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bibliosabreur posted:What in the world is going on with those HARM malfunctions? I suspect that it's a case of mis-reporting the summary. Most ARMs (incl. the HARM) are airburst by design (frag warhead), so a "HARM missed by 2 meters" situation is effectively a good hit with regards to damage applied to the target. Unless you are inside a tank or bunker, you are going to have a very bad day. Dimitris fucked around with this message at 16:31 on May 1, 2021 |
# ¿ May 1, 2021 07:59 |
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# ¿ May 15, 2024 18:50 |
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Natty Ninefingers posted:Interested as to what the x-factor is between this and the massive success that it was in reality. We've commented in the past on the perils of tailoring wargames too closely after historical results: https://command.matrixgames.com/?p=2793 Humans have a tendency to normalize events after-the-fact: It happened this way, so it was inevitable (or the more likely outcome) that given the circumstances it would happen this way. Sometimes it's true, sometimes you get an outlier. (Ultra-modern F-15Es will be shot down by ancient SA-2s ??? Well, they were indeed shot down, twice).
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# ¿ May 13, 2021 18:34 |
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TheDemon posted:CMO gives a lot of credit to equipment and plane operators and models any weapons system as part of their side's information network, with perfect OODA loops that get worse only through longer delay times if the unit is less experienced. It makes it difficult to properly model the fog of war that would be nighttime strikes between two asymmetrical forces. I guess it's possible, but the scenario design would have to happen at a very granular level to make it more interesting (different command structures within a faction having different sides, for example). Have a try at Bekaa Valley (last scenario of Shifting Sands campaign). If you use the historical Israeli playbook (incl. comms jamming), you have a good chance. If you try to muscle your way through, you'll probably suffer massive casualties.
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# ¿ May 13, 2021 18:37 |