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THE BAR
Oct 20, 2011

You know what might look better on your nose?

Are you punished for building ships with varied loadouts? Or does everything have to be hyper specialised to stand a chance?

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pedro0930
Oct 15, 2012
Mixing weapon offers useful flexibility, but you won't be able to take advantage of module as effectively. I don't think it's crippling, but the capability added by mixing weapon do need to be justified.

Phrosphor
Feb 25, 2007

Urbanisation

Another extremally important note:

Missiles need to be programmed before launch. By default a ship can only program 1 missile at a time. Some hulls have bonus programming channels (DD has +1, LC and HC have +2). You can equip modules to increase number of programming channels and programming speed.

This is an effective limitation on overwhelming missile salvos. If someone wants flood you with missiles they need to really invest in it, and the modules requirement means that their ships haven't got other things like Energy Regulators or Ammo Elevators.

I did play one game where my BS was sunk by missiles that appeared out of nowhere before we detected an enemy. This was against a beta tester so they have clearly worked out a really nice stealth torpedo/size 2 missile with a nasty sprint phase.

Also PD is super important, the new Sarisa coil gun PD is very effective but has a very low RoF, the Double Barreled 25mm flak is nice when you mass it. Defender PD doesn't feel like it can really smash the bigger missiles anymore.

Side Note: 450mm still isn't worth it. Take Beams instead.

Edit:

In general, it feels like conventional long range missiles fired across the map from hidden missile carriers have been nerfed out of the meta. If you see them coming they will generally be defeated by half decent PD networks quite quickly.

The new hot scary situation is hot launching big missiles at 'knife fighting' range. You can now choose to cold or hot launch missiles, and there is a canted torpedo launcher designed specifically for vomiting terrifying ordinance at point blank range. Once the launching ship is already inside your PD network, it's a lot harder to deal with it's missiles/torps.

You can make some ridiculous missiles if you don't care about them flying very far.

Phrosphor fucked around with this message at 00:45 on Aug 22, 2022

Dark Off
Aug 14, 2015




I suck at this game but i love it.

Currently i have feeling like i have something nice going on with 3 stonewall saclos frigates and 1 destroyer with size 2 multistage missiles.
But i always lose to AI, because i suck at all the hotkey's etc..

Corbeau
Sep 13, 2010

Jack of All Trades
I really want to like this game, but every time I try playing I can't get over how badly it needs a VR mod. Just imagine being able to reach out and physically place missile waypoints.

pedro0930
Oct 15, 2012
Man, the modular missile system is so fun. Playing against some experienced player, I noticed they tend to be aggressive and like to flank speed corvettes out into the cap immediately while firing missiles to keep our own capper at bay. So in the next game I put some cheapish size 2 missile with some extra range and a EO seeker on and preempt the middle cap and side cap and took out three such corvettes. Still has to get more experience with the heavier missile designs, my current design is able to pen PD fairly well, but even with 8 such missile hits I couldn't cripple my opponent's heavy cruisers. While when I get hit by similar missile it felt like one or two is enough to totally gently caress my heavy cruiser up.

Phrosphor
Feb 25, 2007

Urbanisation



SPIKER SPIKER!

You know the engagement has started when the game just lurches into slow mode to track all the missiles and PD.

Pictured is my Sarissa BB - based on a build from Wall1ce, one of the guys who has been testing this update. It's pretty absurd and aggressively projects a 6km missile No-Fly zone around it.

pedro0930
Oct 15, 2012
https://docs.google.com/document/u/0/d/1Pv0jSMwneQzJ_7o2vx0QB_NSVup5N-t_N6TvlLCcICs

Design doc for the planned conquest mode is posted. It sounds way more indepth and ambitious than I imagined. Hopefully they can pull this off.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

I'm... Impressed but also somewhat dubious they can pull it off in a satisfying way.

Then again they have done a really good job so far so maybe the hype is real.

Tuna-Fish
Sep 13, 2017

Yeah, impressed at contents but gonna have to see it happen.

Also, will there be a goon vs goon conquest mode fight as soon as it's available? If yes, I'd like to sign up.

Phrosphor
Feb 25, 2007

Urbanisation

Impressions from this update after a few hours of playing games.

Railguns got a significant nerf, and are way less prolific. Now they are more of a support option rather than the best BB mount for longer range fights.
450mm cannons, especially the MK68 are extremally good. And very fun. I have a Ballistic BB I have been having a blast with.

120mm cannons loaded with RPF rounds will automatically fire on incoming missile tracks, this gives you an extremally long range option for dealing with incoming missiles before they hit the rest of your PD network. Other guns loaded with RPF will not auto-fire on incoming tracks, but you can use Z to target incoming missiles and fire at them with your bigger weapons.

Speaking of missiles, the days of missile swarms overwhelming PD are mostly over. Instead it's an arms race between barrages of cheap missiles or stealth expensive missiles that outwit your PD to get through - you can build two-stage missiles with sprint finish engines and set them to do things like corkscrew on final approach. Equipping them with hardened skin to survive PD fire, or Cold Gas Bottles for more lateral movement on the final approach makes them much harder to hit. As always having a layered network and looking after each other is the best way to stay ahead of the missile game.

Corvettes can mount canted torp launchers and flank inside your PD bubble to hot-launch them from short range, this can be very nasty.

HC's look like they are really nice performers with their good forward coverage on their primary mounts, a great rear mount for missiles and their chassis +2 missile channels trait, letting them program 3 missiles at a time with no additional modules to help with that. A really great frame for a lot of different jobs now.

Phrosphor fucked around with this message at 01:32 on Aug 29, 2022

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
I've discovered this recently and I absolutely love it. Could be 'Homeworld: Tactics' just without the ip stamp.

I started out with a bb just to practice and get my feet under me with different weapons.

Now that I kinda know how to approach on certain maps in the radar shadow of asteroids with a picket/spotter Corvette, there is nothing more hilarious in this world than popping out from under the back of a point already inside beam range on multiple targets and watching them attempt to scatter while being rapidly melted in turn.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Yeah the problem with it is the MP is fun but is just brutal because everyone who does it has seemingly been playing nonstop since the first release and the nature of the game means even small skill and ship design advantages translates to a total stomp very easily.

By the way anyone got missile or ship designs to share?

hello internet
Sep 13, 2004

Saros posted:

Yeah the problem with it is the MP is fun but is just brutal because everyone who does it has seemingly been playing nonstop since the first release and the nature of the game means even small skill and ship design advantages translates to a total stomp very easily.

By the way anyone got missile or ship designs to share?

It only that but it seems like every game is a 4 man looking to stomp a team of randoms

BurntCornMuffin
Jan 9, 2009


hello internet posted:

It only that but it seems like every game is a 4 man looking to stomp a team of randoms

Those 4 mans are all generally organizing on the official discord, joining that is basically mandatory for this game.

Phrosphor
Feb 25, 2007

Urbanisation

hello internet posted:

It only that but it seems like every game is a 4 man looking to stomp a team of randoms

I have been playing some community games with my small discord community and the game is hella fun when it's a bunch of people who kind of only sort of know what they are doing. Any time a sweat shows up we get wiped out. If you can get together for 2v2's then you can have a really good time.

https://www.youtube.com/watch?v=yjBXa33340A&t=5809s

Linked to a couple of games with the community group that aren't as one-sided (sadly the second game goes south fast for one team because one side concentrated firepower and the other split but it's still a better showing than a total stomp).

pedro0930
Oct 15, 2012
https://www.youtube.com/watch?v=kOe51kQi1No
Next update slated to come out Feb 27, adding the second faction. They are supposed to be a repurposed merchant fleet so most of their ships are like refitted container ship and transport shuttle.

They are supposedly focused on ambush and burst damage (their guns tend to have more barrels and bigger auto-loader magazine, but will take longer to reload). However most of their more powerful guns can only be fired at broadside as they are in casemate mounts. They are also worse at missile technology, having no hybrid missile, instead they have "container missile" and dumb-fire rockets and armor stripping plasma cannon.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Did they end out following through on the semi randomised weapon mounts because I can't imagine that going down well with the target audience.

pedro0930
Oct 15, 2012

Saros posted:

Did they end out following through on the semi randomised weapon mounts because I can't imagine that going down well with the target audience.

The feature's still there. Your ship is generated in fleet designer so if you really want to you can just keep generating ships until the mounting are all at the place you want.

habituallyred
Feb 6, 2015
The only bad news about the announcement is that I will feel the need to not play until it comes out. I love my dumb six beam destroyer fleet and it sounds like the new ships will be right up my alley.

Alchenar
Apr 9, 2008

I skipped the missile rework patch so none of my fleets work anymore but played last night and will probably wait till the patch to get back in and make some terrible fleets.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Shipping containers with hydrazine rockets bolted on is my new favorite type of ship to ship weapon bar none.

Phrosphor
Feb 25, 2007

Urbanisation

I am so excited for this update. Give me ramshackle civilian hulls with guns strapped to them every day of the week. I *love* that they were able to add shipping company logos to the shipping containers.

I want to play with those broadside cruisers and have them rotate so that one side can fire while the other reloads.

Civilian Yachts refit with spinal mounted heavy weapons is ridiculous and I love it.

Phrosphor fucked around with this message at 23:10 on Feb 9, 2023

pedro0930
Oct 15, 2012
Update is out. Some previously unmentioned changes are big performance improvement (that might also help with connectivity issues). The previously mentioned PD railgun interception is cut. PD targeting logic improvement (flak and sandshot now move on to next target after firing a burst instead of waiting to see if the missile is stopped). Next on the docket is solar system campaign mode, but this will be a big undertaking that's going to take awhile, in the meantime there may be a patch that adds dedicated server.

habituallyred
Feb 6, 2015
Going all smokey and the bandit but I haven't got the right mix of radar and container missile maneuverability yet.

pedro0930
Oct 15, 2012
Had a few games with OSP with mixed success. It seems old ANS fleet geared towards defense against S3H missiles is quite weak against OSP's container missile. Container, while slow, has huge hp and is very cheap, aurora is nearly useless against containers. Mining point in the open is actually still useful because small capping ship like a scout KE often has no weapon to clear minefield...though so far mine seems only somewhat effective because they often ram into asteroid used to mask them. And I also lost an almost pristine ship while moving through a minefield when I guess my antenna got shot out or I turned off comm without thinking.

Phrosphor
Feb 25, 2007

Urbanisation

OSP Shuttles armed with dumbfire rocket racks are pretty lethal right now. You do not want to get ambushed by a wolf pack as an ANS player. They can wreck pretty much anything if they get a full volley off.

What I am seeing a lot of however is OSP fleets being built like ANS fleets, slow brawlers rather than fast ambushers, and ANS teams are winning the game if it drags on because their ships have more durability and damage reduction on their internals. If you are playing OSP I urge you to focus on capping or at least being aware of it!

For those curious the OSP faction is made up of mostly civilian ships pressed into military service.

Clippers
  • Shuttle - Small, Fast, Bascially a technical. Mount it with rockets and watch it melt Alliance Battleships from behind if you get a good flank going.
  • Tugboat - Good little hull. Has a 'spinal' mount on a very small ship that can take big guns or the new R400 search and track radar.

Monitors
  • Cargo Feeder - Tugboats big brother, can mount 450mm in a 'casement' slot. Also features 40cm armour on quite a small hull, one of the most durable ships in the OSP Fleet.

Command Cruiser
  • Ocello Command Cruiser - A mothballed Alliance Warship stolen and adopted by the OSP. Uniquely able to mount every component, module and external fixture for both factions. You can really explore insane builds with this. I have seen people playing 3000pt versions of this single ship.

Line Ships
  • Bulk Freighter - Commericial shipping vessel reconfigured into a broadside ambusher. Able to mount 4 casement weapons per side, the largest of which is a double barreled 450mm cannon.
  • Cargo Feeder - A commercial cargo shipping vessel with the unique mount slots for reconfigured cargo containers as weapons. These feature configurable missiles, mine containers, decoys and rocket delivery packages. Expensive but very powerful in the right hands.

OSP as a faction focus on Autoloaders over fast reloading weapons. They have access to Plasma weapons which degrade armor on the target, meaning smaller vessels with lower calibre guns can attack larger ships. Their tech in general is better but not as robust. For example their jammer is more powerful but doesn't last as long. They also have very limited access to Burn-Through radars and their ships lack the damage reduction of Alliance ships and can be a lot more restrictive for module and compartment slots.

They seem to be built around devastating ambushes, but their staying power might be limited

The asymmetric multiplayer has really shaken the game up, it's a pretty exciting time to get involved.

Phrosphor fucked around with this message at 00:39 on Mar 6, 2023

habituallyred
Feb 6, 2015
I think you will find that the largest mountable casemate weapon is in fact the Mass Driver! Rails are back with a vengeance. Just remember if somebody in the lobby says they are bringing rails ask what type. Ocellos with old style rails are still bad, or at least unimpressive damage wise. I can't imagine trying to stuff a mass driver onto a Cargo Feeder.

The whole ANS vs OSP development has turned gun focused Vauxhall LCs into swans. I think a decent Bulk Freighter design might even the odds, but my last attempt with 600 pointers did not go well...

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
Did my first round as osp last night with a pair of ocellos, really liking these things. Being able to mix and match tech seems really good, though I haven't got a good handle on the osp module capabilities yet- what makes their jammer better? 3k on a single ocello seems nuts though

BurntCornMuffin
Jan 9, 2009


Trying my normal CH + screens on ANS strat is definitely great for holding ground if OSP chooses to go toe to toe, but I'm finding that it loses if they instead choose to maneuver and cap. I'm not a fan of the Vauxhall's small mount placement, but I'm definitely seeing a renewed case for it when flying against OSP.

On the OSP side, I have fallen in love with monitors: those things can do drat near anything. Need a scout? An EWR+R400+(optionally) an Intel Center makes for a real good AWACS ship. Need to fight close? A few monitors with a spinal plasma and 100m turrets will shred things. Want to snipe? Mass driver monitor. All with surprisingly robust armor and speed.

Ocellos ability to mount both ANS and OSP gear makes me want to put both of the 360 jammers and dazzlers on to cover my fleet from missiles.

Phrosphor
Feb 25, 2007

Urbanisation

habituallyred posted:

I think you will find that the largest mountable casemate weapon is in fact the Mass Driver! Rails are back with a vengeance. Just remember if somebody in the lobby says they are bringing rails ask what type. Ocellos with old style rails are still bad, or at least unimpressive damage wise. I can't imagine trying to stuff a mass driver onto a Cargo Feeder.

The whole ANS vs OSP development has turned gun focused Vauxhall LCs into swans. I think a decent Bulk Freighter design might even the odds, but my last attempt with 600 pointers did not go well...

One thing to be aware of with ANS Rails - if they hit you, they will cause an 'event' to fire in any component they pass through. If it only hits superstructure it will pick a random module/compartment for an event to fire. Events are fires, gyroscope drift etc.

Basically even if the rails aren't doing a lot of damage they are constantly taxing the damage control teams on the target ship. If that ship is has low DC and is doing something that already taxes them like flanking they can cause *terrible things* to happen if your magazine catches fire.

LostCosmonaut
Feb 15, 2014

The cargo monitors are great, I've been having a lot of success with two plasma+100mm monitors and a 250mm ocello. The ocello mounting ANS modules is great, lets me carry an interruptor and four auroras for pd.

habituallyred
Feb 6, 2015
Yeah I just played a game 4 vs. 3 gold rank players with tricked out rail destroyers that taught me what old style rails can do. 5 faults and a fire on drat near every component... in a 600 point lineship. We won that game on points, but I suspect they could have routed us if they played to the bitter end.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
This game slaps. Shredding swarms of goblin clippers with rpf will never not be hilarious.

Phrosphor
Feb 25, 2007

Urbanisation

Protip: The second you see a shuttle start shooting RPF at it. Not to kill it (thought it will hurt it) but it means that as soon as it starts firing rockets, the RPF rounds that are in transit will detonate as soon as a rocket is in range. This means you don't need to wait for incoming needles to start firing PD. It makes sure that you have anti-missile rounds traveling on the flight path that incoming rockets will come on before they even start firing.

You can see the results of that here: https://www.youtube.com/watch?v=Hi3G9VBJwik

Phrosphor fucked around with this message at 23:56 on Mar 9, 2023

pedro0930
Oct 15, 2012
Had a game where my team was just murking OSP ships left and right with advanced sensor and missiles. Most of OSP's ships were destroyed or crippled without even seeing us. We still lost because by the time we ran out of missile they still had 3 heavily damaged line ships and we literally had 2 250mm guns between the whole team (on one of my rail destroyer). It managed to take out one of the crippled line ship, but got taken out itself when one of their heavily damage mass driver line ship got repaired from the brink and destroyed my DD's reinforced CIC in one volley.

Plan R
Oct 5, 2021

For Romeo
So for a new player looking to join up what's a good start? TF Oak and TF Birch seem to be forgiving.

Phrosphor
Feb 25, 2007

Urbanisation

Plan R posted:

So for a new player looking to join up what's a good start? TF Oak and TF Birch seem to be forgiving.

It's an interesting time to get into the game because a lot of people are having to unlearn the ANS vs ANS matchup as most games are ANS vs OSP now. It means you won't pick up bad habits but on the downside you have twice the roster and ships to learn.

Birch and Oak are good fleets. I would recommend Birch over Oak as Large Alliance HC's And BB's need a lot of babying against OSP Line Ships and Clippers and the LC's in Birch are great for learning. There is a great guide for all the starter ships on the steam community page. Also I would highly recommend checking out JDee's videos. He does a LOT of tutorials on game mechanics and specific slices of the game that really help.

3x Vauxhall (Which is what Birch runs) is a good fleet to look at building when you go to make your first. The low ship count will mean you don't get too overwhelmed and they can do a lot VS OSP. In the ANS v ANS meta they had to babied a lot more.

Still be wary of OSP ambushes as they will ruin your day if you run into one. It's tempting to hug rocks but try and 'clear the corner' with a scout ship that is sitting far out and coming around in a wide angle first. Evasion movement on a Raines with a Raider drive is a pretty good counter to a lot of long range fire.

Here is a link to JDee's channel: https://www.youtube.com/c/jdee1/videos
And here are the starter fleet guides: https://steamcommunity.com/sharedfiles/filedetails/?id=2939725175

I try not to self promo but here is a video I did recently on lessons learned with a Raines fleet as well. Hopefully the walkthrough of my thoughts during the battle helps highlight the things to watch out. I am going to stream more games tonight as well. https://www.youtube.com/watch?v=WrJgYbKtOZ4

Phrosphor fucked around with this message at 01:29 on Mar 10, 2023

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

habituallyred posted:

I can't imagine trying to stuff a mass driver onto a Cargo Feeder.

Not only can you get one on a cargo feeder, you can also get two plasma turrets and two energy regulators. Incidentally mass drivers and plasma synergize extremely well :getin:

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Arghy
Nov 15, 2012

Happened to be reading the expanse then saw this randomly on youtube and it looks amazing and totally scratches my space sim itch but i'm afraid to buy it now as i don't have the free time haha. Surprised this isn't more popular, i'm totally gonna grab it once some more content drops.

Anyone got personal youtube channels been vicariously enjoying it by watching all the videos released every day.

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