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Hahahahaha I played 20 hours wondering when it was going to tell me how to increase the research speed since it was shown in the research tab before going “I wonder...” and just building extra lab objects.
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# ¿ Apr 8, 2021 17:26 |
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# ¿ May 14, 2024 02:48 |
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It’d be nice if you can have more than one side story going at a time. It would also be nice if some side stories didn’t utterly gently caress you over like the giant ice cube one ‘just because’. I had to reload a save from half an hour before because my minions started deserting from the “the lair is too hot” gimmick faster than they could be trained into the specialists needed to carry out the missions and get to the loving helicopter.
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# ¿ Apr 9, 2021 22:47 |
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Am I missing something or are rogues/heist team also somehow the toughest of all agents to deal with? Not from a strategy perspective but from a “they will murder wave after wave of guards in head on combat and their thirst for blood knows no bounds” perspective at the same time as you have literal ‘super soldier’ agents not even making it through the front door before they’ve been taken care of. Feels very weird to have them be master sneaks and also total brick walls capable of ending a game any time in the first couple of research tiers.
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# ¿ Apr 10, 2021 14:00 |
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I’m glad it’s not just me then. The first time they turned up I was super early game and they killed 70-80 minions before casually murdering my genius. I had to roll my save back to before I pissed off Symmetry so much. Even now I can just tag any other agent/super agent for death and carry on with my day, but for a heist team I have to actively co-ordinate a response.
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# ¿ Apr 10, 2021 14:39 |
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It doesn’t matter how you engage them, the heist team soak damage for days. Case in point, I just did the finale where wave after wave of basically every enemy type comes at you, and everything was feeding in through a choke point to be instantly slaughtered at the doorway until the heist team showed up and made it significantly further than anyone before them. In the late game it doesn’t really matter because your guards/muscle type minions are all a lot stronger than they started out and it makes up the difference well enough, but they’re absolutely more tanky than any other agent type which is just odd for a team of sneaky thieves.
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# ¿ Apr 10, 2021 22:25 |
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gimme the GOD drat candy posted:oh poo poo, right. you can use traps to interrogate and that includes shark tank. wonder if that counts? It does count because that’s how I got the achievement.
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# ¿ Apr 11, 2021 12:57 |
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Knowlue posted:Tried to not use Jubei as my starting henchman and now I deeply regret it. Tried to recruit him through the crime lord story but I seemed to have messed something up as I ended up killing him on the world stage. I'm not sure if I should expect another side story to recruit him. My henchman will run into walls every so often when trying to deal with intruders I read something about the crime lord stories having options that you need to take to recruit a henchman but hosed if I saw where the option was in any of the ones I’ve done, they just all end in killing them. I completed one run and I’ll wait for patches/dlc before I play it again I think. It scratched an itch I guess but it could have been a lot better, I hadn’t put my finger on it but “free to play” is absolutely in the DNA of this game and as soon as that’s been pointed out it just feels like a slog.
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# ¿ Apr 13, 2021 13:50 |
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My number one wish for the world map is a button to snap to the scheme for a chosen objective, because having to search around for them amongst all your other schemes is a loving ballache and the little highlighting blinky arrow thing that highlights what are supposed to be the key ones seems to not be there half the time.
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# ¿ Apr 13, 2021 14:26 |
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The only thing heat seems to do consistently is gently caress you over if you’ve not got enough empty capacity in an area to finish a scheme, so it’ll go into lockdown and cancel it and you have to start over. The more I think about it the more little annoying mechanics that don’t need to be the way they are I see. I got my one playthrough out of it but I’m not likely to pick it up again without some big patches.
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# ¿ Apr 19, 2021 09:23 |
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The original had a timeclock to make minions prioritise jobs in that room and I really felt it’s absence.
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# ¿ Apr 19, 2021 19:29 |
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# ¿ May 14, 2024 02:48 |
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Is it still slow as gently caress like a mobile game with timers once you get into the later stages where you have to wait forever for the right objectives to pop on the world map and/or wait for heat to go away/be reduced by sending a pile of social minions to the reduction objective in time to drop it before it locks the region? I’m tempted to do a second play through but that’s putting me off
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# ¿ Jul 24, 2021 17:58 |