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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Acerbatus posted:

Eh, I dunno. A lot of EG1 is pretty much just sitting around doing absolutely nothing and it has a ton of frustrating mechanics (You can't force a minion to interrogate someone, prisoners slowly lose HP; Minions doing a task is based on proxmity ignoring walls).

I think the stuff people remember about EG really fondly is the base building, which is generally pretty good, but that's like the first hour of what you do in a 20 hour game. You played it recently, but did you finish it? :v:

They do seem to be doing a bit more for the other gameplay like letting you take an active measure to reduce heat, which does bode well at least.

Chart me up as someone who played the first hour of EG1 and selectively remembers nothing else about it :v: Looking forward to seeing what this sequel improves on

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