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Grand Fromage posted:I've known several people like this IRL. His name? Len Girder. His job? Secret double agent for H.A.M.M.E.R., with the sole purpose of destroying the evil genuis's toilets
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# ¿ Apr 1, 2021 17:31 |
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# ¿ May 14, 2024 02:34 |
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God I wish I picked the donut island, the twin island is cool and it's fun to have the base bits in two distinct columns but it really drastically ups travel time
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# ¿ Apr 8, 2021 19:32 |
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i'm so loving sick of how long everything in this takes, I've played loving idle games that move faster than this
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# ¿ Apr 11, 2021 23:31 |
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If anyone is considering the game I'd honestly suggest giving it like, 2-3 months or so. There are a bunch of bugs and issues and poo poo that need ironed out, largely QA issues.
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# ¿ Apr 13, 2021 05:06 |
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Traps are still pretty good for dealing with investigators as long as you can zap their skill level hard enough with your casino or an earlier trap setup.
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# ¿ Apr 19, 2021 18:41 |
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The Cheshire Cat posted:One thing that is kind of annoying abut the game in general is how obscured most information is. Like it's not even clear what most traps even do, as far as what kind of damage they do, from their description, let alone how difficult they are for agents to evade (although it is reasonable to guess that the higher tier traps are harder for them to avoid, it's not clear how much harder). This is again in comparison to the original game, which had a literal encyclopedia of things you could look at that would tell you everything
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# ¿ Apr 19, 2021 19:07 |
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Idr if someone posted it in here but finding out that agents will always prioritize doors let me design a two block width "employee hallway" hidden behind a casino floor switchback beside a deadly trap hallway and my minion death rate basically fell to zero
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# ¿ Apr 21, 2021 06:54 |
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Captain Oblivious posted:You should post pictures, that sounds like a cool design. Please note: if the agents don't come through the casino they'll ignore the door to the trap hallway. if they DO come through the casino they won't.
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# ¿ Apr 22, 2021 22:43 |
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If they've fixed the pistol only bug / issue it's less of a big deal I think, since your guards will be able to actually fight again
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# ¿ Apr 23, 2021 13:59 |
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Yeah the blue saint ending is probably the worst one. You know what to do! You have loving martial artist minions!!!!!!! Demask him you lazy dickheads!
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# ¿ Apr 26, 2021 01:12 |
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Yeah this patch looks really good and it's closer to what the 1.0 should have been
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# ¿ Apr 29, 2021 15:29 |
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Jackie whips rear end btw, you get her in act 3 which is really late but god drat she's worth it
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# ¿ Apr 29, 2021 15:45 |
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I think they may have overtuned missions a bit, 10s is cool and all but it also feels kind of short.
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# ¿ Apr 30, 2021 04:15 |
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Danaru posted:As far as I've noticed, when an enemy agent hits 0 resolve they beeline for the exit Yeah zero resolve means they leave, zero skill means they stop being able to detect and avoid traps.
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# ¿ Jun 21, 2021 02:16 |
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MonsterEnvy posted:The Pyro has been added as a Free new Henchman to the game. (Alongside a DLC Henchman) Much like the game itself it's a fun throwback to when valve had stuff like this in tons of games Obviously play them with red Ivan and remember those fun times when you would blow up your entire base
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# ¿ Jul 14, 2021 14:26 |
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# ¿ May 14, 2024 02:34 |
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History Comes Inside! posted:Is it still slow as gently caress like a mobile game with timers once you get into the later stages where you have to wait forever for the right objectives to pop on the world map and/or wait for heat to go away/be reduced by sending a pile of social minions to the reduction objective in time to drop it before it locks the region? I'll probably do a second playthrough once all the dlc hits since I played at launch The gameplay changes alone are probably worth it
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# ¿ Jul 24, 2021 18:21 |