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Yeah, for the most part charms are a cool bonus rather than something crucial. Sometimes it does matter, but if a fight is hard enough for you to want to take out the compass charm, then it’s also hard enough that you should be switching to a set of charms tailored to the fight anyway. Same deal with the geo collecting charm.
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# ¿ Mar 25, 2021 11:28 |
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# ¿ May 16, 2024 00:36 |
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You stumbled into Fog Canyon, explored it as much as you could, and it didn’t kill you once? That’s impressive - those explosive jellyfish are nasty. I pretty much got pasted by the first two I killed and then decided to come back later.
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# ¿ Mar 27, 2021 01:38 |
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Frankly, Nat being so good at this is win-win. Either the eventual schadenfreude will be magnified by his early success, or I’ll get to see him complete the one part of the game I never managed.
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# ¿ Mar 30, 2021 03:30 |
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Hollow Knight has full mod support. Why not just install a godmode mod? Why do the developers themselves have to be the ones to accommodate you? Also, thisTwelve by Pies posted:Aside from the example of releasing works in some dead language that was given (and is pretty rare), it is kind of problematic to an extent that video games are the only entertainment you can buy that you are prevented from fully enjoying unless you're "good enough," books and movies don't do that.
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# ¿ Mar 31, 2021 09:32 |
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Black Robe posted:Of course. There are no visual, nerve or motor control issues that would impact someone's ability to play platformers. None at all. Anyone struggling is just bad. And surprisingly enough, game developers are not magical beings of infinite power, and rebalancing the entire game a second time to make a second difficulty setting feel satisfying to play does in fact take a large amount of time and effort that would otherwise go to refining the intended experience! Whether they feel that’s a trade-off worth making in exchange for reaching a wider audience is a decision that’s up to them, not you.
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# ¿ Mar 31, 2021 13:32 |
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I wish there was some way to have a betting pool on what will cause Nat’s first death without turning the thread into a CIA document. (I mean, my money is on a platforming mishap at this point, but there are plenty of other plausible candidates.)
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# ¿ Apr 10, 2021 01:06 |
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I don't know if I'd call the zone Nat's in right now my favourite, because there are so many good ones, but it's definitely up there. That music!
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# ¿ Apr 10, 2021 13:49 |
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I’m sure there’s nothing wrong with the Deepnest. It’s probably where the Mantis Lords are keeping the really good treasure, and that’s why they were trying to keep you out of it!
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# ¿ Apr 17, 2021 02:14 |
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I feel like the Mantis Lords are the first fight that really shows off Hollow Knight's potential. You've got some mobility in the form of the dash, you've got just enough flexibility in how you choose your charms to make a difference, everything is telegraphed once you work out how, and it feels so good when you pull everything off. The boss fights are the best part of Hollow Knight, and that's saying a lot.
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# ¿ Apr 17, 2021 14:48 |
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rastilin posted:The first part of Hollow Knight is great. I had loads of fun with it. The problem is that you need to beat those spoilered bosses in order to actually win the game and their nasty moments can be really bad. Which in some ways is worse, because you've now sunk in loads of time before the hammer drops on you. pumpinglemma fucked around with this message at 09:38 on May 2, 2021 |
# ¿ May 2, 2021 09:29 |
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Catching up from video 22, thinking about Nat's "leeway build": it's definitely a good build, and for a lot of fights like No Eyes it's one of the best builds possible. But it's not a game-breaking super-build, and there are fights where it makes sense to switch away from it. Two very general strategic considerations that should be safe for Nat to mouse over: - The nail extension charms like mark of pride are great for fights like Hornet or No Eyes where you're going up against a small, highly-mobile target, and they're wonderful for pogoing. But they're a lot less useful in fights where you're going up against a large slow-moving target that's rarely vulnerable, or in fights where a lot of your damage is coming from spells. - The healing-focused charms like baldur shell or grubsong are great for fights like No Eyes where it's relatively easy to back off and heal, but a lot less helpful for fights like Hornet where healing opportunities are few and far between.
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# ¿ May 8, 2021 13:03 |
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From that fight and the discussion afterwards, I unironically think Nat is going to love the hardest challenges of Hollow Knight. This is like seeing someone discover your favourite TV show for the first time. Nice thinking with the Soul Tyrant as well - knowing that he wasn’t going to be able to work out how to dodge the attack before dying and instead latching onto an alternate strategy that still let him recover health. I think he actually would be able to beat the Tyrant with a few more attempts, although it’s also very valid to come back later with more health, soul, charm notches and experience.
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# ¿ May 11, 2021 01:47 |
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Dareon posted:The dream bosses are a great place to use the Fragile ___ charms from Leg Eater. Since defeat there doesn't count as a death, the charms don't break.
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# ¿ May 11, 2021 18:46 |
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Pogoing off spikes in the platforming sections is basically training for pogoing off enemies in combat, which feels amazing when you can do it consistently.
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# ¿ May 11, 2021 22:08 |
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Don’t listen to Tea, Nat, I never unequipped the compass except when optimising my charm loadout for very specific situations like boss fights I’d already died on multiple times. And I regret nothing. (I also can’t navigate for poo poo, so you’re not alone there either.)
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# ¿ May 13, 2021 15:42 |
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Natural 20 posted:In retrospect I should record my offscreen work and just cut stuff like that into a quick highlight before the next set of episodes air. Because I was pretty surprised.
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# ¿ May 14, 2021 00:20 |
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You should use the crystal dash more often on those long hallways - it’s not just a tool for going over pits, it’s really fast at backtracking as well. You should also remember that you can pogo off spikes even in combat situations. The Colosseum actually isn’t DLC, it’s been in the game since launch. I know you’ve already recorded by now, but the second challenge is a) harder than the first and b) entirely doable for you at this point, so I’d say go for it. The third challenge… I’d really like to see you try it once or twice to see how far you get, but I wouldn’t recommend seriously trying to beat it yet.
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# ¿ May 18, 2021 00:22 |
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# ¿ May 16, 2024 00:36 |
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YggiDee posted:In a dark, dangerous world full of dead bugs and various hazards, Deepnest still feels uniquely hostile. I could probably go up to anyone who's played this game and just say "gently caress Deepnest" and I'll get a back. Fantastic Foreskin posted:Like I said before, Deepnest is Team Cherry's greatest accomplishment, for crafting a space so viscerally unpleasant to be in. Its emotionally resonant in a way I don't think I've experienced in any other videogame. Exploring it alone, in the dark, with headphones on was probably instrumental in such, but I contend its the "proper" way to do Deepnest anyways.
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# ¿ May 25, 2021 02:23 |