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I enjoyed the demo a good deal. My criticisms don't seem too dissimilar to everything I'm hearing online. The dialogue is a bit stilted and overwritten with some of the more outlandish fantasy names I've seen in a while. The voice acting is not particularly great either. The stuff I liked - just about everything else. I thought the battle system was nice and easy to comprehend. I did lean a little bit heavy on the fast-forward option so that it didn't drag on. Magic seems a bit overpowered at the moment compared to melee. When I recruited the Shaman unit, I took Shield Guy out of combat because I thought he was mostly worthless in the first fight. The Shaman's electricity skill was just about a 70-80% damage when you cast it. As a big Tactics Ogre fan, I'm excited to see how many branching paths/unit differences they can introduce with the Scales of Conviction system. Your party having to vote on which action to take is a neat system, although it seemed a little *too* easy to sway them just by talking to people in the town. The decision being something like 4-2-1 at give the prince up ended 7-1 in the opposite direction (the path I wanted to take). Given this is just an early demo and I'm sure there's surveys to follow, I look forward to seeing more of the game's development all the while still wishing for another Tactics Ogre. Matsuno worked on FF14, let's make it happen.
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# ¿ Feb 21, 2021 03:35 |
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# ¿ May 16, 2024 17:47 |