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Recently started to play around a bit with Solo RPGs, so really enjoying reading through this thread. Started out with Ironforge and tried out a Thousand-Year-Old-Vampire based on the recommendation in this thread. TYOV was a really good experience, although I think I misunderstood the rules a bit. You can only check a skill once, right? What is supposed to happen if I have to check a skill, but none are available? I ended up having to stop a run fairly early on, because I had no skills and no items left. As for Ironforge, that one is really fantastic and I'm definitely gonna pledge on getting something in the Kickstarter tomorrow. Really hoping that there'll be a tier to get everything physically. What I was wondering is how you guys generally play these games? I've been using my tablet + pen to keep track of the character sheet, write down what events are going on, and using a simple PDF with random numbers to roll the dice. Been also experimenting a bit with using RPGMaker while playing IronForge to quickly draw out maps and set down tokens to indicate what the situation is, instead of writing everything down, as I noticed it slowed things down immensely. Also came across The Augur yesterday which I'm considering using to replace my regular game.
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# ¿ Apr 26, 2021 08:37 |
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# ¿ May 10, 2024 12:39 |
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Selecta84 posted:For our Ironforge campaign we are using Roll20. The character sheets are amazing for the moves, progress bars, sites, etc. Does anyone know of a good digital alternative for Jenga towers? Not having to play the game specifically, but something that would provide the same type of results. I've been wanting to try out a couple of rulesets with them, but would really prefer to keep the gaming to a digital format.
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# ¿ Apr 26, 2021 09:18 |
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I just went straight to the Deluxe pledge without reading much of the description. This looks really ace. Looking forward to reading through the preview edition.
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# ¿ Apr 27, 2021 17:39 |
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Thanks to the people who recommended Five Parsecs From Home. I've been taking a break from my Starforged campaign until the final edition is out, and it's nice to have something that's a bit more straightforward, but still scratches that narrative itch. I've rolled up a crew of four and finished two battles. At first, I was a bit put off that the combat was randomised before I even know what I would get into for a Patron mission, but on both occasions, I was able to actually think off a good excuse on what was happening. Combat is far more deadly than I expected(but I like that I don't have to track HP or anything), and so far, combat is over fairly quickly. Sometimes have to scroll a bit too much back-and-forth on the rules, but that's a part of it. I've also been enjoying The Outcast on my phone. It's story-based, very rules lite, and everything is generally resolved on a single roll at the end of a scene. You can make rolls during a scene, but they don't really have any impact on the end result and is more to drive the narrative. I generally only jot down bullet points of what's going on, so a single session / campaign can be finished in 30 minutes. It was absolutely perfect when I went on a long commute awhile back and just wanted to quickly pick up something. Drone posted:How is Five Parsecs from Home though, practically? Like I love the idea of a solo wargame but I also have a hard time imagining myself breaking out the pewter and plastic spacemen and actually setting up a battlefield on my kitchen table just for me. Baron von der Loon fucked around with this message at 14:01 on Feb 6, 2022 |
# ¿ Feb 6, 2022 13:58 |