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Which ones are the smaller hulls? Maybe a destroyer would work?
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# ¿ Feb 17, 2022 09:43 |
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# ¿ May 17, 2024 15:04 |
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Running at near-100% energy use raises the chance that a single penetrating hit leads to a cascade of deactivated modules; even if the enemy misses the main reactor they might hit a secondary power plant or a reactor control room or something and then you’re dead in vacuum before you’re even really dead in vacuum.
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# ¿ Feb 23, 2022 11:26 |
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Correct, you can’t path semi-actives around things. But it’s not that much micro; the same way you want to have fire-control lock when you’re shooting guns at something, you illuminate the enemy with your targeting radar and then fire your salvo. The Bullseye radar is both detection and fire-control radar, better than the internal radars at the cost of taking up a slot and being outside the armor.
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# ¿ Feb 28, 2022 04:23 |
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I was almost certain the Bullseye did help locate targets in some way despite the in-game description and stats suggesting it didn’t, but I’d have to fire the game up to check for sure
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# ¿ Feb 28, 2022 04:55 |
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The recent update buffed CLs a bit and added new maps!
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# ¿ Mar 21, 2022 12:23 |
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That looks sick, but I guess my question is whether that randomization is just cosmetic or if it will have gameplay impact, and if it’s the latter, whether people end up repeatedly adding and deleting a hull until it’s randomly one that they want.
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# ¿ Aug 19, 2022 01:30 |
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# ¿ May 17, 2024 15:04 |
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Fair! I’m psyched for new ship layouts.
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# ¿ Aug 19, 2022 03:36 |