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skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
Really digging this game.

Also love the callbacks. They manage to hit the sweet spot between straight remake and sequel, and threw a bunch of references to the old game with a solid mix of old and new.

I guess there a patch due this week with a lot of balance and pacing tweaks? That rules. I usually don't buy games with season passes but splurged a bit since I loved EG1, and that looks to be a good decision.

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skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
I really am starting to hate how doors and traps are barely even obstacles for even the most poo poo of agents. They used to sit there forever trying to hack the door but now any schmuck can drop a reinforced door and all the traps behind it in a couple seconds.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
I mean, there is a period between code being done and the game being released where some people might be idle, especially art and model people.

Plus, they have to put something in this season pass of theirs.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
My headcanon for this game is it's a Silicon Valley Office Tycoon. Most of my lair is amenities for employees, aside from entire floors of generators. I'm building waaaaay more cafeterias than I ever had to in EG1. I kinda wish I could name them after various figures of infamy. The Musk Cafe, Dulles Bros. Coffee, Kim Il Sung Sushi, and Reagan Refreshments :v:.

Though I like how they actually use this poo poo, unlike in 1.

dogstile posted:

I don't think anyone would be mad at the DLC if the game was good, but its not. It's the bastard child of a bunch of projects fused together and it shows.

And despite that, it's still got very good bones in it and just needs some tweaks, which they've shown they are good for.

Like, I can understand why people might bounce off it. I'm a brokebrain who's been addicted to idle games for the last month anyway (2 bitburner saves and I'm on my second Evolve run), so the slow pacing was probably not going to get to me. I'm very obviously a fanboy too since I have the original game on my shelf that I got fairly recently after release so I'm just stoked to have this game back again and it's way better than it probably ought to be (you're not wrong about it's origins).

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
I know it's the gameplay loop, but it's kinda annoying I can't just kick investigators out of my legitimate casino after I find them repeatedly messing with doors. Or even just closing the doors to anyone for a minute while I clean things up.

Also soldiers can just roll up and start blasting in a tourist resort and somehow, that's on me. I know the Americans do mass shootings as a form of self-care, so what's SABRE's excuse?

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
Speaking of schemes, I'm getting a little tired of hunting down those teeny little pieces, especially if I'm just station keeping and spamming heat deletes.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
New patch and new objects and doors and cells! :holy: (you have to restart your game to use the new objects)

https://store.steampowered.com/news/app/700600/view/3070870330025310007



Full V1.4.0 Patch Notes:
V1.4.0
General

Prisoners can be moved from one Cell to another by using the "Escort Prisoner" feature.
Minions correctly attempt to escape after being imprisoned in a Cell.
Combining the Cupid's Arrow Loot item with a Shark Tank no longer results in an inescapable Trap.
Notifications for Minion Salaries more accurately coincide with their respective events.
Sound effects for Henchman abilities play consistently.
Characters' limbs remain in the intended positions when interacting with Lair Items & equipment.
Items placed by Agents, Crime Lords, or narrative Objectives are no longer constructed on tiles that block existing build orders.
Characters consistently navigate Stairs in unusual Lair configurations.
Minions are less likely to abandon useful jobs to play Videogames while their stats allow them to continue working.
The Minion Training Screen now displays training items that are under construction.
Disabling the "Auto-Follow" option no longer prevents a character from being followed by clicking the profile image on their Side Panel.
The presentation of Research Project costs update correctly based on colour blindness accessibility settings.
The Cost of Organic Samples has been increased to be consistent with other Research equipment.
The Holographic Globe now requires Quantum Chemists and a Super Computer to unlock.
The Computer Array now requires Biologists and a Centrifuge to unlock.
Security Zone modes that have not been unlocked now display correct descriptions.
Geniuses can no longer be ordered to use Weapon Racks.
The durability of Armoury Items now depletes consistently.
Objective images correctly display after opening the Objectives interface directly after the Minion Manager.
End of Campaign cutscenes correctly respect in-game volume settings.
Cover Op Decor items now function as intended.
Decor Items for the Cover Operation are no longer made available before this Room type has been unlocked.
Selecting a Locked minion type, then closing and reopening the Minion Training screen will correctly display a Worker minion.
Weapon racks can no longer be placed with their access points overlapping one another.
Security Cameras no longer have their orientation locked in unusual circumstances.
Generated and consumed Power is displayed correctly in the Stats Screen.
Rotation points have been adjusted for some Lair Items.
Improved gamepad support.
Text and localisation improvements.


Achievements

The Achievement "Your Very Own Museum" can be correctly unlocked after obtaining the Hubbard Slice before the Flame of Prometheus.
The Achievement "Recruit Them All" can be correctly unlocked without recruiting both Clara Jones and Carl Cafard.
Achievements for firing later stages of a Doomsday Device are no longer unlocked during Test Firing.


Campaigns

During the "Bury the Hatchet" campaign Objective, Criminal Goons can no longer be captured and brainwashed.
The Board Meeting can be consistently completed in Maximilian's campaign Objective, "War on Krast".
The Criminal Network level requirement has been lowered in Red Ivan's campaign Objective, "Glorious Reclamation".
The aftermath Schemes from firing the M.I.D.A.S. device no longer occasionally suggest you have fired H.A.V.O.C.
The "Great Studies" Research cost is correctly displayed during Zalika's campaign Objective, "Brain Trust".
Emma's "Plotter" ability displays updated visual effects.


Side Stories

Crime Lords can be targeted using Henchman abilities.
The number of Super Agents assaulting the Lair has been reduced during the Side Story, "The Melting Point of Steele".
Additional Demolition Squaddies will assault the Lair if one or more of them are Brainwashed during the Side Story, "The Brave And the Bola".
Permanently defeated Super Agents are no longer resurrected to be defeated again during the Side story, "The Other Most Dangerous Game".
Incendio no longer gains a trait indicating he is a Super Agent during the Side Story, "Ace Up The Sleeve".
Schemes to Stop Poison Attempts will correctly be removed if cancelled during the Side Story, "Hail To The Chef".
Correct voiceover plays when recruiting Eli Barracuda Jnr in Zalika's campaign.
The correct Threat Indicator is displayed over the "Wing Or Lose" Threat during the Side Story, "Vox Pop-Eli".


Super Agents

Permanently defeating a Super Agent correctly removes their Threats from the World Map.
Wrecking Bola now arrives at the Lair with a team of Agents when Lured.
Agent Steele's "Smash And Grab" Threats no longer spawn in multiples within a single Region.
Agent X's Hard Boiled Investigators are consistently attributed to the P.A.T.R.I.O.T. Force of Justice.
Agent Steele now gives 20 Intel when successfully Interrogated.


Henchmen

Espectro no longer becomes trapped in place when interrogating captured characters on Traps.
Sir Daniel can recover his stats at a Conference Table even if his Camouflage ability is activated when sitting down.
Incendio's "Misdirection" ability correctly resets after sitting at a Conference Table.
Incendio's position marker is now accurate when seated at a Conference Table.
After recruiting Full Metal Jackie, her bonus Schemes no longer display overhead VFX.


Loot Items

The R.A.Y.G.U.N. Laser correctly fires repeatedly on lengthy Interrogations.
The "Taught By a Dodo" Trait is correctly applied after minions interact with the Dodo Educator Loot item.
The "Flying Pig" Trait is correctly applied after minions interact with the Flying Pig Loot item.
The "Egg Head" Trait is correctly applied after minions interact with the Giant Egg Loot item.
Indestructible Loot items no longer display the repair overhead icon after minions interact with them.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

Laughing Zealot posted:

I've got a feeling people are gonna be salty that a lot of the items in that item dlc are not in the base game.

Wait, it's DLC?

gently caress, you're right. They'd be right to be pissed. The stock holding cell is a paper bag and the original had an upgraded version.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

ArchRanger posted:

I'm pretty annoyed they keep adding content that requires starting a new game to get when one playthrough is a 40+ hour investment.

:same: plus it's not like this is Rimworld or anything with a random map where rerolling is frequent.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
General

Characters now board the Cruise Ship more swiftly.
Click and hold functionality has been improved for picking-up and moving Items.
All Decor effects have been significantly boosted. Note that an Item can be affected by only one Decor Item at a time, and we are looking at improving the messaging of this in a future patch.
Deserting minions can now be captured and imprisoned to make them rethink their life choices, and slowly restore their Morale.
Warning notification added at the "Point of No Return", after which progressing to the next campaign Objective will prohibit access to any remaining Side Stories.
The layout of rock types in Montaņas Gemelas has been modified to increase options for reaching the lower levels of the Doomsday Cavern. Note that this change will impact new campaigns only.
Options for Stair placement on the basement floors of the "Crown Gold" and "Caine Key" Island Lairs have been expanded. Note that this change will impact new campaigns only.
Characters will no longer become trapped inside the Helipad tower in unusual circumstances on the "Caine Key" Island Lair.
Characters should no longer become temporarily trapped when moving through Doors in unusual circumstances.
Access to the Doomsday Device Cavern can no longer be blocked by placing Items.
Training Items will no longer enter a state where training is extremely swift or extremely slow in unusual circumstances.
Characters no longer become clipped with one another and unable to board vehicles in unusual circumstances.
The frequency of IRIS notifications has been reduced for the Vault, combat, and Training interruptions.
Fire Extinguishers no longer become less used over time if minions drop them to desert the Lair due to low Morale.
Using hotkeys to select Henchmen will no longer cause the camera to jump to their location.
Completion rewards have been added to Objectives that previously had none.
Commanding a captive to be Escorted to first a Prison Cell, then overriding this with a command for the same captive to be taken to an Interrogation device, will correctly result in the second command being carried out.
Minions will no longer use Items which boost their maximum stat value unless the stat which will be boosted is already over 45.
Character Abilities are more clearly differentiated on Side Panels when the character has insufficient stats to activate them.
New Status messages for the Genius and Henchmen indicating that their stats can be restored at an Impressive Desk or Conference Table respectively.
Enemy characters using Cover Operation Items are now correctly affected by Gas attacks, such as Fugu Furakawa's "Blowfish Explosion" Ability.
Additional rare Traits added when minions are spawned, or complete specific jobs around the Lair.
The Gold cost of broadcast strength Research Projects has been reduced.
The "Learning Lamp" Archive Item correctly lists Deception minions as Users, and Science minions as Operators.
The "Intensive Care Pod" Infirmary Item correctly lists All minions as Users, and Science minions & Workers as Operators.
The doors of the "Rejuvenation Chamber" Lair Item now animate correctly, and the visual effects align correctly with the model.
Characters no longer play erratic animations before death in unusual circumstances.
Characters' limbs remain in the intended positions during Interrogation.
Selecting the final stage of a Doomsday Device, then entering Build Mode will no longer cause the Doomsday Device to temporarily float in place.
Descriptions have been added for Mode settings on Lair Items.
Door access times have been slightly adjusted.
Suspicion is now displayed on the Side Panels of Lair Items awaiting construction.
The "Laser Disco" Trap no longer clips through area of effect indicators when selecting other Traps.
Cover Operation glass is no longer visible when constructing Stairs near the windows of the "Montaņas Gemelas" Island Lair.
The Event Log displayed in the Stats Screen now scrolls correctly when clicking and dragging the scroll bar.
The Research screen will now display a brief explanation if Research has become paused.
Deception minion descriptions are listed correctly in the Rogues' Gallery.
Information overlays for Tourist Side Panels have been updated.
Triggering a Flamethrower Trap will no longer trigger a Fire-related Event Log message unless minions are caught in the effect.
Maximilian's Inner Sanctum wall tiles no longer clip through Doors.
The cursor for ordering prisoners to be moved to an empty cell is no longer misshapen.
Player-controlled characters no longer rise a short distance into the air when ordered to walk to specific locations near the swimming pool on the "Crown Gold" Island Lair.
"Move" Tooltip is no longer displayed in the top-left of the screen after placing an Item then immediately selecting it.
Minion position markers are no longer misaligned when selected while using specific Lair Items.
Minor improvements to icons when colour blindness settings are enabled.
The game no longer lags when adjusting the Brightness slider in the Graphics Options screen.
The ability to move Items is no longer prematurely unlocked in the Tutorial.
Items from the "In-Genius Items" pack can be used to complete Tutorial tasks where appropriate.
The Technician Trainer correctly obeys in-game audio settings.
A number of Schemes have had their locations adjusted to more suitably match their descriptions.
A number of Traits have had their effects significantly boosted.
Improved gamepad support.
Text and localisation improvements.



Achievements

The "Fighting Fire With Fire" achievement now unlocks correctly when setting Atomic Olga on fire by using Traps.
In Zalika's campaign Objective, "Tourist Trap", curing IRIS will no longer count toward Henchman recruitment achievements.
The "Total Annihilation" achievement no longer unlocks prematurely.



Campaigns

Emma will no longer become trapped in an Execution animation in unusual circumstances.
The backfire effect of H.A.V.O.C. has been reduced.
John Steele Snr's Allies can no longer be brainwashed in Emma's campaign Objective, "Poison Paradise".
Minions will no longer approach John Steele Snr when attempting to Execute him during Emma's campaign Objective, "Dear John".
Geniuses can no longer be reduced to 0 Smarts by Mocking prisoners repeatedly.
Main Objective Schemes will spawn more rapidly on the World Map, reducing wait times.
The appearance of Regions affected by the M.I.D.A.S. Device at maximum power has been improved.
Investigators who reach 0 Resolve will correctly attempt to escape the Lair during Red Ivan's campaign Objective, "Rumour Has It".
The "Ambush Air" Scheme displays the correct rewards during Maximilian's campaign Objective, "Trap D'Or".
Political Aides will no longer gain a brief "Exit" overhead icon in Maximilian's campaign Objective, "The Traditional Method".
Nigel McReary will attempt to avoid combat during Maximilian's Campaign Objective, "War On Krast".
Schemes which invite additional Tourists to the Lair have had their visual significance reduced during Maximilian's campaign Objective, "War On Krast".
Agents assaulting the Lair are attributed to the correct Force of Justice during Maximilian's campaign Objective, "The Golden Age".



Side Stories

Carl Cafard no longer clips into the "Valuable Paintings" Item while inspecting it during the Side Story, "Body Snatcher".
Beekeepers will no long attempt to escape the Lair during the Side Story, "One In A Bee-Lion".
Cameras that have already been constructed will count toward the Side Stories, "Thy Fearful Symmetry" and "Wind Wars: The Wind Strikes Back".
Travel Agents will no longer put up a fight when tagged for Capture in the Side Story, "North By North".
The "Antidote" Research Project is no longer removed if the game is played for over 15 hours while remaining on the Side Story "Going Green".
Full Metal Jackie correctly has the "Temporary Partnership" Trait during the Side Story, "Eighteen With A Bullet".
The "Time After Time" Research project has had its research time significantly reduced in Side Story, "Outta Time".
Eli's Guards no longer display a Force of Justice affiliation in the Side Story, "Vox Pop-Eli".
The Event Log correctly indicates Agent X has arrived at the Lair alone during Side Story, "Manifest Entropy".
"Attack Robots" no longer arrive prematurely during the Side Story, "I Spy With My Cybernetically Enhanced Eye".
Schemes no longer incorrectly appear as Threats during the Side Story, "Hail To The Chef".
Espectro no longer hovers in the air above P.A.T.R.I.O.T. Region terrain when he appears on the World Map during Cabal Side Stories.
Ignacio no longer has a Trait erroneously indicating he is actually Incendio during the Side Story, "Fire In The Hole".



Super Agents

Side Panel portraits for Agent Steele now match the appearance of the character.
Super Agents Side Panels include the correct Force of Justice affiliation when they are Lured from the World Stage.
Specialist Agents accompanying a Super Agent are assigned the correct Force of Justice affiliation.



Henchmen

Henchman Abilities no longer enter cooldown or have their stat cost taken before they are in the correct position to begin using the selected Ability.
Jubei will no longer teleport through terrain when his "Windwalk" ability is targeted at very specific points on an Island Lair.
Jubei no longer becomes unresponsive in unusual circumstances when activating his "Flow" ability while the game is paused.
Jubei's "Flow" Ability can no longer be activated while he is being Executed.
Incendio will no longer become stuck in an animation cycle when using his "Magic Trick" ability in unusual circumstances.
Incendio's Side Panel now correctly lists the Morale cost for using his "Misdirection" character ability.
Espectro will no longer become unresponsive after being ordered to use his "Clone" ability immediately after completing a move command.
Selecting Espectro's "Summon Ally" Ability while "Piston Punch" is being activated will correctly focus the camera on the Espectro Clone, if one has already been summoned.
Fugu Furakawa's "Sleeping With The Fishes" Scheme now correctly removes all Heat from a Region, regardless of the level of the Criminal Network.
Eli's Silver Revolver should no longer disappear from his hand during idle animations at a Conference Table.
Clara Jones defeat bark is now paired with the correct text.



Loot Items

The requirements for a minion to be judged worthy by the Sword In the Stone Loot item have been made easier to meet.
Certain Loot items can no longer be stolen during their Side Stories.
The "Cupid's Arrow" Loot item can no longer be destroyed.
Minions will more commonly use the "World's Oldest Bones" Loot Item.
The "Million Bees" Loot Item no longer requires a minion to deliver it to the Depot before it can be placed.
Loot Item information is consistently unlocked in the Rogues' Gallery after acquiring it.
When using a gamepad, navigating between placed Loot Items in the Build Menu no longer skips items in the list.








Pretty happy with the improvements. A lot of the stuff that was bugging me looks like it was tweaked. I love this game but the cover operation being kind of useless made me put it down for a bit.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

uber_stoat posted:

the traps and cover op might as well not exist as it is and that is super embarrassing given the amount of work that has gone into them, art assets and what not. that should be the priority.

They said they buffed traps this patch and are still looking at it. I stopped building them when even early game trash agents either jammed them immediately or took a hit for barely any damage and then jam them

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
New patch out. Emphasis mine

General

Reduced the frequency of audible IRIS alerts for multiple categories of notification.
Audio on the Genius select screen now plays as expected, and at appropriate volume.
Minions imprisoned while deserting will more reliably restore their stats, and may gain a new Trait to reduce their stat depletion for a time after they are released.
Characters with visible protection cannot be harmed by gas attacks. This includes the Pyro, Magnolia Ming, Espectro, Biologists, and all Robots.
Investigators no longer take photographs of non-suspicious items.
The Blue Saint now uses blue smoke bombs to attempt to disguise himself.
The HUD indicator correctly displays when Research has halted.
It is no longer possible to change floor during the early stages of the Tutorial.
Characters can no longer be targeted until they have fully exited their arrival vehicle.
Characters will no longer clip through beach furniture in new games.
Character vocalisations no longer continue when the game is paused.
The "Dirt" button is no longer highlighted when opening the Build Menu using right-click.
Tooltips no longer remain displayed when moving the camera after highlighting edit buttons on a furniture item.
Tooltips for the last item visible on the Build Menu is no longer erroneously displayed when toggling the Side Panel.
Characters can be sorted by positive and negative Traits in the Minion Manager.
The Minion Manager will provide feedback when a search has no results to display.
In the Minion Manager, viewing the last minion's stats in a full screen of results no longer causes those stats to be displayed off screen.
Narrative minions are correctly removed from view when using toggling minion visibility in Photo Mode.
Input prompts are correctly displayed when using Photo Mode, and controls for switching tabs are consistent.
Edge scrolling now functions when using Photo Mode.
Informational messages that Achievements cannot be earned in specific game modes have had their prominence increased.
A warning message has been added that earning difficulty-related Achievements may be affected if the difficulty setting is changed for a game in progress.
The "Customise Graphics Detail" Options menu correctly closes when pressing the Escape key.
Island environment is no longer visible through floors when constructing Stairs in specific locations on the "Caine Key" Island Lair.
Characters correctly appear in callout boxes during their barks when they are killed or captured.
Correct Crime Lords are visible during their barks if multiple Crime Lords have died simultaneously.
Narrative minions correctly display an appropriate icon in their side panels.
Agent types and J Steele now unlock predictably in the Rogue's Gallery.
The "Load Game" menu option is no longer available if there are no save games available.
DLC used in the current game can be viewed through the "Active DLC" Pause Menu option.
Performance improvements and memory optimisations.
Gamepad control improvements.
Text and localisation improvements

Achievements

Campaigns

Audio now plays reliably during campaign completion cutscenes.
A task to fire H.A.V.O.C. at a Force of Justice headquarters is no longer erroneously completed during Red Ivan's campaign Objective, ""Cry H.A.V.O.C.".
Tourists leaving on the Cruise Ship no longer increments task progress during Maximilian's campaign Objective, "Going for Gold".
Peacekeepers correctly display an overhead icon during Emma's campaign Objective, "Tourist Season".
Incorrect Scheme reward text has been corrected in Emma's Campaign objective, "Spectres".
Super Agents are now referred to by name when tagged by the Genius during later campaign Objectives.
Switching floors is no longer possible during a Genius' death animation.

Side Stories

Acquiring the Prometheus Flame Loot Item no longer blocks unlocking the Hubbard Slice Loot Item.
Research requirements have been adjusted to require only one minion type and one item type in Side Story, "Pride Goeth Before the Fallout".
Minions will no longer repeatedly interact with the Magic Carpet Loot item during the Side Story, "Too Darn Hot".
Minions no longer talk over subsequent lines during Talking Heads scenes which include the Pyro.
Crime Lord Side Stories are no longer incorrectly labelled as "Minion Recruitment" Objective during the Tutorial.

Henchmen

Attempting to use Fugu Furakawa's abilities while she is already in combat will no longer deduct the required stats without activating the ability.
The Pyro's "Armageddon" ability no longer activates twice in unusual circumstances.
The strength of Iris' basic attacks has been slightly reduced.
The strength of Doomhilda's basic attacks has been slightly increased.
Jubei's barks no longer display incorrect callout text in unusual circumstances.
Activating Espectro's "Clone" ability while he's moving no longer activates the ability cooldown without summoning the clone.
Incendio's position marker is no longer misaligned while sitting at a Conference Table.

Traps

Most Traps no longer take passive Durability damage. Instead, Traps take Durability damage each time they are activated, once per activation. Single use traps, Loot Traps, the Fake Safe, and the Pay Wall are unaffected by this change.
The cost of all Traps has been reduced by circa 20%.
Tourists correctly interact with active Paywall Traps.
Minions and Tourists no longer avoid pathing through a Paywall Trap.
Correct animation will play when characters are Interrogated on the Venus Spy Trap.
The "Puppy of Death" Trap container no longer ceases to be rendered at distance.

World Map

Inactive Regions are now indicated with a visual effect when fully zoomed out on the World Map.

Items

The Hubbard Slice Loot item now prevents fires on Traps as well as other Lair Items.
The Maple Syrup Loot item now restores Morale more rapidly.
Characters' legs no longer elevate out of place when using the "Omni-Check-Up" Infirmary item.
Visual effects of some items no longer appear when viewing different floors of the Lair.
Eli Barracuda's hair no longer clips through the Cabal Induction Chair during use.

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skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
Game is in fact good.

Not in a rush to begin a second playthrough since I'm busy anyway, but they've really put in effort in improving it.

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