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gimme the GOD DAMN candy
Jul 1, 2007
jens becomes a lot more useful when you get his second tier weapon skill that makes his trap only cost 1 tp. if you always choose bad spots to place traps he's never going to be useful, though.

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gimme the GOD DAMN candy
Jul 1, 2007
the options to digress from the Path of the Wife Guy are the worst choices you can make in the game. like, frederica's ending path requires a huge leap of faith based mostly on wishful thinking, but the other two options make it look really normal and reasonable by comparison.

gimme the GOD DAMN candy
Jul 1, 2007
the deathball is how you become invincible, yeah. flanagan's ult is the final element to make that cross functionally invulnerable, which you can keep up at all times with medina's tp feeding. but that's not relevant to your current dilemma.

gimme the GOD DAMN candy
Jul 1, 2007
i really like hossabara for knockback. she's not the only one with knockback of course, but she can keep it up every round and is very mobile. relying on her for healing, tanking or damage doesn't work so well.

gimme the GOD DAMN candy
Jul 1, 2007
the system of taking a vote so serenoa doesn't have to make his own decisions is a silly gimmick, sure. however, roland could sure use something like that in his day to day life. that boy's dumb as poo poo.

gimme the GOD DAMN candy
Jul 1, 2007
unless you've got a completionist streak two playthroughs is about right. there are a handful of missions and characters you can't get without four full playthroughs, as well as each ending. but you can see most of what there is to see with two.

gimme the GOD DAMN candy
Jul 1, 2007
there's one character for each of the four variations of ch15, but travis requires a dumb series of choices and also he sucks.

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gimme the GOD DAMN candy
Jul 1, 2007
it's a hidden counter for the three convictions. mostly, it's used for recruiting new units. there's also an effect on the voting sections, but that's very opaque. after you beat the game once it stops being hidden.

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