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OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC

100YrsofAttitude posted:

I'd also like a better understanding on attacks that do AOE, though color wasn't my issue. Does a cross-shaped spell hit all 4 sides, or does height break it up? Can your spells damage your own people (No but I wasn't sure if that was the case). The horseman can attack people from two steps away, but if you attack through a person to the one behind them do you hit both (I don't think you do, BUT you will break an Ice wall doing this). Stuff like that could use some clarification. Also if an attack moves you, like "rush" do you return to your starting position or not? Hawk Dive (a leaping attack) does return you effectively giving that character a ranged attack, but "Rush" doesn't, I think.

Only attacks that use TP will use it. Otherwise you gain 1 TP at the start of every turn, there's way to game that though. Your Ice Mage will gain an extra one if he's standing on ice for example. What that means is for example you can use your healer to heal every turn, but she won't gain enough to do the AOE heal unless you skip healing for a couple of turns.

I'm also going to re-hash a bit of what I said in the Switch thread:

After playing the demo my first thought was are that there's waaaaay too much interstitial plot between battles. Now, I figure that there are sidequest fights that'll pop up to keep you busy and the extra long loading times between the world map and the seen was a bit much. All that needs to be streamlined with a simple "Elsewhere" or "Meanwhile". If the scenes feature 0 options and are just extra dialog, like the whatever they were called in FFIX, either play them straight or give the player button prompt to explore them, but having to go through the map each time is long.

Now, I liked the writing and between this and Octopath it's clear the team's got a writer who wants to just explore characters in a fantasy setting, and more power to them. Octopath was really good at the commonality of life in a place like that. Alfyn and Tressa, in particular have rather basic plots and it's refreshing.

The voice-acting is very bad... if I can put it in Japanese I will or I'm just turning it off. It also needs a quick-reset, something I've always liked in FE. In the event you gently caress up you can at least quickly restart your fight if you need too. Having to suspend the battle and reload takes time, unless I missed a load option in the menu.

No music came out as super memorable yet, but they better have a music player this time around. The "Profile' button that shows the character portrait is also kind of strange since it stops all dialog. Why not go the FE route and just have text boxes with a face at the bottom of the screen? A full-body portrait seems like the worst option here.

Skills seem attached to class, which seem very varied. Even if you ostensibly get a fire, ice, and lightning mage, all of them have different powers and implications. I'd presume some level of promotion but nothing extreme I hope. I'd prefer it remaining a bit grounded

Overall, I really liked the game. It's a very good tactics game, it has character, and I like the realistic feudal drama. Favorite character was the Spy/Anna, I got some very good mileage out of her. The battle system is simple but neat. The TP system provides nice hands-on resource management. If you want more mileage out of your mages, you can probably pair them with Julio whose gimmick is pissing TP for everyone else to use.

Also: the whole voting mechanic is neat. You can effectively game it, but just convincing people the way you want a vote to go and ignoring those that are already in your camp, but you get good dialog if you interact with everyone anyway. That sort of choice feels nice, and I'm going to replay it to see what happens if I do give up the Prince.

I loved this actually. I get decision paralysis rather easily when I'm forced to choose too many things, something that's turned me off of modern FE, and something I also dislike since it's easier to find/discover broken classes/combos, which is harder thing to balance. Things that are broken can be fun, but sometimes it trivializes a game so much it's pointless, and you feel like a dope for ignoring it.

Have are my observations.

-Height does not break the 4-cross spells. Weather hit rate/damage is affected is unknown.
-Lance attacks do not hit a friendly unit if one's standing between said unit and enemy.
-Movement attacks are as you say specific. Hawk Dive returns to starting spot, but I think this may be dependent on weather the unit is attacking from high to low and low to high ground. Rush does bring you to the end of the targeted zone.

Regy Rusty posted:

I managed to swing a unanimous vote to protect the prince the first time, but then actually failed to get Frederica to give him up the second go around. The persuasion mechanic does have potential to be very interesting, though it seems like at least as presented here it would always be easy to save and try again if you didn't get the outcome you wanted. Maybe morality choices will make that more complex later on, I dunno.

I hope it all turns out good, it's got me looking forward to it.

It would appear the key to persuasion is twofold. First you must speak to someone and/or find something during the exploration phase and this will unlock additional dialogue that you must select to properly influence that person's vote.

The exploration phase seems very important strategically for some battles. The fight after you surrender the prince is much easier if you activate the sky lifts, especially the right side one, to carry some units up to the top to neutralize the enemy's height advantage and their archers.

OhFunny fucked around with this message at 01:26 on Feb 22, 2021

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OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC

100YrsofAttitude posted:

How do you chemist girl? I keep getting the other two?

I received Julio on the protect the prince route and Medina on the surrender him route. Shaman on both. I assume that is the difference.


Edit

Regy Rusty posted:

I don't think anyone REALLY knows yet. All people know is that it seems to have more to do with your hidden morality stat from those choices, and less to do with the route you take in the big decision. I got Julio and Ezana both times, which makes sense because I reloaded from a save right before the persuasion point so my earlier morality choices were preserved.

Oh I guess I should have read further down. That is interesting if the recruitable party members is based on your morality score rather than your story path.

OhFunny fucked around with this message at 08:12 on Feb 22, 2021

OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC
They said they tuned the battle difficulty higher than they will be in the final game.

Much like they did with Bravely Default 2's first demo.

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