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Facebook Aunt
Oct 4, 2008

wiggle wiggle




I decided to try Evil Genius 1 first. It's pretty good.

Is there any way to reset all your door security levels at once after Steele leaves? Or am I really meant to turn on all 64 doors one by one?

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Facebook Aunt
Oct 4, 2008

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Mr. Fall Down Terror posted:

nope. steele is wildly annoying in the original. he is the 'end boss' of the game and he will gently caress with your entire day. 2004 game design, baby!

You'd think if he could hack my system to change all the security codes at once I could figure it out too. If only I could trade in these worthless biochemists for some computer programmers.

Facebook Aunt
Oct 4, 2008

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If you have to pay your minions a salary, do they have to pay for amenities? Can they go blow their savings in the Casino?

Facebook Aunt
Oct 4, 2008

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Feeling pretty good about my decision to wait for the Game of the Year edition or steam christmas sale or whatever right now. It looks really neat, but it will be a better game next year.

Facebook Aunt
Oct 4, 2008

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toasterwarrior posted:

I started a new game when the patch came out, and is it me or is there still really no reason to run a casino in this game and maybe just turn the base into a death fortress with incinerators in the frontlines?

I think it is just supposed to be cool and thematic for an evil genius, rather than mechanically useful. James Bond spends lots of time in evil casinos, now you can build that casino.

I've been watching a lot youtube D&D games, and many players are really into creating a distraction before a fight. The guard is standing at his post bored out of his mind, and they'll throw a rock or create an illusion in the opposite direction to distract the guard. As far as I can tell this never provides a mechanical advantage, the guard looks over at the distraction but now he's alert and paying attention when the PCs go into action. It's like they are worried about failing a stealth role, so they create a distraction to distract from their stealth, but the end result is the same as if they'd failed the stealth roll. They've just decided creating a distraction is a thematic thing to do.

The casino is a distraction. An unnecessary distraction. It gives you an excuse for all those people to be coming and going from your island, but also attracts attention and gives strangers (spies) an excuse to visit. Evil masterminds just can't help themselves, they gotta do it.

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