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What I liked doing was having a backdoor into a lethal trap hallway so my minions could clean it out without constantly running through the path leading to the traps.
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# ¿ Mar 15, 2021 16:05 |
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# ¿ May 14, 2024 12:57 |
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Looks like some streamers/youtubers have gotten access to the game and are posting videos.
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# ¿ Mar 19, 2021 17:26 |
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Danaru posted:You have to respect that even after being promoted to running his own evil organization, Ivan is still more than willing to shoot rockets at random enemy agents. He got tired of being locked in a dead-end hallway.
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# ¿ Mar 20, 2021 00:33 |
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https://www.youtube.com/watch?v=XYLlBmY31w4 Orchestral recording of the main theme.
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# ¿ Mar 26, 2021 06:40 |
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That's about what I expected out of the game, so I'm happy.
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# ¿ Mar 29, 2021 16:34 |
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IcePhoenix posted:watching Quill stream this right now and it looks like the game is super aggressive when you skip the tutorial Seems to me like he went too aggressive on the world map.
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# ¿ Mar 29, 2021 19:55 |
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Wyld Karde posted:Steam countdown hit zero and still no unlock. I'm guessing the actual time is related to the launch stream they're running on youtube in about 20 minutes from this post. Venture Bros overhaul.
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# ¿ Mar 30, 2021 15:49 |
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So far this is pretty much exactly what I wanted out of a sequel. I'll need to learn more about base design in this one though (especially with multiple floors), I have so many habits from EG1 bases that I'm not quite sure carry over.
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# ¿ Mar 30, 2021 21:00 |
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Base building tip: Agents still absolutely love level 3 doors that go to nowhere
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# ¿ Mar 30, 2021 22:23 |
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MonsterEnvy posted:My one complaint is my inability to tag groups. Have you unlocked designations from research? It seems like they want you to do that now.
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# ¿ Mar 31, 2021 02:59 |
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The way it typically worked in EG1 for me was that I'd do a mission, completely forget that the minions were assigned to a region, then the agent would pop up in the region and kill all my guys because the "hide" stance only lasted for like a minute.
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# ¿ Mar 31, 2021 05:09 |
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MonsterEnvy posted:I unlocked the ability to set agents to auto tag as distract when they go into certain areas. How do I turn this on? It's under the same menu you use to access the research panel, there should be another button unlocked now.
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# ¿ Mar 31, 2021 05:25 |
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Sekenr posted:I'm assuming pointless maze full of doors does not attract investigators/agents anymore? Still does in my experience.
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# ¿ Mar 31, 2021 08:34 |
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So far I'm wondering if the right play isn't to just put criminal networks everywhere, keep them at level 1, and deal with the lockouts/heat as it comes. Five fully locked out regions is like, 250 heat? The game doesn't even seem to consider that a lot.
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# ¿ Mar 31, 2021 23:04 |
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# ¿ May 14, 2024 12:57 |
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Vengarr posted:There’s an annoying bug where if you cancel a room after laying it out because it would bankrupt you, the rooms’ cost never comes off the books. So your AI will constantly scream that you don’t have enough gold. Setting the network up is a one time cost though.
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# ¿ Apr 1, 2021 02:12 |