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Has anyone tried this on windows 7? I'd give it a go but it claims to require 10.
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# ¿ Feb 16, 2021 17:51 |
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# ¿ May 21, 2024 00:57 |
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s1ppycup posted:FWIW, I asked the dev about this and their reply was: "It should run on win 7, i just haven't tested it officially." Good enough for me to throw at it!
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# ¿ Feb 16, 2021 21:46 |
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Definitely works on windows 7. I had some trouble with zaxis stuff thoughout the tutorial but the game is really cool. I like all the systems and the pacing. After playing a few rounds against the ai, I wish there was a faster ship class or the option for much better radars as the scouting options seem limited and you can waste 10 minutes chasing nothing, but I feel like this is just a balance thing. Really neat overall, would recommend so far.
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# ¿ Feb 17, 2021 05:18 |
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Yea, the whole setting waypoints in 3D has been a consistent complaint of mine thoughout the beta: https://twitch.tv/videos/917183115 Honestly its a really serious UI challenge so I have sympathy but it really sucks.
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# ¿ Feb 16, 2022 21:37 |
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Tomn posted:Anyone have any thoughts about designing tanky ships? I find that even with a Solomon with lots of damage control it's not that hard for a heavy ship to be rendered combat ineffective, though the heavier the ship the more effort it takes to actually finish it off. Like, a battleship vs roughly its point value in heavy cruisers seems to lose pretty consistently simply because the more it gets shot up the less it's able to fight back in short order while one of the enemy cruisers is free to do whatever it wants without hindrance. Also embarrassing when an early shot plugs one of your reactors and your entire weapons array goes completely offline. Feels like designing something to take hits just doesn't work very well? Ewar, PD, and cover are your best defensive layers. If you get in a brawl it kinda doesn't matter how tanky the ship is, it will go down quick and its kinda down to luck. Damage control works best when you are eating pokes from a medium/long range
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# ¿ Feb 16, 2022 21:54 |