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I just ordered my copy of Ironsworn which should arrive in 2-3 weeks. https://www.youtube.com/watch?v=zVxJ3exjfgI This playthrough really sold me on it and I wanna give it a try. A friend of mine is really into Viking settings for RPGs and I think he would get a kick out of it. So good how is the GM less coop mode in Ironsworn?
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# ¿ Feb 17, 2021 10:23 |
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# ¿ May 10, 2024 18:59 |
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Gameko posted:Probably significantly better than solo. It’s nice to have someone to bounce ideas off of. Thanks. My buddy is very much into shared narratives so getting him in the mood should be easy.
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# ¿ Feb 17, 2021 15:14 |
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Kestral posted:Ironsworn stuff Thanks, I'll keep that in mind. I finished reading your Bastian playthrough today and it was really entertaining and usefull for getting a feel for the game. It also convinced me to order thee Delve supplement.
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# ¿ Feb 17, 2021 20:54 |
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So my buddy and I started our own Ironsworn campaign and we are having a ton of fun. Really great system for a coop game and the delves are really really great. Little question that came up today and that we couldn't find an answer for: If you make the Delve move for the group and you have to Face Danger or Endure Stress/Harm, does only the player who made the role suffer the consequences or does the other player also have to roll, too? Like we tried to get past an obstacle as a result of my Delve roll and I had to Endure Stress. Does my buddy have to Endure Stress as well or just me?
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# ¿ Apr 13, 2021 21:43 |
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Galaga Galaxian posted:I’d have to check but off the top of my head did you friend use Assist an Ally? Does it make narrative sense? Thanks. No, there was no Assist action, but we both had to traverse a danger after my Delve move, resulting in the Face Danger and Endure Stress Move. Narratively it would made have sense without the Assist Move so we try to keep that in mind next time.
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# ¿ Apr 14, 2021 07:16 |
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Comstar posted:I feel I missed this earlier, but how does Ironsworn work and how do you play it with 2 players? We made 2 characters, each with an individual starting vow (I try to take down my old assassins guiild, my buddy wants to get the ashes of his ancestors to the Frozen Wastes) and then worked out an inciting vow (stopping guild activity on our small island) to get going. Created our starting village, some NPCs and so on. Some lore along the way. After that we played of each other, each one playing the different NPCs, describing the scenes we encountered and so on. Taking turns with the travel, camp and delve moves. It really is a ton of fun to bounce off ideas off eachother. And it all feels so natural, really digging this system And the Delve mechanics are so good. Yesterday we tried to locate a Druid Circle in a Wild Tanglewood and stumbled upon a soul collecting Hollow and a Trog Invasion, peskering the druids. I took down their leader but now the tribe has marked me for vengence. It was amazing Selecta84 fucked around with this message at 11:29 on Apr 14, 2021 |
# ¿ Apr 14, 2021 11:22 |
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Galaga Galaxian posted:
Oh, Iike that one. Could this change bei used with Aid an Alley in Coop? Selecta84 fucked around with this message at 06:59 on Apr 21, 2021 |
# ¿ Apr 21, 2021 06:33 |
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Sounds pretty good. Thanks
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# ¿ Apr 21, 2021 07:41 |
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Oh man, too bad I'm not really into Sci-Fi settings :-( But I mean it sounds like this could be done in Ironsworn with the existing rules, right? Sounds like the environmental dangers from Delve without the countdown. We are facing a group of raiders sieging a town next time. Maybe we could try the more objective based approach
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# ¿ Apr 21, 2021 08:15 |
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That does indeed sound pretty neat. Some documentation would be appreciated. Our next session will be on Monday so I have some time to think about our approach concerning the raider situation Selecta84 fucked around with this message at 08:42 on Apr 21, 2021 |
# ¿ Apr 21, 2021 08:39 |
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Baron von der Loon posted:What I was wondering is how you guys generally play these games? I've been using my tablet + pen to keep track of the character sheet, write down what events are going on, and using a simple PDF with random numbers to roll the dice. Been also experimenting a bit with using RPGMaker while playing IronForge to quickly draw out maps and set down tokens to indicate what the situation is, instead of writing everything down, as I noticed it slowed things down immensely. Also came across The Augur yesterday which I'm considering using to replace my regular game. For our Ironforge campaign we are using Roll20. The character sheets are amazing for the moves, progress bars, sites, etc. My characters writes down everything in the bio section of the sheet and I share it with my buddy.
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# ¿ Apr 26, 2021 08:52 |
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Bought 4 against Ragnarök and look forward to it. How long does a campaign usually take? And any good, short and cheap (or free) journal solo rpgs you guys would recommend. I wanna try one of these and see if they are my cup of tea. Lighthouse at the Edge of the Universe sounds nice and I'm waiting for it to go live at itch.io but maybe there is something small and light to try before that?
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# ¿ Apr 26, 2021 18:56 |
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ape!!! posted:Hopefully this isn't sacrilege to ask here, but how is the 'Forge coop and guided play? I like the idea of a more free form group game. My buddy and I are having a blast with coop Ironsworn. We have been gaming together for 20 years now so we have good chemistry and know which ideas and oracle interpretations will work. The way our story unfolds so far feels pretty natural and the oracle has an eerie ability to keep the story cohesive, yet surprising. Right now we are trying to help some bandits to get their city back and we are embarking on a bunch of side quests to gather support, equipment and weaken the city. Gonna try to implement the new objectiv based combat from Starforged for the climactic final battle.
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# ¿ Apr 28, 2021 07:13 |
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Has anyone played English Eerie? Sounds interesting
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# ¿ Apr 28, 2021 08:54 |
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So I finished my first 3 days of the first scenario from English Eerie, a journaling solo RPG with a focus on old English horror literature. I like it so far. You play with deck of cards, revealing dangers to you, a NPC or other obstacles. Clues can also be found. The third and sixth day always end with major turning point in the story, culmulating in the end of the story on day 10. Depending on your willpower you get a more or less favorable ending. I like it so far. The NPCs have enough traits to make them compelling from the get go and the story flows really well. Really looking forward to play it a bit more and to test out some more journaling games. Downloaded 3 from itch.io and I hope The Lighthouse at the Edge of the Universe comes to the platform soon cause it sounds pretty good (missed the Kickstarter unfortunately)
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# ¿ Apr 30, 2021 22:10 |
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We are developing so much lore during our sessions, it's awesome. Same with our characters. It just comes up during play
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# ¿ May 6, 2021 18:29 |
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Use Roll20. The character sheet ist amazing and your only need the map and world stuff. Moves, assets, oracles, etc are all on the sheet, including a dice roll button on every move and oracle.
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# ¿ May 7, 2021 06:58 |
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Maybe the Powerful Elder Wolf could be a more of a spirit warden? Maybe the NPC is certain that a loved one died unrightfully and the wolf is guarding the spirits of the ones that died in the area around here? So slaying the wolf might set the spirit free and he Ironlander can try to bring his loved one back? Just an idea off top of my head
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# ¿ May 10, 2021 07:14 |
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# ¿ May 10, 2024 18:59 |
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Viridiant posted:I've been trying Four Against Ragnarok after seeing it recommended in this thread and it feels a bit too easy? Like once you start to level a lot starts to feel very doable and I'm feeling like my characters are only going to start dying through things that instantly kill you via bad dice rolls. Combat seems too manageable. I have this one lying around on my desk for 4 month or so now I have yet to start a game. Care to elaborate a bit more on your session?
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# ¿ Aug 23, 2021 08:31 |