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So there's no plans at all for a PC demo? That bodes poorly.
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# ? Jun 21, 2021 06:45 |
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# ? May 19, 2024 12:09 |
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Acerbatus posted:So there's no plans at all for a PC demo? The game comes out in like 4 days now. Just be patient and then play the whole thing.
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# ? Jun 21, 2021 07:07 |
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You can start the preload now on Steam, if you're getting it there.
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# ? Jun 22, 2021 04:12 |
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So, I´ve had my eye on this game for a little while since the GodEater games and Code Vein are guilty pleasures of mine. One thing I haven´t noticed from the few snippets of info I´ve seen is what you do between the missions? Is there a base that you move around and talk with the other NPC´s? How do the crafting/upgrade system look like?
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# ? Jun 23, 2021 12:59 |
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Sylphosaurus posted:So, I´ve had my eye on this game for a little while since the GodEater games and Code Vein are guilty pleasures of mine. One thing I haven´t noticed from the few snippets of info I´ve seen is what you do between the missions? Is there a base that you move around and talk with the other NPC´s? How do the crafting/upgrade system look like? There is a Homebase to run around in / chat with allies. No idea on crafting/upgrades.
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# ? Jun 23, 2021 18:49 |
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Review embargo dropped, and people with early copies are doing streams and playthroughs, etc.
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# ? Jun 24, 2021 04:30 |
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Kia ora to everyone moving to New Zealand in the next few hours
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# ? Jun 24, 2021 08:33 |
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I want this game to be good. People, confirm my bias so I can make a purchase free from the doubts of not waiting 6-12 months before pulling the trigger!
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# ? Jun 24, 2021 12:39 |
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Well, I've listened to the review from Fextralife. I was still on board when he was underlining the weaknesses of customization, the low amount of animations. What worries me more was the point he made about the pacing of the game. Seems like your bursts of action are frequently interrupted for story exposition and said story isn't that well delivered. I look forward the opinion of our people but my enthusiasm has been cooled.
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# ? Jun 24, 2021 13:09 |
Groshlak posted:Well, I've listened to the review from Fextralife. I was still on board when he was underlining the weaknesses of customization, the low amount of animations. What worries me more was the point he made about the pacing of the game. Seems like your bursts of action are frequently interrupted for story exposition and said story isn't that well delivered. I look forward the opinion of our people but my enthusiasm has been cooled. I’m still pretty early but it is like extremely anime. I think the bigger issue is the way it’s delivered - through visual novel-style animatics. That said, I’m still having fun with it. The combat is fun and it has a real style. The big ideas of the story are neat, even if the execution is flawed and it leans on a lot of tropes. 8/10 seems like a pretty fair assessment of the game, and they’re definitely launching at the right time. Kind of the definition of an experiment that Bandai-Namco didn’t want to pump too much budget into, that will really hit a stride in Scarlet Nexus 2
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# ? Jun 24, 2021 13:36 |
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Groshlak posted:Well, I've listened to the review from Fextralife. I was still on board when he was underlining the weaknesses of customization, the low amount of animations. What worries me more was the point he made about the pacing of the game. Seems like your bursts of action are frequently interrupted for story exposition and said story isn't that well delivered. I look forward the opinion of our people but my enthusiasm has been cooled. I mean, keep in mind this is still the God Eater/Code Vein team. God Eater's writing is embarrassingly bad and Code Vein's is tolerable because it's pretty much non-existent, so I really doubt that suddenly they've significantly improved their storytelling capabilities. Both of those game's actual core gameplay segments are also best described as "fine," which is basically what I'm seeing here
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# ? Jun 24, 2021 13:40 |
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This is a good point, I did enjoy God Eater 3. I may succumb to the temptation after all.
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# ? Jun 24, 2021 13:54 |
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I get the feeling I'll just be mashing Start through all the cutscenes so I don't get bored
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# ? Jun 24, 2021 16:01 |
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ColdIronsBound posted:Kia ora to everyone moving to New Zealand in the next few hours I believe it's a global release time so you don't need to do this.
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# ? Jun 24, 2021 18:11 |
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Got my copy a day early but I'm too burned out from having a new job to do anything
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# ? Jun 24, 2021 18:22 |
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Can confirm VPN trickery is useless. Weird release time 5 pm but at least it's on Thursday and not Friday.
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# ? Jun 24, 2021 18:23 |
VPN absolutely works on Xbox, at least. Set your region to Japan and you can play right now.
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# ? Jun 24, 2021 18:47 |
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I won't be able to play until Tuesday since they don't seem to be shipping it early. Glad to hear it's reviewing fairly well, it's been a while since I've played a game like this.
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# ? Jun 24, 2021 19:55 |
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Well I'm preloading the game on steam now let's hope it isn't a bad port.
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# ? Jun 24, 2021 20:24 |
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Port seems fine so far. Started as Kasane and man (very minor) Naomi is raising so many death flags Edit: \/ they're stylized just enough that they don't bother me. A lot of games would use talking heads for most of the scenes that use the comic panels always Mokinokaro fucked around with this message at 01:49 on Jun 25, 2021 |
# ? Jun 25, 2021 01:03 |
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These cutscenes are really blowing me. I don't like it. They put all this effort into the rest of the game but Bandai wouldn't pony up for cutscenes? What a blueball. DBZ Kakarot did the same thing.
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# ? Jun 25, 2021 01:43 |
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The only annoying thing I’ve come across on the PC version is that using a PS4 remote still has the the Xbox buttons for everything.
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# ? Jun 25, 2021 02:15 |
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Thankfully the game runs great on PC. Good port. I use an xbox pad so I don't mind the buttons RBX posted:These cutscenes are really blowing me. I don't like it. They put all this effort into the rest of the game but Bandai wouldn't pony up for cutscenes? What a blueball. DBZ Kakarot did the same thing. Yeah! I was surprised at how low budget and phoned in the cutscenes are. That being said, I'm having a lot of fun with the game. The gameplay is super solid and I enjoy the art style as well.
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# ? Jun 25, 2021 03:11 |
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Seems to have the same problem rear end-Tral Chain has where the combat is pretty fun but there’s a bunch of tedious walking/talking around it that just makes the game work.
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# ? Jun 25, 2021 03:44 |
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I enjoyed Code Vein far more than I thought I would (enough to get the DLC and do all the challenges like NG+ 0 hit, 0 items, pipe only boss kills). I thought the story was pretty basic anime stuff, but good. I liked the characters too. This game looks like a parred down Code Vein, which is disappointing. Kind of surprised at no character customization since that was a big selling point (especially for certain fanbases).
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# ? Jun 25, 2021 04:01 |
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Orc Priest posted:Thankfully the game runs great on PC. Good port. I use an xbox pad so I don't mind the buttons Yeah, I had to find where my wife left our Xbox controller when she last used it on the Apple TV. Swapped over, and now it’s way less confusing.
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# ? Jun 25, 2021 04:05 |
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I'm really loving the OST for this game. I've been anticipating SN for a few months but the music was a really pleasant surprise. Especially the first(?) city's BGM. https://www.youtube.com/watch?v=AKBUmxQXOok&t=811s
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# ? Jun 25, 2021 06:24 |
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I didn't see this mentioned, or maybe I missed it, so FYI: In the game, you'll eventually run into a character named Mimi that asks for a password. The password(s) they want aren't in the game, there's one hidden in each episode of the Anime. No one knows what the point is yet, as there doesn't seem to be one in the preview episode on YouTube, and the anime doesn't air until July 1st.
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# ? Jun 25, 2021 09:20 |
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crepeface posted:This game looks like a parred down Code Vein, which is disappointing. Kind of surprised at no character customization since that was a big selling point (especially for certain fanbases). It's not much like Code Vein really. CV was a Souls like and this is more an action brawler like Astral Chain, just with party members.
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# ? Jun 25, 2021 09:35 |
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Mokinokaro posted:It's not much like Code Vein really. CV was a Souls like and this is more an action brawler like Astral Chain, just with party members. Yeah it's got very little shared DNA with Code Vein gameplay wise. Art style wise yes because that's how this team do. Overall I'm enjoying it so far playing as Kasane and her personality of Has Sister, but as usual in games like this where monsters are the focus, fighting other humans sucks rear end. I hated the end of the training mission against Yuito.
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# ? Jun 25, 2021 11:01 |
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3 hours in and combat and music are fantastic. Story has been OK-Good, the subway boss thing at 3 hours has elevated it to Crazy AF territory and I’m now well into it.
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# ? Jun 25, 2021 11:18 |
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I played for like, an hour or so. Does the combat ever evolve past X - Y - RT - Repeat?
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# ? Jun 25, 2021 13:24 |
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Jack Trades posted:I played for like, an hour or so. Does the combat ever evolve past X - Y - RT - Repeat? Yeah, you start to aim for weakpoints, enemies start needing different tactics, you use/develop allies powers, you use finishing moves on crushed/downed enemies to guarantee an item drop etc
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# ? Jun 25, 2021 13:29 |
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With the (non buddy) sidequests, like the defeat X enemys with a brain crush. Can I just leave those between chapters and complete them whenever or do they dissapear?
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# ? Jun 25, 2021 13:39 |
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ColdIronsBound posted:Yeah, you start to aim for weakpoints, enemies start needing different tactics, you use/develop allies powers, you use finishing moves on crushed/downed enemies to guarantee an item drop etc Giving the game a few more hours then. What's wrong with the dodge button though? It doesn't seem like you can cancel any attacks with the dodge, which is unfortunate but I guess I can adjust, but it also seems like it has no iframes at all unless it's a perfect dodge, is that correct? If those two things are correct then it kind of blows, a lot. EDIT: After some testing, yeah, that's absolutely true. There's no animation cancelling and the dodges don't do poo poo unless you time them perfectly which is the most moronic design I've seen in a while. Jack Trades fucked around with this message at 15:08 on Jun 25, 2021 |
# ? Jun 25, 2021 14:52 |
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Jack Trades posted:Giving the game a few more hours then. Perf dodges are invincible, for more interesting combat pretend the whatever they're called synergy buff activations (R1+face buttons?) are Dante styles, one of those styles in the demo gave a bigger perfect dodge window and stronger dodge counterattack, and it wasn't in the demo but apparently you can also use partner meter to call them in for an attack during your combos. (Just going off demo stuff still waiting for the full game to show up.)
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# ? Jun 25, 2021 15:14 |
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teh_Broseph posted:Perf dodges are invincible, for more interesting combat pretend the whatever they're called synergy buff activations (R1+face buttons?) are Dante styles, one of those styles in the demo gave a bigger perfect dodge window and stronger dodge counterattack, and it wasn't in the demo but apparently you can also use partner meter to call them in for an attack during your combos. (Just going off demo stuff still waiting for the full game to show up.) I'm sure those things are true but I spent a while fighting the first boss to explore the basic mechanics and against that boss you literally cannot use any of your attacks except for X - X and RT until it's stunned, because everything else has too much recovery and you won't be able to dodge the swipe if you use any other attack. That's some real garbage gameplay design.
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# ? Jun 25, 2021 15:19 |
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The first boss? Isn't that the one that's just there to teach you how ridiculously important using LT objects is? As in, using all the LT objects in the arena will destroy 95% of its health bar? Jokes aside, I'm a chunk into the game (About to start Chapter 4) and it's generally an alright game I suppose. The sidequests are terrible and the way the plot is presented is both janky and confusing due to the dual protagonists stuff. I don't know if Kasane gets more plot but it sure feels like Yuito is extremely in the dark about most things that are happening. In terms of gameplay it really does seem to boil down to, at this stage, using the correct partner against the correct enemy and focusing more on your psychokinesis than on your melee combat. It's really just there to recharge your PK and for when the enemy is stunned, although now that I have a bunch of upgrades from the top part of the screen I can actually accomplish a reasonably decent combo on the more normal sized enemies. It's still fun, and I think once the game deigns to give me more of the call-in attacks it'll get even better, but good lord does this game take its sweet loving time adding in enough mechanics for the combat to feel complete. There's still an entire branch of the skill tree I haven't unlocked yet!
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# ? Jun 25, 2021 15:51 |
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Kasane summary: I MUST FIND OUT IF YUITO IS FIT TO HUSBAND MY SISTER
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# ? Jun 25, 2021 19:08 |
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# ? May 19, 2024 12:09 |
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Tae posted:Kasane summary: I MUST FIND OUT IF YUITO IS FIT TO HUSBAND MY SISTER I got a kick out of the first group text with them having her try to act big and tough and everyone ignores her to talk about Baki instead.
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# ? Jun 25, 2021 19:34 |