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rideANDxORdie
Jun 11, 2010
I loved the first game as a kid and am very much on board with what I'm seeing so far. The first EG had a great base building and trap setting system, but the minion AI and the fact that everything on the map was kind of just idle game stuff meant you could end up with long stretches of nothing if you didn't know how to keep yourself entertained. I actually went back and played it again a bit last year and it definitely felt unfinished or rushed, so I think there is something to be said for EG2 being more of the same but with more polish and modern QOL stuff.

One thing I LOVED about EG that I wish more base builders did was how they set up the campaign so that you moved to a second, brand new island to give you a chance to re-do your whole base with the full suite of toys available, compared to having to slowly flesh out your first base and expand as you unlocked more stuff. I love the feeling of hitting the second island all excited to design your ideal lair after you realize all the bottlenecks and issues with your old layout

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rideANDxORdie
Jun 11, 2010
Yeah as someone with a hundred or so hours on the original game and another couple dozen on the steam re release I can say that you can easily do whatever you want (including beat the game) without ever touching the casino building functions of the game. In fact, they just seemed to cost a shitload of money so you could have valets stand out there like morons while tourists keep kramering into your base

rideANDxORdie
Jun 11, 2010
Throwing my name in the pile of people who just built a shack with some pop up distract traps in it as opposed to a multimillion casino. Set the door level to three and no agent or tourist could resist trying to crack The Mysterious Storage Shed

rideANDxORdie
Jun 11, 2010
D/Ling now, looking forward to giving it a shot! RE: what some posters have said about scientists and workstations, does EG2 have the timeclock or something equivalent where you can designate a room's priority or assign minions to wait on standby in the room to reduce the time stations are vacant?

rideANDxORdie
Jun 11, 2010
I've had a decent time with it so far - I've got about 15 or so hours played and I'm probably going to take a break, wait for some patches or maybe the first hit of the season pass, then start over and skip the very long but kind of necessary tutorial.

I think there some issues with pacing, UI, AI, etc. like others have noticed but also I think people may tend to compare their experience with the new EG2 to how they enjoyed EG1 after playing for dozens of hours. There was a lot of weird, esoteric knowledge you had to apply in EG1 once you knew how the game worked (never build more than one fire extinguisher, start the game by sending one worker to plot in each region, knowing to save a shitpot of cash before moving to second island) so I think there is also some element of just being unfamiliar with the game.

I agree with what someone said earlier where, right now, it's pretty easy to recommend EG2 to someone if they loved the first, but hard to imagine recommending it to a new player at the moment. I'm still mostly happy with my purchase - this style of management sim was my poo poo back in the EG1 and Dungeon Keeper days, and until fairly recently (the popularity of games like Rimworld, Dwarf Fortress, etc.) the genre had been cannibalized by F2P/mobile/Microtransactionary bullshit games. It's nice having one of these games that looks nice, has good presentation, etc.

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