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Let's talk solo games. I pushed a bit for someone else to make this because I have no successful experience with the design style/genre, but it also happens that I have a lot of these in my library from all the failed attempts, so... let's go. For those who have never seen them: remember CYOA books? You're in the right ballpark. Instead of a GM and players, it's just you and the dice, and usually an "oracle" to interpret the dice and fill in the gaps where you'd normally have other people's input. There are systems for converting existing games for solo play, and there are systems designed for solo from the ground up (the latter almost universally work better, at least according to popular sentiment). Solo games have had a boom recently with new entries getting created and put up for sale all the time, but a few names that stand out of the crowd:
edit: The following are some more suggestions that have been put out - I'll work on a more updated OP eventually. I haven't been doing much in the solo genre so I don't have much more insight to give.
Have any experience with solo RPGs? Play reports, maybe even games of your own? I'm interested in folks' insights, it's a neat design space. SkyeAuroline fucked around with this message at 22:13 on Apr 7, 2024 |
# ¿ Feb 14, 2021 21:55 |
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# ¿ May 10, 2024 12:56 |
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Galaga Galaxian posted:Ironsworn is pretty fantastic and I'm really looking forward to the Sci-Fi version coming out later this year. I'm in the playtest discord for it and it makes some nice changes that will probably get backported to Ironsworn (by players if not by Shawn himself). I'm similarly hopeful for it to turn out well. I've had several abject failures trying to make Ironsworn itself work and I'm hoping scifi will at least make the setting side marginally easier. Didn't want to stick it in the OP amid the resources, but... yeah, I've had a lot of failures and no successes with solo play so far.
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# ¿ Feb 15, 2021 05:59 |
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Drone posted:It's worth noting that solo RP is way different in terms of feel than actual tabletop roleplaying, and I think a lot of people confused by the genre don't really grok that. It's far less about engaging with a game and its systems for me and more about providing me with something I like to think of as "structured daydreaming." Your mind crafts the story within the confines of the world/character you have set up, and rolls are made and crunch introduced based on need. Some systems work better and worse for it (I can't imagine doing something like 5e solo, but apparently a poo poo ton of people try to make it a thing), but in the end it's mostly up to the player to determine how much or how little the system actually impacts their little structured daydream. This is almost certainly where the disconnect comes in for me, too. Most of the appeal RPGs have in the first place is the social element, but much left to carry games with just my own brain in isolation.
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# ¿ Feb 15, 2021 14:44 |
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Drone posted:Yeah, think of solo RPGs as almost a writing exercise, even. Log of the Grayswandir is neat for sure. But yeah, I think that's the ultimate disconnect - though I included them in the OP I don't really consider journaling games "games", they're just packs of writing exercises with a usually haphazard connection between prompts. They are, however, what I've had the most success on so far; I got 6 or 7 draws in on a Wretched run before I quit, partly because the prompts started running in direct opposition to what I'd already written and partly because it just wasn't interesting. My scifi experience is a lot more thorough than my fantasy experience, part of why I'm hoping Starforged turns out well since maybe deep familiarity is what I need to make it work. Just couldn't even get it started at all.
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# ¿ Feb 15, 2021 16:06 |
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aldantefax posted:Games which prominently feature the player improvising and writing things down rather than resolving tasks seem to be what is being referred to as "journaling games", correct? As in, you are really just committing to a randomized writing prompt with the "randomized discovery" portion missing as well as a lack of "task resolution". Something like that? That is, if the majority of what you do in a solo RPG is writing to prompts with minimal dice rolling and what not, then it is a journaling game. That would make How to Host A Dungeon a visual journaling game, as would the Quiet Year, perhaps. Yeah, while I don't have How to Host a Dungeon to use for comparison, The Quiet Year is structurally very similar to solo journaling games, if not the same thing. It's a good springboard to reach the definition at least. And your definition is pretty solid. quote:I'm curious for the purposes of this thread since part of firming up things to design for this specific category that isn't just another solo boardgame like Mage Knight feels important to define. Maybe "solo RPG" is just another phrase that does not have a well-defined space like how calling everything created by "artisan" be it bread, a chair, salad fork, sharpening a penicl, whatever no longer has any real meaning. I don't think "solo RPG" has lost its definition entirely (or failed to get one in the first place) - I'd put it more in the same arena as "PbtA" where you have a vague idea of what you're getting going in, and it's at least a functional category for grouping games, but it doesn't meaningfully narrow much down.
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# ¿ Feb 16, 2021 06:12 |
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quote:Actually shouldn't this thread also include after action reports of solo roleplaying?
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# ¿ Apr 11, 2021 19:19 |
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Galaga Galaxian posted:Yeah, Shawn has been pushing hard to get everything ready for the Kickstarter. The playtest stuff is already really good. Anyone who likes Ironsworn and likes Sci-Fi is gonna love it. Eternally my stumbling block. Been hoping Starforged will make it a bit easier. Does that bear out with what you've seen of the game so far?
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# ¿ Apr 14, 2021 00:49 |
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Will be holding out to see how the feedback goes, but hopefully Starforged is much more usable. If nothing else, at least I'll have Traveller solo material that I never bothered making work with Traveller to try and work with.
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# ¿ Apr 16, 2021 18:58 |
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Looks like Wicked Ones just got solo rules. Author posted over on the solo RPG sub. Main game just went free too.
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# ¿ Apr 26, 2021 19:14 |
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Been having the urge for Ironsworn in any setting but its own for a long time now. I think I've seen assets that would work for you out in the wild from other folks seeking the same.
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# ¿ Apr 26, 2021 20:07 |
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I'm unfortunately very not good at custom much of anything. Plus Starforged does exactly one of the things I'm interested in (Traveller without resorting to Zozer SOLO or another "turn it into a spreadsheet balancer like EVE without the interaction multiplayer brings"). So no rush here.
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# ¿ Apr 27, 2021 02:45 |
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So... any folks here done a Thousand Year Old Vampire playthrough that they kept the notes for? Kicking mine off; stumbling hard on resources, hoo boy.
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# ¿ May 8, 2021 05:40 |
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Josef bugman posted:Oh dear, losing all of them or just not "getting" them as it were? Setting them up, primarily. Completely freeform with only two or three examples is a little too loose for a system. Managed to figure some out that should be fine though.
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# ¿ May 10, 2021 13:44 |
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potatocubed posted:I have also started playing 1000YOV. If you want to read along as I play the Google Doc is here. Excellent writing so far. I'll see about putting mine up if/when I get further. Not nearly as good of prose from me though. Glad to see folks share their experiences.
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# ¿ May 10, 2021 23:20 |
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Almost a full month after making my character, I finally decided I'd actually play some Thousand Year Old Vampire. Got 7 prompts in, 8th prompt I didn't feel an immediate answer for but I'll loop back around to (maybe at work tomorrow). Once you get over the hump of the initial setup, these journaling games flow pretty easily. Much easier than trying to play a "full" system does at least. Soundtrack for the writing effort, too. e. I did end up skipping a few rolls and rerolling after getting prompt 1 five times in a row for the first five rolls, which I think is the big drawback - limited prompts per roll and the dice engine is less than guaranteed to move you away from where you're at. More in the back, but I just opted to roll 'em over and see what I got instead from a new start. SkyeAuroline fucked around with this message at 16:07 on May 23, 2021 |
# ¿ May 23, 2021 16:05 |
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Galaga Galaxian posted:Less than 24 hours left on the Ironsworn: Starforged Kickstarer. They also succeeded in making their final stretch goal, the Pirate Fantasy "Sundered Isles" reskin. Good to see it's happening, hopefully this brings some of the Starforged improvements back towards Ironsworn well. I've started a Starforged game myself, too, using a Traveller adventure as a seed/some framework. That was unwise, but we're underway, so... we'll see how it goes. --- Retrospective: not great, since I'm barely an intro and a few moves in with no desire whatsoever to continue. Don't care much for Starforged default setting assumptions or its array of truths, writing my own felt like it would diverge too far for the game mechanics to keep up, and I've walked into the trap of "characters I don't care about in worlds I don't care about doing things I don't really care about". Might just shelve this until the full release + Isles, then see if a mechanical synthesis of the three can get closer to what I want. God I wish there were good player emulators so I could faux GM instead, but that takes AI we don't have yet (not even aidungeon). SkyeAuroline fucked around with this message at 20:15 on May 26, 2021 |
# ¿ May 26, 2021 13:25 |
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OP's been updated with more of the suggestions from the thread. Anything else need adding (or removing), you think?
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# ¿ May 26, 2021 23:49 |
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Everything Helical said, pretty much. This is a place for sharing experiences, sharing logs is/can be part of that. Since I mentioned shelving Starforged I immediately jumped back in... with adjusting all the oracles and some assets to do Destiny's Dark Age setting, which is definitely a work in progress. Will share when I get there.
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# ¿ May 30, 2021 05:26 |
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Galaga Galaxian posted:I continue to be frustrated with my biggest trouble with Ironsworn/Starforged; thinking of a decent Background Vow and/or Inciting Incident. That's usually the trouble for people, it seems like. Did just get a thread on the Ironsworn sub going for Starforged inciting vows a couple days ago, if that might help you.
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# ¿ May 30, 2021 13:54 |
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https://twitter.com/cat_elm/status/1400372926063464450?s=21 Charity bundle of 75 games, includes quite a few solo games. I can't vouch for or against quality on any of them, though. Galaga Galaxian posted:Made myself a little thing to try to get myself to commit to playing. Since I'm throwing in a healthy amount of Star Wars flavoring into my Starforged, I might as well start it off right... Very nice! Getting the extra bits added in around a game to flavor it always helps, in my experience, solo or otherwise.
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# ¿ Jun 3, 2021 15:55 |
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Gave another Wretched and Alone-based game I picked up a while back, Rigged, a shot. Unfortunately the author's itch.io is no longer available. I think this one works better than Wretched did, mostly on account of setting the expectations for the game better up front; Wretched changes tone from "little crewed ship like the Nostromo" to "half mile long ship with thousands of crew" in the space of a handful of prompts, while Rigged settles on generic cyberpunk hacking pretty early on. Still not my speed, but at least I can tell my issue is more with the format (flip cards and follow prompts not necessarily related to the nominal purpose of the game) than specifically "this setting doesn't click with me". Learning, at least. Also spun up yet another Starforged character but haven't wanted to work on them at all yet.
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# ¿ Jun 20, 2021 23:38 |
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EnjoiThePureTrip posted:Did anyone get a copy of the Thousand Year Old Vampire secret companion book? And then did anyone that got their copy figure out what it is? There was some discussion in the industry thread. It's like this on the inside.
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# ¿ Aug 15, 2021 14:49 |
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Comstar posted:Is that a ...joke? A book of redacted text? Or are you supposed to fill in yourself? It's nominally an art piece intended to represent how the protagonist vampires find no meaning in "familiar" words and pictures, or along those lines. YMMV on whether it actually works as an art piece. I'm not in the camp of "gently caress this guy for doing this, never buying again" but I am a little wary. It was, at least, described up-front as being a thing people shouldn't buy.
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# ¿ Aug 15, 2021 17:43 |
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iceyman posted:Is that the official explanation or just conjecture at this point? source for following redditor who asked Tim posted:Hey, /u/beyond_my_ken. I was kind of pissed, too, when I got my copy, so I reached out to Tim and basically just asked him to explain the joke, or the point of the art, or whatever it was that I clearly didn't understand. (I also asked if he'd prefer I keep his response private, but he didn't say to do that, so I'm gonna talk about what he said.) Maybe you'll find some solace in a paraphrase of what he said to me in reply.
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# ¿ Aug 15, 2021 18:14 |
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Imagined posted:It's like, how much more blank could it be? And the answer is none. None more blank. It could be blanker, though - without the redaction effect it could be used as a journal as companion to the game. It's exactly not blank enough it can't be used for anything.
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# ¿ Aug 16, 2021 14:13 |
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90s Cringe Rock posted:
Ow, I'm attacked. Everything on hold even as I start thinking of new things to do solo.
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# ¿ Aug 24, 2021 18:17 |
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HopperUK posted:There is nothing wrong with spending money on things like this for heavens sake. Not unless it's causing you problems. It's a dril joke, if you missed it. It's okay to spend money. 90s Cringe Rock posted:spend less on games you will never play and stationary you will never use More seriously, it's actually been almost entirely free for me so far, just not successful. Ironsworn (several failed starts from "just character creation" to "maybe 20 lines of text from starting to losing interest): $0 Starforged (one attempt made it as far as 3 sessions, the rest same as Ironsworn): $20 I think? TYOV (actually kind of successful, but didn't finish my sole run and didn't have the repeat play value for me): $15 A couple Wretched and Alone hacks, including one that's disappointingly been taken down since: $0 And now I'm eyeing Blades in the Dark for solo troupe play to see if I can work through my RPG burnout, but I already own BitD from playing it with a group (unsuccessfully) so it may as well be a $0. And all my tools are electronic and free for a mix of reasons, so I'm all of $35 in on solo games and I've gotten at least a few hours of what I'd call successful play out of it. Not the worst return on a hobby I've had, for sure. Various issues holding me back from getting a lot more in there, but that's a whole other thing.
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# ¿ Aug 24, 2021 18:45 |
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Settlement rules are something obvious I felt was missing from Ironsworn and Starforged (besides one asset, I think, in the latter). Good to see someone working on them, even indirectly, and a neat idea for a project overall.
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# ¿ Aug 30, 2021 19:39 |
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Ended up revisiting Starforged and off to a decent start. Wrote up an in-character prose version of the setting truths that I ended up liking quite a bit, then of course made a character that didn't fit with that perspective so it's a little disconnected, lol. But maybe this third or fourth time is the charm for making things work. Fingers crossed?
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# ¿ Apr 3, 2022 20:31 |
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Drone posted:I rolled up all the prep work for a Starforged campaign back when playtesting first started pre-KS and really, really liked the completely randomly-generated world I came up with and the character that I ended up with. I never really found the time to properly sit down with it, but it's a world I've wanted to go back to for awhile now. Ouch. Yeah, there's a few games that have fallen into the territory of "boy, I can't really do this right now" for me following the events of the last few years. I had a Red Markets campaign brewing that I was about ready to take to my group, and then poo poo went sideways and it was definitely not nearly as "unrealistic" of horror as it could have been. Maybe another character in the same world would let you go forward with the setting you enjoyed? It doesn't seem too hard to keep the broad strokes and focus somewhere else.
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# ¿ Apr 3, 2022 20:49 |
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SimonChris posted:I was fighting a mysterious space jellyfish in an abandoned derelict when I had to Pay the Price. I rolled Action + Theme and got Defeat History. This could only mean that this was a psychic jellyfish capable of feeding on people's memories. Now I am stuck in a barely functional derelict, with no memory of how I got here or what I am supposed to be doing. Sounds like quite a lot of fun, and a creative use of that oracle pull. Very nice. Not having as much luck on my own effort - aforementioned game already petered out and any interest in it is dead. Ah well. I'm sure I'll be finding myself in the same place again in 3 months, like the last several times.
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# ¿ Apr 4, 2022 21:14 |
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HopperUK posted:It's okay if the stories peter out. You don't have to finish for it to be a worthwhile activity. It is, and I remarked on the same to a friend who read what I wrote. I'm consistently disappointed by the results of solo games, but it's still worthwhile to engage creatively with something, even if it doesn't necessarily work out. I would prefer to get a little farther than "prologue and swearing my first vow" next time, though.
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# ¿ Apr 4, 2022 21:53 |
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Antifreeze Head posted:What makes those paints better than whatever else is out there? They're effectively designed to do every step of a base coat and shading with one paint that doesn't require super fine detail or layering. An example from when they first released, all of these are a single paint over primer:
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# ¿ Apr 19, 2022 14:13 |
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Ragnar34 posted:I wonder if it's worth making a thread where GMs (and solo players) stuck coming up with a story can come in and see if anyone's got a good next step for their specific thing. Like the Iron/Starsworn oracles, except guided by human minds. I gave up on Ironsworn for a couple months thanks to writer's block, the oracles weren't sparking anything, and I had zero idea how to resolve it until last night when I rolled one more time and got an idea that might or might not get me back in. I bet this isn't uncommon. The GM Advice thread does this for standard (non-solo) games on a fairly regular basis. A dedicated thread might not be a bad idea though.
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# ¿ Apr 30, 2022 15:23 |
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Doctor Zero posted:Got drat that’s nice. And they’re giving away ironsworn for free?
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# ¿ Jun 1, 2022 00:44 |
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Angrymog posted:I tried out the current version of Dead Belt - https://acoupleofdrakes.itch.io/dead-belt - to decide if I wanted to back the kickstarter for the expanded version. Below is short, sad tale of Mizzy Random, wanna be ship salvager. RIP Mizzy. It looks like Dead Belt is taken down - it's an unavailable page for me, at least.
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# ¿ Oct 6, 2022 00:37 |
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potatocubed posted:Played my first Solovember game last night with an old favourite: Thousand Year Old Vampire. This sounds great! I should really get back to my current TYOV playthrough at some point. Got 10 prompts in, stopped for IRL stuff, and just never revisited it. Thanks, brain.
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# ¿ Nov 2, 2022 17:06 |
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A positive update: I decided to give Godbound a try using Mythic 2E, and for once I actually managed a complete "adventure arc" of a traditional-style game (not a journaling game) solo. Two mortals and a Godbound set out to clear out a bandit hideout, and get way in over their heads. I'm not sure where I'm gonna take things from where I reached, but it's going to be an interesting road ahead. Combat balance is messy with this group size and composition, which is the biggest hurdle right now besides my own (lack of) creativity. I also kept a running journal of the whole thing, since I don't do well with theater of the mind, which means I can share the full play log in case anyone wants to read it.
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# ¿ Mar 17, 2023 20:33 |
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SimonChris posted:The author of Thousand Year Old Vampire has just published A Collection of Improving Exercises, a solo game about a book of perspective drawing exercises, and then there is some kind of game-like experience??? Even after reading the description, I am not sure what you are supposed to do with this, but the author has earned my trust. After the stunt with the TYOV companion volume, my trust in Hutchings is pretty well gone, but I'm interested to see people's thoughts on this once they actually get into it.
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# ¿ Mar 22, 2023 13:39 |
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# ¿ May 10, 2024 12:56 |
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Mode 7 posted:What do you mean by 'stunt' with the TYOV companion volume? I get that some people pre-ordered it and were disappointed at what they received but I thought Tim's comments when he was announcing it made it pretty explicit you were getting an art piece and not any sort of game or functional object. And he's making similar statements this time around; it's "a game - of sorts", "there's more but I won't promise more", (paraphrasing this one from the entire second to last paragraph) "getting told what you're buying is a spoiler that ruins the point". I'm personally just following his own advice: quote:Don't buy this expecting a definite game, or a clear experience. If you have the slightest doubt wait and hear what your trusted friends have to say. Seriously. I am an "artist" and this is art with all the capacity for shock, dissatisfaction, and risk that implies.
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# ¿ Mar 22, 2023 14:57 |