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w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

This game owns and I'm so happy it got a sequel. Reinstalled the first one every year or so and so far this one holds up.

Not so hot on how schemes are handled now. I prefer the original where you can just throw 20 dudes on something to make it go fast

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w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Whatever this game evolves into is gonna be killer. I love it, but there are clearly some issues

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Psion posted:

cover op was pretty good after an earlier patch, you can build one out to successfully foil low/mid level agents basically automatically. They won't just randomly start killing your casino workers to max their suspicion meter.

good agents will still come in and raise hell, soldiers too, but a cover op does provide benefit now

What's the trick to a good cover op? Not sure on how i should be arranging things

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

cumshitter posted:

I found that the little rope things are good for snaking the agents toward parts of the casino further away from your entrance and past games you want them to play. Also socialites are made specifically for the casino and do more damage to the blue stat. Been a while since I played though.

Try to get slot machines asap. They pull agents really well and also generate cash way faster so you can dedicate all your tables to distracting agents.

Any reeasoning behind reducing resolve vs skill? Is there an order I should go about it or just mix along the way

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

CuddleCryptid posted:

I just want a mod that makes it so that minions return after missions and it doesn't feel like an endless wave of meaningless ants running through your base. It's so bizarre that they put traits on minions when half the time you have people going out the door forever the second they finish their training because you need six biologists to run a heist.

This is honestly how I hope this game ends up in a year.

A community mod that tweaks the resources (human or otherwise) to behave better and some fixes to how traps/agents handle and this game would be night and day

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Lord_Magmar posted:

Also you absolutely can keep specific minions around if you think their traits are worth holding onto. Assign them to a job and they won't go on the helicopter unless they're literally the only option.

Do they traits do literally anything? I assumed it was just flavour

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Dorkopotamis posted:

Can someone post in this thread once the game is good?

Hey guess what, it's good.

Not perfect, but was never going to be

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w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Games fun but a shadow of its former self. As someone who was waiting for a sequel for years, I want to say it was a Facebook exclusive web game for a bit

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