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A side point I have on the difference between a difficulty setting and an accessibility mode: You are able to turn a real accessibility option on and off, like inverting your mouse. If you have to decide before even trying the game it is not an accessibility option. Strict pre-game choice means the easiest mode is the default, and the rest is only for people who want to brag about it to other people. If you want to play a "hard" game as closely as intended as is possible with your needs/skills, it means you might just turn on accessibility option for one or two areas. Or turn the game to normal after treating the first half of the game as a tutorial. Hollow knight is the kind of game that is hard to fully understand from just watching an lp and where finding what to cut for a "cutscene only" mode makes little sense. So it really needs the detailed accessibility options that Celeste pioneered.
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# ¿ Apr 1, 2021 12:35 |
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# ¿ May 15, 2024 08:45 |
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There is a trick that many people don't know even after finishing the game, that would have come quite in handy during that strange fight against the shardmites. you can use the dream blade on enemies to recharge soul And I have literally never heard people calling the bullet tennis mechanic "dead man's volley" before today.
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# ¿ Apr 29, 2021 11:16 |
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YggiDee posted:I don't know how I heckled it up, but I missed Cloth entirely on my playthrough. As for Hollow Knight themed cat names, the obvious choice is Leg-Eater. (Sly, Tiso, Myla, Millibelle, there's a decent selection of NPCs in there) Gorb
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# ¿ May 20, 2021 17:26 |
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You should have reminded nat to use the dream nail more. Because hitting Mirabelle with the dream nail, tells you where she goes for her "vacation".
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# ¿ Jun 3, 2021 10:01 |
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I love using sharp shadow. But it also increases your dash range a bit, which can make some platforming sequences easier and some more of them a lot more annoying.
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# ¿ Jul 10, 2021 14:43 |