empty area with no problems. Maybe a few fire ball chucker things if you found a spawner fire fountain, but nothing else. Just hilly/rocky empty nothing.

trevorreznik
Apr 22, 2023

Burns posted:

So getting to ashlands:

Ive not actually tried this but I do think it is possible to make it there in a longship. So long as your longship survives long enough to get to those pillar rocks, which from youtube vids ive seen seems possible, that border the ashland. Assuming you get there, it may be possible to place a workbench on them (this will determine the viability of this strat). If so, you can then place a portal there but also use beams to essentially create a bridge to other pillars and essentially bridge your way into the Ashlands without the need for the new ship.

Every single map I make completely over the top logistics efforts. Huge roads through swamps, giant roads up the sides of mountains, bridges between plains pillars, bridges between mistlands mountains. So my immediate thought was to explore the entire border from east to west against the ashlands and try to build a bridge from the mainland to those pillars and keep building from there. It may well be too deep to do that, though.

Zodium
Jun 19, 2004

Burns posted:

So getting to ashlands:

Ive not actually tried this but I do think it is possible to make it there in a longship. So long as your longship survives long enough to get to those pillar rocks, which from youtube vids ive seen seems possible, that border the ashland. Assuming you get there, it may be possible to place a workbench on them (this will determine the viability of this strat). If so, you can then place a portal there but also use beams to essentially create a bridge to other pillars and essentially bridge your way into the Ashlands without the need for the new ship.

you can place workbenches on the pillars, and frankly I would recommend building your initial forward base on one because you will be swarmed when you actually land. there's no real reason not to build the big ship so you can get close without needing to bridge 10 pillars from the periphery though, it doesn't require anything special.

edit: to give an idea of how aggressively you'll be swarmed, I built my forward base on a pillar and the mobs still aggro and walk out into the water to my pillar to try and get me.

Zodium fucked around with this message at 18:42 on Apr 25, 2024

Ravenfood
Nov 4, 2011

bird food bathtub posted:

Did they change something with Ashlands in the patch? Last time I played through you could just sail down there in anything, even a raft, and run around the empty area with no problems. Maybe a few fire ball chucker things if you found a spawner fire fountain, but nothing else. Just hilly/rocky empty nothing.

The Ashlands update is released on the beta branch for testing.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Zodium posted:

you can place workbenches on the pillars, and frankly I would recommend building your initial forward base on one because you will be swarmed when you actually land. there's no real reason not to build the big ship so you can get close without needing to bridge 10 pillars from the periphery though, it doesn't require anything special.

edit: to give an idea of how aggressively you'll be swarmed, I built my forward base on a pillar and the mobs still aggro and walk out into the water to my pillar to try and get me.

I haven't been yet but does the boiling sea stop at the pillars? If not does it do damage to you or the monsters?

Zodium
Jun 19, 2004

Guildenstern Mother posted:

I haven't been yet but does the boiling sea stop at the pillars? If not does it do damage to you or the monsters?

you yes, the monsters no. it goes all the way to the shore.

MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me
I've been playing solo on a save I've been running since EA launch and I'm really curious to see how hosed up the firelands terrain generation gets around the areas I've already explored.

Ravenfood
Nov 4, 2011
I really hope some of the mods get updated eventually; I feel like as time has gone on there's been some movement away.

Most sailing, craft from boxes, and perma-fuel torches, but the plant easily/everything is nice too. Tiny QoL stuff.

E: and yeah I can't tell whether I'm making a mistake not using the Update World mod since this update supposedly should mess with the terrain if I wasn't near it. Or whether I should or not, tbh. The main difference is that it would regenerate the Ashlands content so I could potentially have a larger area right?

E: the drakkar needs a bound giant wisplight effect in its mouth.

Ravenfood fucked around with this message at 16:00 on Apr 26, 2024

Dwesa
Jul 19, 2016

Ravenfood posted:

E: and yeah I can't tell whether I'm making a mistake not using the Update World mod since this update supposedly should mess with the terrain if I wasn't near it. Or whether I should or not, tbh. The main difference is that it would regenerate the Ashlands content so I could potentially have a larger area right?

Mistlands update enlarged mistlands biomes on new worlds and if you played on old world, you would get smaller mistlands. I think Ashlands update just straight up replaces old ashlands region with updated one, even if you already explored that region, so world upgrade shouldn't be necessary.

Burns
May 10, 2008

Has anyone tested out the fire propagation feature in either meadows or black forest yet?

Ravenfood
Nov 4, 2011

Dwesa posted:

Mistlands update enlarged mistlands biomes on new worlds and if you played on old world, you would get smaller mistlands. I think Ashlands update just straight up replaces old ashlands region with updated one, even if you already explored that region, so world upgrade shouldn't be necessary.

Gotcha. So I'll get smaller Ashlands regardless.

Also holy gently caress that landing is a monster. I tried it with mage shield and frost staff and got murdered. I think I need to try heavier armor and to try parrying/archery.

E: nope, needed to mage harder. Made a decent beachhead and started getting some of the new resources. This game owns.

E2: the stone portals can connect to regular portals so you can oneway move metals thank God, because getting the resources to make multiples is a giant pain.

Ravenfood fucked around with this message at 01:02 on Apr 27, 2024

Firebert
Aug 16, 2004
The fortresses make such insane bases once you take them, ai forces really can’t touch you at that point and you have so much room to do everything you need.

Zodium
Jun 19, 2004

Ravenfood posted:

Gotcha. So I'll get smaller Ashlands regardless.

Also holy gently caress that landing is a monster. I tried it with mage shield and frost staff and got murdered. I think I need to try heavier armor and to try parrying/archery.

E: nope, needed to mage harder. Made a decent beachhead and started getting some of the new resources. This game owns.

E2: the stone portals can connect to regular portals so you can oneway move metals thank God, because getting the resources to make multiples is a giant pain.

yeah sword and board absolutely didn't work for me so I'm having to finally level elemental magic. I like to think my trapped golem is really enjoying his frost shower.

haven't made a stone portal yet, but I'm a little worried they're going to make the world feel much smaller. having to transport metals by ship is basically the only thing holding together a sense of scale for me.

Ravenfood
Nov 4, 2011

Firebert posted:

The fortresses make such insane bases once you take them, ai forces really can’t touch you at that point and you have so much room to do everything you need.

Oh cool, I've been looking for a new base area and nothing in the Ashlands has done it for me yet. I much prefer how the Mistlands ruins are all or mostly buildpieces and most importantly build pieces you can repair and interact with. I tried repairing/slightly renovating a ruined cathedral to make a sort of forward base and it just looks bad.

I haven't seen a fortress yet but I'm looking forward to it.

I also tried future-proofing my hall, town and portal hub for additional upgrades but my armory definitely hasn't been able to keep up so I may need to just make an entirely new one. Some of the new Ashwood decorations look great too so I'll have to figure out where they go.

And while I like the aesthetic, my manufacturing areas are kinda far apart (workshop+forge+smelting down near my docks, black forge+galdr+eitr all together elsewhere) and I could stand to rebuild the latter though I really like the open air look I got for the galdr setup. So a big new area to renovate seems exciting.

Zodium
Jun 19, 2004

i hate the stargate. they connect to normal portals and you can carry the materials through normal portals, effectively rendering the need to transport anything by ship moot and replacing it with the portal name dance. hope they change this. :(

Ravenfood
Nov 4, 2011

Zodium posted:

i hate the stargate. they connect to normal portals and you can carry the materials through normal portals, effectively rendering the need to transport anything by ship moot and replacing it with the portal name dance. hope they change this. :(

I feel like by the time you're at the Ashlands, you've done that game more than enough.

Also the idea of sailing flametal out of there seems awful.

Zodium
Jun 19, 2004

sailing metal around was always awful, but it has to be to provide logistical friction. it's an essential part of the game to me. rather than something "i've done enough of," it's something which the game is greatly diminished without. maybe the game is just going in a different direction than what I liked about it, but it's a bummer to me.

Vasudus
May 30, 2003
When I did a super modded run earlier this year I made it so that portals were extremely, extremely expensive (and required iron) so that you couldn't just spam them and shrink the world. But the big change I made was that defeating a world boss enabled you to transport that tier of ore via portal. So you got portals at the start of the swamp, and after beating Bonemass you could teleport iron at will. Beating Modor enabled silver teleporting, etc. It made the early game sufficiently large, and enabled easier back farming of biomes you've already beaten.

Salynne
Oct 25, 2007

Zodium posted:

sailing metal around was always awful, but it has to be to provide logistical friction. it's an essential part of the game to me. rather than something "i've done enough of," it's something which the game is greatly diminished without. maybe the game is just going in a different direction than what I liked about it, but it's a bummer to me.

It is only the penultimate biome, so there is still a lot of the game where you can't.

Zodium
Jun 19, 2004

Vasudus posted:

When I did a super modded run earlier this year I made it so that portals were extremely, extremely expensive (and required iron) so that you couldn't just spam them and shrink the world. But the big change I made was that defeating a world boss enabled you to transport that tier of ore via portal. So you got portals at the start of the swamp, and after beating Bonemass you could teleport iron at will. Beating Modor enabled silver teleporting, etc. It made the early game sufficiently large, and enabled easier back farming of biomes you've already beaten.

i think i might just go full on no portals in the long term, but making them require iron is an interesting idea. shall consider this.

Firebert
Aug 16, 2004
Ore/metal not being transportable wouldn’t significantly change the way I play Ashlands, I would just bring the bars needed for the black forge and a canteen with me on the initial trip. Ain’t no way am I dragging ore back through the rear end pillars.

Zodium
Jun 19, 2004

absolutely loving the black fortresses. i've taken two so far by building towers next to the walls instead of using the new siege engines, so as to keep them intact. great times, very combat engineering feel. extremely my poo poo. found a vesigvir in the first, and the second is very close to the boss. the new mage armor is nice too, I have 81 armor with it and the new cloak.

Burns
May 10, 2008

Just take your blast furnace materials with you on the boat on in your inventory. Setup and smelt on the spot.

Again, i will recommend that you all try a no portals run.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
My only real complaint is it gets kind of old trying to mine or forest and getting zerg rushed. I just want the wood leave me alone

Philonius
Jun 12, 2005

Eifert Posting posted:

My only real complaint is it gets kind of old trying to mine or forest and getting zerg rushed. I just want the wood leave me alone

Set up a managed bit of forest. Find a nice sloping hill, build a backstop earth wall at the bottom. Plant full of trees. Surround the setup with a few work benches and you can gather wood in peace.

TeaJay
Oct 9, 2012


I'm catching up on Mistlands stuff and I'd really like to fight the last boss. But the trouble is, I can't find it! Been through all kinds of infested places but no indicator on where the boss is. I even looked at the map of my seed online, but it shows the boss in an area which is swamp in my game and not Mistlands (which might be due to playing an original map?). Other locations are like ten billion miles away. Could it be one of those?

Molybdenum
Jun 25, 2007
Melting Point ~2622C
Might need to select the version you created the map in to have a correct map.

I have this issue too. Queen vegesvirs are rare and her spawn locations rarer still. I have to traverse about 2/3 of the world to get to the queen from the vegesvir I found.

I think it is partly that I'm playing on an older, updated world.

Molybdenum fucked around with this message at 13:13 on Apr 30, 2024

TeaJay
Oct 9, 2012


Molybdenum posted:

Might need to select the version you created the map in to have a correct map.

I have this issue goo. Queen vegesvirs are rare and her spawn locations rarer still. I have to traverse about 2/3 of the world to get to the queen from the vegesvir I found.

I think it is partly that I'm playing on an older, updated world.

Aah, uploading my own map probably helped, I will check the closest location (the one on the explored map vanished).

Dwesa
Jul 19, 2016

TeaJay posted:

I'm catching up on Mistlands stuff and I'd really like to fight the last boss. But the trouble is, I can't find it! Been through all kinds of infested places but no indicator on where the boss is. I even looked at the map of my seed online, but it shows the boss in an area which is swamp in my game and not Mistlands (which might be due to playing an original map?). Other locations are like ten billion miles away. Could it be one of those?

Mistlands boss vegvisirs are in infested mines, but they seem rare, I think I only found one in about 10 mines or more. And yes, if you are playing on a world from some previous version of the game, you should upload your world to world map website.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

Philonius posted:

Set up a managed bit of forest. Find a nice sloping hill, build a backstop earth wall at the bottom. Plant full of trees. Surround the setup with a few work benches and you can gather wood in peace.

I do this for the early trees but as far as I can tell the last two biomes you can't actually plant them. I'm wondering if it might be worth it to just build an earth wall between me and a forest that's right up against the water.


The stone equivalent for the new biome is available to the point where it's kind of annoying. I was not even trying to get it and I got like an entire black metal crate full. I think at some point I'm just going to go ahead and build up a new base in a location that's more convenient for endgame content.

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Burns
May 10, 2008

Eifert Posting posted:

My only real complaint is it gets kind of old trying to mine or forest and getting zerg rushed. I just want the wood leave me alone

In Mountain and Black Forest i tend to build a large pallisade area around the vein i am working on.

If tree cutting, i recommend doing it in daytime to reduce spawn rates annoying you. Alternatively, breed wolves in your woods and they will kill any spawns. One star wolves do quite well even against tougher spawns. 2 star wolves can deal with basically anything up to fulings and in numbers anything else. They will struggle if you have them in the Plains (use lox instead there).

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