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BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


explosivo posted:

It's been like 6 years since windows 10 came out

And you can still upgrade to it literally for free. Just did it on a few computers a month ago.

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BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


I for the life of me cannot find an option for English subtitles or anything for hearing impaired. Am I just an idiot missing something? I need to return it ASAP on Steam if there are none.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Do advanced guard posts literally do nothing? I have several, and like 10 spare guards/mercs and no one has ever stood in one unless I was at alert, which is exactly the opposite of their description.

Also, the next main story beat is to dig out the bottom level of my base so I can use my superweapon? I don't even have level 3 tech yet. I can dig down one single level as far as I can tell. That's like level 5? I'm 20 hours from that even being an option as far as I can see.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


cumshitter posted:

This quest is worded confusingly. You just need to find the hole in the middle of your lair and dig into it as if you're opening a new room. You should see 12 highlighted squares to dig.

Lichtenstein posted:

They work, but seem to be somewhat low priority for minions.

Gadzuko posted:

The text on that is very misleading, you actually need to dig out the small corridor leading to the big hole in the volcano that spans all the levels
Thanks, I'll check this when I get home!

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Pedialyte posted:

I finished Eli's side story but my minions just killed him despite the capture tag. How do I get him as a henchman? Or do I need to reload a save?

At his last stage there are two separate missions to choose from. One mission captures him at completion the other kills him. You need to go back to do the entire other mission, they were both on the world map at the same time.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Nephthys posted:

I saw someone claim that they slowed heat gain to basically nothing with a large room of 30 big screens and all regions at level 4 frequency. I tried doing a smaller version but even then I could never get the bloody minions to staff most of them so it didn't do anything.

Super agents also seem to drastically increase heat in regions they're in and possibly across the entire faction. I took out Agent X and now Patriot barely gains heat compared to the rest of the world.

Someone on reddit claimed to do a lot of testing and each screen reduced head by 5%. 10 screens cut it in half and 19 screens (If I remember right) reduced it to almost nothing. Also the screens do not have to be actually manned for this to work, they just have to exist. Take it with a grain of salt, I haven't tried it (yet) myself.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


gimme the GOD drat candy posted:

hmm, that's an interesting way to use space. once you get your third floor going there is a lot of space to fill, after all.

Especially since space time and money are your only real limiting factors and by the time you finish tier 2 tech it's really only time. Power is just money and space.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


HORMELCHILI posted:

Have your smgs be the first reachable racks and make sure minions have to pass them to grab a pistol

Nope. Hitmen and mercs will walk straight past them without grabbing one. Repeatedly. My base is set up so they have to walk past them on the way out of training in that order, with 2h batons last after the pistols.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Comte de Saint-Germain posted:

I don't think it's a bug, per se, it's more a design issue.

So, when you first train a minion into a guard, they get to pick a weapon for themselves, since they can't take an SMG, they will look around for any other weapon possible and take that instead, even if the SMG is closest to their position after they become trained. Then when they are trained into a merc, and then a hitman, they already have a weapon and never pick another one. Since every hitman was once a guard, the vast majority of them already have a weapon and thus never go looking for an SMG.

This is absolutely not the case. I thought it might be so I tested it.

I structured my base so that the guard, hitman, martial artist and merc trainers are all the way at the back of an elongated training room, then down a floor and through a twisty hallway. The area for training all the physical guards is only accessible by walking through the entire area. Once trained they have to walk all the way out past the stun SMG racks, then stun pistol racks, then 2h baton racks in order to leave the training area and get back to the rest of the base.

I have sat and watched them train after killing a bunch of muscle minions. They will be without guns and go straight from the guard trainer to the merc trainer or hitman trainer, then walk past the SMG racks and grab a pistol. In an hour only one single SMG got picked up, and the pistol racks were nearly empty. This was enough to replace my entire muscle minion contingent almost 2 times over.

dogstile posted:

The other thing is that they seem to use raw distance instead of actual distance to decide what rack is closer. My armoury had all the guns at the entrance and all the club's at the back. But if you just drew a straight line from the club's to the trainer, they'd be closer.

I have also adjusted for this and made sure the SMG racks were physically the closest. No dice.

I'll post screenshots when I get home.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


khy posted:

The 2nd Island - Gemelas or whatever - is very pretty. I want to make a good lair there but I'm unsure what would be the most effective way to build, with my lair split in half between two pillars. Kinda wish there was a lair builder out there that people could use to plan and show off creations.

I'm on that island. After you get to research level 3 you can rearrange the base so there is no longer a functional back door and everyone enters through the casino. You may be able to do it earlier. It makes things a lot less annoying in my opinion.

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BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


The game plays like its a f2p phone game where you have to do a pile of poo poo that's busy work for no meaningful reason at all to advance. It just drags the game out pointlessly.

That said, I still enjoyed it but there's a lot of room for balance improvements.

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