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SkySteak
Sep 9, 2010

BurntCornMuffin posted:

That's the conclusion I'm coming to as well. Beams and missile swarms really seem to be the kings of this game. The projectiles can't match beam damage, and while the 450mm and rails could outrange beams on a fast BB, they still to need to deal with missile swarms and jams and tend to need a spotter to really capitalize on range advantages.

One could do worse than take the default beam destroyer fleet, replace the secondary guns with more missiles, and call it a day. The ewar vette in that fleet owns as well.

I've ended up using that ECM Corvette alot in fleet designs as it's wonderfully built and doesn't cost too much. I suspect the reason that TF doesn't take extra missiles is that the compounding cost of the VLS cells combined with the the missiles to put in it are pricy as hell.

I'm glad I've picked up this game, though I am a bit intimidated on the multiplayer front as I am not one for micro, and I tend to like to keep ships in a collective formation instead of microing them all spread out. I can kinda imagine doing it for Spotter/Sniper setups but even then I feel like I am going to lose ships when I'm not looking.

Edit: Quick question but what does 'Hook Track' do?

SkySteak fucked around with this message at 12:18 on Mar 5, 2022

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