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Loving this thread, especially the discussion of Ironforged, which somehow I had never heard of before but I'm now itching to start a campaign in. Here some other stuff I've discovered in this sphere: Seekers Beyond the Shroud: "Seekers Beyond the Shroud is a single-player tabletop RPG immersing the player into a world of occult societies battling for power and magicians performing arcane rituals and sealing pacts with spiritual entities exploring a hidden reality from their underground base in modern day London, UK." Probably the only thing I've come across that has the complexity of something like Ironforged, but this this is...almost too in depth. There's tables in this book for everything. It's got like a central wizards location where you roll for daily events and then tables for places you go and then some kind of astral plane tables, and quest tables and foe tables and some kind of spirits you can summon and...I'm not going to lie, I've never actually played this thing, I just open up the rulebook sometimes, skim through it, get vaguely confused and amazed and go "Maybe someday, weird game, maybe someday." Delve/Rise/Umbra: Three separate games by the same author, available separately or in a bundle. They use basically the same mechanics, drawing cards from a regular deck of cards and drawing a map on a grid, and are essentially solo RPG Dwarf Fortress (Delve), Dungeon Keeper (Rise), and Rimworld (Umbra). Maybe more mechanics/board gamey than RPG but can tell some interesting stories. Lost Ship: A Survival Game: "Lost Ship is a tabletop game for one or two players about the sacrifices and compromises made during an interstellar war. Created by the author of Westside, Deadball, and Comrades, it uses simple mechanics to tell the harrowing story of 40,000 lost souls’ journey home. In this game, you are the executive officer of a stranded colony ship leaping from star to star in search of a planet to call home. You are responsible for maintaining the ship’s key systems, supervising the pilots who protect it in battle, and doing whatever it takes to safeguard the 40,000 travelers aboard. You will track damage, duty assignments, pilot deaths, and the other ugly details of this odyssey across the stars. Your captain directs each battle; the pilots fight. All you can do is watch, pray, and record the chaos." Deadball, by this same guy, is a pretty good solo baseball sim for those who are into that. Again, this may be more mechanics-heavy than RPG storytelling heavy. Four Against Darkness: Solo dungeon crawl game when you control four characters. "You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room, you generate its content on a series of random tables. You will meet monsters, fight them, hopefully defeat them (or decide that discretion is the better part of valor!), you'll manage your resources (healing, spells, life points, equipment), grab treasure, dodge traps, find clues, and even accept quests from the monsters you meet. Your characters can level up and become better at what they do, but it will not be easy." Then in the latest Zinequest on Kickstarter I backed a bunch of solo journaling type games. Most of these aren't out yet but are worth keeping your eye on if they sound interesting to you, since I'm sure they will be purchasable in some form after they come out for backers: Lay On Hands: You wander the post-apocalyptic wasteland as a talented healer. The kicker here is the resolution system -- instead of rolling dice for success, you spin a coin and try to complete sections of a drawing mini-game before it comes to a stop. Superstition: "You are an oracle, a greenseer and a fraud. You don't believe in rituals, but create them to give your community hope. You know nothing you do will affect whether a season is bountiful or not, whether nature will be kind to your clan or not. But you must convince your chieftain that your rituals are worthy, and offer your community hope. If not, you may be exiled or worse." Played with a normal deck of cards. (This is the only one of these Kickstarters that is out already, and is available for purchase here) Apothecaria: "Apothecaria is a solo journalling RPG in which you take the role of a village witch creating potions for the unfortunate villagers, adventurers, and monsters that come to you for help." Sounds pretty detailed, says there are nine different locations with random encounters to search for ingredients, seasons affect the ingredients, there is a relationship system with NPCs in the village, etc. Hibernation Games: A collection of 5 solo zines, including The Thaw (you are the last guardian of a tribe, preparing to fight the ancient enemy that will soon emerge from the ice), Life of a Spell Scroll (exactly as it sounds), I Love You, Alive Girl (trying to communicate with your love in the dystopian future by hiding comments in ad reviews without being caught by the AI algorithm), Drawing Dead (you are the Dealer, dealing hands of pokers to four souls on their way to the afterlife), and maybe my favorite, Gelatinous Cube ("You are an adventurer slowly being harmlessly digested in a gelatinous cube, seeing and interacting with the adventurers coming in and out of this dungeon.") The Lighthouse At The End of the Universe: You are the solitary keeper of the Lighthouse at the end of the universe, to keep spaceships from falling off the edge. "The Lighthouse is a solo journalling game best played at nighttime before bed or for when you can't sleep. The Lighthouse is about running a lighthouse in space. It is played with a dice, a coin and pack of cards. Roll the dice and flip a card to get a prompt. Flip a coin to see how you go about the task." "Each logbook entry begins with your observations of the weather. You and the lighthouse are at the mercy of the weather at the edge and so mishaps are very likely to happen. Maybe you'll need to fix something, replace a panel, clean up a breakage, refill the tea in your flask. The oil in the lamp will need refilling through the night and the wick may need to be tended to. Once you've done that, sit down and take some time to Observe those passing by from the lighthouse's balcony." I thought this one sounded really chill. 12 Years: Hexploring and Dungeon Delving, solo or multiplayer. "You have 12 years until the Lich King burns the known world. Can you or anyone you know complete the coronation ritual and appease him? Better yet, destroy him once and for all?" Seems kind of solo Xcom-ish in a way as you can have parties and heroes die off and keep the game going until your 12 years runs out. Where Mystery Dwells: Solo or two player catacomb crawl "through a candlelit world of stone and bones beneath a fantastical-industrial city." "you play a troupe of apprentices balancing their own survival and sanity against the need to curry favor with their patron. It also has system-agnostic tools for procedurally generating vaguely disturbing catacombs, creating the colorful city, and populating both with a cast of empathetic and engaging characters."
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# ¿ Apr 25, 2021 00:08 |
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# ¿ May 10, 2024 21:47 |
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Ohthehugemanatee posted:This format may have hit its peak in Four Against Ragnarok. The setting is Norse mythology and you explore Scandinavia instead of a dungeon. Unlike most 4AD games it also has an end. Your heroes adventure, gain in strength and eventually die and go to Ragnarok. Once you have a team of four dead heroes, you go into an endgame where you track down legendary enemies of the gods. I'll have to check that out! I didn't know Four Against Ragnarok existed.
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# ¿ Apr 25, 2021 00:58 |
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I went ahead and backed this after the fun I had with Ironsworn over the weekend. There's also addons for discounted versions of the print Ironsworn materials. When you back, you get access to the preview version of Starforged already, which as I skim through the materials seems fully playable already. There's some neat changes. One thing that stuck out to me is that you have three "Legacy tracks" now (bonds, quests, discoveries), instead of your epilogue just being limited to bonds. There's also a "Legacy" move instead of epilogue which allows you to generate a new character in the same setting with some carryover. There's also more stuff related to vehicles, particularly when it comes to assets, which makes sense in a game where there will be a lot of spaceship related stuff. And of course a whole boatload of new world generation prompts, oracle tables, etc. Also a lot more on generating an initial map with some known settlements and passages between them, which I might try to adapt for Ironsworn as well, because it seems like a useful centering tool. It's very much primarily reskinned Ironsworn, but just from the preview edition, I feel like there's enough new meat on the bone here to make it worthwhile if you like the system. Especially for $20 for the PDF edition if that's all you want. There's even a $10 financial hardship tier. StarkRavingMad fucked around with this message at 18:43 on Apr 27, 2021 |
# ¿ Apr 27, 2021 18:13 |
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Galaga Galaxian posted:Off the top of my head: Reading through the preview materials, these all seem like good changes and I may try to backfill them into Ironsworn.
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# ¿ Apr 27, 2021 19:21 |
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Pinwiz11 posted:I just did my first session of Starforged and I forgot how much fun and evocative the Ironsworn experience could be. Nothing like trying something colossally stupid and then rolling double-zeroes. Double zeros on that roll: "Huh, this sure is some weird looking medicine. Almost looks like...eggs? AAAAHHH OH GOD MY FACE"
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# ¿ May 1, 2021 07:35 |
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Doctor Zero posted:That’s awesome. I guess I’ll pick it up then. Quick look at post history from the guy who made that thread: quote:Rock <me> Hardplace imagine my surprise that he would be upset at an author denouncing the far-right
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# ¿ May 12, 2021 19:58 |
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Cocks Cable posted:Wow. Final stretch goal for Ironsworn: Starforged is the Sundered Isles, a complete stand alone reskin of the Starforged rules for a pirate fantasy setting. Looks pretty extensive, almost a whole new game. I wonder if this can serve as a back port for regular Ironsworn setting into the Starforged rules. From the update about it: "Plus, for those of you asking about using Starforged mechanics in the legacy setting of the Ironlands or another low-tech setting, Sundered Isles will give you a great starting place!"
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# ¿ May 18, 2021 18:00 |
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Subjunctive posted:I got my physical Ironsworn but not my cards yet, hmm. If I remember correctly, the cards and books on DriveThruRPG are technically separate even though they interface -- you can't checkout a cart that has things in it from both at once (or at least you didn't used to be able to) for that reason. I think card printing from there actually routes through DriveThruCards. They use different printers so it's not that unusual that cards and books ordered at the same time would come separately.
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# ¿ Jun 17, 2021 23:00 |
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potatocubed posted:If you're getting into solo games and you like creating artefacts of play, Wreck This Deck might be up your street. Oh that looks cool, thanks for pointing this one out. I've actually been tinkering with creating a solo zine RPG type thing of my own partially around the idea of altering a normal deck of cards, but with very different theme and I presume gameplay to this, so this is really one to check out for me.
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# ¿ Aug 20, 2021 18:20 |
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Kenning posted:I've been playing a lot of ALONe lately. It's a solo game that is currently in beta by the guy who made the Game Master's Apprentice cards that uses the cards as the engine. He claims to be getting close to being ready to Kickstart it, and I'm super excited for that. If you're unfamiliar with the Game Master's Apprentice, they're cards that contain a few dozen pieces of information that can be used to improvise a scene when running a traditional RPG, or to spur creativity in other contexts. I love them. That sounds very cool. If you remember, please link the Kickstarter here whenever it starts; I'll probably wait until then to see if there is a bundle price on all the various decks (I see that there are some genre specific ones aside from the base deck) and the game.
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# ¿ Aug 20, 2021 23:03 |
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potatocubed posted:If you're getting into solo games and you like creating artefacts of play, Wreck This Deck might be up your street. Hey, wanted to say again thanks for bringing this one up. Really neat mix of a solo RPG and like a guided art project that I had some fun with over the weekend. Also, I'm sure at some point I'll forget I've done this and some friend will stumble across this deck of cards with "DANGER DO NOT OPEN" scrawled on the outside and all kinds of hosed up cards with sigils and burns and stuff on them and I'll have some explaining to do.
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# ¿ Aug 23, 2021 06:45 |
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I just ran across this and the concept made me laugh a lot: You Are Quarantined With Adam Driver And He Is Insisting On Reading You His New Script quote:Amid a global crisis, you have been quarantined inside your home with Adam Driver, the actor. The circumstances behind how you were locked in your home with Adam Driver are unimportant for the purposes of this game, but you may want to think about them in your free time.
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# ¿ Aug 24, 2021 06:46 |
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SkyeAuroline posted:It's a dril joke, if you missed it. It's okay to spend money. Yeah, there's a bunch of small solo RPG things that I backed off Kickstarter or bought off DriveThruRPG and some are good and some are "interesting to read the rules but I doubt I'll ever play" and some are so vague and nebulous that they're the equivalent of a high school writing prompt, but since they were all somewhere between $2 - $10 it's hard to be too mad about any of them. I just use dirt-cheap composition books for everything, they're like two bucks at my local Rite-Aid. The whole solo RPG games thing is pretty inexpensive, aside from Ironsworn and Starforged which I actually ordered all the print materials for. And even that all-in is less than most board games on Kickstarter.
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# ¿ Aug 24, 2021 19:07 |
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Uganda Loves Me posted:The guide is only 13 pages. It seems less like a set of rules than a system for developing your own set of rules. I haven't read much about Ironsworn yet, but I get the impression this is a much less guided experience. It encourages doing your own research on the various demons and rituals, based on player-created content. This seems very appropriate and thematic to me. My original plan was to mess around with this until I get through the Ironsworn materials. After this writeup, I'm itching to play it right now. Yeah, as I think I said earlier in the thread, it feels like a mix of a really loose RPG and a guided art project. I've enjoyed it. You start by journaling the general community your character exists in and what problem they think they face. The general loop, as I've been playing it, is like 1. "fortunetell" (which is the basic equivalent of using oracle tables in something like Ironsworn) to see what the current situation is or what problem my character might be facing and then either 2. do a ritual using one of the demon cards I already created (journal the ritual methodology) and resolve whether it succeeded or journal the result if I failed (which might involve physically damaging the deck), or 3. If none of my current demons seem to apply, think up a new one and how to trap it in a card (which involves doing something creative to a card). It's definitely looser than something like Ironsworn, but I find it really compelling in that you end up with this cool homemade physical object in the form of your deck that really embodies your play experience. I could see ending a "campaign" of this when I get sick of my current story, with my character dying as the result of a bad ritual or succeeding in his general goal, and then picking up the game again down the line and starting a new run but build off the same deck, saying someone else found it or whatnot.
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# ¿ Aug 25, 2021 22:58 |
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HopperUK posted:You could use the sigil-drawing rules from Sigils in the Dark to combine with Wreck This Deck in a fun way I think. I've been trying to remember the name of this game for like two weeks because I meant to pick it up awhile back and never did and then couldn't find it again. Thanks! Uganda Loves Me posted:I've enjoyed your write-ups of various games. I like the idea of a "lose" condition and passing the deck on. Kind of like a roguelike with meta progression. I want to do something similar with the gaming journal. I think I'll start at the back and work my way forward with wreck this deck, and leave the front of the book free for another game. Doing something backwards seems fitting for a demonologist. I see this as an art project, where I want to end up with something fun to look at. I'm trying to figure out which of my art supplies will actually stick to a card right now. I'm actually thinking ink that smudges might be an interesting mechanic. Protect those sigils, or else. That's a very cool way to go at it. Interested to hear how that works out for you.
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# ¿ Aug 26, 2021 00:19 |
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potatocubed posted:Cross-posting from the Kickstarter thread because it might be of interest to people here: Oh, I really like the concept of your game, and Wreck This Deck has inspired a deep love in me for loving up some playing cards. Gonna pick this one up.
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# ¿ Sep 28, 2021 00:22 |
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A couple of inexpensive solo (or two player co-op) journaling zine things in Kickstarter right now that I backed which seem interesting: Lichdom: quote:Lichdom is a solo (or two player) journaling roleplaying game about the ambitious journey of a sorcerer towards immortality, about the hazardous research to find lost knowledge in crumbling tombs and half-buried cities, and about overcoming death by finding a way to keep your soul tied to this world before your time among the living runs out. For Small Creatures Such as We: quote:For Small Creatures Such As We is a solo or co-operative journalling game that puts you in the captain's chair of a small spaceship with an alien crew that you create and learn about as you play. From the same person who made Apothecaria. 60+ page book, digital PDF version is only $9.
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# ¿ Feb 13, 2022 03:28 |
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Here's another new inexpensive solo journaling RPG: Colostle: The Roomlands quote:The Colostle, an impossibly massive castle, the interior of which is so large that mountains, valleys, towns, cities and even oceans fill its rooms, with the ceilings and roof so high they are beyond sight, shrouded by the misty expanse of the sky, that sits within it’s vaulted heights. Played with a deck of playing cards that you cross reference against tables in the book for writing prompts, and also for combat numbers. This is an expansion to the original Colostle, which I never played, but you can get the original core book and this expansion together in PDF for $14.
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# ¿ Feb 21, 2022 20:05 |
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90s Cringe Rock posted:I think Rise and Umbra have a rule to basically give you a chance to build up, or maybe it was a tweak in errata or on patreon. It's something they need, unfortunately. Delve does have that rule: If you are exploring in depth 1 and draw a ♠, ignore that card and draw again; this will allow you some time to build up your hold, recruit Units, and prepare your defences. Otherwise, you will encounter a remnant. Check the table on page 21 to find out what you’ve stumbled upon, and then draw it on your map in the space you chose to explore. The problem is that Antifreeze drew a K of Clubs which is one of the very few non-spade enemies. I probably would have just kludged the rule and counted it the same as a spade and re-drawn. But I can understand wanting to follow the rules. Rutibex posted:So keep playing your character in hell. Why would dying end the adventure Delve isn't really that kind of a game, it's not like a single-character narrative where you can just free-form the adventure. It's more of a solo pen and paper Dwarf Fortress. StarkRavingMad fucked around with this message at 17:06 on Mar 16, 2022 |
# ¿ Mar 16, 2022 17:03 |
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Oh that looks pretty cool, for $5 I'll definitely check it out.
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# ¿ Mar 16, 2022 21:06 |
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SimonChris posted:There is also this: Kind of reminds me of You Are Quarantined With Adam Driver And He Is Insisting On Reading You His New Script.
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# ¿ Apr 12, 2022 20:30 |
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ZombieLenin posted:I did not read through all 15 pages of this thread, but has anyone mentioned Tunnels & Trolls yet? I think I've heard of it before, but never really knew that it had solo play. It's a shame that the bundle that they did last year is expired and they say they don't plan to do another one. But maybe I'll pick up a couple of the solo books and give it a try. Thanks for pointing it out!
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# ¿ May 31, 2022 20:00 |
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The same person who did Lighthouse at the Edge of the Universe, a solo journalling thing which I thought turned out pretty good, has launched Fox Curio's Floating Bookshop.quote:Welcome to Bury River, the home to many animalfolk who trade and live along the riverbank. It is a bustling, lively place, with fish living in the clear waters and trees reaching overhead to the sun. Here, you can feel the tickling breeze through your fur and hear the lapping of the water at your paws. Seems promising. $9 digital, $16 printed.
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# ¿ Aug 5, 2022 17:27 |
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Potsticker posted:Yes! These look very cool (and are quite affordable). Thanks for the posts about them!
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# ¿ Oct 31, 2022 20:09 |
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girl dick energy posted:Are there other good open-world space solo RPGs? Like what X3 or Elite or Star Control feel like but with less real-time waiting around. Starforged just came out, by the same people that did Ironsworn.
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# ¿ Jan 8, 2023 04:50 |
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Bottom Liner posted:It's an evolution of Powered by the Apocalypse system that generates a lot of narrative from a variety of Moves. The main "game" part of it is managing a variety of resources and Assets that represent feats, items, and other types of character power you'd see in traditional games. The fantasy version is free to checkout: Yeah, it's generally considered one of the best in the solo RPG field. Recommend you download Ironsworn for free and see if you dig thuse like space ships, robot buddies, space oriented skills, etc). Ironsworn also has an expansion, which isn't free, Ironsworn Delve which adds rules for doing deep dungeon dives, I think that's $12. If Ironsworn but in space seems like what you are looking for, you can buy Starforged in PDF form for $20: https://getstarforged.com/products/ironsworn-starforged-digital-edition-pdf, it also has the equivalent of Delve in it. You can't get a physical version of Starforged yet unless you backed the Kickstarter, they're expected to be selling those soon, but the PDF should be fine to play with. StarkRavingMad fucked around with this message at 06:11 on Jan 8, 2023 |
# ¿ Jan 8, 2023 06:08 |
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Galaga Galaxian posted:The background vow doesn’t even have to be something you, the player, expect to achieve, it’s just a character motivator to fall back on when you find yourself lacking purpose. Yeah the inciting incident vow is more important at the start than the background vow, and you can generate the inciting incident from oracle tables if you don't have a strong idea. I've done a few sessions where I just started from the inciting incident and got the big picture later and it works well.
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# ¿ Feb 17, 2023 21:03 |
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A couple of neat little solo journaling type games that I backed on Kickstarter, which delivered and are now available on itch.io for purchase: Dead Air A game about running a radio station after a nuclear apocalypse. Played with a standard deck of cards. quote:At the start of a game you will be issued three remit items. For example, deny the English exist, assure the public that It Can Never Happen Again, and that the government definitely still exists. Halfway through the game a fourth remit item lands on your desk, and it's never good news. Maybe now you'll have to tell your listeners that It Happened Again. Oh dear. The visual style of this one is neat, a lot of "found documents" kind of things: Seems to have some surprisingly crunchy mechanics from my quick read of it: They also suggest that you could record your own radio broadcasts as part of playing the game, and give some tips on doing so. $9 on itch.io. I really like this one. Second is Fox Curio's Floating Bookshop, from the same person that wrote The Lighthouse at the Edge of the Universe. quote:On this River, you are a bookseller, paddling your floating bookshop up and downstream to various towns along the Riverbank. How did you come across the bookshop? Was it gifted to you or did you happen to chance upon it? I'm a sucker for anything with a fishing mini game. Mechanics are less specific than Dead Air (although it does use both a deck of cards and a d20), and more into journaling and mood: Has a surprising amount of detail, with a calendar that has holidays and details for the various seasons: And details for various towns you can float to on the river: Seems pretty chill and relaxing, kind of a Animal Crossing vibe to it. $16 on itch.io.
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# ¿ Jun 4, 2023 20:23 |
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feverish and oversexed posted:Looking for recommendations for a solo roleplaying game or system that was made by a woman/women to take a peek at. Paid or free is fine. Lighthouse at the Edge of the Universe and Fox Curio's Floating Bookshop by Ella Lim Apothecaria, Umbra, RIse, and Delve by Anna Blackwell (Rise, Delve, and Umbra are very similar games with different settings, Apothecaria is a different kind of thing) They're smaller more journaling type things than Ironsworn, but they're interesting.
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# ¿ Jun 18, 2023 04:13 |
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Definitely grabbing Iron Valley, what a cool hack for Ironsworn/Starforged (which I already play and like).
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# ¿ Jun 19, 2023 05:57 |
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feverish and oversexed posted:haha thank you, I was being tongue in cheek because I hyper focused on the genre so quickly. I'm happy to have found something I find so interesting. I don't know if anyone has suggested this one yet, but looking at your journaling, I think you might enjoy Wreck this Deck, which both involves solo journaling and also marking up a deck of cards. That link is to a current backerkit campaign for a printed version of the game. There used to be a PDF version on itch.io but I don't see it there now, they may have pulled it down while they have the printed version campaign going.
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# ¿ Jun 23, 2023 18:00 |
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# ¿ May 10, 2024 21:47 |
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Helical Nightmares posted:So here is a progress report of sorts on the solo games I am in the process of reading... Thanks for the write up! I'm definitely going to check out Data Hunter and Six Crowns when it's available. (I already have Broken Cask). (edit): Ah! Didn't realize it until I downloaded it, but Data Hunter is a variant of Courier, which is something I backed on Kickstarter awhile ago during a zine-fest. Courier normally goes for $10 but the creator has it (and their other games) on sale until the end of September for 50% off as a fundraiser for their terminally ill dog. StarkRavingMad fucked around with this message at 05:52 on Sep 26, 2023 |
# ¿ Sep 26, 2023 05:44 |