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Hi there friends! I'm homphgomph (Joe), my sister ginko (Katie) along with my good buddies zelgadisA027123 (Jesse) and Ryan will be playing through the Legend of Zelda: Ocarina of Time Master Quest! A Let's Play of Ocarina of Time? What's so special about that? Glad you asked! We'll be playing through cooperatively via Modloader64 using a romhack (via betterOOT) of Ocarina of Time making the dungeons the Master Quest versions. None of us are super familiar with the Master Quest dungeons but we've all played through OoT. Glitches and jank are expected! Is there anything else different about this playthrough? Outside of twisting and contorting a 24 year old game to be able to be played cooperatively over the internet, we've also added a couple mods for convenience/challenge/because they're cool - MM Jumps - Replaced Link's jumps with the cool flips from Majora's Mask - Fast Time Flow - Make time zoom to the Morning/Night at the push of a button - Life Transference - Health is synced among players, when someone takes damage, we all take damage. And maybe a couple more things here and there. Did you know there are other cooperative Zelda games? Interesting! We may play through those as well at some point, but right now we’re only committing to Master Quest. When will you be posting updates? Updates will be posted once a week on Saturdays, typically one area/dungeon per update, we've already done a decent amount of sessions because our schedules can be difficult to align and I personally like to be consistent with Let's Play updates. We also stream 3 nights a week which can eat into our free time. Also hey, me and Jesse did a co-op playthrough using an old version of the modloader, if you want to see vanilla OoT co-op'd you can check that out. Without further ado, let's get to it! Playlist Part 1 - The Great Deku Tree (unfortunately Ryan's recording was destroyed, so the first three dungeons will only have 3 of our views) Part 2 - Dodongo's Cavern Part 3 - Lord Jabu Jabu Part 4 - The Forest Temple Part 5 - The Ice Cavern/Fire Temple Part 6 - The Bottom of the Well Part 7 - The Water Temple Part 8 - The Shadow Temple Part 9 - The Spirit Temple Part 10 - Gerudo Trials Part 11 - Ganon's Castle homphgomph fucked around with this message at 18:57 on Apr 24, 2021 |
# ¿ Feb 13, 2021 19:58 |
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# ¿ May 20, 2024 23:42 |
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Katie's Art homphgomph fucked around with this message at 19:18 on Mar 13, 2021 |
# ¿ Feb 13, 2021 20:01 |
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JossiRossi posted:*Goku grunts from somewhere offscreen* I believe the max you can have is 16 players, which sounds like potential for 16 Goku soundbites overlapping to me! Teledahn posted:"Welcome to my Let's Play of uh... Ocarina of Time." GOOD I'm glad someone appreciated my attempted bit
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# ¿ Feb 15, 2021 01:14 |
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Kitala posted:I was attempting to do a bit... I can't take these folks anywhere, I swear Time for part 2 in which we split up and search for clues and see some early Master Quest bullshit puzzles. Part 2 - Dodongo's Cavern
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# ¿ Feb 20, 2021 19:16 |
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Quantum Toast posted:It's kind of impressive how much faster stuff can get done when you're able to be in four different areas at once. I think it would legit be cool to plot out a speedrun for this mod, though theoretically with like 8 players you could just all do a dungeon at once I suppose. But look two players tag teaming dungeons sounds like a lot of fun. Part 3 - Lord Jabu Jabu
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# ¿ Feb 27, 2021 19:09 |
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Kitala posted:Not sure if my favorite part in the last video is Jesse forgetting Ruto or Katie pulling out a bomb on Skull Kid. Katie was seeking a challenge so she put her controller config a randomizer, that or she felt threatened by the peaceful skull kid Time for some adult antics Part 4 - The Forest Temple
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# ¿ Mar 6, 2021 18:46 |
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Part 5 - The Ice Cavern/Fire Temple In which we we learn how important it is to die fast with shared fairies. The fire temple was a really weird dungeon in Master Quest, several pointless rooms and the usual "hide a torch that needs to be lit" Master Quest puzzle we've come to know and love.
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# ¿ Mar 13, 2021 19:13 |
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Quantum Toast posted:Honestly, splitting up to cheese the frog/eyedrops gauntlet was one of my first thoughts about how to exploit multiplayer. (God, I hope somebody who doesn't know OoT reads that sentence.) I think the unique way this mod handles some of the flags and what persists in each players games like sword/arrow hit boxes really lends itself to some interesting strategies. It's something I want to really keep in mind as we eventually try something else like this playthrough. I just never think of it at the time pointlessone posted:Having never gotten past Jabu Jabu, I wasn't ready for how romhacky Master Quest gets. Extremely tight hookshot timing puzzles for a token? Non load bearing iron knuckles? Hidden torches that need Din's fire? Thank you Mentioning that the puzzles get hacky is a great way to segue into... Part 6 - The Bottom of the Well
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# ¿ Mar 20, 2021 18:05 |
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UCS Hellmaker posted:Is that literally a pop machine for big gorans sword they put so much effort into that model It's so good! The Pepsiman model might have been my favorite model of the playthrough as you can see by my excited "hey. hey, look my pepsi machine" The modloader does NOT like four people in the water temple, it turns out... Part 7 - The Water Temple
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# ¿ Mar 27, 2021 20:57 |
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Quantum Toast posted:Wow, yeah, you can tell the engine has no idea how to deal with this. At least I don't think there's any other areas in the game quite as... variable? as this one. We've been thinking about checking out the Majora's Mask mod actually We gotta see if there'll be a day when our schedules allow for it. I think the the game holds grudges for what we did in the Water Temple, we ended up not even being able to begin the first portion of the Shadow Temple, the first puzzle was bugged and we legitimately couldn't get past it even when solved correctly. So we played through vanilla Shadow Temple which, still, found a way to give us a unique challenge. Part 8 - The Shadow Temple
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# ¿ Apr 3, 2021 20:35 |
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pointlessone posted:Boy, this bodes well for the spirit temple! We learned towards the end that the mod doesn't love having more than 2 people in a dungeon at a time, all the flags conflicting really getting funky for folks. Though I think the Master Quest Shadow Temple issue was a result of the romhacker I used where for whatever reason the first puzzle just did not have a solution. Quantum Toast posted:Having someone hang around a fairy fountain on healing duty actually seems like a pretty effective strategy. It's one of those last resort technique because I absolutely love the carnage of all 4 players in there and watching our hearts disappear in an instant because 4 different heroes in 4 different realities got wrecked in subsequent fashion.
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# ¿ Apr 6, 2021 16:24 |
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Sorry for the delay on this one! This was a beefy episode with lots of things to edit...but here we are. This episode is the best example of how the Modloader really doesn't like more than 2 people in a dungeon at a time...but for the most part we said screw that. Part 9 - The Spirit Temple
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# ¿ Apr 11, 2021 17:58 |
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# ¿ May 20, 2024 23:42 |
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Alien Arcana posted:Excellent synchronized Epona leap by Joe and Ryan at the start there. This got even more confusing because apparently you don't show up in other people's games if you enter while riding Epona, otherwise it would have looked nuts in our games Speaking of nuts, boy howdy, these final two episodes were a trip to edit, didn't seem right to only post Gerudo Trials and then dose 2 vaccine lethargy hit me pretty hard last week, hence the delay! BUT here they are, and crashes, recording issues and glitches abound as we push our way through to the finale of this incredible mess. Part 10 - Gerudo Trials Part 11 - Ganon's Castle We will look to eventually pick up Majora's Mask at some point! But that won't be for a bit because I'd like some sessions to work as a buffer, but we are definitely excited to give it a go. As always thanks for watching everybody and we will be back soon!
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# ¿ Apr 24, 2021 18:57 |