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Qrr
Aug 14, 2015


Hobojim posted:

I think completely removing the high stakes of the pantheon boss would make them a lot less memorable and interesting, personally.

I think this is one of the fundamental disconnects in how people view Dark Souls type games. Personally, I don't enjoy doing a bunch of (relatively) easy stuff before a final hard part. Of course Hollow Knight has some of that in the general gameplay but you open up shortcuts, you can just run past enemies, eventually you get a teleport to just skip straight from bench to boss, and dream bosses don't even send you to a bench. Godhome totally changes all of that.

On the bright side, it's completely optional content. It clearly wasn't made for me, so I just skipped it and played the rest of the game.

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